Kenta Faux |
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Kenta sniffs the fresh air as the stinky fart around him clears. He smiles as the demon-dog collapses, "Nice hit Ikari!"
He puts his big sword away, "Alright, what did we need to do in here again?" He glances through the shelves and begins wandering towards the back, "And why is there a big sparkly cloud in the back of the room?"
Next Round of Actions: Move to put sword away, Move to Move.
Kenta Faux |
After a brief consult on a plan, Kenta waits for the fog to clear and then moves around behind to support Ikari's grab.
Aid Grapple AC 10: 1d20 + 5 ⇒ (15) + 5 = 20
Ikari Hateshinai |
Once everyone is ready, Ikari makes a silent prayer to Daikitsu and casually saunters up to Deckland...
grapple, flank, bard, 2 x aid: 1d20 + 5 + 2 + 2 + 2 + 2 ⇒ (8) + 5 + 2 + 2 + 2 + 2 = 21
...attempting to put her in a headlock.
Ikari doesn't have improved grapple so will provoke if Deckland is capable of taking an AoO.
Itami |
With the plan thankfully not dependent on his physical strength, Itami heads for the door. Once everyone is inside, he closes it and stands in front of it.
phaeton_nz |
The three of you successfully grapple Celeena Deckland as she is still under the effects of the Fascination.
She does snap out of it as she is grabbed. Say .. what? Who are you guys .. what are you doing? What do you want?
She struggles in your grip although the headlock does deter her a bit.
Can we talk about this? I have coin
diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
Sionnach 'Onna' Brummagem |
"We're the ones bringing you in. You remember the murdering you did, right? And we won't be bought off. Save your money for the lawyer you're most certainly going to need."
Onna goes about the business of securing the documents of interest. Or recording/cataloguing or whatever else needed to be done with them.
Perception + Detect Magic (ROOM): 1d20 + 7 ⇒ (19) + 7 = 26
"Oh yeah, we should probably search her as well. Who knows what kind of surprises she has up her sleeve."
Perception + Detect Magic (Celeena): 1d20 + 7 ⇒ (6) + 7 = 13
Ikari Hateshinai |
"We're all very interested in what you have to say for yourself, Miss Deckland. But first we're going to make you safe."
Ikari keeps hold of the woman so she can be bound and disarmed.
maintain grapple (pin), bard: 1d20 + 5 + 5 + 2 ⇒ (4) + 5 + 5 + 2 = 16 probably need an Aid or two on that!
Assuming Onna's lingering performance
Kenta Faux |
Kenta tries to help.
Grapple Aid AC 10 + Flank: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
NOW I roll insanely well, lol.
phaeton_nz |
There's not much she can do as she's tied up etc and dragged back to the surface. You also gather up the important documents.
With Celeena stopped and the documents secured or destroyed, Absalom is once again safe from invasion. Celeena is turned over to the Absalom authorities and she’s put on trial for treason (a family tradition, it seems) and sentenced to a lengthy prison term.
Areas A5 and A6 are cleared out by various members of the Society who catalog the unique items therein. The Society also brings in a cleric to consecrate the remains of the Deckland family interred in the crypts, and properly restore the crypts to a manageable status.
Congratulations - you have completed 1-55 The Infernal Vaults. Could I please have your day job rolls and I'll get your Chronicles out as soon as I can. Thank you for taking part.
Hiiragi |
Hiiragi, with Onna of course, makes sure to track down Clyde and Butch, hoping to provide the Bonnie and Cassidy as the partners in crime seek out a bar with a fancy water lady before they have to head back to Absalom.
Toshiko |
At the mention of a bar Toshi tags along with Hiiragi and Onna and their newfound friends.
Kenta Faux |
Kenta makes sure their murder suspect makes it into secure custody and follows up with her future court dates to see how things play out. In the meantime, he works his side job with the carriage company, getting a few really good tips from several bachelorette parties.
Thanks for running!