Rhyna

Sionnach 'Onna' Brummagem's page

860 posts. Organized Play character for TriShadow.


Full Name

Sionnach 'Onna' Brummagem

Race

Bardic Performance 16/17 rounds | Reroll 1/1

Gender

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8|

Size

M

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 20

About Sionnach 'Onna' Brummagem

Sionnach Brummagem

Onna in the Field
Onna 'off-duty'
Onna Wedding Gown

Kitsune Bard 5 / Ranger 1
NG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 43 (6d8+6+3 {FCB})
Fort +4, Ref +9, Will +4
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Offense
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Speed 30 ft.
Melee
+1 Naginata +6 (1d8+1/×4) or
rapier +5 (1d6/18-20) or
bite +5 (1d4)
Ranged
shortbow +8 (1d6/×3)
Blunt arrows (x20)

Space 5 ft.; Reach 5 ft. (10 ft. with naganata)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 17], inspire courage +2)
Spell-Like Abilities (CL 5th; concentration +10)
3/day—dancing lights
Bard Spells Known (CL 5th; concentration +10)
2nd (3/day)- Cacophonous Call (DC 17), Sound Burst (DC 17), Tactical Acumen
1st (6/day)— Grease (DC 16), Innocence, Liberating Command, Vanish
0 (at will)— detect magic, light, mage hand, message, Prestidigitation, Read Magic
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 10, Cha 20
Base Atk +4; CMB +5; CMD 17 (13ff)
Feats
{1st Level} Realistic Likeness
{3rd Level} Lingering Performance
{5th Level} Flagbearer
Traits Caravan Nomad (varisia), Criminal

Skills
Acrobatics +7
Appraise +1
Bluff +16
Climb +0
Diplomacy +9
Disable Device +16
Disguise +16 (+10 circumstance to fool others with impersonation)
Escape Artist +3
Fly +3
Handel Animal
Heal
Intimidate +5
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (engineering) +7
Knowledge (geography) +7
Knowledge (history) +7
Knowledge (local) +7
Knowledge (nature) +7
Knowledge (nobility) +7
Knowledge (planes) +7
Knowledge (religion) +7
Linguistics +6
Perception +8
Perform (act) +16
Perform (comedy) +6
Perform (dance) +6
Perform (keyboard instruments) +11
Perform (oratory) +6
Perform (percussion instruments) +6
Perform (sing) +12
Perform (string instruments) +6
Perform (wind instruments) +6
Ride +3
Sense Motive +0
Slight of Hand +7
Spellcraft +10
Stealth +7
Survival +4
Swim +0
UMD +14

Racial Modifiers +2 Acrobatics

Languages Abyssal, Aklo, Common, Osiriani, Sylvan, Tien

Special Qualities bardic knowledge +2, change shape, kitsune magic

Magic Gear Sleeves of Many Garments, Headband of Alluring Charisma, Wand of Cure Light Wounds {17/50}, Wand of Disrupt Undead {49/50}, Wand of Silent Image {43/50}, Wand of Mending {40/50}

Combat Gear acid (3), alchemist's fire (2), Mithril Chain, arrows (20), arrows (blunt) (20), arrows ~ Weapon Blanch (Cold Iron) (10), arrows ~ Weapon Blanch (Silver) (10), cold iron mwk longspear, rapier, shortbow

Other Gear backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal, Lyre, masterwork thieves' tools, masterwork tool (sing), mess kit, mirror, pot, potion sponge (6) with air bubble, soap, torch (10), trail rations (5), waterskin, weapon cord (x10), wrist sheath {spring loaded} (x2) 6,433 gp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Change Shape (Su) Assume a single human form.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Flagbearer Allies within 30' gain a +1 morale bonus to attack, damage, and saves vs Fear and/or Charm effects.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Skilled Some kitsune focus on diversifying their skill set in order to better blend in with their human peers. They gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. This racial trait replaces agile and kitsune magic.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance You may substitute the final value of your Perform skill in place of other skills.
Perform Acting replaces Bluff and Disguise
Well Versed +4 Will save vs bardic performance, sonic and language-dependent effects.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Just a quick note on how Flagbearer works. When I am holding my flag (The Skulk written in Tien) every ally within 30' of me has a constant +1 MORALE bonus on rolls To Hit/Damage and saves vs FEAR. THIS DOES NOT STACK WITH BLESS, but it does free up a slot for anyone who would cast it as well as improve action economy. It stacks with 'Inspire' (now 17 rounds a day) which now offers a +2 COMPETENCE bonus on To Hit & Damage rolls. This means by the end of My first round, most everyone should be a +3 to hit / +3 to damage / +2 to saves vs Fear &/or Charm. The bonus should include pets, companions and summoned creatures as well.

XP: 16 / Fame: 30 / PP: 18 / GP: 11,750