![]()
![]()
![]() Since I’m building my character with the draconic bloodline, I didn’t really want to make her strength and dex into dump stats so I was leaning more towards lowering her intelligence and wisdom. To me that means that she’ll be extremely naive and not necessarily dumb. She’ll be seeing the good in everyone and can’t believe that someone could possibly have ill intentions. ![]()
![]() I’ve been contemplating a sorcerer but from what I’ve been reading, there isn’t a lot of spontaneous magic. Would it still be ok to play one? Otherwise I can be someone trained from the north. If I can be a sorcerer I was leaning towards draconic or solar bloodline. And most likely human but I could go elf if that would make more sense. And I like the forced meeting. ![]()
![]() I really liked Arodric :) I have a couple characters that I would like to resurrect that I didn't get to play much but I don't think this campaign is the place. Anyways, I guess I'm the rogue unless Tom really, really, really wanted to play one. I know you said that only one dragonmarked so I'm throwing my hat in the ring for that. She would fall into the orphan/foundling vein in that she was kicked out of her home before her dragonmark manifested and now she hides the fact that she has a dragonmark - luckily its placement makes this somewhat easy. She's not really an orphan because her parents are still around but want nothing to do with her - foundling in that if anyone found out she has a dragonmark then they'd probably recruit her. She developed rogue skills fending for herself on the streets of Sharn. She's an elf and has the mark of Shadow. That's kind of where I am at the moment but can change the character concept if that doesn't work. Thoughts? ![]()
![]() Doumane perception: 1d20 + 8 ⇒ (9) + 8 = 17 Doumane rants at Dru. For just a moment, he thinks he sees a flash of fear in her eyes as he refuses her entry. The fact that it disappears almost instantly makes him wonder if his tired mind and body is playing tricks on him. She begins to protest and raises her hand to block the door but she's slower than the halfling and the door slams making her jerk back her hand to keep it from getting caught. Through the door she says, "You should learn not to shoot the messenger, Doumane. I just follow orders." Doumane leans against his door and releases a long sigh. He waits and strains his ears to hear whether Dru was still on his doorstep. Doumane perception: 1d20 + 8 ⇒ (18) + 8 = 26 Fairly confident that he is actually alone, or as alone as one can be with an imposing tiefling spying on you, the rogue slowly moves away from the door. Staying put and sleeping? Or going out? If going out, where to? ![]()
![]() Dru snorts, "It's cute that you equate self-preservation with devotion. I also find it interesting that you think everything will still be at that warehouse tomorrow." She picks up the pace, seemingly wanting this assignment to be over. "Let's go then. The sooner I get you home means the sooner I can go back to bed." The walk, or more like march, is made in relative silence as the pair weaves their way to Doumane's home. She follows him to the door, "Jarvyce wanted me to take a look around inside to make sure there's no threat. Do you have an issues with that?" I assume that Doumane will have a problem with that but we'll see :) ![]()
![]() Dru shrugs, seemingly unphased by Doumane's hostility, "If you want to sleep then I'll escort you home. I'm not here to babysit you. Just get you safely to where you need to go so that you can continue being of use to Jarvyce." She hand waves at the rogue's request to keep the items he snatched from the warehouse. "You weren't there under Jarvyce's orders so why would he take what you got? If he had sent you there, it would be a different story." She takes a few steps in the direction of Doumane's place, "So, home then?" ![]()
![]() Dru regards Doumane with mild amusement, "I just go where I'm told. If I happen to get a show in the process, it's a small perk." ?: 1d20 + 6 ⇒ (12) + 6 = 18
She crosses her arms, "I would rather be sleeping but when Jarvyce gives orders, I follow. He said that you were in trouble and that I should go help. He seems to have taken a special interest in you." She looks up and down the street, "So, what are you going to do now? Wherever you go, I've been instructed to escort you there." ![]()
![]() Doumane watches Urrkh disappear down the alley as he contemplates his next move. ?: 1d20 + 11 ⇒ (15) + 11 = 26
Just as Doumane thinks he hears a scuff to his right, Dru moves out of the shadows from the opposite direction to where Urrkh disappeared. She looks from Doumane to Tannis' body and back at Doumane. "Looks like you finally turned the tide in your favor. I guess your friend did his job after all. So you don't need my help here...how about at the warehouse?" ![]()
![]() Urrkh's quickly turns Tannis' pockets inside out and collects the items he finds; a very nice falchion, two potions, and a feather token with a picture of a bird engraved on it. He also relieves her of her belt pouch which jingles with coins. He sees the glint of a chain around her neck and when he pulls it out from under her armor, he's rewarded with delicate looking opal pendant that seems very out of place to be worn by someone like Tannis. Doumane strains his ears to hear any sounds of approaching footsteps as they prepare to move away from where the body lay in the street. perception: 1d20 + 8 ⇒ (15) + 8 = 23 He's unsure whether the fact that he hears nothing is reason to relax or be alarmed. I thought this was a one-off adventure for Urrkh and Doumane. ![]()
![]() Changing tactics, Doumane attacks Tannis low on her leg cutting through muscle, tendon, and artery. Immediately Tannis crumples to the ground as she succumbs to her grievous injuries. She gasps for breath as her body shuts down from the loss of blood. In mere moments, her body stills and her lifeless eyes stare up at the night sky. Both Urrkh and Doumane breathe heavily from the exertion of running and fighting and this is all they can hear as they stand in the middle of the side street they had entered. It seems as if the sound of their battle and Tannis' death has gone unnoticed, at least for now. ![]()
![]() Doumane rushes forward with his knife at the ready but in his haste he is unable to work the blade under Tannis' armor. The woman grasps her falchion so tightly that her knuckles are white or maybe she looks pale because of the blood loss. Either way, she is going down fighting. With her second failure she was as good as dead anyways, even if she had shared Razvan's bed. She focuses all her energy on the half-orc before her and swings upwards with both hands with the intent of raking her weapon across his body from thigh to shoulder. falchion: 1d20 + 9 ⇒ (4) + 9 = 13
But her weapon feels much heavier in her grasp and she misjudges the strength she needs to lift it. The falchion moves limply to the right, not even getting anywhere near Urrkh. ![]()
![]() Urrkh's greatsword opens a deep gash from one side to the other of Tannis' torso. Had it been a few inches lower, the half-orc probably would have disemboweled her. The woman appears very pale as she bleeds freely and grimaces against the burns on her back. But if she was going to die here then she would die fighting and hopefully take the half-orc with her. She grasps her falchion with both hands and prepares to attack. ![]()
![]() Doumane is completely distracted by Urrkh's question and loses his thought about finding something to escape in. Then the half-orc disappears and the rogue is left to make a decision whether he keeps going or stays to help. perception: 1d20 + 7 ⇒ (11) + 7 = 18 Oblivious to the half-orc stalking her from the shadows, Tannis continues to race towards where she last saw her quarry. Then her whole body is engulfed in blinding pain as she's hit by something from behind. The force of the blast and the extent of her injuries causes her to fall to one knee. But she immediately gets to her feet and whirls to meet her attacker. Tannis initiative: 1d20 + 2 ⇒ (1) + 2 = 3 Roll for initiative - and she will still be flat-footed until she goes...which is last ![]()
![]() As Doumane and Urrkh run, they can hear heated words coming from the crowd behind them. They then hear a splash followed by the heavy footfalls of someone following them. Doumane knows from his first encounter with this woman that she will not easily give up the chase and now he doesn't have the benefit of getting lost in a crowd. Even though Magnimar always has people out and about, there are far less at this time of night...morning. He needs some way of eluding his pursuer. ![]()
![]() Urrkh is the equivalent to a flesh battering ram while Doumane slips amongst the crowd barely touching anyone. The half-orc bodychecks a group of teenagers that sends three of them flying into the water. The surprised squeals cause the crowd to cluster around where they went in. As the crowd closes in to help the youngsters, although why they're out at this hour is questionable, the two fleeing burglars can hear very loud unladylike swearing as Tannis' way is blocked. Tannis' colourful language gets the attention of an older woman in the crowd who looks at the solidly built woman and immediately requests her help. "You look strong. You must help the ones who fell into the water, they're just children. If you don't, they'll drown." If Doumane and Urrkh cared enough to stop, turn, and look, they would see a seething Tannis weighing her options. Precious minutes tick by as she does, allowing the pair to further their escape. Where are you running to? ![]()
![]() Doumane gets to the door and sees that it is barred from the inside to prevent anyone from just wandering in. It takes a few moments for him to lift the bar and pull the door open. Doumane and Urrkh spill out into the street but don't have time to celebrate their freedom as Tannis' footsteps sound loudly behind them. The street is still relatively quiet because of the time of night. Those that are still up have clustered along the water to watch the burning remnants of the boat in the water. Where are you going to head? ![]()
![]() With a mighty howl, Urrkh buries his greatsword in the man's skull. He places his boot on the man's chest and yanks his sword out of the bone, splattering the floor with blood and flesh. The guard flops on the ground like a rag doll, limbs askew. Doumane perception: 1d20 + 8 ⇒ (16) + 8 = 24
As Doumane gets to the door and is about to yank it open, he notices a trap door in the corner shadows that is slightly ajar. With the guard dead, Urrkh can finally hear the sound of two sets of running footsteps moving towards the door to his left. Assuming that it must be Doumane and that he's probably in trouble, he heads for the door as well. Tannis will be pursuing and she's not happy about having a second foot chase today ![]()
![]() Wow, the dice roller really doesn't like you Ang The guard's eyes squeeze shut momentarily as he expects the half-orc to end him. When more pain doesn't come, he recovers quickly and swings his sword. attack: 1d20 + 5 ⇒ (9) + 5 = 14
As the two trade ineffectual swing for ineffectual swing, Doumane races for the door, clearly focused on the door and nothing else. Meanwhile, Urrkh only hears the sound of footfalls on the other side of the crates. Doumane perception: 1d20 + 8 ⇒ (2) + 8 = 10
![]()
![]() You're not supposed to like her. Who likes their opponents? Urrkh's greatsword opens up a huge wound in the guard and he sways a little on his feet from pain and blood loss. But he does his best to soldier on by swiping at the half-orc even though it proves to be ineffectual. attack: 1d20 + 5 ⇒ (7) + 5 = 12
Doumane initiative: 1d20 + 4 ⇒ (17) + 4 = 21 Doumane's quick reflexes have him sprinting halfway past Tannis before she even realizes he's moving. She tries to twist herself and her weapon around to strike at him but the rogue is far to quick and he's almost to the door before she even takes a step. "Get back here!" she demands, although it's hard to tell whether she actually expected him to listen. Urrkh, are you following Doumane or taking another swipe at your guard? If you do follow, are you doing acrobatics to get through the space? Or plan D? ![]()
![]() Emboldened by his success seconds ago and not wanting to draw Tannis' ire, the guard strikes out at the imposing half-orc once again. But this time his blade skitters across Urrkh's armor. attack: 1d20 + 5 ⇒ (10) + 5 = 15
Meanwhile, Doumane fills his pack with items from one of Grigore's crates and then scans his surroundings for the quickest way out. Tannis has planted herself directly in his way and in his haste, the rogue cannot see another way around her. Either he will need to backtrack or else trust in his natural agility to squeeze by her. Doumane perception: 1d20 + 8 ⇒ (3) + 8 = 11 ![]()
![]() ?: 1d20 + 5 ⇒ (10) + 5 = 15
Doumane hears someone else coming up behind him as if they had been trying to circle around to hem in Urrkh. He turns around and comes face to face with the woman who had chased him through the Bizarre. Her eyes narrow in anger, "Got another one over here!" guard initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Doumane will need to roll initiative The guard runs at the half-orc, weaving their way through the stacks or crates. He plants his feet in front of the half-orc and takes a swing with his sword. attack!: 1d20 + 5 ⇒ (16) + 5 = 21
The man's sword manages to open up a gash across Urrkh's side and he actually looks surprised that he managed to draw blood. ![]()
![]() As soon as Doumane gets off the rope, Urrkh follows down the rope to the main floor of the warehouse. Urrkh moves to the left while Doumane moves to the right. Doumane sees that each crate and box has a marking of some sort but everything is mixed up and nothing is organized. He can distinguish at least five different marks: a crest with a falcon holding a silver sword, a circle containing a clenched fist overtop of a tower and chisel, a crest with a beaver felling a tree, a circle with two hands where one holds gold coins and the other holds a scale, and a crest with a bear standing in a stream clutching a fish. He recognizes Grigore’s mark as the circle with two hands holding coin and scale. Meanwhile, Urrkh follows Doumane’s orders and begins to open whatever crates are closest to him.
As he conducts his search, a figure emerges from the other side of the warehouse, eyes on the half-orc, sword drawn, "What are you doing in here?!?" ![]()
![]() Doumane looks over the edge of the walkway to the open floor below. He sees crate after crate, box after box littering the floor of the warehouse and stack haphazardly, sometimes precariously. As his eyes travel towards the other side of the building, it seems to get more organized. The items are grouped and stacked neatly. He looks for any identifying marks on the containers. He can see that many are labeled but the lighting in the warehouse and the height of the walkway makes it difficult for him to make out exactly what is written on the crates. The rogue begins to move towards the other end of the building where the stairs appear to be. He soon comes face to face with a door which is locked. Meanwhile, Urrkh searches the woman's body. However, the half-orc only finds the obvious - crossbow, shortsword, and crossbow bolts. ![]()
![]() Urrkh's sword slices across the woman's chest, opening up a fatal wound. The blood loss is too great and she finally succumbs to her wounds with a whimper as she falls onto the walkway. The walkway leads both directions from where they are to what appears to be a room at the other end of the warehouse. From that room, there are a set of stairs leading down onto the main floor of the building. Where to now? ![]()
![]() Realizing that her life is very much on the line, she strikes out again at Urrkh with her short sword. With her leg badly damaged, she knows that there's no way she can flee. attack!: 1d20 + 3 ⇒ (15) + 3 = 18
Her face lights up as she feels armor begin to give way under her blade but then quickly turns to defeat as the toughness of Urrkh's hide stops it from penetrating and drawing blood. Urrkh, you're up ![]()
![]() Doumane manages to squeeze himself under Urrkh's arm and reaches out to open a deep gash in the archer's thigh. It bleeds freely and the woman staggers a bit but manages to keep her feet. Weakened from the loss of blood, her swing with her short sword skitters across Urrkh's armor. Doumane you're up again since her previous attack would have gone between you and Urrkh. She's really hurt but not dead yet ![]()
![]() Urrkh charges the guard but his swing just misses the woman. He does manage to cut some of her hair off with his sword which seems to displease her. But now that the half-orc is looming over her, she can't use her crossbow which angers her even more. Dropping the crossbow, she draws a short sword and slashes at Urrkh. But his armor easily turns aside the blow. attack!: 1d20 + 3 ⇒ (13) + 3 = 16
I know I had her attack already before Doumane. Technically he gets to go before her. I can amend if Doumane's actions would interfere with hers. Otherwise, you both would get to go ![]()
![]() With their original target shrinking into the shadows and becoming harder to hit, the guard shoots their next bolt at the larger target that looms in the doorway. attack! at Urrkh: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Couldn't find Urrkh's AC but I'm assuming that doesn't hit However, the bolt goes long and buries itself in the wall of the warehouse rather than in its intended target. ![]()
![]() Doumane opens the door and takes a step inside. He sees a walkway that seems to encircle the perimeter of the warehouse. Before he can move very far, a crossbow bolt comes flying at him from his left. attack!: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
I'm assuming Doumane is flat-footed unless he has an ability I'm not aware of since he wouldn't be aware of this attacker. Even though he was being stealthy, alas Urrkh was not. Running around on the roof made enough noise to be heard. The bolt buries deeply in Doumane's side. Doumane initiative: 1d20 + 4 ⇒ (19) + 4 = 23
![]()
![]() Urrkh quickly searches the bodies and finds the key on a chain around Lukas' neck. There is nothing else of note on the bodies other than their armor and weapons. In one of Lukas' pockets there is a folded up picture of a young man that bears a striking resemblance to himself, but since it isn't worth any money, Urrkh shoves it back into the pocket. Meanwhile, Doumane sets to work on the lock with his tools. The lock is quite a simple lock. Obviously whoever installed it didn't think there would be many thieves getting to the roof, especially with guards patrolling. The rogue's efforts are rewarded with a satisfying 'click' as all the tumblers fall into place and the lock releases. Seconds later, Urrkh is by his side - perhaps a little too closely by his side - thrusting the key into his face. ![]()
![]() The guard cries out in pain as Urrkh's greatsword almost cuts him in two. He manages to keep his footing as he sways from blood loss but before he can get another swing in, he is stabbed in the kidneys by Doumane and a cry for help dies on his lips as he crumples. The roof is fairly extensive in size but there isn't a lot up here. It seems like it's main use was to give the guards a good view of what happens below in the streets and on the water. It doesn't take long for the pair to find the door that leads into the warehouse. Not surprisingly, it is locked. ![]()
![]() "Surrender? You're tha ones trespassin'! Do ya know whose place this is?" As the guard speaks, Doumane skillfully wields his knives to cut the man's femoral artery. Warm blood sprays both half-orc and halfling and the guard falls down, quickly bleeding out. The remaining guard, still slightly stunned, rallies himself as his co--worker falls and lashes out with his sword. "This is for Lukas, you monster!" 1 Doumane, 2 Urrkh: 1d2 ⇒ 1
In retaliation for the halfling's carving up of Lukas, the guard's sword comes down on Doumane and opens up a deep gash. ![]()
![]() perception: 1d20 + 2 ⇒ (11) + 2 = 13 The burning boat is mesmerizing for the two men who are supposed to keep guard on the roof. Orange embers float upwards like fireflies against the night sky and the flames reflect off the water. Doumane's planned distraction seems to work like a charm as the guards remain oblivious to the halfling's presence as he quietly creeps forward with his knife ready to strike. The rogue almost misjudges his attack with all of the adrenaline coursing through his body but his blade manages to slip under the guards armor and opens a wound that begins to flow freely. Meanwhile, Urrkh manages to get himself across the gap but does so ungracefully and takes too long to find his footing once he lands. His attempt to bullrush the other guard fails as he momentarily stumbles. By the time he gets to the man, he's lost all of his momentum and merely bumps into the guard. Roll for initiative! ![]()
![]() Doumane manages to make his way steadily up the rope. The feel of it in his hands is rough and he fleetingly wonders if there may be blisters in the morning. He finally gets to where the grappling hook has impaled the building all the while being very aware of the half-orc behind him who doesn't seem to understand the meaning of personal space. A couple times, the halfling can feel Urrkh's head graze his buttocks and he shudders internally as he thinks he feels his breath blowing on him. But he grits his teeth and reminds himself that he didn't hire Urrkh for his people skills but for his other more criminal-like ones. For the last five feet, Doumane finds himself practically tossed onto the roof by the half-orc but the halfling easily finds his footing on the roof and quickly disappears into the darkness. There is an orange glow reflected off the water from where the boat is still burning. Doumane perception: 1d20 + 8 ⇒ (11) + 8 = 19
Doumane and Urrkh can see the outline of two silhouettes on the roof of the warehouse next to theirs. They appear to be leaning over the side of the roof, watching the spectacle below. The halfling momentarily disappears from Urrkh's sight as he becomes one with the darkness. Even though the half-orc moves quieter than one would expect, he looks like an unstable toddler in comparison to Doumane. Both move towards the edge of the roof to take a look at the size of the gap between buildings. Acrobatics roll, DC10 to jump the gap - if you decide to jump. If you have another idea of what you'd like to do, let me know. So far, you remain unnoticed
|