Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik points at the comms. "Maybe someone can keep the destroyer busy for just a few more minutes while I recalibrate?"

Think I'd rather have someone try to Bluff rather than risk a blind jump at the moment. Quen Pah, how much time before Sebbik can have another go at the Astrogation roll?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

lets swe if anyine else dows anything


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I cant do much


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Ardan says, "I don't think we're going to convince them that we have a very important cake delivery and they should let us go! They're obviously following on the heels of that Inquisitor and the fact that we just blasted off makes us look a little suspicious."

So I guess the ISD showed up before we went to hyperspace, even though it was previously stated that it showed up when we had already begun entering hyperspace.

Ardan thumbs the comm switch and leans over the pickup.

"We're a little busy at the moment, can you hold please? Your call is very important to us and it will be answered in the order in which it was received."


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

"It might have been more prudent to ask them what they want." Waylon says as he continues to meditate on their plight.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"I'm under a lot of stress here."


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

How about a Deception check or something?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The USE COMPUTER Rolls were very low that is why you could not enter into hyperspace before it arrived


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I am currently just along for the ride.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon rises and moves to flick on the intercom and says, "Hello, we are experiencing computer issues. What can we do for you on this fine morning?"


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik gives Waylon a thumbs up as he continues to fiddle with the astrogation computer...

Totally agree with that ruling! Not just one '1' on the d20, but two '1's? Talk about bad luck!! Maybe someone can give an Assist on his next Use Computers check? I'm figuring Sebbik will make the primary roll (if we live that long) since his modifier is +12.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I could assist on the piloting, but not the computer. Mine has a modifier of 0 for computer, and 8 for piloting.

Dreams continues to sit on the bench, hoping that the empire misses them.

I wonder what the imps want with Jedi, or force sensitives? why would they be pushing us so hard for them. What are they up to.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The imeperial ship hails one last time Unidentified ship, power down and prepare to be boarded or prepare to be blasted into nothingness the voice on the other side of the comm speaks.

Your sensors indicate that the Star Destroyer is powering up weapons.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

How long would it take for a boarding action? And is this ship large enough that they would suck us in or are they likely to send a ship over?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

If it is a star destroyer, they have a spot on the bottom big enough for a corvette. So a transport like us, would be no issue to be brought in.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

It would take at least 15 minutes for the boarding party to get to you


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

"Spleeb this felgercarb..."
Cussing up a storm, Kol ran to the back of the lounge area and slid down the Jeffries tube and into Engineering.
He put his goggles on and took up a big hydrospanner, then opened FTL access. Moving into the rainbow glowing space to the high pitched whining mechanism, he reached out and...
Unless stopped, hes going to manually trip the Hyperdrive. Blind.
Let's hope we aren't aimed at the local star...

Mechanics: 1d20 + 14 ⇒ (11) + 14 = 25


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Kol, go ahead and roll % dice for me.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik decides that getting out of the immediate area would be a very good idea - at least until the computer is ready for another Astrogation attempt.

The duros accelerates the ship away from the star destroyer as fast as possible...

Pilot check: 1d20 + 9 ⇒ (11) + 9 = 20


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon returns to his seat and begins to meditate.

I need to try and regain my focus so I can use my mind power again. Either we will be blown to bits, escape or I will have it before we see anyone in person.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

To clarify, do you mean that you're going to try to Mind Trick them over the comms?


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I used my Mind Trick in the escape. I need to meditate to get it back. I do not think I can do it over the Comm, but maybe I could. In which case I could do it before they actually dock with us. Our best hope is to convince whoever comes on board we are not who they are looking for and they should let us go. Chances of that working once they board us...slim.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Yeah, Mind Trick has a range of 12 squares and the target must be in LOS, so probably not over comms unless it's, like, someone up in an observation room that you can see through the glass while you're talking to them over the comm. Not ship-to-ship. Otherwise I'd do it myself!


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Percent: 1d100 ⇒ 14


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

As Kol plays with the warp engine, all of a sudden the ship enters into warp....and emerges close to what appears to be a desert planet/


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik shakes his head as the warp drive suddenly engages and then, just as quickly, the ship drops out of hyperspace. "Was that Kol? I think we owe that human a drink. Let's see if he bought us enough time to get out of here before that star destroyer follows us..."

Do we know where we are? Can we try to Astrogate back to Alderaan?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Looking around while shaking his head.

Dreams steps into the cockpit

That felt off. Any idea what happened or where we are?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"Blind jump? Lucky to be alive," says Ardan.

"Check the astrogation computer. The jump wasn't that long so we can't have gone too far."


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

"It is good that we moved so quickly. They would not have liked us to have taken the more normal process." Waylon says as he hangs back to let those with tech skills to have the room they needed to figure out what exactly happened and where they were.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol charged back onto the bridge; slightly singed now and carrying a half melted hydrospanner.
"Did that work? Scan for imperials! Are we still in the same galaxy?" He panted.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Go ahead and give me a 2 use computer rolls,
one to see where you are and the other to see what, if any damage has taken place with the computer systems.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Stepping out of the way, Dreamer heads back to check on their new passenger, as well as Donnavaan


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

From the copilots station, Kol rapidly punched in commands to his console.
In the Nav tank he called up the local stellar map and system scan sweep.
In the damage control screen he called up a map of the ship with color coded damage assessments blinking.
Use Computer: 1d20 + 9 ⇒ (11) + 9 = 20
Use Computer: 1d20 + 9 ⇒ (4) + 9 = 13
Looking out the main viewer he paused.
"... Is that a desert planet?"


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik does what he can to figure out where they wound up and if the nav system is still operable.

Use Computer check: 1d20 + 12 ⇒ (4) + 12 = 16
Use Computer check: 1d20 + 12 ⇒ (10) + 12 = 22


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Having done some emergency work in order to get the ship out of imperial danger was a shock to the system and there has been some pretty heavy damage to it, it is still somewhat operable but reliability is questionable.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Bueller? Bueller?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Looking at the blinking red and yellow warning squares on the damage control screens, Kol frowned and bit his lip as he made some estimations.
"Ah, we really need ta land and make repairs. No way we're gonna be able to make the jump to lightspeed unless we do. Anyone see a good place in sensor range?" He announced to the rest of his crew.
He carefully touched a control and another piece of hyperdrive equipment in the back exploded in a shower of multicolored sparks.
He flinched and exclaimed "It's not my fault!"


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"There's a desert planet. Pick a spot. I'm sure there's plenty of sand," says Ardan wryly.

"No telling if there are any settlements. Picking up anything on scanners? Do we still have scanners?"


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

"Just as long as it's flat and hard." He said.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The scanners are somewhat operational.


Male Human Noble 3

From the med bay, Donavaan contacts the rest of the crew I think our guest is waking up


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik uses the scanners to find a settlement where they can perhaps find the parts needed to get them limping again. At least as far as Alderaan!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

There does not seem to be any form of settlement that the scanners can detect.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams heads back to introduce himself to our new guest


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik frowns and reports. "Nothing on the scanners. We'll have to set down and see what can be done with the parts we've got on board." The duros nimbly skims the ship through the atmosphere of the desert planet, looking for a good (i.e. safe) place to land the vessel.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

When you enter into the med bay, you see the older woman sitting up in bed.
The eyes of the older woman on the bed flicker open and then seem
glazed for a long moment before drawing into sharp focus. She lifts
her head slightly to look you over before raising herself to a sitting
position.
“Thank you. I’ve spent too long trapped inside my own body. Tell
me, how fares the war? What planet is this? Has the Jedi Council
sent you to find me?”


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon follows Dreams back and leans against the door before answering the woman, "The Council is no more. Can you tell us when you were last awake?"


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

She looks very confused. My name is Jedi Master Denia, trained as a sage by the Jedi Order.

Clearly, the woman has no idea that the Clone Wars are over, nor
how much time has passed since she was placed in her coma. She tells
the heroes that she is a Jedi Master and that she was assigned to Plo
Koon’s battle group here on Cato Neimoidia. She was engaged in a
pitched battle against the Separatists when a droid starfighter crashed
near her, sending her into blackness. When her mind had recovered from
the damage done to her body, she found herself unable to awaken or to
purge her system of the drugs that were keeping her in a coma. She has
been trying to reach out for help, but the only visitor to her room has
been someone who seems shrouded in darkness. She doesn’t know who
this person is.

It was not until I felt a welcome prescence in the Light Side of the Force, which I now recognize as this young padawan, she points to Donavaan, [/b] that I began to wake up, but it took me time to come to my full senses. [/b]


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Up in the cockpit, Ardan takes a look at the damaged sensor readouts to try to find a spot that might have water, at the very least. If the ship's going to be on the ground for a while making repairs, they should make sure that they have the survival supplies covered.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams takes the time to fill her in on the collapse of the republic and order 66.

He explains the circumstanses of her recovery from the forces of the empire and the red bladed force users.

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