Full Name |
M.A. Gaskar |
Race |
| HP 7/11 | AC 15, T 12, FF 12 | CMD 15| F +3 R +5 W +1 | Init +2 | Perc +4 |
Classes/Levels |
| Speed 30ft |Sneak Attack +1d6 | Active Conditions: None |
Gender |
M.A. Gaskar | Male CG Medium Half-Orc Rogue (unchained/Skulking Slayer/Scout) 1 |
Size |
M |
Age |
25 |
Alignment |
CG |
Location |
Absalom |
Languages |
Common, Orcish, Celestial |
Occupation |
Pathfinder |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
8 |
About M.A. Gaskar
PFS #: 215382-9
Experience 0
Faction Liberty's Edge
Wealth 35 GP, 0 PP 0 Fame
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Mad. A. Gaskar
Rogue (unchained)/(Skulking Slayer/Scout) 1
N Medium humanoid (half-orc)
Init+2; Darkvision; Perc +4
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Defense
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AC 15, touch 12, flat-footed 13
HP 11 (1d8+2+FCB)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee heavy flail +4 (1d10+6/19-20)
Melee whip +4 (1d3+4)
Ranged javelin (x4) +2 (1d6+4)
Special Attacks sneak attack +1d6
Modifiers +1 to attacks during surprise round
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Bludgeoner, Weapon Finesse
Traits Brusing Intellect, Freedom Fighter
Languages Common, Orcish, Celestial
Skills climb +8, craft (pottery) +5, disguise +3 (+4 to conceal half-orc heritage), intimidate +7, knowledge (dungeoneering) +5, perception +4, stealth +7
SQ sacred tattoo, intimidating, chain fighter
Combat Gear alchemist fire (1); Other Gear heavy flail, whip, javelin (x4), studded leather armor, rogue's kit (backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and waterskin), explorer's outfit, 35 gp
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Special Abilities
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Bruising Intellect Intimidate is always a class skill. May use Intelligence modifier when making Intimidate checks instead of Charisma modifier.
Freedom Fighter +1 trait bonus on Stealth checks and a +1 trait bonus on attack rolls made during the surprise round.
Darkvision Can see in the dark up to 60 feet.
Intimidating +2 racial bonus on Intimidate checks.
Sacred Tattoo +1 luck bonus on all saving throws.
Chain Fighter Proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons
Sneak Attack Attacks deal an additional 1d6 points of damage anytime target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when he flanks target. With a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Pass for Human (Ex) When trying to conceal her half-orc heritage, gains a bonus on Disguise checks equal to half her level. When using disguise to appear as a specific individual, skulking stalkers ignore the normal –2 penalty to appear as another race.
Underhanded Maneuvers (Ex): When he could normally make a sneak attack, a slayer may instead make a dirty trick or steal combat maneuver with a bonus on her roll. This bonus is equal to his number of sneak attack dice for a dirty trick combat maneuver, or 1-1/2 × his number of sneak attack dice for a steal combat maneuver.