GM PaleDim |
I shouldn't be needing a lot of info this time around, since I've collected all of the relevant details needed to report this game (once we complete it).
Practically, I only need to know if anybody has leveled up since part 2. That chronicle might have leveled up your character, and you may have also applied GM credit to your character. In any case, I need to know for calculating our APL and figuring out what sub-tier we play in. This scenario is tier 1-5, just as the previous two parts were.
Separately, if there are any purchases you'd like me to note on your chronicle, let me know here.
GM PaleDim |
Have any of you played:
* Pathfinder Society Scenario #6–09: By Way of Bloodcove
Lin Ki Chin |
Nope. I've played Bloodcove Blockade but for a different character.
I am now Level 4. I can now use my Arcane pool to do max damage.
Meux Feux |
Anyone heard from Soleil?
GM PaleDim |
We need Soleil and Talethia. They'd expressed interest in continuing. I'm PM'ing them today, and I'll give them a couple of days before opening up recruitment.
GM PaleDim |
Still Talethia to join, but also not in the biggest hurry. If we start by end-of-weekend or beginning of the work week, that's still pretty good.
Meux Feux |
Would that fall under retraining a class feature? If that is the case I believe it is 5 days of training with someone of your class one level higher who has the feature you want-unless official PFS guidelines are different
GM PaleDim |
DISCLAIMER: You piqued my interest, and while I don't think it's possible I may have read something wrong.
After 1st level, if you own a copy of Pathfinder RPG Ultimate Campaign, you can use the retraining rules beginning on page 188 of that book to alter your character. All changes must recorded on your Chronicle sheets or Inventory Tracking Sheets, made in the presence of a Roleplaying Guild GM, and initialed by the observing GM. The GM can audit your character before allowing changes, so bring your character sheet and all Chronicle sheets to the GM. Retraining might be limited by time constraints. When retraining, players must expend wealth as outlined in the Retraining section of Ultimate Campaign, as well as 1 Prestige Point per day of retraining, since time between adventures is undefined. If your class is not listed in Ultimate Campaign, refer to the expanded retraining lists below.
(emphasis mine)
Free download of the guide is here (I'm guessing you already have a copy though).
Retraining rules from Ultimate Campaign here on aonprd.com for reference.
So, let's see what's possible for magus:
Class features you can retrain are as follows (some entries also call out other retraining options that are significant for the class in question, such as retraining feats for fighters, skill ranks for rogues, or spells known for sorcerers).
...
Magus: Retrain one magus arcana.
Back to the PFS guide, it has this
RETRAINING CLASS FEATURES
Add the following entries to the list of retrainable class features on page 189 of Ultimate Campaign. If an archetype or prestige class grants a feature that says that it functions as a feature from one of the classes below, use the rules listed below for retraining. Otherwise, retraining archetype or prestige class features takes 5 days per feature retrained.
However there are no additions at all for Magus. The problem here is that chosen weapon is neither a magus arcana nor an archetype feature that replaces a magus arcana (if the latter even counts, I don't think that it does). It's actually unclear how the "chosen" weapon is defined: it's never listed as a distinct class feature; it's not listed as, e.g., "modifying magus weapon proficiency"; it's just sort of implied early in the flavor and then suddenly referred to by archetype features that depend on it.
So, unless I'm reading this wrong, I don't think you can retrain this as a class feature.
Looking at retraining the levels (this gets messy and convoluted, and I don't think it's really possible):
When you retrain a class level, you lose all the benefits of the highest level you have in that class. You immediately select a different class, add a level in that class, and gain all the benefits of that new class level.
This seems to be saying you can only ever retrain your highest level in a specific class. I think the wording assumes that you're *switching* classes at that level, so that you then proceed to "unlock" the next highest level of the old class (if any remain). RAW, this would mean if you remove and re-add the same class, you can never get beyond the highest level, because it remains the same highest level The selection of chosen weapon is an aspect of selecting the 1st level of Kensai.
Next, I don't see re-training a level back to the same class as explicitly forbidden, but also I'm not sure it can be inferred either. So the previous paragraph might be moot.
Assuming we could get past the above, and that Magus "has synergy" with itself so that retraining a level takes 5 days instead of 7 (that statement alone makes me dubious), you'd be looking at:
15 days, 15 prestige points (wow, 1 point off of a resurrection with 2 negative levels...)
The monetary cost is 10GP times your level, and that result times days spent retraining. So:
3 * 10 * 15 => 450gp.
The gold is nothing for you at your level, the prestige cost is rough (again, if it's even allowed).
I repeat my caveat at the top: My conclusions may not be entirely correct
I did search the forums for input, let me know if you find something different or if you get a ruling from the online VCs/VOs that allows it.
GM PaleDim |
Would that fall under retraining a class feature? If that is the case I believe it is 5 days of training with someone of your class one level higher who has the feature you want-unless official PFS guidelines are different
According to UC and the PFS guide, the only class feature Magi may retrain is Magus Arcana. Also, I can' find that Chosen Weapon is an explicit "class feature", much less does it replace any Magus Arcana in applying the archetype. See above. Let me know if you think I'm interpreting wrong.
GM PaleDim |
Assuming Talethia joins us, we have
Ari-Ani 4
Lin Ki Chin 3
M.A. Gaskar 1
Meux Feux 2
Soleil 2
Talethia 3
APL (4+3+1+2+2+3)/6 => 2.5
If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.
Sub-tiers are 1-2 and 4-5.
GM PaleDim |
APL (4+4+1+2+2+3)/6 => 2.666666666666666..... => 3
Actually, I also had a brain lapse above. Rounding up is still APL 3, which is "out of tier" (between 1-2 and 4-5), so I think that's still a choice.
If Talethia chooses not to return:
APL (4+4+1+2+2)/5 => 2.6 => 3 still a choice
GM PaleDim |
Ari is going to buy a Belt of Dexterity for 4k.
Got it. I assume you've got at least 18 fame then (at your level, likely 9+ XP, 18+ prestige/fame).
GM PaleDim |
Gaskar will purchase a masterwork heavy flail.
Got it. I'll try to remember to record these on the chronicles, so don't subtract gold for them now if you do want them recorded.
GM PaleDim |
1 person marked this as a favorite. |
So, still no Talethia but I think I'm going to get us started. She's still welcome to join late.
Lin Ki Chin |
Does mithral bypass DR/magic? I think Adamantium does, right?
Buying 3 potions of cure moderate wounds.
Ari-Ani |
Uh...not sure what you're referring to, but ...+3 enhancement bypasses DR/cold Iron/Silver, +4 overcomes DR/Adamantine and +5 overcomes DR/Alignment.
No mundane material in Core can by bypass DR/Magic.
GM PaleDim |
Tier doesn't matter for these current knowledge checks, but it will soon as you venture out. Following back up on that: it's the parties choice to round up or down when the decimal component is 0.5 (not the case, so we round to 3 with or without Talethia). (I misspoke that landing between tiers is a choice, it was just about the rounding).
Going back to the guide, this is our situation:
A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.
M.A. Gaskar |
I'm fine with playing up as long as we have healing available. Could buy a wand of CLW if needed.
GM PaleDim |
Yes, get in your orders for CLW wands now :) All you need is one player who can activate easily (Meux).
Meux Feux |
UMD rules were always a bit confusing for me. Because CLw is on Meux's spell list, does that mean he doesn't need to roll a UMD to activate a CLW wand?
Ari-Ani |
You don't need UMD for a wand that casts a spell on your list.
Meux Feux |
Meux would like to purchase a Wand of ClW
GM PaleDim |
750gp (eww) or 2 prestige points (better). Anybody can get one and have Meux activate it.
Meux Feux |
i have not spent any PP so i will also
Ari-Ani |
I might pick up an wand of Infernal Healing, let me see if I already have one.
Talethia Lautari |
Sorry everyone, been popping in to the boards playing another game nearly every day, and never once looked at the menu that world have shown me I had messages until just now. I completely didn't see that you had started part 3 and was looking for me >.<
If it's not too late, I'll get something posted tonight...
Talethia is still Lvl 3.
Lin Ki Chin |
Is my math right? Upgrading a katana to a Masterwork keen katana will cost 3300?
Masterwork - 300
+1 - 2000
keen - 1000
I will buy a wand of Light(50 charges) for 375.
GM PaleDim |
Sorry everyone, been popping in to the boards playing another game nearly every day, and never once looked at the menu that world have shown me I had messages until just now. I completely didn't see that you had started part 3 and was looking for me >.<
If it's not too late, I'll get something posted tonight...
Talethia is still Lvl 3.
It is *not* too late! Glad to have you back. We only just started, and gently. Feel free post in gameplay.
Ari-Ani |
Is my math right? Upgrading a katana to a Masterwork keen katana will cost 3300?
Masterwork - 300
+1 - 2000
keen - 1000I will buy a wand of Light(50 charges) for 375.
I don't believe you can "upgrade" to Masterworks. You have to buy it as MW.
GM PaleDim |
Is my math right? Upgrading a katana to a Masterwork keen katana will cost 3300?
Masterwork - 300
+1 - 2000
keen - 1000I will buy a wand of Light(50 charges) for 375.
Masterwork isn't an upgrade, it's an initial condition of a newly created weapon.
Keen is equivalent to a +1 bonus, so it bumps the weapon cost from +1 to +2, from 2000GP to 8000GP (on top of base masterwork).
GM PaleDim |
I will buy a wand of Light(50 charges) for 375.
Also, light is on the magus spell list and they get all cantrips in their spellbooks by default. So if it's simply prepared, you'd have infinity lights.
Meux Feux |
1 person marked this as a favorite. |
WB Telethia
Ari-Ani |
Looks like I already have a IH wand, so I'll use 2pp to buy a wand of Heightened Awarenes, unless I already have one :)
Meux Feux |
Do you have to spend Prestige Points to gain fame, or is Fame earned at the point you gain the points?
GM PaleDim |
Fame is the measure of your clout that can't be spent. It determines, e.g., the most expensive item your character can buy and own.
Prestige points are gained at the same rate, but can be spent to obtain items, or services. E.g., your character dies so you spend 16pp for raise dead (that comes with two negative levels), assuming that your companions could bring your body out with them. If your body needs to be retrieved (e.g. in the case of a TPK), there is a cost for that (I forget). You can remove a negative level for 4pp (so in the first example, 24pp total to come back alive with previous level).
GM PaleDim |
Both doors are jammed shut and require force to open. The Eastern one seems like it would be a little easier to force open given the previous tampering.