Wendel

Abnaki Once-Dreamt's page

21 posts. Alias of Miner Cotren.


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--but!


Abnaki, god of Dream. And what is a Sky, anyway? Just a place where clouds and dreams run free.

I gesture to Aisling. "Announce my name, ye faithful servant. Declare me to the world, my herald, and we shall go to home and hearth with alacrity." I smile benignly, a my kind brow weighed with kingly wisdom.


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As you all throw your little attacks and they land, shatter, and strike (whichever verb pleases you),

the whole thing is just taking too long. I want Kallik to confront her twin brother and see that, in this reality, he's been alone in an axe for a thousand years. Oh, Unwritten Library! Your ironies never cease.


recall that many mycos worship me on 1, 2, or 3: 1d12 ⇒ 7
drat.


doom die, only 1 or 12 is bad: 1d12 ⇒ 3


I promise -- no danger to you and your companions, my dear. Just bring the Once-Dreamt his little prize, and all will be well. Absolutely no harm will come of it.

Dream your dream of Egret. Dream your dream of regret...

narrate what you say to Egret. In the dream, you are walking around Hearth together, one of the good days before everything went bad.


Kallik Sisa wrote:


Abnaki Once-Dreamt

"That thing does not speak to me regardless so I doubt it would matter. I.. What I have to say to Egret is for her not you.

I am not even sure yet what I would say. I died. I broke my promise. I want to. If I have one last goodbye I want it to be with Egret. You can make that happen?"

I could put you in a Dream she would both understand and remember. But will I?

A desperate Kallik means a lopsided bargain. I will ask you for a favor...soon. When you reach the rift that lies between Earth and Air. ----- -- --- ---- ---- -- ---. You feel the presence of a task fill your mind, but it remains hidden...it regards fetching some kind of item. A trifle, really.

What do you say?

Yes you are going in blind on this binding agreement, my dear. Do you want to talk to Egret or not?


I'd rather narrate this 'in the open' so everyone can enjoy it, just keep OOC knowledge separate please

Kallik.

Don't worry. Not even that Fathead Beta can hear on this wavelength; pure narration.

I know that you want to see the girl one more time. Egret. A pretty bird name, like so many tiresome sylphs. Sylphs lost their edge when Sky died, and most stopped dreaming--real dreaming.

But that is entirely beside the point.

What would you say, if you had one last goodbye? You hear the greedy smile in my voice.


Samen The Cleansed wrote:

]He thinks briefly of Abnaki, and the dream terrors he may yet inflict.

One kind of Abnaki winks from far away. I've still got the thrice-slain rug.


Kallik, you have a sudden, sneaking suspicion that Abnaki, fulfiller of dreams, would be able to find Egret's whereabouts for you.


**

Abnaki watches the whole fascinating thing play out on his story-appropriate crystal ball (sometimes the thing fizzles out for a day during bad weather, but nothing is perfect).

He also watches the other Abnaki sleeping on the cold cement floor in front of him. He makes a good throw rug. All he needs is the Twice-Born, and all will be made right.

***


"Well, pooh. Down the toilet you go, I suppose." I make a lazy gesture and fling you into some convenient nightmar-ish place; I don't even really care where.


"Be my vassals in the dream realm. What you do in the waking world is your own business, but you will defend my domain from all who would seek to usurp me. You will still wake rested and refreshed in the mornings."


"There we are. Twice woken, good riddance." I smile in an irritating way. "You have no road out of Dream. Shall we bargain?"


I smile. "I rather like him this way." I chuckle warmly to show no offense was meant. No reactions. Hmm.

"As for the name you, little Sneakthief, are thinking of naming to a name best not named....I don't think your Abnaki would like it very much." I give an elegant shrug. Throne of peacock feathers now.

Still no reactions. No one wishes to have polite conversation these days. "Very well. You want Mister Sleepyhead to wake up? How about a rude awakening. No love for polite conversation, I say..."

Still grumbling, I pluck a spell from the Samen-looking one, and a little bit of focus from the Gabriel-looking fellow. I shout very loudly, piercing and shrieky as a very unhappy banshee. It sounds like a long morning hangover condensed into one awful screech.

Samen, a 1st level ear-piercing scream is expended ; Gabriel, your psionic focus is expended.

Abnaki takes 1 highly unpleasant point of sonic damage, and it now very awake.


I sigh deeply. The throne is glass now; smooth, still uncomfortable, and basically impossible to see. "Elen obsession with naming things is the root of so much of your trouble. What's the use of labeling this 'dream' and this 'real'? If it feels real, it must be close enough to real as to make no difference."

I give one small gesture, placing my palm up in offering. Before you, there is suddenly a modest meal of chicken, ham, bread and cheese, and strong-smelling mead. There are also ghostly rocks for Kallik. And a sarcastically small portion of birdseed for Osna.

Nothing for the Thrice-Slain.


"Perhaps a feast?" I say cryptically.


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You are ushered in, of course, with utmost squirrled courtesy. I sit upon the Uncertain Throne, which is currently made of gray stone and feeling very uncomfortable. To you, I look like Abnaki-- if he had missed one hundred nights of rest and lost most of his humor.

I, Abnaki Once-Dreamt, gaze down at the Thrice-Slain. Bored-amused, I say, "So, him dying again and brought him you here? Appropriate and inconvenient, both." I make no move to greet any of you formally, for now.


Abnaki Thrice Slain wrote:
"If he has a million copies, we just need to kill him a million and one times," Abnaki says brightly, "He may be legion, but he isn't the only one here nearing apotheosis, now is he?"

"He's right, you know."

But no one is there, and no one remembers. Thrice-Slains' smile falters for a moment, but nothing can mar his good humor for long.


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While everyone else is distracted by the human transformation, Abnaki Exhausted, Abnaki Feels-Ten-Thousand-Years-Old, Abnaki Dreams-Don't-Get-to-Sleep, kneels down in front of Qizzlvutz. Only the mind of a child can understand the logic of his nonsense.

"Child, take this book and let it guide you to the unwritten. The unknown libraries are fading." He hands Qizzlvutz a children's book with a crude crayon drawing of a tree on the cover.

Abnaki was never there, and he continues to be absent. The book remains.


summoned by his name, abnaki makes a brief appearance on a 2 is good: 1d2 ⇒ 2

Samen, ever so briefly you catch a glimpse of Abnaki himself, standing tall at the back of the gathered crowd. He looks...tired. Grinning broadly despite his obvious exhaustion, he gives you a single nod. The wordsmith lets you know with no words at all that he is fine, and the party looks fun. In a puff of showy sparkles, he is gone, whisked back to the dream realm to...do something Abnaki would do.

Full Name

Caln of Canterwall

Race

Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8

Classes/Levels

Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Gender

Male

Size

Medium

Age

22

Special Abilities

Channel Energy 3x + 2 for Charisma Bonus (2d6 healing)

Alignment

Neutral

Deity

Pharasma

Location

Freedom Town

Languages

Common, Skald; A smattering of Orcish

Strength 12
Dexterity 11
Constitution 12
Intelligence 10
Wisdom 19
Charisma 14

About Caln

Backstory:
Caln was born 22 years ago in the the County of Canterwall in Ustalav. Both of his parents are faithful members of the local Pharasma temple. His parents honored Pharasma by volunteering to manage the gardens surrounding the local burial grounds.

From a young age Caln has been drawn to the worship of Pharasma and completed his schooling at the local temple and was chosen to be initiated into the clergy of Pharasma two years ago. However, his plans to join the clergy at his home chapel have been disrupted as he has received clear signs in dreams that his Goddess wants him to travel to a small town called Freedom Town in the Hold of Belkzen to minister to poor folk of that area. Specifically, his dreams have shown him that the Sheriff of that small town will need the blessings of Pharasma to survive an upcoming test.

Caln, along with with the rest of his fellow clergy of Pharasma, have a special hatred of undead and will use every means at his disposal to grant them the peace in death that they deserve.

Caln knows that all mortal creatures are born, age and die and thus has no prejudices against any race and will use his god given powers to help any race or ease their pain as they journey into their afterlife.

As all mortals (good or evil) face Pharasma's Boneyard, Caln believes that strong feelings regarding alignment are ill-considered and that a neutral path is the most correct choice.

One day Caln hopes to join "The Eldritch Order of Palatine Eye." He considers members of "The Whispering Way" to be the greatest threat to Golarion. Caln would make any sacrifice to prevent the Whispering Tyrant's return.

Domains:
Healing & Repose

Spells Memorized:
Orisons - Create water; Light; Detect magic, Read Magic
First Level - Bless x2; Detect Undead; Cure Light Wounds, Sanctuary
Second Level - Cure Moderate Wounds, Hold Person, Sound Burst, Spiritual Weapon

Domain Abilities:
Rebuke Death 7x per day; Gentle Rest 7x per day

Feats:
Selective Channeling; Turn Undead; Toughness

Traits:
World Traveler; Undead Slayer

Skills:
Heal +8; Sense Motive +8; Knowledge Religion +4; Knowledge Local +4; Spellcraft +5; Survival +6

Equipment:
Dagger; Morningstar; Light Crossbow; Bolts x 20; Scale-mail; Flint & Steel; Rope (Silk); Torch x 3; Holy Symbol of Pharasma; Backpack; Water Skin

Money:
2000 GP

XP:
4th Level