5E Adventure's in Midgard – South (Survivors of the Delightful Rose) (Inactive)

Game Master Tareth

You are sailing north aboard the Delightful Rose, an old but dependable merchant trader on its way up the Corsair Coast to Mhalmet. The journey so far has been pleasant and the crew friendly and professional. Now storm clouds brew to the east and the captain and crew all wear looks of worry and even outright fear upon their weather worn faces.

Total XP Per PC: 3000


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CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Yep, to the South! Minotaur hospitality, here we come!


Sorry all. Work has been unexpectedly busy this week. Probably won't be able to post until late tonight or tomorrow.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Quite all right...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Take what time you need.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

@DM, I just want you to know that my questioning of rules stuff is not to Rules Lawyer, but to be clear as to what is a forgotten rule and what is deliberate because it makes sense.

I like knowing the bounds of what we are able to do. If you are playing fast and loose, I will do more things that are creative and not bound by RAW and let you adjudicate.

Also, though, for things like the Concentration check on spiritual weapon I had to learn the hard way that it was not Concentration when I was called out on it, and just wanted to be sure that you were aware. (In fact, I just recently learned that sleep is not Concentration, when I could have sworn that I saw it was! >.<)

Anyway, I am having a blast! It seems that the funnel approach did end up with a smaller group as you had intended... ^_^


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Toki, no worries. Didn't take it as rules lawyering at all. I do forget stuff all the time, or confuse old system rules with new, etc. And I do throw in twists and turns to keep things interesting, especially when 1's and/or 20's are flying fast and furious like they were during that combat. (Mostly 1's in that case.)

I definitely try to err on the side of creativity and player freedom when possible without tipping the scales too far one way or the other.

And yes, party size has been whittled down, even without any actual PC deaths. It looks like we lost Dur as well, so we're down to five.

Glad you are enjoying the game so far. :)


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Well this hide has turned into nothing fun LOL. Does anyone have access to "Gentle Repose?"


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Business associates in town this week. Probably be Thursday PM at the earliest before I can post... so feel free to DMPC.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Oof, have fun! ;)


So what's the call here? Explore the path west and the ziggurat, camp and rest, or continue on the path south?


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki is up for whatever. We should take a long rest before we explore though. Does this look like we could find it again if we leave to go to town?


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Lil can retrace the track unerringly back to anything. She would like to see some form of civilization a bit above barbarian village if possible before continuing.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Out of character YES!!!

In character this feels like a danger that we don't need. Already stranded in a foreign land. Given a reason beyond curiosity or possible abandoned treasure. Beordt would of course go for it.


Hey all, just a quick note to say that I am in Portland where mother nature has decided to shine her magnifying glass on us. With high temps over 110, lows around 86, and no AC in this old house, my brain is a bit sleep deprived and mushy. I may not post until things cool down a bit tomorrow or Wednesday.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Oof, I am headed to Portland on Friday! I will be on vacation for almost 2 weeks, and will have limited access to internet. I will try to post when I can, but if you need, feel free to bot me! Of course, this starts Friday, so for now I can post, whenever you are able, Tareth!


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

110 that's wicked hot! With no AC wow flee to the mountains. Hope it gets better for you.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

That's funny I am just a bit north of Vancouver WA. But I have A/C and it is hot out there. 110 at my place.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Limited contact internet is out. Should get it back tomorrow evening.


1 person marked this as a favorite.
Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

I'll be out of the country on a business trip next week, and am not sure what my posting availability will be. Just FYI so you won't think I've deserted you. Feel free to DMPC


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Be safe, Lil!


Hey all. Got swamped at work today and have some family stuff tonight. I'll bump things forward tomorrow.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Traveling next week. Can still post, but won't be able to use maps


Hey all, I got swamped with Zoom calls today at work. Need a break from the screen for a bit, so I will bump things forward with a post tomorrow.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

No worries! Rest your eyes!


1 person marked this as a favorite.
CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

That is hilarious, Toki is gearing up to do his whole skald, edda-style performance and Beordt just blurts out the whole story... >.<


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

lol sorry


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Keeping track of my XP, any change to our totals?


Yes, there certainly has been. I'll go through this weekend and add everything up. Likely everyone will be at or very near 4th level.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

No worries... Just thinking we might be close!


Okay all. After adding everything up for the journey south, the big chase from the trollkin, the handful of encounters following Verrak's fall, and some bonus RP points, everyone should be at 3000 XP. This puts you all well into 4th level. With the Long Rest here at the inn, you all should be up to full when we head up river.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

I really need to look at my sheet more.
I was missing a cantrip, and I should have used the Find Familiar spell long ago.
oh, well no time like the present.

For leveling up. Not sure what I want, between a feat or just raise abilities.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Lvl 4!

HP: +8
ASI: +2 Strength

No more spells or the like. Quite an easy level up


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Woo hoo! HD: 1d8 + 2 ⇒ (6) + 2 = 8

Gained mending cantrip, and lesser restoration.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Hd: 1d12 + 3 ⇒ (11) + 3 = 14 Sweet

I took Great Weapon Master for a feat. Assuming we are using feats.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Forgot that we are rolling: 1d10 ⇒ 9


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

GM would you allow Elven Accuracy feat from Xanathar's? I am asking do to the fact if I have an owl for a Familiar doing aid which gives me advantage and that it would give me an extra attack roll on each Dex. attack. So in theory I could be rolling three 20 siders and taking the best roll. Add that with sneak attack damage, he could be hitting every time when two weapon fighting. Just not sure if it would unbalance the game.

The other feats I am thinking of are:
Lucky
Mobile
Healer..if I can get the kits.
Piercer
Skill Expert

And if anyone else has some idea, please let me know.


Hrmmm...at first glance that does seem to be pretty powerful, but I've not had anyone use it yet in a game, so I don't know for sure. Does anyone else have opinions about Elven Accuracy?

What if the extra roll was limited to only the first attack with Advantage each round? That seems like it might be a little more balanced. Your first attack would still be close to an auto-hit every round, but a second attack would still have a chance to miss once in a while.

Thoughts?


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

You have to watch 5E carefully as it can have some sniggly bits. In this case using the HELP action only works in combat if the creature you are attacking is within 5' of you... which makes ranged attacks in close combat have disadvantage... so a wash... unless you have a feat or ability that removes the attack within close combat disadvantage.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d8 ⇒ 5 HP Roll... so 7 HP

Observant Feat
Quick to notice details of your environment, you gain the following benefits:

Increase your Intelligence or Wisdom score by 1, to a maximum of 20.

If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.

You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12
Dacknar wrote:

GM would you allow Elven Accuracy feat from Xanathar's? I am asking do to the fact if I have an owl for a Familiar doing aid which gives me advantage and that it would give me an extra attack roll on each Dex. attack. So in theory I could be rolling three 20 siders and taking the best roll. Add that with sneak attack damage, he could be hitting every time when two weapon fighting. Just not sure if it would unbalance the game.

The other feats I am thinking of are:
Lucky
Mobile
Healer..if I can get the kits.
Piercer
Skill Expert

And if anyone else has some idea, please let me know.

With an owl, it is even moreso because of the Flyby ability, not provoking when it leaves threatened area via flight.

But, intelligent creatures would possibly target the owl after seeing the tactic in action... Anyway, as a DM, my 2 cents. ^_^

Grand Lodge

Owlbear Rodeo
DM - Tareth wrote:

Hrmmm...at first glance that does seem to be pretty powerful, but I've not had anyone use it yet in a game, so I don't know for sure. Does anyone else have opinions about Elven Accuracy?

What if the extra roll was limited to only the first attack with Advantage each round? That seems like it might be a little more balanced. Your first attack would still be close to an auto-hit every round, but a second attack would still have a chance to miss once in a while.

Thoughts?

Actually, the Help Action does state:

PHB wrote:
the creature you aid gains advantage on the next ability check...

So, it would be only the next attack that Dacknar makes...

Grand Lodge

Owlbear Rodeo
LilRothic wrote:

You have to watch 5E carefully as it can have some sniggly bits. In this case using the HELP action only works in combat if the creature you are attacking is within 5' of you... which makes ranged attacks in close combat have disadvantage... so a wash... unless you have a feat or ability that removes the attack within close combat disadvantage.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

My interpretation of that rule is that the Helper needs to be within 5 feet, and with the flyby, the owl can Help Action, then move.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

I can agree that the rule is not worded correctly. So this balances out the feat because the advantage is cancelled out by the disadvantage... so no extra dice, and no advantage. You could interpret this as the owl must be within 5' of you for the feint to work. Not trying to start an argument... this seems to be the rule... However the GM has the right to change the rule to however he wants. :-).

The first paragraph of the "Help" action addresses an Ability check which the Attack action is not.

The second paragraph addresses using it in combat.

In either case I feel it's overpowered as stated, and would only get more overpowered if additional attacks were allowed. Always holes in the rules you could use.

BTW... I'm not upset or angry in anyway, and will be fine with either ruling, just my two cents worth. Sometimes the written word doesn't correctly convey emotion. :-).


Aeshuura wrote:
DM - Tareth wrote:

Hrmmm...at first glance that does seem to be pretty powerful, but I've not had anyone use it yet in a game, so I don't know for sure. Does anyone else have opinions about Elven Accuracy?

What if the extra roll was limited to only the first attack with Advantage each round? That seems like it might be a little more balanced. Your first attack would still be close to an auto-hit every round, but a second attack would still have a chance to miss once in a while.

Thoughts?

Actually, the Help Action does state:

PHB wrote:
the creature you aid gains advantage on the next ability check...
So, it would be only the next attack that Dacknar makes...

Well there you go then. I do love recreating the wheel. :)

Dacknar, go with it as written, if that is what you decide to do. I'm willing to try it, but with the potential to nix it if it does turn out to be way overpowered in a way that affects the overall game.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

OK so the level up will be as fallows.

+1d8 ⇒ 5 HP

Elven Accuracy feat (+1 to Dex)

New spell: Sleep

Extra spell slot.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

I once ran an elf with elven accuracy and a familiar. On paper it seemed great. In practice? It was...ok. The familiar was just so fragile, that anything remotely AOE could easily take it out. So at least from my experience it didn't feel OP from a player's point of view.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Greetings all. Unfortunately I've come to the unfortunate conclusion that it is time for me to step away from these boards for a while. Life keeps throwing darts, and I don't have the concentration or motivation to continue at this time. Thanks for the opportunity, and I apologize for any inconvenience this might cause. Hopefully if like settles down I can return someday... but if not Happy Gaming to you all and best wishes.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

That makes me sad, but do what is best for your health, mentally and physically. Take care, and when you are ready, we will be here! Aloha!


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Wish you all the best!


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

You will be missed. Take care.

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