Irabeth Tirabade

Garsita's page

235 posts. Organized Play character for Redelia.




cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

About Garsita

resources remaining today:
channel positive energy 5/5
bit of luck 6/6

2:delay poison, grace, spiritual weapon, aid (D)
1:bless, comprehend languages, divine favor, liberating command, true strike[D]
0: (at will)—detect magic, guidance, light, read magic

used this scenario:
CLW wand: 2

female half-orc cleric of Shelyn 4
NG Medium humanoid (human, orc)
Init 4; Senses darkvision 60 ft.; Perception +4
Aura deflection aura (2 ft.)
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 31 (3d8+6)
Fort 6, Ref 3, Will 9
Defensive Abilities orc ferocity
Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +6 (1d10+4 S/×3) or
. . dagger +5 (1d4+2 P or S/19+)
Ranged sling +3 (1d4+2 B)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 6/day—bit of luck
Cleric Spells Prepared (CL 4th; concentration +8)
. . 2nd—delay poison, grace, spiritual weapon, aid (D)
. . 1st—bless, comprehend languages, divine favor, liberating command, true strike[D]
. . 0 (at will)—detect magic, guidance, light, read magic
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Luck
Str 14, Dex 10, Con 13, Int 10, Wis 18, Cha 14
Base Atk +3; CMB 5; CMD 15
Feats Endurance, Improved Initiative, Selective Channeling
Traits beneficent touch, deft dodger
Skills Acrobatics -2 (-6 to jump), Heal +8, Knowledge (religion) +7, Spellcraft +5
Languages Common, Orc
SQ orc blood
Other Gear +1 kikko armor[UC], +1 glaive, dagger, sling, sling bullets (10), masterwork backpack[APG], spell component pouch, wooden holy symbol, scroll of remove disease x2, scroll of lesser restoration
Special Abilities
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (3 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Selective Channeling Exclude targets from the area of your Channel Energy.