Star Wars Saga Dawn of Defiance
Game Master
JASON RODARTE
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The combined uses of the light sabers are able to cut a hole through the opposite wall.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Grab her, and lets go. I don't think we are going to get any more info from the Hutt, and I think getting out of here is the best idea.
Dreams shuts down his sabre, and and waves for the others to vault through it.
Intention is to be the last one out
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"Spleeb this joint; let's get outta here." Kol muttered, worried about the guy with the red sabre.
Kol will stow his tools again and help grab the old lady out of the capsule. He hustles out of the room through the new access point.
Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Male Human Noble 3
The young jedi leans down to help get the Jedi Master out of the pod and then concentrating extends his hand as he lifts the pod up, moves it up right and slams it into the door that the red light saber is trying to cut through.
That might delay him a bit, he says with a smile but looking tired.
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
Waylon heads through the door and begins looking for a way out of the complex.
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
Drawing his blaster, Sebbik moves through the hole in the wall.
Male Human Noble 3
Donavaan tries to help guide the comatose Jedi Master out of the room.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
AFAIK, headed for the ship??
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
Yup! Heading out of here to get back to the ship!
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
I was leading the way out of this place.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Heading out the back with the lady from the pod.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
She still is not awake and so will need some help.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol hauls her along as quick as he can, swearing under his breath trying to keep up with the others.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams pulls rearguard closing and slashing the controls once everyone is through the doors, he then relies upon his natural speed to catch everone.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
As you leave the area around Draga the Hutt's palace, you can see that there is chaos in and around the area. People are fleeing or city guards are rushing in to see what is happening, some which begin a firefght with them. Others watch as getting involved might be a death sentences as would talking about who is leaving and coming from the palace of the once mighty Hutt.
The chaos is a good cover to get to your ship.
Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
"Go go go!" says Ardan hurriedly. "C'mon, let's get out of here and away from this planet before anything else can go wrong!"
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams follows along behind, with his blaster out.
He stops to cover the back, and then runs to catch up to the party where he then takes cover and watches the groups back.
Someone has to play rearguard, and as the fastest, I kind of elected myself.
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
Sebbik needs no further urging either, though the duros keeps his blaster in the holster as he moves along - trying not to appear in a hurry as he softly urges the others to do the same. Getting the prisoner out through the chaos would best be done without attracting attention, though still he keeps a wary eye on his surroundings. That scary inquisitor is out there somewhere, after all...
Perception Check: 1d20 + 7 ⇒ (20) + 7 = 27
Yup! Make for the ship without hanging around to fight anyone! Unless we're forced to do so, of course.
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
Waylon continues to move quickly towards the ship. He avoids actually running though to prevent them from being more memorable or noticeable.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
As they make their way thorough the chaos Donavaan suddenly stops
Male Human Noble 3
He is using me to track us
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
We will figure that out later Donavaan. For now lets keep moving
Dreams moves up to keep him moving.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol hustled along as well as he could, hauling the unconscious lady from the pod and cursing under his breath.
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
"Perhaps we should split up. Some should go with Donavaan in a round about way and then others can go and get the ship ready to depart so when Donavaan arrives we are ready to go." Waylon suggests while continuing to move.
Male Human Noble 3
He shakes his head, no. Knock me out. he says simply.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Sounds like a painful way of doing it. But if you think that will stop them from tracking us.
Dreams adjusts his blaster to the stun setting.
Lets keep moving, I will zap you as we go along, and pick you up when you finally go down.
As a willing target, do I need to roll to hit?? or can I roll damage direct?
Male Human Noble 3
Or I could try something my Master taught me, a trick but give me a few minutes. he says as he goes into a doorway, sits down and begins to concentrate.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
After like 5 minutes force sensitives make a UTF check
Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
"I was gonna say, maybe the kid could enter a trance, like the woman we just rescued," says Ardan.
Use the Force: 1d20 + 8 ⇒ (15) + 8 = 23
"Regardless, let's get on the ship. Hyperspace is our best bet now!"
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
UTF: 1d20 + 13 ⇒ (8) + 13 = 21
Waylon moves quickly trusting in the force to guide them safely to the ship.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
UTF: 1d20 + 7 ⇒ (10) + 7 = 17
Dreams waits with Donavaan until he is sure the young man is in a trance.
He then picks him up and carries him.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
with a 15 or higher you no longer feel his force prescence.
Male Human Noble 3
Let's get going he says, sounding tired.
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
Sebbik is watchful as all this goes on, expecting the Inquisitor to come jumping out of the chaotic crowds with a lightsaber raised high to take them all down. Fortunately though, Donavaan is able to somehow disguise his trail and the duros nods in relief, taking the lead again as the group makes their way back in the direction of their ship.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The group finally makes it back to their ship without any other major incidents.
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
Waylon straps into a seat out of the way while those more skilled in such things prepared the ship to depart.
Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer
Ardan helps to make sure that the new passengers are safely seated and buckled in before he heads to a seat himself.
"We gotta get to hyperspace before that Inquisitor can get onto our tail. Punch it!"
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
As a skilled pilot, Sebbik takes the controls and gets them the heck out of there!
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Just as you begin to enter hyperspace an imperial star destroyer emerges from hyperspace.
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
"Well, that figures. No way we take that ship on. Let's see if we can escape..."
Any actions needed to evade the destroyer? Wasn't sure since you posted 'as we begin to enter hyperspace'. Sebbik has a good Pilot modifier and can reroll as a racial ability (keeping the second roll, even if it's worse) if needed. Just not sure whether it's needed or not. Or maybe a Computer check to 'Astrogate' quickly? Just let me know!
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)
Sebbik quickly begins punching coordinates into the nav system, hoping to get past this massive cruiser and into hyperspace before it opens fire on them...
Use Computer check: 1d20 + 12 ⇒ (1) + 12 = 13
LOL! I broke the computer! I'll use a Force Point to try and get the damn roll over 15 anyway and see if I can try again once this sad little effort is resolved.
Force Point: 1d6 ⇒ 2
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67
Waylon closes his eyes and focuses on the force looking for some way that might aid in evading the Imperial forces.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol lunged towards the co-pilots station, reached out to push the "reset numlock' button and hit the astrogation course correct lever.
Use Computer: 1d20 + 9 ⇒ (1) + 9 = 10
Gah!
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The ship is hailed by the Star Destroyer hails the ship.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"Blind jump. Blind jump! Before those guys on the ground tell them we got his package!"
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The star destroyer hails again,
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