Ikari Hateshinai |
Just before the party enters the next area, Ikari casts a Guidance spell and then Channel's Daikistu's grace. As before, variant channel provides 1 minute immunity to fatigue. In case anyone's still injured here's the healing:
channel: 1d6 ⇒ 5 Halved, is 2hp
And within the next room
perception, guidance: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Sionnach 'Onna' Brummagem |
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
'Janks' holds up a hand, "Easy boys. It's just me. I wanted to check up and see how you two are holding up. Butch mentioned something about hitting a bar later. It's got a mermaid stripper or something. Sounds a little weird to me, but, you know how he gets. What do you say? You guys up for it?"
Bluff to be Janks: 1d20 + 15 + 10 ⇒ (4) + 15 + 10 = 29
Kenta Faux |
Kenta also waits up the stairs so as to prevent giving away the ruse. He lets Ikari sneak down a few steps to get a look into the room.
I updated everyone's position on the map if no one minds. Ikari is hopefully still mostly hidden on the stairs down.
Itami |
Itami sticks to the shadows while New Janks tries to act like Old Janks.
________
Perception, DC 18: 1d20 + 1 ⇒ (1) + 1 = 2 Well, let's hope that it wasn't important? :P
Thanks Kenta! :)
phaeton_nz |
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Unfortunately, from their reaction to "Jank's" suggestion, Onna suddenly realises that these two don't like Janks very much, for some reason, in fact one quips about 'burying the hatchet in your back'.
Both of these guys look like they've been in a lot of fights and you recall them being described as 'thuggish' and 'bullies'. Their idea of recreation is most likely underground fight clubs, but no one talks about fight club.
They draw their weapons and move forward, with evil grins on their faces.
Sionnach 'Onna' Brummagem |
Janks returns their smiles with a wicked one of his own. "You boys sure you want this fight? You sure you got the winning hand? I ask because I'm pretty sure I'm holding the better cards. Let's not wait for the 'river'. Let's go all in. I call." She then yips in a different tongue.
She then steps back to make way for her soon to be much larger teammates.
If I can, I will start Inspire Courage.
Hiiragi |
If I can, I’ll rush forward and smashy-smash, but I don’t want to jump the gun if you want to roll initiative and I go last or somesuch :P
Ikari Hateshinai |
If there's still time, Ikari will cast Shield of Faith - but not if we're in initiative already.
Toshiko |
Is it reasonable that we outside would hear Onna? Just for getting in to the action and such
phaeton_nz |
The two mercenaries walk up to you, clearly itching for a fight. If that wasn't enough, six skeletons stand up from their slabs and burst into flame.
Initiatives:
magenta: 1d20 + 5 ⇒ (11) + 5 = 16
purple: 1d20 + 5 ⇒ (7) + 5 = 12
red: 1d20 + 6 ⇒ (10) + 6 = 16
orange: 1d20 + 6 ⇒ (3) + 6 = 9
yellow: 1d20 + 6 ⇒ (5) + 6 = 11
green: 1d20 + 6 ⇒ (3) + 6 = 9
blue: 1d20 + 6 ⇒ (2) + 6 = 8
black: 1d20 + 6 ⇒ (8) + 6 = 14
Ikari: 1d20 + 3 ⇒ (7) + 3 = 10
Hiiragi: 1d20 + 2 ⇒ (2) + 2 = 4
Kenta: 1d20 + 2 ⇒ (18) + 2 = 20
Onna: 1d20 + 3 ⇒ (14) + 3 = 17
Itami: 1d20 + 3 ⇒ (2) + 3 = 5
Toshiko: 1d20 + 4 ⇒ (7) + 4 = 11
And it looks like Kenta and Onna are up first.
Sionnach 'Onna' Brummagem |
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"Not a bad hand. I mean, its garbage, with pair of Jokers. Unlike you two loosers, I don't bluff. Here's what a winning hand actually looks like. You'll notice mine's full of 'Aces'. Not too late to fold."
Inspire Courage and move clear of the melee types.
Kenta Faux |
Onna, did you mean to move back or just stand where you started?
Kenta bounds down the stairs as things turn sideways. He briefly considers lethal vs. nonlethal, then he sees the skeletons.
"ALLIES WITH UNDEAD MONSTERS?!? I SHALL STRIKE YOU ALL DOWN!"
He moves up, drawing his big ole two-hander and readies to slash down the first taker.
Move, Ready to Attack the First Enemy (thug or skeleton) that gets in range.
phaeton_nz |
And this is when things start going to custard.
The two mercenaries step up and strike at Kenta (so you get to strike at them)
longsword: 1d20 + 7 ⇒ (9) + 7 = 16 dam: 1d8 + 2 ⇒ (7) + 2 = 9 purple
longsword: 1d20 + 7 ⇒ (9) + 7 = 16 dam: 1d8 + 2 ⇒ (6) + 2 = 8 magenta
But since they stepped up, they are now the closest targets to the flaming skeletons, three of which step up to attack them.
broken scimitar: 1d20 + 0 ⇒ (19) + 0 = 19 slash: 1d6 ⇒ 4fire: 1d6 ⇒ 4 red v magenta
broken scimitar: 1d20 + 0 ⇒ (12) + 0 = 12 slash: 1d6 ⇒ 5fire: 1d6 ⇒ 6 yellow v magenta
broken scimitar: 1d20 + 0 ⇒ (9) + 0 = 9 slash: 1d6 ⇒ 6fire: 1d6 ⇒ 2 black v purple
Nobody hits - not even Kenta's readied action. Toshiko and Ikari are up.
Sionnach 'Onna' Brummagem |
Onna, did you mean to move back or just stand where you started?
I was on my phone earlier. I have since slunk off to the side like Julie Newmar so real fighters can get to work. "Get 'em Boys!"
Toshiko |
I am on my phone. Could someone move me into the room please?
Toshi move in, knife in hand and hurls it at Purple.
Star Knife, Inspire: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 Damage, Inspire: 1d4 + 2 + 3 + 1 ⇒ (4) + 2 + 3 + 1 = 10
Ikari Hateshinai |
Not enough room for both Sensei and I to grow...
Ikari growls and comes forwards. As he advances, the air around him shimmers with the heat of high summer - Daikitsu's glow warms her allies, but oppresses her enemies!
Summer Rage - anyone within Ikari's reach (we believe this means natural reach) must attempt a DC13 Fort save or be Fatigued for as long as they remain within Ikari's reach. Ikari's allies are currently immune to fatigue for 1 minute though.
"Grrrr."
spear vs pink thug, controlled rage, bard, flank: 1d20 + 6 + 1 + 1 + 2 ⇒ (18) + 6 + 1 + 1 + 2 = 28damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
STR 15, DEX 18
AoO1, controlled rage, bard, spear: 1d20 + 6 + 1 + 1 + 2 ⇒ (9) + 6 + 1 + 1 + 2 = 19damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
AoO2, controlled rage, bard, spear: 1d20 + 6 + 1 + 1 + 2 ⇒ (6) + 6 + 1 + 1 + 2 = 16damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
AoO3, controlled rage, bard, spear: 1d20 + 6 + 1 + 1 + 2 ⇒ (20) + 6 + 1 + 1 + 2 = 30damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
AoO4, controlled rage, bard, spear: 1d20 + 6 + 1 + 1 + 2 ⇒ (11) + 6 + 1 + 1 + 2 = 21damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
AoO5, controlled rage, bard, spear: 1d20 + 6 + 1 + 1 + 2 ⇒ (9) + 6 + 1 + 1 + 2 = 19damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Kenta Faux |
Bump?
phaeton_nz |
Pink aka Magenta, takes ten points of damage.
The orange, green & blue skeletons join the fray, going for the nearest living person. Ikari gets an AOO versus Orange and destroys it, despite the DR.
broken scimitar: 1d20 ⇒ 2 slash: 1d6 ⇒ 5 fire: 1d6 ⇒ 4 green v purple
broken scimitar: 1d20 ⇒ 14 slash: 1d6 ⇒ 5 fire: 1d6 ⇒ 2 blue v Kenta
Itami and Hiiragi are up, followed by Kenta and Onna at the start of the new round.
Hiiragi |
Hiiragi has to bite back her instinct to praise her student, although in all honesty, the disguise is likely not overly useful at this point.
She drops her sword and shield (which she never bothered to properly strap on), pulling her flail out as she takes a step... which lands with a THOOM.
Big Clyde grins down at those beneath her... and brings the flail head down on near the blue skeleton!
Hiiragi SMASH!: 1d20 + 5 ⇒ (6) + 5 = 11
Hiiragi CRUSH: 2d8 + 4 ⇒ (8, 3) + 4 = 15
Always love when your damage roll is higher than your attack roll...
Hiiragi CRUSH: 2d8 + 4 ⇒ (3, 6) + 4 = 13
Ohhh, that's even worse!
"Maybe I should be channeling..."
Kenta Faux |
Kenta ducks as Bigragiclyde slams her/his flail down just past him into the floor and turns to the enemies in the room, "You can't fool me with your minions pretending to attack you!"
He takes a deep sniff towards the skeleton next to him and slashes down hard with his big blade, "SMIIIITEEEEEEE!!!"
Move to Detect Evil from Blue, Smite Evil on Blue (assuming it detected as evil), Attack Blue, AC vs. Blue is now 21.
+1 Greatsword - Power Attack w/ Furious Focus + IC + Smite: 1d20 + 6 + 1 + 3 ⇒ (3) + 6 + 1 + 3 = 13 for Penetrates All DR + PA + IC + Smite vs. Undead: 2d6 + 4 + 3 + 1 + 6 ⇒ (1, 1) + 4 + 3 + 1 + 6 = 16
Ikari Hateshinai |
Ikari snarls, his focus on the humans. "Grrrr."
Itami |
Itami takes the stairs at a leisurely pace, his joints aching from the poison. Finally arriving, he blasts the wounded heck-squire!
________
Magic Missile vs Magenta: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Sionnach 'Onna' Brummagem |
What's happening to them? With a loud yip, a clap of sound erupts from behind the clump of opponents.
Casting Sound Burst. No save for the damage. DC 17 Fort save to avoid being STUNNED for one round.
Damage: 1d8 ⇒ 2
phaeton_nz |
Status: Magenta -15, Purple: -2
fort: 1d20 + 6 ⇒ (9) + 6 = 15 purple
Purple is stunned, dropping all his weapons. Black, Blue and Green skeletons have cracks in their bones (-2 each)
Magenta steps sideways and takes a swipe at Kenta
longsword: 1d20 + 7 ⇒ (2) + 7 = 9 slash: 1d8 + 2 ⇒ (2) + 2 = 4
Red, Yellow and Black also attack, yellow flanking with blue against Kenta. Red swings at Ikari and Black goes for the enlarged Hiiragi
broken scimitar: 1d20 ⇒ 11 slash: 1d6 ⇒ 5 fire: 1d6 ⇒ 4 Red
broken scimitar: 1d20 + 2 ⇒ (1) + 2 = 3 slash: 1d6 ⇒ 5 fire: 1d6 ⇒ 1 Yellow
broken scimitar: 1d20 ⇒ 14 slash: 1d6 ⇒ 4 fire: 1d6 ⇒ 3 Black
Toshiko and Ikari are up.
Toshiko |
Toshiko flicks a knife underhanded to try to get past Hiragi and blue as she targets Magenta.
Star Knife, Inspire, Cover: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24 Damage: 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Ikari Hateshinai |
Ikari snaps at the skeleton in front of him, trying to get through in order to fight the heck-knights.
bite vs yellow, secondary, bard, rage, crowd control: 1d20 + 5 - 5 + 1 + 1 + 1 ⇒ (13) + 5 - 5 + 1 + 1 + 1 = 16b/s/p damage, bard, rage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
I reckon that probably drops the skeleton - if it doesn't I'll post alt actions under spoiler below.
The skeleton out of the way, Ikari thrusts his spear through the opening at the heck-knight assuming Toshi didn't drop magenta - if she did then Ikari 5' steps forwards and attacks Purple.
spear vs magenta, rage, bard, crowd control: 1d20 + 6 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 = 14damage: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
spear butt vs yellow, improvised, bard, rage: 1d20 + 6 - 4 + 1 + 1 ⇒ (5) + 6 - 4 + 1 + 1 = 9bludgeoning damage, improvised, bard, rage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
"Grrr."
phaeton_nz |
(Status: Magenta -23; Purple -2; Black, Blue, Green: -2; Red: 0)
Yellow drops and the Starknife sinks into Magenta. The spear doesn't.
Green and Blue get to go. Green goes for the enlarged Hiiragi while Blue flanks with Yellow verses Kenta.
broken scimitar: 1d20 ⇒ 3 slash: 1d6 ⇒ 5 fire: 1d6 ⇒ 5 green
broken scimitar: 1d20 + 2 ⇒ (17) + 2 = 19 slash: 1d6 ⇒ 3 fire: 1d6 ⇒ 5 blue
Kenta Faux |
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Not sure if it is Kenta's turn yet, but if not just hold this action until he can go.
Kenta divinely continues his smite attempts against the targeted skeleton, "SMIIITEEEE... but HIT THIS TIME!"
+1 Greatsword - Power Attack w/ Furious Focus + IC + Smite: 1d20 + 6 + 1 + 3 ⇒ (5) + 6 + 1 + 3 = 15 for Penetrates All DR + PA + IC + Smite vs. undead: 2d6 + 4 + 3 + 1 + 6 ⇒ (2, 3) + 4 + 3 + 1 + 6 = 19
If the skeleton is obliterated, he steps back out of the middle of the group of enemies.
Attack Blue, 5-ft
Hiiragi |
Hiiragi's size falters, then resurges; this time, when she hits her full height, she's snarling.
This oughta be my 5th round of Rage-- so, one left!
Smashy vs. Magenta: 1d20 + 7 ⇒ (6) + 7 = 13
...........Y'know, I'm starting to feel like the real enemies are the dice I rolled along the way.
"HHHRRRRNNGNGHGH"
Sionnach 'Onna' Brummagem |
The bard moves forward and casts another spell. She flicks a little pat of butter in the middle of a clump of bad guys. Rapidly, the floor is coated with a slippery substance.
Casting Grease
phaeton_nz |
Unfortunately, as Maxwell Smart would say, "Missed by that much" as the greatsword just misses Blue. Hiiragi also misses.
Onna casts Grease.
ref: 1d20 + 2 ⇒ (12) + 2 = 14 Purple
ref: 1d20 + 2 ⇒ (7) + 2 = 9 Blue
ref: 1d20 + 2 ⇒ (14) + 2 = 16 Green
Purple and Blue are now prone on the ground.
Waiting on Itami
Itami |
Let's thin the herd a bit before they overwhelm us. Can't imagine roast Kitsune is a pleasant experience. Itami simultaneously gives the two skeletons with the Black and Red flames the finger guns, sending a bolt of force straight at their skulls.
________
Magic Missile vs Black: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile vs Red: 1d4 + 1 ⇒ (4) + 1 = 5
phaeton_nz |
(Status: Magenta -23; Purple -2,prone; Blue -2,prone; Green: -2)
Both Black and Red are destroyed.
Purple grabs his weapons off the ground and struggles to stand up ... but fails
ref: 1d20 + 2 ⇒ (8) + 2 = 10
Magenta strikes at Kenta
longsword: 1d20 + 7 ⇒ (1) + 7 = 8 slash: 1d8 + 2 ⇒ (5) + 2 = 7
Toshiko and Ikari are up
Ikari Hateshinai |
With the enemies ranks diminished, Ikari grins a wicked grin and winks at Hiiragi. He drops his spear and allows Daikitsu's strength to flow through him, mirroring Hiiragi's feat of instantaneous growth. Dropping his spear, he draws his elven curve blade and slashes at the heck-knights.
Ikari rage-cycles, switching his controlled rage bonus to +4 STR. Enemies within Ikari's 10' natural reach (this now includes both Heck-knights) must attempt a DC13 Fort save or be Fatigued for as long as they remain within his reach.
STR 19, DEX 14
curve blade vs magenta, rage, bard: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25damage: 2d8 + 6 + 1 ⇒ (8, 5) + 6 + 1 = 20
AoO1 curve blade, rage, bard: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19damage: 2d8 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
AoO2 curve blade, rage, bard: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21damage: 2d8 + 6 + 1 ⇒ (5, 2) + 6 + 1 = 14
AoO curve blade, rage, bard: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15damage: 2d8 + 6 + 1 ⇒ (5, 8) + 6 + 1 = 20
Toshiko |
Toshi draws a knife and readies to throw it if Purple stands.
phaeton_nz |
Green: 1d20 + 2 ⇒ (3) + 2 = 5 to move out of the greased area
blue: 1d20 + 2 ⇒ (1) + 2 = 3 to stand up
And now both remaining skeletons are prone on the floor. It's like a Laurel and Hardy show now.
Itami and Hiiragi are up, followed by Kenta and Onna at the start of the new round.
Hiiragi |
"GO TO HEEEEEEEEEEEEEEEEECK" snarls Hiiragi, raising her flail up high before sending it crashing down.
Smashy vs. Magenta: 1d20 + 7 ⇒ (19) + 7 = 26
Now we're talkin'!
Smashy Crit?: 1d20 + 7 ⇒ (8) + 7 = 15
Maybe!! Do we have any buffs going aside from my own?
Bludgeoning Damage: 2d8 + 7 ⇒ (3, 8) + 7 = 18
If That Crit Connected: 2d8 + 7 ⇒ (2, 8) + 7 = 17
Ikari Hateshinai |
Did you count Onna's Inspire Courage Hiiragi? I reckon one more point confirms that crit.
Kenta Faux |
Kenta steps back and swings a third time, getting a bit tired, ”Smite?”
+1 Greatsword - Power Attack w/ Furious Focus + IC + Smite vs Prone: 1d20 + 6 + 1 + 3 + 4 ⇒ (5) + 6 + 1 + 3 + 4 = 19 for Penetrates All DR + PA + IC + Smite vs. undead: 2d6 + 4 + 3 + 1 + 6 ⇒ (3, 5) + 4 + 3 + 1 + 6 = 22
5 ft, Attack Blue
Hiiragi |
Did you count Onna's Inspire Courage Hiiragi? I reckon one more point confirms that crit.
I did not! It'll also add 1 more damage if the crit doesn't confirm and 2 more if it does.
Tried scrolling back to see if IC was active but it was too far back for me to see on the Preview screen, :D;;