Sabriyya Kalmeralm

Talethia Lautari's page

92 posts. Organized Play character for Stephanie R..


Full Name

Talethia Lautari

Race

Human (Varisian) Bard (Duettist) 3

Classes/Levels

Stats:
Align: CG | HP: 18/18 | AC: 15, T12, FF13 | CMD: 15, FF13 | Saves: F2/R7/W5 | Init: 2 | Perc: 9 | Sense Mot.: 8 | Bardic Performance: DC 14

Gender

Female

Size

M

Age

18

Alignment

CG

Deity

Desna

Location

Wherever the wind takes me...

Languages

Common, Varisian

Occupation

Dancer

Strength 12
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 12
Charisma 17

About Talethia Lautari

Talethia Lautari
Female human (Varisian) bard (duettist) 3 (Pathfinder Player Companion: Familiar Folio 6)
CG Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 18 (3d8)
Fort +2, Ref +7, Will +5; +1 trait bonus vs. charm and compulsion
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Offense
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Speed 30 ft.
Melee mwk bladed scarf +5 (1d6+1) or
mwk starknife +5 (1d4+1/×3)
Special Attacks bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)
Bard (Duettist) Spells Known (CL 3rd; concentration +6)
1st (4/day)—dazzling blade (DC 14), hideous laughter (DC 14), lock gaze[UC] (DC 14), moment of greatness[UC]
0 (at will)—detect magic, light, mage hand, prestidigitation, resistance, spark[APG] (DC 13)
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Statistics
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Str 12, Dex 14, Con 10, Int 10, Wis 12, Cha 17
Base Atk +2; CMB +3; CMD 15
Feats Alertness, Prodigy[UM], Spellsong[UM], Weapon Finesse
Traits cosmopolitan (absalom), varisian tattoo
Skills Appraise +4, Bluff +7, Diplomacy +7, Escape Artist +6, Knowledge (arcana) +4, Knowledge (local) +4, Linguistics +5, Perception +9, Perform (dance) +11, Perform (percussion instruments) +7, Profession (dancer) +7, Sense Motive +8, Sleight of Hand +10, Spellcraft +4, Stealth +6
Languages Common, Kelish, Varisian
SQ heart of the streets[APG], versatile familiar, versatile performance (dance)
Combat Gear wand of disguise self (5 charges); Other Gear +1 leather armor, mwk bladed scarf[ISWG], mwk starknife, cloak of resistance +1, backpack, bedroll, belt pouch, Castanettes, entertainer's outfit, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, trail rations (5), waterskin, 132 gp, 5 cp
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Special Abilities
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Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Prodigy (Perform [dance], Profession [dancer]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spellsong Combine spellcasting and bardic performance
Versatile Familiar (Ex) Familiar benefits from your versatile performance.
Versatile Performance (Dance) +11 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks

Familiar:
Tiny CR –
Male raccoon (Pathfinder RPG Bestiary 3 113)
N Tiny magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +7
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Defense
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AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 9 (1d8)
Fort +2, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +5 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 8, Dex 13, Con 10, Int 7, Wis 13, Cha 5
Base Atk +2; CMB +1; CMD 10 (14 vs. trip)
Feats Weapon Finesse
Tricks Attack, Burglar, Come, Fetch, Maneuver (Steal), Seek, Sneak
Skills Acrobatics +11 (+7 to jump), Appraise -1, Bluff -2, Climb +9, Diplomacy -2, Escape Artist +2, Linguistics -1, Perception +7, Sense Motive +3, Sleight of Hand +3, Spellcraft -1, Stealth +13
SQ attack, burglar, empathic link, sneak
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Special Abilities
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Attack [Trick] The animal will attack on command.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Climb (20 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sneak [Trick] Creature stays hidden.

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