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No stress, GM, you are doing fine.
These higher level encounters are basically collaborative experiences! With so many buffs and abilities, it takes all of us to keep each other straight.

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Alie got there first but great job for far GM Otha. :)
A lot of these abilities require referencing and linking several sources together to come to a cogent conclusion. Blind Sight is one example but there are far too many others like Wild Shape which requires you to bounce around several entries in both the CRB and Bestiary to get it right.

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I don't want to meta-game. Do you think it is reasonable for our characters to assume that the Bone Devils were summoned as we know about the SLA of the Ice Devils?
The reason I ask is because summoned creatures can be dispelled. :)

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I am terribly, terribly sorry.
In addition to this site slowly pushing me away from it on some level, I just went about a week without my most effective medication (such as that even is).
I'll try to catch up (I'm presently looking at a 60-post backlog), but could you please give me a cliffs-notes version of what's happened?
Also, how did I miss that Auspicious Birth was Society-legal...?

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Perhaps you might want to switch over to a different medium of gaming than Play-by-Post. You can play an entire scenario virtually in four hours. That way when you are feeling up to it you can get a game under your belt and you are not forced to read up on a ton of missed posts and let face it not properly participate in the game. Also and of equal importance your play style will not be disruptive to the other players and to the GM.
I get that real life happens but when it happens all the time you might want to look for a format that works better for you and those around you.

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Well, I wasn't planning on joining any new games for "a while" once my current lot is through; I intend to see these out, though.
As for "a different medium", that's how I got started - but that was years ago, now there's nothing else where I live - as a matter of fact, even back when there was something, I was driving 1.5 hours just to get to it. There's nothing where I live.

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@GM Otha - I think the Bone Devils get to attack although if you prefer they can simply taunt us instead. :)
@Yuri - I love the carnage that your dwarf is unleashing on the (now defenceless) Ice Devil. I can hear the crunch of exoskeleton cracking. :)

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Thanks Rokgurn, editing now...somehow I accidentally deleted it when I posted...

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Got the Bone Devils attacks added; I put an asterisk by the damage as I know you both have some DR to cold. Sorry, kinda in a hurry as we're heading out and I wanted to post before I left. Will correct it when I get back...

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@GM Otha - You have the wrong devils attacking us. Bone devils are not as nasty. :) Sunday morning and all...

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@GM Otha - Just a reminder that the wand of Call Lightning will need to beat an SR of 24 to have any effect on the Ice Devil. So that would be d20+5 vs SR 24. Also paralysed creatures are able to make saves but assumed to have a Strength and Dexterity of 0.
I hope that it is alright for me to point out these points in the rules especially in combat as it is a PFS game and not a home game.
@Vladek - How exactly are you generating the dirty trick on the Bone Devil? Which actual legal source book is it coming out of? I am curious to look it up.

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The Knowledge check revelations on page 12 said their SR is 20.

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The Bone Devils have an SR of 20 and the Ice Devils have an SR of 24. The formula is generally CR+11. These are creatures I have seen a lot of in PFS. They seem to be very popular for some reason. :)
Not to mention that Daathiel identified both of them. So we know this in game as well. We encountered the Ice Devils first so the info blurb is a few posts up from the info dump on Bone Devils. Your character would know all this too so you can read it. :)

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Rokgurn, you can always point out reminders to me when I err...I really appreciate it...
Sorry I got sloppy there; my son called and I rushed the post a bit so I could chat with him...misread one of the checks for the SR...
As for the paralyzed condition, I saw where STR & DEX = 0 but reading this...
A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions.
...I assumed that Reflex, being a physical action, fell outside of purely mental actions and thus would be an auto-fail...but I guess I assumed wrong...

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@GM Otha - It is not really a matter of making an error on your part. It is more a matter of looking for the relevant ruling in the FAQs or scattered among various rule books. If you look at the paralysed condition then your assumption is reasonable however this point is clarified and answered in the CRB FAQ which allows for Reflex saves while paralysed albeit with a Dexterity score of 0. :)
You are doing a great job.

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Roger that, thanks, Rokgurn. I really wish they'd have all the relevant info for a subject in one place, though...

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Sorry, internet went out this morning...looks like it’s back up now...will post once I get off the phone (I’m on hold)...

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@Daathiel - You might want to look into Path of Glory (Greater) as a spell known for your Bard. It heals an insane number of hit points to so many people at high levels. Both my Seeker level Cleric and Bard use it. It is really an underappreciated spell in my opinion. This is what I love about the Bard. So much utility.

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Interesting - never seen that spell - will remember for my oracle.

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^Even better on an Oracle than a Cleric considering the number of spells per day they can cast plus the ability to cast it on demand or not with spontaneous casting. It will not be one of your first picks but it scales very well as your character levels up so it starts to look really good at latter levels.

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Baby is likely to arrive some time tomorrow night or Friday, so will likely not be around to post until next week. If we come across more fire elementals, bot me with Fossilblight. Can apply Weapon Finesse to it.
This +3 keen adamantine heavy pick emits dim light from
its diamond head. Once per day, as a swift action, the
wielder can cause Fossilblight to ignore the hardness or DR
of a single object or creature (including DR/mythic) within
60 feet for the next 10 minutes. This weapon is capable of
making critical hits against elementals, despite that creature
type’s normal immunity to such attacks. Whenever the
bearer makes a successful critical hit, as an immediate action
she can voluntarily cease wielding Fossilblight and have the
weapon pin the target against any adjacent solid object. The
weapon’s CMD for the purpose of escaping this effect is equal
to half the damage dealt during the critical hit. A creature
pinned in this way takes 2d6+6 points of damage at the end
of its turn for the first 3 rounds in which it remains pinned.

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Good luck. Hopefully the baby is a good eater and sleeper. It makes all the difference. :)

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No worries Jack, and thanks for the bottling info...
Congratulations and I hope all goes well with the birth!

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Hope everything goes smoothly, Jack! Sending good thoughts to you and your family!

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Sorry for the delay...had to do a bit of research on this encounter as I was unfamiliar with Daathiel's dance and I want to get it right...and that is such a very cool ability...
I have a post written up and ready to go, but I need to ask a two-part question here before I post about this dance. Can this dance be detected as magic? If so, can the spell be identified during the dance? I was assuming yes to both questions but would rather ask to make sure as opposed to posting and then having to retcon. Thanks.

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It's a (Su) ability, not (Sp). All masterpieces are unless otherwise specified. As such, the Detect Magic spell is unclear on what information it provides. The masterpiece is definitely not a spell and not a magic item.
Spellcraft won't identify it.
I don't know if the pale lady even has Detect Magic active, but even if she did it would take three rounds of concentration to give whatever information it is supposed to give (the first round, all she would know is that there are magic auras in the cone).
Maybe she has Greater Arcane Sight but she does not have glowing blue eyes.
So I would say the answers are "possibly, but not instantly" and "no, because it's not a spell. Perform (Dance) might work to identify it."
But you are the GM and it is your call.

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I think a more basic question is how does she react to strange behaviour? If she believes that Daathiel's behaviour could be a prelude to an attack then we should be rolling for initiative.
A reasonable person would conclude that Daathiel is either very odd or up to something. Generally attacking first is the safest move but the lady seems to be a few books short of a library so that complicates matters considerably. She might be intrigued until it is too late. :)
Her personality and reaction is in the hands of the GM.

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So magic could be detected but it couldn’t be identified...that’ll change my post considerably...thanks for the insight Daathiel, I appreciate it...glad I didn’t post now...
Yes, good point Rokgurn, that’s another consideration...and while it’s suspicious to her, it’s also confusing...so I have to think about her reaction time to what he’s doing as time’s essential here...and a couple other things...
I’ll have to rethink my post...might not be till the morning...

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@GM Otha - Sure take your time. It all depends on her mental state. If she is actually confused it might work but if she is crazy like a fox it is less likely to be successful. Also if she has good Knowledge skills then she is likely to understand the likelihood of Bardic masterpieces or supernatural abilities in general.
She might want to just wait and see what this weird bard is up to even knowing all that. It is all up to you to decide. Have fun. :)

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Personally, i'm just happy to see a Bardic Masterpiece getting in to play. I always thought they were a very cool part of PF1 that didn't get nearly enough use.

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Sounds good.
As to Daathiel being able to maintain his performance... well, he is Blinking, which gives him some protection, and there's this:
A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.
If the pale lady can take him down, paralyze him, or Dominate him in 1 round, she can stop the performance. Pinned definitely would stop one from dancing, and Grappled maybe (it isn't as debilitating a condition in PF as it was in 3.5).
Daathiel actually has only a +8 initiative at the moment (+10 with Hunter's Blessing) - I have not been meticulously re-upping Heightened Awareness. I had changed my stat line to +8 but didn't change the first slide. But you know what? I'll use my last Grand Destiny for a +4 on the roll, making Daathiel go before the Pale Lady. If we were at a table rolling, and I knew I needed one more round of performance to make the masterpiece work, I would definitely use that last +4 on the initiative roll.

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Good job GM. :)
Bardic Masterpieces just did not pan out in pfs. The ruling that prohibits bardic song and masterpieces working at the same time in most cases makes them even more unattractive. My Archaeologist Bard tried really hard to see if he could pick one that would actually work but he has not been able to. It is a real shame in my opinion as it is a really cool mechanic.
@Daathiel - Initiative is an ability check and thus cannot be boosted by Grand Destiny. That is really too bad as I was hoping to push your character to act before the Pale Lady. :(

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Ah, that's right. I was thinking of Inexplicable Luck.
Okay, never mind. He will go after the Pale Lady and hopefully she can't take him down in 1 round.
As to Masterpieces, Daathiel has gotten some use out of Requiem of the Fallen Priest-King with fighter-types getting a quasi-Pounce for the first round of combat. Haven't used this one before.

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I must say it is pretty cool! :)

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Thanks for the info, guys, I appreciate your patience...updated to reflect the correct initiative...can't believe I never saw the tie-breaker for initiative before now. Granted, it hasn't come up often in most of my games but that was pretty ignorant of me...

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There are just so many rules. Any sane person cannot remember them all. :)

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Unfortunately, Alie's Hold Monster spell won't affect undead.

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Yeah, I noticed that as undead are immune to mind affecting spells. She still got her money's worth out of that wand with the ice devils though...
We're just awaiting Rokgurn now to cast/draw his wall of thorns...

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I figured that would be the case, but I didn’t see where the pale lady was identified as an undead before my action.
But, I might have missed it as I’ve been traveling the last couple days too.

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In all fairness she was not identified as Undead to the party and you were not privy to the conversation in Terran between Daathiel and Rokgurn. So your action makes sense considering what your character knew at the time. :)

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Yeah, I thought about shouting "She's a vampire, destroy her!" but it just didn't seem in character in this particular situation. And it would have kept me from doing this Masterpiece.
I didn't check if you had Knowledge (Religion) or anything.
This will be interesting at least. Our party seems so powerful that I think we do not need super-optimal tactics to succeed.

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Yuri, Daathiel - Would you like me to drop the wall after Daathiel's turn thus keeping the Vampire potentially pinned down and crispy fried by the sunlight or at Initiative count 25?

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I would like to destroy the vampire with my dancing.
So keeping the Wall up for one round sounds good.
I don't mean to tell others how to play, but it would be beneficial if someone could ensure she doesn't teleport away (she might be a caster). Readied Dispel or damage, or Dimensional Anchor, or something else.

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@GM Otha - Just a clarification or two about the Wall of Thorns spell. Escaping from the wall requires a full round action. As the vampire is staggered she will not be able to complete this action this round. Also it is a DC 25 strength check to move five feet through the wall. I wish the spell was written more simply as many GMs skim the spell (and read DC 20) and think they are done. This has happened to me repeatedly and only GMs that play Druids themselves and use this spell seem to get it right. :)
Every time a creature attempts to move through the wall they take damage. This is not really important for this battle as the vampire will be vaporised on Daathiel's turn anyways but is good to know going forward as my character might cast this spell again in another combat.
From my understanding of the situation. There is no need to modify your post as her undead life will be coming to a quick end anyways and her "heroic" attempt to free herself is quite dramatic. :)