Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Make a perception check, Dream caster.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

perception: 1d20 + 2 ⇒ (14) + 2 = 16

I see walls, marching bands, invading armies, but not much else. :)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

You can't make out too much but there looks like there is a figure in the capsule.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik sees the room is relatively small and takes a look at the capsule...

Rolling a Perception check, but is it small or big? Figured it could either be something like a 'pill' capsule or a 'spaceship escape pod' capsule. :)

Perception Check: 1d20 + 7 ⇒ (16) + 7 = 23

If it's small enough to be grabbed and he sees nothing stopping him from doing so, the duros grabs it and (if nothing untoward happens) turns to the others. "We should get out of here. Right now."

If there's a trap or something similar (or if it's too damn big to grab), then will see what can be done after we get that description. But if it seems safe to grab and it's small enough to carry, then taking it with and getting out fast!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Well, it looks like the capsule is about 6' at the minimum. The GM did state that it looked like a figure in it.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Swebbik can tell a little more, there looks like an older lady in the capsule, a human, wearing the robes of a jedi.


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

"Can we get her out quickly? Or do we need to find a way to get the whole capsule out?" Waylon says from near the door where he is acting as a lookout.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

"I'll try, someone help me." Sebbik moves quickly to try and gather the woman out of the capsule.

I don't think I saw Quen's post when I made my own, so thanks for the extra information! Yep, let's get her out of there and get the heck out of this place!


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol hustled forward and rotated the latches on the capsule to the open position.
Knowledge:Technology: 1d20 + 9 ⇒ (10) + 9 = 19
If not, he unlimbers his power prybar from his utility vest to open it instead.
Mechanics: 1d20 + 14 ⇒ (2) + 14 = 16


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Be careful getting that person out, we don't want to put them in shock if that is a life support cannister

Dreams just comments as he continues to watch down the hall.

I think the whole cannister coming with us is the best idea. Does anyone know if this room is a back room, or is there more behind us?


Male Human Noble 3

The youngster runs into the room and kneels down next to the capsule, and he begins to concentrate as a pure light surrounds him, the purity of the light side of the Force She is alive! She is the Light Side presence I felt in the while we were in the throne room.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Kol is having a little difficulty opening the capsule with his prybar.


Male Human Noble 3

Donavann looks up with a start...


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those in the hall hear a loud thump and a crunch as one of the Hutt's guards flies back into view, hitting a wall with a loud thud, and then slides down the wall.

The inquisitor walks into view, his double bladed lightsaber ignited.

With a charming smile he speaks Leave the pod and most of you may live. Where is the one that manifests the Light side of the Force so strongly?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Dreamchaser wrote:
I think the whole cannister coming with us is the best idea.

"There's no way we're running through a palace full of gangsters and stormtroopers..."

Quote:
The inquisitor walks into view, his double bladed lightsaber ignited.

"...and whatever that guy is, hauling a life pod on our shoulders." He said, replacing his prybar with his plasma cutter.

He ignited it with a snap hiss and started cutting through the hinges.
Mechanics: 1d20 + 14 ⇒ (11) + 14 = 25


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Not here, and you can go back to where you came from

Dreams closes the door and shoots the panel. He then runs to the back of the room as he pulls out his sabre and ignites it.

Well, I hope this wall is thin

He then drives the sabre into the wall in an attempt to cut a way out the back.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

GM, when you are back, you never did clarify (as far as I know) what happened to Rufus and Ardan. Did we just run away from the throne room and find the team? Did we get arrested by the stormtroopers? Did the Inquisitor cut us down casually while working his way over to the secret room to threaten the rest of the group? Where are we and what happened to us?


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon draws his own lightsaber and will move to help cut through the wall.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik draws his blaster as Kol goes to work on the pod and Dreams looks to cut through the wall. The duros looks for a way to seal himself and the others into the room, away from the Inquisitor to buy them a minute or two...


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Ardan Kwinn wrote:
GM, when you are back, you never did clarify (as far as I know) what happened to Rufus and Ardan. Did we just run away from the throne room and find the team? Did we get arrested by the stormtroopers? Did the Inquisitor cut us down casually while working his way over to the secret room to threaten the rest of the group? Where are we and what happened to us?

My post got eaten last night I guess, I assumed you had gone to the group.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those in the hall see the inquisitor concentrate


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I think that there are rules about going through an object's hardness, you have to beat the items hit points to get through.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sounds like an attack roll is needed! Or at least damage, since it's probably an auto hit to start drilling through a wall with a light saber?


Male Human Noble 3

Donavaan nods his head as if answering a voice only he can hear. He begins to walk towards the door to leave.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik reaches out to grab Donavaan's arm. "Hey there, that bit of nasty is waiting in the hallway out there, and unless you're planning to take them on all by your own, it's best you stay with us in here. Until we can make a path out, anyway. Hopefully one that doesn't involve going through the Inquisitor. You alright, anyway? You have the look of someone that's been hitting the spice pretty hard."

Concerned for all of our safety, Sebbik is going to gently restrain Donavaan, talking to him and trying to snap him out of his bemused wandering that could get us all into deep trouble.


Male Human Noble 3

He says he knows where my Master is, we can be united again and I can learn more about the Force he replies.

How will you restrain?


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Ardan steps in front of Donavaan and says, "I'm going to stop you right there. Think about this for a second. This Inquisitor just showed up with a bunch of troops, ran through some folks, shot up the place, and made it clear that the Imperial agenda here is wiping out a whoooole bunch of people with noooo reservations. And you trust this person? What did this person do to earn that trust? You believe them? What makes you think you're not being told what you want to hear just so that you'll do what they want?"

"Listen, I may not be a great role-model, but I do know when someone is pulling off manipulation to serve their own agenda. Nothing good is gonna come out of you going with this Inquisitor, kid. Nothing."

"You don't have to trust me. Just compare what they say with what they do. Search your feelings. You know that no good will come of trying to get what you want by giving them what they want."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

go ahead and make a perception check and if anyone likes a UTF.


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Use the Force: 1d20 + 8 ⇒ (5) + 8 = 13


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Ardan you can tell that something is off based on the padawan's behavior


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

UTF: 1d20 + 7 ⇒ (10) + 7 = 17
percept: 1d20 + 2 ⇒ (11) + 2 = 13


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Dreamchaser can tell that the inquisitor is using the Force to manipulate the padawaan


Male Human (Onderonian) Noble 6 | 46/46 HP | Fort 18 Ref 20 Will 21 | Damage Threshold 18 | Initiative +10 | Perception +10 | Force Power Suite: Cloak, Mind Trick, Move Object, Negate Energy, Rebuke, Vital Transfer

"Someone grab the kid, we need to get outta here," says Ardan. "And I am in no position to go toe-to-toe with an Inquisitor."


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Can I use my own Mind Trick power to counter the inquisitor?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

you can try


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Ardan Kwinn wrote:
"Someone grab the kid, we need to get outta here," says Ardan. "And I am in no position to go toe-to-toe with an Inquisitor."

but he would so very much like that :)


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

Waylon looks at the boy and says, "Ignore the false whispers of the Inquisitor and work with us to escape."

I will use a Force Point to help try and get through to him.

Mind Trick UTF+Force Point: 1d20 + 1d6 + 13 ⇒ (2) + (4) + 13 = 19

That could have been better.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Last Round
damage: 2d8 + 3 ⇒ (5, 2) + 3 = 10

This Round
Dreams continues to cut as he yells out.

damage: 2d8 + 3 ⇒ (4, 6) + 3 = 13

Donovaan do not listen, He just want to use you.
Your former master is probably dead like mine.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Is that the only damage that has been done to the door?


Skills N-Z:
Perception (T) [Wis] +9 Persuasion [Cha] +15 Pilot (c) [Dex] +5 Ride [Dex] +5, Stealth [Dex] +5, Survival [Wis] +4, Swim [Str] +3, Treat Injury [Wis] +4, Use Computer [Int] +3, Use the Force (c/T) [Cha] +15
Skills A-M:
Acrobatics (c) [Dex] +5 Climb [Str] +4 Deception [Cha] +5 Endurance (c) [Con] +4 Gather Information [Cha] +5 Initiative (c) [Dex] +5 Jump (c) [Str] +3 Knowledge (c) [Int] +3 Mechanics (c/T) [Int] +8
Jedi 6; Init +5; Fort 18; Ref 19; Will 18; Force points 4/4 ; HP 67/67

I helped in round 1. In round 2 I would have done the Mind Trick.

Lightsaber Damage: 2d8 ⇒ (4, 1) = 5


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Do I need to roll damage vs the capsule?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

capsule: are you trying to pop it open or remove it from where it is at


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

I'm trying to open it.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Not attacking the door, but the back wall, trying to cut our way out.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

A use computer check can try to open the capsule unless you are trying to damage it.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sebbik sees the others having difficulty with the capsule and holsters his blaster. "Cover me, let's see if I can hack into this and get it open."

Use Computer check to try and hack it open - again, the Master Slicer ability always lets me roll twice, keeping the better result.

Use Computer Check: 1d20 + 12 ⇒ (5) + 12 = 17
Use Computer Check: 1d20 + 12 ⇒ (7) + 12 = 19

Hmm... Going to use a Force Point to make that 19 a bit better...

Force Point: 1d6 ⇒ 4 for a total result of 23


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Qaylorn's use of the Dorce seems to work...


Male Human Noble 3

Coming to his senses, I am sorry, what can I do to help? he asks


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

At the same time Sebbik is able to open the capsule. As it opens you can see there is an elderly woman, dressed in the robes of a Jedi Master, but is still unconcious.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Just as that happens a rwd bladed light Saber emerges from the closed door. Leave her and the Light Sider, and the rest of you can leave the voice on the other side shouts in fury.

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