Kjaerulff

Itami's page

216 posts. Organized Play character for Gummy Bear.


Race

HP: 17/17 | AC: 13 T: 13 FF: 10 CMD: 11 | F+2 R+4 W+4 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision

Classes/Levels

Tracked Resources:
Spells: 1st 4/6; Vanishing 7/7; Magic Missile: 39/50; Infernal Healing 50/50

Gender

Kitsune Sorcerer 3|

About Itami

Statistics:
Unspecified Kitsune Sorcerer of Zon Kuthon 3
LN Medium Age 30
Init +3; Senses Low-Light Vision Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 dex)
hp 17/17
Fort +2, Ref +4, Will +4
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OFFENSE
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Speed 30 ft.

Melee Quarterstaff -2 (1d6-2) x2

Ranged Acid Splash +3 (1d3) x2
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STATISTICS
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Str 7, Dex 16, Con 12, Int 12, Wis 12, Cha 18
Base Atk +1; CMB 0; CMD 13
Traits Uskwood Hunter, Trustworthy
Feats Spell Focus (Enchantment), Greater Spell Focus (Enchantment)
Skills
Bluff +11
Diplomacy +11
Stealth +10
Languages Common, Sylvan, Tien, Varisian

Special Abilities:

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SPECIAL ABILITIES
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Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Bloodline Arcana: Whenever you cast a spell with the poison descriptor, increase the spell’s DC by 2.

Bloodline Powers: You can draw upon the ancient magic of the nagas to ensnare the minds of lesser creatures and destroy those who would defy your will.

Vanishing (Sp): At 1st level, you can cloak yourself in illusory magic as a standard action, making you invisible (as per invisibility) for a number of rounds per day equal to your sorcerer level + your Charisma bonus (if any). These rounds need not be used consecutively.

Spells:

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Spells
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FCB +3/4 DC of Enchantment Spells
SLA Dancing Lights 3/day

0th Acid Splash, Detect Magic, Light, Read Magic, Daze (DC 17) (at will)

1st Charm Person (DC 18), Sleep (DC 18), Ray of Enfeeblement, Mage Armor 6/day

Gear/Possessions:

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GEAR/POSSESSIONS
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Cold Weather Gear
Mwk Backpack
Alchemist's Fire (2)
Wand of Infernal Healing
Wand of Magic Missile

Character Copy/Paste Intro:

Itami is a kitsune, however, he does his best to keep that part of his identity a secret. He effectively takes 10 every day for his disguise check to appear in his human form. This means that if for some reason you are attempting to discern his race, it is a DC 24 Perception check to notice he is not a human.

Itami's Human Form:

Itami's human form is that of an aged man. Thick white/grey hair composes his full-beard and long hair. He walks with a staff and always has a sash tightly bound over his right eye. Despite his perceived age, he walks up straight and is surprisingly nimble.

Somehow Staring at Itami's True Form?:

Itami's true form is a grotesque sight. As a devout worshiper of Zon Kuthon, his soft grey fur is marred by a myriad of scars all over his body. He has a brutal scar over his right eye, deep enough to expose bone, where there is a snake's eye instead of his own. Zon Kuthon's holy symbol is branded on the back of his left shoulder.