Fireball on a cleric, that's nice. People disparage direct damage but a fireball spell would have ended this encounter very quickly (as fire also burns away magic fog)
Sigh....there is one thing I noticed, unfortunately. The Jairo's Admiration is something that can only be earned if the character *also* has the Djinni's Admiration boon from #6-11 - The Slavemaster's Mirror. I don't think anyone actually had that boon and I don't even think I've played that one myself.
Okay, I updated Grax's sheet with the dayjob amount and I reported the session. I am going to reach out to Kroone and Hooser and see if they are still interested in playing part 3.
No response from Hosser or Kroone yet, so we'll start part 3 soon. This scenario continues to take place within the Plane of Air, so keep that in mind if you're buying any gear.
I like to use Prestige points to get a potion of fly around your level because it is nice to have if you really need it, but yeah, it's pretty expensive at this level.
Male Half-orc Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)
GM Badblood wrote:
I like to use Prestige points to get a potion of fly around your level because it is nice to have if you really need it, but yeah, it's pretty expensive at this level.
Very smart. Grax will use 2PP to get a potion of Fly.
I put up a battle map, in case this encounter goes into combat. Another thing to point out is that there is subjective gravity going on in this area. Does anyone remember that from part 1? The rules are down below.
Subjective Gravity:
In most parts of the Plane of Air, an individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural flight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity.
Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, and then stops.
Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes an attack of opportunity.
A PC under the effects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.
That's an interesting question. I don't know if there is a definitive answer, but I think you'd be able to set direction of gravity each round and then levitate in the opposite direction. I will say that you still have to make a check to change direction like normal but would get a +4 bonus to the check with levitate, or a +8 bonus if pushing off a surface such as a wall.
Its pretty deadly to have a monster wielding a weapon with a X4 crit because statistically he has to have killed players. And oh boy, he's even scarier in the higher tier. Its Good thing you guys just barely didn't qualify for that.
This is pretty much the end of the scenario. I should be getting your chronicle sheets out in a day or two.
This one was kind of a struggle with the party the way it was, but you managed to pull through.
Chalissier is kind of interesting because his actual tactics say that he remembers fighting the party and acts accordingly. Sadly, at low tier you're facing the low tier character from the previous scenario. So he has lots of mobility and decent defense but just doesn't have the power to be much of a threat. No lightning bolt, his best spell was sonic scream, which is level two spell that is arguably weaker than burning hands and requires him to get close. With two clerics he was never going to put much of a dent into you guys
It was a pleasure to GM for you all! I'm not in a hurry to close this thread, but I will do so next week sometime. And I reported everything this morning, so it should be showing up under your characters by now but let me know if something was off.