| Gabriel Freemind |
init: 1d20 + 8 ⇒ (19) + 8 = 27
Gabe glares at the fiery serpents. I knew they were fickle but outright betrayal?!
| Samen The Cleansed |
Init: 1d20 + 1 ⇒ (11) + 1 = 12
"Fools! You've been given no gift beyond chains. Power is great, but power without freedom is death."
| Gabriel Freemind |
Maintaining his glare, Gabe simply vanishes.
Swift to use Ki point to cast vanish. Move to where I can hopefully be in reach of both of them to AOO if they try anything. Standard to ready action to attack if Kessh-Amon tries to cast a spell.
Apply Sneak as necessary, if sneak - apply disoriented (-4 attack vs me, -2 vs else)
readied: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17
sneak: 2d6 ⇒ (5, 1) = 6
AOO 1: 1d20 + 16 ⇒ (6) + 16 = 22
damage1: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11
sneak1: 2d6 ⇒ (1, 5) = 6
AOO 2: 1d20 + 16 ⇒ (15) + 16 = 31
damage2: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11
sneak2: 2d6 ⇒ (5, 4) = 9
| Hubristic Efreeti |
I had to think for a bit on how to run stealth vs scent, especially since Gabriel has psionic control over his own body. Normally (if I'm reading the rules right) any creature with Scent would be able to automatically pinpoint you as soon as you got within 5 feet of them. However, I think it is more interesting to say 1) your stealth check can also represent you holding in the sounds/scents/breath of your body, so I'm going to roll stealth for you, but 2) invisibility does NOT give you a +20 vs scent detection.
gabriel, stealth: 1d20 + 20 ⇒ (18) + 20 = 38
kessh scent: 1d20 + 13 ⇒ (4) + 13 = 17
Gabriel ghosts through the archway, briefly gliding up the curved wall to get behind the two traitorous lizards. His passage is like a light gust of wind, nothing more.
Caught unaware, Kessh-Amon readies his burning glare, and-
Kessh-Amon takes 60 damage from Gabriel
-screams in high-pitched reptilian agony as Gabriel's blades punch through the seams where the two scaly necks meet. (spell interrupted and fizzles)
| Hubristic Efreeti |
Ssuh-Luhss barely notices his companion's pain, and shoots his own fiery beams with glee.
beam 1 to Abnaki, TOUCH ac: 1d20 + 2 ⇒ (12) + 2 = 14
beam 2 to Samen, TOUCH ac: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 4d8 + 4 ⇒ (7, 1, 7, 3) + 4 = 22
22 fire damage, Abnaki.
The snakes are clumsy with their new weapons; they are clearly not used to keeping their gaze steady for the ray attacks. It misses Samen entirely. The beam plays over Abnaki for a long two seconds, scorching his skin and causing many of the flowers to char and blacken.
| Abnaki Thrice Slain |
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Yo, are those d8 scorching rays? Where do I get me some of that?
"Idiots. We feed you, and this is how you repay us? No more healing potions." Abnaki starts his performance as a move action +6 to hit and damage, -2 to their AC, they must make a DC 20 reflex save or be knocked prone, and as a standard action casts Simple Order DC 18 on the undamaged Salamander, "H̷̳͎̘͋̇́a̴̱̥̅̌l̸̜͍̫̀͠t̶͖̩̜̄͠!"
| Samen The Cleansed |
"What a volcing waste of time and energy. End yourselves with your fancy new 'power', and spare us the effort!"
Undercasting Id Insinuation down to level II, using persistent rod, means they both need to make two DC 20 will saves vs confusion. If they fail, roll twice for their confusion effect, prioritizing as follows: attack closest creature, damage self (1d8 + STR), do nothing, act normally.
As a reminder, a confused creature who is attacked will, instead of rolling for behavior, always attack its attacker.
"Step back, Gabe. This may get gruesome."
| Hubristic Efreeti |
will save kesh 1: 1d20 + 3 + 2 - 2 ⇒ (3) + 3 + 2 - 2 = 6
will save kesh 2: 1d20 + 3 + 2 - 2 ⇒ (13) + 3 + 2 - 2 = 16
will save ssuh 1: 1d20 + 3 + 2 - 2 ⇒ (13) + 3 + 2 - 2 = 16
will save ssuh 2: 1d20 + 3 + 2 - 2 ⇒ (18) + 3 + 2 - 2 = 21
kesh confuse 1: 1d100 ⇒ 69
kesh confuse 2: 1d100 ⇒ 54
ssuh confuse 1: 1d100 ⇒ 61
ssuh confuse 2: 1d100 ⇒ 20
both rolled harm self, and for these particular creatures, I think their lizard brains would interpret themselves as attackers, and keep attacking themselves
Samen contemplates the frailty of the physical brain as he sinks his subtle spikes into the creature's minds. Just slide a block here, a shunt there, and...that will do it.
Each salamander hisses in surprise as one of its own heads bites the neck of the other. Green eyes hiss and spit at green; yellow eyes bite and hate yellow. Blood-flecked fangs strike, and strike, and strike...
until nothing but pulp remains. Cracked lenses flare and go blank as the salamanders bleed out from their self-inflicted puncture wounds.
Combat Over
| Samen The Cleansed |
Samen continues staring hard at the lifeless lizards, watching them twitch their last. He considers Serv's question, and scans around trying to find the other human. In the end, he decides to answer honestly yet evasively.
"No, most of us cannot bite our own necks, but history shows we can be equally self destructive. It's a bit of a racial flaw."
| Gabriel Freemind |
Gabe fades away from the serpents as they begin biting themselves. He finally steps from the shadows once they are both eviscerated. "That was disturbing."
| Samen The Cleansed |
A chill runs down Samen's spine as he recalls the creature.
"Yes, a Moon-infused elen. He was responsible for the fall of Light and leader of the false inquisitors. We killed him, or at least an incarnation of him, right before evacuating Light. I carried his skin around with me for a while, to learn more about Moon. You suppose he's the one who corrupted the salamanders?"
Samen goes over to the dead bodies and searches them, looking for anything of value, or any magic about the broken lenses.
| Samen The Cleansed |
Samen looks over his own wounds, and those of Gabriel. "This might be a good place to rest up. One more night probably won't make the difference, and we need to heal. These rooms should be relatively safe."
| Gabriel Freemind |
Gabe nods in agreement with the idea. He's been nursing a nasty bruise in silence but it was starting to get to him. "One of those golems got a lucky hit in. Resting sounds like a good idea."
| Hubristic Efreeti |
You travel down the wide, downsloping tunnels of the Branch library, and quickly find small traveler's room carved into the sides of the stone. It is conscpicuously clean inside, and you wonder if all the Observer's little helpers have been busy mopping up the remnants of their invasion.
restore HP, etc. Successful night's sleep.
| Abnaki Thrice Slain |
"I suppose you're right. How would you have felt about it just yesterday I wonder?" Abnaki breaks into his own healing magics instead. See the discussion thread!
| Hubristic Efreeti |
ok, everyone should be at full HP now
The silence of the corridors is broken only by the occasional light tapping sound of an observer skittering past. They seem shy, but curious, like the tiny pogonas of the cities. You leave the entryway behind, slowly descending on the gradual incline of the stone tunnels. The tunnels loop around the perimeter of Uluru again and again, feeling like an enormous flight of stairs.
After ten minutes of walking, you come to the end of the wide ramp. To the right, the way suddenly opens up-
You find yourself in a tall, airy space, a rock-cobbled dome arching overhead. There are many small holes in the dome, allowing glimpses of the broken, black Sky above. To your immediate left is a large series of pens and corrals for beasts of burden. The stench of old death is in your nostrils.
The copper tree--the top of which you saw outside--dominates the middle of the area, but there are enormous empty spaces in between. Torn rugs and broken pieces of wood are scattered on the floor. Suspended from the tarnished copper branches are four large nets made of woven reeds. Each net is slashed and empty. A few heaps of stale ashbread and rotting fish are all the remain of the famous feasts of Branch. The echoes of your footsteps are loud here.
| Gabriel Freemind |
Grimacing at the stench, Gabe drinks in the surroundings, looking for anything that might pop out and surprise them. There are so many places to hide in such a large area after all. "This can't be the restricted area yet, not with the... former animal pens. Someone obviously didn't like the place."
Perception: 1d20 + 20 ⇒ (7) + 20 = 27
| Samen The Cleansed |
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"No, this is merely the vestibule, where the necessities of a city happen. We need to go in and down to get to the interesting places."
There was a time when Samen would've been willing to kill to gain access to the knowledge stored in the restricted area, but he is at peace with his newfound humanity and the answers that the sunlord has provided. Still though, if there's time and opportunity, he'll spend a bit of time learning forbidden knowledge, just for the thrill of it.
| Hubristic Efreeti |
Scraps of a former way of life are strewn about the plaza, trodden into dusty floors. Merchants' rugs, all as unique as the merchants themselves and their wares, lie in tatters alongside broken lamps, moldy food, dry dung, and shattered glass. Chaos and Entropy have visited this place; They have have not been kind.
Gabriel, the only movement you see are some six or seven observers. As tiny as they are, you are still able to find them all easily, given your now ultra-keen sight. You are confident no other beings are present. You feel not a breath in the stale air, save your own human exhalations into the cold, dry spaces.
please confirm you are headed down to the second level. There is very little here save garbage remains, and a few observers. The copper tree is tarnished, and in some places turned green, as if parts of it aged or weathered differently.
| Samen The Cleansed |
Nothing ominous or narratively symbolic about descending! Down we go!
| Hubristic Efreeti |
Down another interminable ramp--no observers scuttling about now. They seem to shun these deeper places. You see more traveler's rooms off to the sides of the long, long tunnels - all meticulously clean. The utter silence makes your footsteps sound loud, intrusive.
Finally, you come to the second level. It is another huge, airy space. Samen, you recall this was a cavernous library, shelves upon shelves made of the very living rock, holding paper-made books, the kind you would associate with ifrits and sylphs...
...or at least that's how it was. Now, the shelves lie empty. Every book sprawls open, carelessly piled upon the floor. Every page is empty, as meticulously clean as the rooms.
| Gabriel Freemind |
Seeing the empty books, Gabe posits some questions, "Why would they have empty books in the Library? And why are the rooms so clean when these central areas are such a mess? If it was the observer we encountered outside that cleaned things up, why not clean these other areas as well... simply more mysteries."
As the answers are not likely to be forthcoming, Gabe stays alert for any unexpected traps or creatures.
| Samen The Cleansed |
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Same sighs as he sees the destruction and emptiness of the hall.
"These books were not empty. They've been scoured clean, presumably by that army of skittering observers. The information was literally collected. Much knowledge was stored here, but it was nothing that could only be found here. A lot of it was false history created by the church. We must go deeper still to see the true price of this invasion."
| _Serv |
Serv tries to follow a single observer he has located. Something about him repulses the small machine, however, and the observer continually skitters away from him. The golem sighs and ends the fruitless endeavor. He wanders back to the group, eyes melancholy but still scanning for danger alongside the rest of you.
"There are a million copies of Ky La, you know. You can't ever kill him for good." He states this in a matter-of-fact tone.
| Samen The Cleansed |
Samen, undaunted, shrugs at the assertion. He responds in a similar nonchalant tone. "If a god can be killed or destroyed beyond interaction, then so can anyone. If he is ant colony, with a million drones and a single intellect, the mind can be destroyed. If he is a collective of individuals, their unity can be sundered. If he is empowered by an external entity, that connection can be severed. Nothing lasts forever. Nothing is invincible. Everything has a weakness. The trick is finding it, and not despairing in the meantime."
| Abnaki Thrice Slain |
"If he has a million copies, we just need to kill him a million and one times," Abnaki says brightly, "He may be legion, but he isn't the only one here nearing apotheosis, now is he?"
| Gabriel Freemind |
After finishing with the memory trap, Gabe considers killing Ky La a million and one times. The thought triggers some deep satisfaction left over from his previous persona. "We'll do what we have to in order to free this place from his madness."
| _Serv |
"Such a sick sense of humor."
At first you think he refers to one of you, but you see he is looking at the one piece of writing within view: a scroll.
upon closer examination, animate dead, which to your senses would have a Darkspawn, unnatural feel to it. "Undead" are mostly unknown in this setting, but the theory at least would be familiar to someone as learned as Samen.
| Abnaki Once-Dreamt |
"If he has a million copies, we just need to kill him a million and one times," Abnaki says brightly, "He may be legion, but he isn't the only one here nearing apotheosis, now is he?"
"He's right, you know."
But no one is there, and no one remembers. Thrice-Slains' smile falters for a moment, but nothing can mar his good humor for long.