GM Otha's Tomb of the Iron Medusa (Inactive)

Game Master Otha

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Grand Lodge

The Paths We Choose

Yuri, suggestions are always welcome; I’ve played with several witch characters but haven’t played any pure casters myself...

Vladek mentioned to me a while back that hexes might be a good way to go if I bot him, so I was leaning that way. But I appreciate your more detailed suggestion...

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

The difficulty with Pathfinder is the rule set is enormous so knowing how to successfully bot every class or build is hard even for experienced players. This is compounded by feat and equipment choices that may not be obvious from a quick perusal of a character sheet.

That being said the range of a Hex is only 30 feet so at this point that really is not an option for Vladek as he is about 100 feet away from the Nemhain.

Force damage is often the best against incorporeal creatures. I would recommend that his familiar use a Magic Missile against the Nemhain and that Vladek fire off a Lightning Bolt. He can easily 5' step and zap the beast! :)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Retribution and other major hexes are 60’ range.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Apologies for not getting back to you sooner; do recall that I've taken to swearing off Internet use on Saturdays.

Interesting choices you made; but given that neither of them worked out very well (I would never have given my Ward Hex to someone who already has a resistance bonus to saving throws and/or deflection bonus to AC), would it be too late to retcon at least Vladek's action? I'll stick with Qadathra gearing up his call lightning wand (I don't think he's ever used it before!); as for me, I would indeed have tried starting with my Retribution Hex (DC 25), since it doesn't appear anyone else has done anything to weaken her Will save, and I have another idea that could be very effective, but has a lower save DC.

Let me know what you say to this, then I will see about my turn this new round.

Grand Lodge

The Paths We Choose

You can retcon if you wish Vladek. I would’ve used your high-level lightning spell but didn’t want to burn the slot as you don’t know what you might be facing elsewhere and it’s a powerful spell; and you weren’t in range of the hexes I would’ve liked to have used...

I admittedly don’t play casters and, as I’ve said, I don’t like to delay characters as it could end up hurting some of the other PCs...so I won’t be too efficient at botting casters unless I’m given pretty explicit instructions...

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

@Vladek - Your character is out of range for Retribution anyways as your character is 100' away. Using it against the Nemhain is only 50% likely to work anyways due to its incorporeal status. Add in the fact that it gets a Will save (typically an Undead's best save) and it is very unlikely to work. The real kicker is that even if it does work it is only effective against Melee attacks and the Nemhain is using ranged touch attacks to deliver its spells. :)

@GM Otha - Asking players to leave a line in their character sheet to bot their characters is a good idea going forward. Without instructions they cannot really complain about what you might do. :)
Don't worry so much about PCs getting hurt. We are Seeker level now and should be able to handle ourselves (I hope).

Sovereign Court

Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

I was trying to figure out what build could make use of a flamboyant greatsword and the only thing I could come up was one dip into swashbuckler just for the deeds.

Then I realized that the secondary ability is actually pretty handy as well.

Grand Lodge

1 person marked this as a favorite.
The Paths We Choose

Sorry, had & still having internet issues...will try to post tonight but might be in the morning...

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I am SO TEMPTED to wish for +1 INT...I mean, look at my sheet, as is I'm one shy of 30!

I figure there MUST be...some better way to do that, though, some way where it isn't just ONE player who gets to do that.

Of course, there's always Ro-Sham-Bo....

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

I would request we save the Wish to undo misfortune in some way if needed.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Agree with Daathiel. Keep that wish handy for an emergency.

Liberty's Edge

Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
Daily Resources:
Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

There must be an urgent need for that Wish spell to be used somewhere in this adventure for it to be so freely given away. So yes we need to keep it for now.

If we do not need to use it then we can have the GM roll to see who gets it.

Scarab Sages

M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

That is not how it works in PFS.

There is a specific PFS rule on spell effects:
All spells and effects end at the end of an adventure with the following exceptions.

  • Spells and effects with permanent or instantaneous duration that heal damage, repair damage, or remove harmful conditions remain in effect at the end of the adventure and should be noted on the character’s Chronicle sheet.
    Note that spells with an instantaneous duration that given an inherent bonus do not carry over.
  • Afflictions and harmful conditions obtained during an adventure remain until healed and carry over from adventure to adventure (except as noted under Conditions, Death, and Expendables on page 19).
  • A character can have one each of the following spells on an item or items that carries over between adventures: continual flame, masterwork transformation (Pathfinder RPG Ultimate Magic 228), secret chest, and secret page.

    I GM'd a scenario with a Wish and it has very specific (and greatly toned down) benefits for PFS purposes.

    If you wish to buy the Luck Blade afterwards, you may, but none of us get the "free use of the item during the scenario" to snag a +1 inherent bonus to a stat. Or increased gold. Or any other lasting benefit. Therefore, the GM need not roll to see who gets it. We can all buy it with our gold like any other item.

  • Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Daathiel - I have played in at least three scenarios with a possibility of a Wish. In all cases the possibility of an inherent +1 to an ability score was an option as written as a boon in the chronicle sheet. Obviously Inherent bonuses will need to carry over or Tomes or Wishes would have no value! :)

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    And it is done through the GM randomly determining which of the PCs gets the boon?
    That seems monstrously unfair.
    I've never seen such Chronicle sheets myself. And I have done almost all of the Seeker-level scenarios. I suppose some of the AP books maybe have them...

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Actually one of them is a Season X scenario and the other is a Seeker-level scenario that you will want to play as it is good fun with a great boon. Just to say both boons do cost Prestige so they are not free but well worth it. I will spoil it just in case players do not wish to know. :)

    Scenarios with wishes that I know about:
    10-08 What Prestige is Worth (16 PP for +1 inherent bonus to an ability score, 8-25 Unleashing the Untouchable (8 PP for the same Wish).

    In terms of using the Luck Blade to get a free Wish in-game to get a free permanent bonus you are probably right. That would just be too good to be true. :)

    Grand Lodge

    The Paths We Choose

    I’ll look into that...I’ve got a copy of the chronicle sheet but it’s on my PC...will take a look at it later tonight...

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    Well, if the Chronicle Sheet for this module gives the possibility of an inherent bonus, then so it is. I just wouldn't expect the use of an in-scenario item (a Luck Blade, a Tome, whatever) to give a "free" benefit, but only to make it available for purchase. PFS is pretty strict on using WBL to keep the characters in close parity, and a random die roll to give one lucky PC a 25,000 GP perk would be wildly out of line with literally everything else PFS does on WBL.

    In the one I ran

    Scenario:
    Valley of Veiled Flame
    the Wish-related boon was available to all PCs on their Chronicle sheets if the party achieved certain conditions during the game.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Yes I played that one as well. Actually there are quite a few good ones with toned down wishes now that I think about it. I really recommend that you peek at my spoiler above. Those are two really good scenarios to play and not just to mine the wishes.

    Now that I think about it more you must be right. Unless it is stated on the chronicle sheet as a boon you will not be able to keep it unless you pay for it.

    In a way this is better and we will feel much better using the Wish in-game if we know that we cannot keep it for latter. :)

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    When I speak of PFS being really strict about enforcing WBL parity... they ban the Craftsman trait for dwarves and the Practicality trait for halflings because a +2 on Day Job checks would be OP.

    Really?

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    In general I would agree with that statement. The Exchange provides a good opportunity to stretch your wealth with The Master of Trade Prestige award alone (10% Discount on almost any item 1/adventure). There are also several profitable faction rewards that are worth way more than +2 on a day job roll.

    In general a trait like Reactionary, Magical Lineage or Fate's Fortune are many times better than any bonus to a day job roll so I will take their idea of OP with a grain of salt but I understand the point you are making. ;)

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    Note, the things I listed are "Alternate Racial Traits," not the race-specific things in the Traits category...
    Craftsman replaces Greed, for example.

    Grand Lodge

    The Paths We Choose

    Odd...the luck blade is not mentioned/listed in the chronicle I downloaded from the Paizo site...I’ll ask around about this...

    And yeah, I had a character use the 16PP boon on What Prestige is Worth...

    Grand Lodge

    The Paths We Choose

    Just an FYI on the luck blade/wish...

    I asked a couple of experienced GMs that I've played under about this...and they didn't have a definitive answer either. One mentioned whenever he saw a wish within a scenario, it was listed on the Chronicle Sheet...

    One of the GM's referred me to the PFS guide where it said:

    spells are restricted to just the module unless it involves some kind of healing/repairing damage/removing harmful conditions... From reading this literally, I'm guessing maybe it'd be good for anything like deaths/catastrophic events in this module but not for things like increasing ability scores permanently (beyond this module)...

    Both of them advised me to ask GM Tyranius about this and I have a query into him now; I'll pass on when I hear back...

    Grand Lodge

    The Paths We Choose

    Got word back from Tyranius...

    GM Tyranius wrote:
    That is the way I would do it. Leave it restricted to the module itself unless used to cure some sort of affliction, ailment or harmful condition.

    So we’ll run with that...

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    @GM Otha - That sounds good to me. :)

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    @Daathiel - The Ring of Blinking seems to be much better than the spell as it can be activated out of combat (every 7 rounds) and provides some excellent all around defence.

    Sovereign Court

    Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

    Since there are two damage types in the spell (cold/bludgeoning) would I take 4 off of the cold and then 2 off of the bludgeoning or just the 4 off?

    Grand Lodge

    The Paths We Choose

    As they are two different types, pretty sure you take both off, Jack...

    Sovereign Court

    Male Ifrit Melee Multiclass 16, Mythic Trickster 1 Demon Lord

    Good deal. Jack is at -9 from evasion, dr, cold resistance.

    Grand Lodge

    The Paths We Choose

    Roger that. Thanks everyone for helping with the damage; I’ll be posting in Gameplay shortly...

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    @Jack - Does your character and mount have some way to auto save vs Reflex saves? If so how? Inquiring minds need to know. :)

    Grand Lodge

    The Paths We Choose

    Anything but a 1 and Jack passes the Reflex so that’s almost a given...

    Sorry still gonna post tonight but got caught with a few honey do list things...

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    @GM Otha - Anything but a 1 is not a given. If you doubt it check my post and the use of the re-roll. :)

    So don't get cocky. Lady luck will just not have it. ;)

    Of course now that I brought it up we all know that Jack is going to save for sure. :)

    Scarab Sages

    1 person marked this as a favorite.
    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    Auspicious Birth (Apparent Retrograde) gives you a +1 luck bonus on Reflex saves and has you not auto-fail on a 1. For when you really hate the RNG.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Another reason to love 1st edition. You can always find someway, somehow to accomplish anything. :)

    I am not a fan of RNG although I acknowledge that some of it is good for the game and for any type of narrative.

    Grand Lodge

    The Paths We Choose

    That’s why I said almost a given... ;)

    But Jack’s used to that 5% chance biting him in the butt in my sessions...he’s hard to hit with his high AC but, in each of last two (this one and What Prestige is Worth), Jack got hit with a nat 20, which was the only roll that could hit him...

    Liberty's Edge

    Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
    Daathiel wrote:
    Auspicious Birth (Apparent Retrograde) gives you a +1 luck bonus on Reflex saves and has you not auto-fail on a 1. For when you really hate the RNG.

    Wow, never knew about that feat. I'm surprised it's PFS legal - the Conjunction version is insanely good for any build centered on teamwork feats.

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    Another of my PCs was built for a PFS Teamwork Experiment - a PBP party that would try to see just how good the feats could be.

    He was made before Auspicious Birth came out, and the feat can only be taken at first level. He does have a Ring of Tactical Precision, but the effects would stack.

    As it is, he's a Ftr9 with Solo Tactics to power an enhanced Shake It Off, Shield Wall, Scion of the Lost Empire, Blood for the Empire, Lastwall Phalanx, and Escape Route. The last two being shareable. Works pretty well for a sword-and-board human fighter.

    But yeah, Auspicious Birth would have been nice.

    I do have Conjunction on my non-PFS Tyrant's Grasp PC, and the extra +1 from Shake it Off has saved the party barbarian a few times.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Most of the Teamwork Feats are absolute garbage. That being said there are a few gems. My Zen Archer/Inquisitor swears by Shake it Off and Lookout. The ability to get a full-round action during a surprise round is extremely strong for an archery based character.

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    My PFS Cav17 has gotten a lot of use out of Escape Route and Coordinated Charge.

    His swift action economy is a disaster, but when it all works out, Coordinated Charge is fantastic. And he has several of the teamwork feats that my Ftr9 has, all of which I love.

    I've actually never bothered with the AOO feats (like Outflank or Paired Opportunists) as I think they are harder to implement in PbP, but I think they too are quite strong.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    Outflank (or Paired Opportunist) can work for a Hunter character with an animal companion or any situation where you control your character+1.

    Escape Route is a good team feat for characters that need to move to attack.

    Grand Lodge

    The Paths We Choose

    I downloaded the chronicle for this module...it doesn’t have the XP and PP aren’t pre-populated in the blocks like most chronicles. I’m assuming it’s 3 XP / 4 PP as most modules are; Yuri, you mentioned having played this before, is that right?

    Liberty's Edge

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    Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

    Yep.

    Liberty's Edge

    Medium Male CG Dwarf Barbarian (chained) 12/Fighter 3 | HP 175/175 (raging 235/235) | AC 23 (raging 25) T 13 (11) FF 21 (23) | CMB +23 (26), CMD 39 (40) +3 vs Sunder, +4 vs Bull Rush & Trip| F +22 (26), R +12, W +10 (13) | Init +5 | Perc +18 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

    GM, it's been eleven days since Vladek posted. Having GM-ed another one of his characters a month or so ago, with very similar dynamics, may I gently suggest that we not delay our game waiting for him to post.

    Grand Lodge

    The Paths We Choose

    I was giving him till this morning, but I'll be posting when I get off work and I'll just delay him from now on...your characters are powerful and y'all should be able to manage with 5...

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    @GM Otha - So as not to clog up the game thread I am moving the discussion here. :)

    Daathiel might disagree with me but I think we can let the current combat situation stand as our characters have taken their actions prior to retreating to the rug room and the combat results against the bone devils would have been the same regardless of our characters being flat footed or not.

    Scarab Sages

    M Aasimar Archivist 14 | HP 129/129 | AC 25 T 14 FF 21 CMD 24 | Speed 30' | F +16 R +21 W +16** | Init +9 | Per +21 | Performance 35/36 | Probable Path 2/2 | Reroll 1/1 | Lore Master 3/3| Spells 6/7, 5/7, 5/5, 5/5, 3/3 |Active: Heroism, Heightened Awareness

    It makes total sense to me and I have no complaints.

    Liberty's Edge

    Human Druid (Menhir Savant) 15| Buffs - HP 161/161|AC 26 T 18 FF 23 |CMB +14 CMD 31|F +18 R +16 W +23|INIT +10|PER +30/+33 Bright Light|SM+7|Improved Evasion|
    Daily Resources:
    Shape 6/6,Place Magic 10/10, Hawkeye 10/10,Walk 7/7,Empty Body 15/15,Rune 1/1,4-Leaf 3/3,Pearl 3/3,Intensify 6/6,Extend 3/3|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 6/6 6th 5/5 7th 4/4 8th 2/2

    In terms of senses:

    1)Echolocation provides Blind Sight. An excellent full description of Blind Sight is explained in the CRB and the Bestiary (You should read both sections in both books). Blind Sight is a continuous sense that requires no effort and allows the user to automatically detect creatures within your line of effect. So effectively it is 360 degrees sense (due to the line of effect rules). This would prevent an invisible creature from ever sneaking up on someone with this ability unless they were intangible.

    This is just good to know going forward. :)

    Grand Lodge

    The Paths We Choose

    Awesome guys, thanks. The scenario states that the bone devils try to surround the party and this was the only plausible way I could see it happening...

    So y’all wouldn’t have seen ‘em till you entered the room...and since you had already each did a standard action before moving, you wouldn’t have been able to prevent their attacks but you would’ve seen their coming, right? Either way, I’ll make a note about echolocation in future encounters that it gives 360’ sight...

    FWIW, I don’t think these guys will give you much trouble, regardless...

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