Wild Watcher

Ikari Hateshinai's page

125 posts. Organized Play character for supervillan.




Barbarian (urban) 1 | current AC 17 (18) T 13 FF 14 | HP [12/15] 15/15 | F +4 R +3 W +1 | CMD 15 |Init +3 | Perc +5 | Rage 8/9 |



About Ikari Hateshinai

Ikari Hateshinai is a civilised man. So many people think of Kitsune as forest spirits, tricksters. Ikari loathes that image with a passion. Daikitsu, the patron deity of all the fox-folk, is a goddess of agriculture. She is a goddess of grain, of farmers.

Ikari always expressed his devotion to Daikitsu through farming - harnessing her gifts to cultivate the earth and bring forth a bountiful harvest. He resented the less serious, flighty Kitsune of his clan. Why would they not see the value and dignity of honest labour? Eventually, if became too much for Ikari. He went into a self-imposed exile. He found sanctuary with the Jinin elves, where he lived quite happily.

But Ikari always knew that Daikitsu had something particular in mind for him. He had a vocation: to stand for the goddess, to show his own people and others that Kitsune are not merely trickster spirits but are capable of achieving great things through hard work.

And so Ikari left Jinin, and sought out gainful employment. A Pathfinder lodge offered training and regular work, along with opportunities to travel and spread the word of Daikitsu.

Ikari Hateshinai
Male Kitsune Barbarian (urban barbarian) 1
N humanoid (kitsune, shapechanger)
Init +3; Senses lowlight vision
AC 17, touch 13, flat-footed 14 (+4 armour, +3 Dex)
hp 15 [1d12+3]
Fort +4, Ref +3, Will +1; +2 vs various endurance checks (tireless trait)

Base Atk +1; CMB +2; CMD 15
Speed 30 ft

darkwood elven branched spear, +3, 1d8+1/x3
rapier, +2, 1d6+1/18-20x2
Bite, +2, 1d4+1

shortbow, +4 1d6/x3



Str 13 Dex 16 Con 14 Int 10 Wis 12 Cha 13


Combat Reflexes


Berserker of the Society, Tireless (exchange faction)


Acrobatics 1+3+3+2 = 9
Diplomacy 1+1+3 = 5
Linguistics 1+0+3 = 4
Perception 1+1+3 = 5
Profession (farmer) 1+1+3 = 5

armour check penalty -1 (not applied above)




Gear from this scenario

Combat Gear
weapons as above
lamellar leather armour, masterwork
cold iron arrows (20)

Other Gear
candles (10)
smoked goggles
acid flask
hot weather gear

Potions and Scrolls
6 x scroll of cure light wounds

0CP; 8SP; 355GP

Rage 9/9

Special Abilities

Special Qualities:
racial abilities:

Lowlight Vision
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
Agile: Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic: Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons: In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Class abilities:
Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement.

Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. (9/9)

bot me:

Ikari is primarily a melee combatant who relies upon setting up attacks of opportunity. In the first round of combat try to ready an attack with your elven spear. After that, position yourself on the battlefield to maximise opportunities to take AoOs against moving enemies.

If enemies are not going to try to close, use your bow.

If cornered, use your rapier.

Use controlled rage to boost accuracy and damage (STR). Boost DEX only for ranged attacks.

pfs chronicles:

Current XP: 2
Current Fame: 4
Current Prestige: 2

1. The confirmation: 1xp, 2PP
2. House of Harmonious Wisdom: 1xp, 2PP


Adopted weapon training (elf): gain weapon familiarity (elf), but take -1 penalty to hit with manufactured weapons other than those from your adopted culture.
Confirmed Field Agent: cheaper wayfinder
Explore, Report, Cooperate!: hint from GM as to secondary success conditions
Friend of Janira Gavix: +1 to knowledge checks in the Grand Lodge
Impressive find: when you hit 12 or more Fame you gain 1 PP, not to exceed your current Fame total.
Legacy of a Princess: 1 only, swift action, duration 1 minute. The first time you hit a creature with a melee attack each round you gain a +2 bonus to AC against that creature until the start of your next turn.
Sun Shogun Talismans: 3 only, purchase variant lesser talismans that you can prevent auto-activating.