Ouachitonian |
Some questions on the setting: is Earth human-only? IE, could there be elves or dwarves, vampires or Fey who are native to Earth and just live in the shadows? Or are all the non-humans from elsewhere? I’m thinking about an elf who’s originally from Northern Europe somewhere, but immigrated to the US some decades ago, and has been in Crossroads long enough to take the Local trait. Remembers Napoleon ravaging Europe when he was a boy, may have arrived in the US early enough to fight in the Civil War. Could that be a thing?
Also, what sort of balance are you looking for, race wise? Do you expect to have a mostly human party with only one or two oddballs, or is it more wide open?
Amari Silverskin |
DBH here with my offering. Charity Drake, the girl who looked too deeply and is now looking for a way out. :
CHARITY DRAKE
Female Human oracle 5, CG medium humanoid (human)
Init +2; Senses Darkvision (60 ft.), Perception +9,
Languages Aklo, Celestial, Common, Draconic, Tongues,
AC 17, touch 13, flat-footed 15
hp 38 (5HD)
Fort +3, Ref +4, Will +5
Ranged revolver +6 (1d8+1/x4), within 30 ft. +7 (1d8+1)
Base Atk +3; CMB +2; CMD 14
Known Oracle Spells (CL 5th):
2nd (5/day) - restoration (lesser) (DC 16) , sound burst (DC 16) , dust of twilight (DC 16) , cure moderate wounds (DC 16)
1st (7/day) - ears of the city (DC 15) , protection from evil (DC 15) , ray of sickening (DC 15) , shield of faith (DC 15) , cure light wounds (DC 15) , entropic shield (DC )
0th (at will) - create water , detect magic , detect poison , light , mending (DC 14) , sotto voce (DC 14)
Abilities Str 9, Dex 14, Con 13, Int 14, Wis 10, Cha 19
Special Qualities Bonus Feat, Cloak of Darkness, Dark Tapestry Mysteries, Orisons, Pierce the Veil, Skilled, Tongues, Tongues ~ Aklo, Tongues ~ Celestial,
Feats Fast Learner, Point-Blank Shot, Precise Shot
Skills
Acrobatics +2,
Appraise +2,
Bluff +4,
Climb -1,
Craft (Untrained) +2,
Diplomacy +12,
Disguise +4,
Escape Artist +2,
Fly +2,
Heal +5,
Intimidate +4,
Knowledge (Arcana) +10,
Knowledge (History) +7,
Knowledge (Planes) +10,
Knowledge (Religion) +6,
Perception +9,
Profession (Courtesan) +4,
Profession (Fortune-teller) +6,
Sense Motive +8,
Spellcraft +10,
Stealth +7,
Swim -1,
Possessions: Mithral shirt; traveler's outfit; Revolver ; Wrist Sheath, Spring Loaded [ Cold Iron Dagger; ]; Handy Haversack [ Courtesan's Kit; Survival Kit (Masterwork); Medium's Kit; Healer's Kit; Grooming Kit; Silk Rope (50 ft.); Grappling Hook, Common; Perfume/Cologne; Mess Kit; Bullet (Firearm/30); Bullet (Firearm/Silver) (x10); Bedroll; Winter Blanket; Coffee Pot; Compass; Soap; Inkpen; Paper (x5); Coffee (Cup) (x5); Absinthe (Bottle); ];
1,968.04 GP.
Bonus Feat Humans select one extra feat at 1st level.
Cloak of Darkness (Su) You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. You can use this cloak for 5 hours per day. The duration does not need to be consecutive, but it must be spent in 1-hour increments.
Crossroads Seeker: Somehow, you became aware of the city of Crossroads and set yourself to finding it. After a while of searching, you’ve finally found it and have set yourself to uncovering it’s mysteries. You gain a +1 bonus on knowledge (arcana) and (planes)* checks, and one of these becomes a class skill. You must be human to select this trait, and magic classes are appropriate for it.
Dark Tapestry Mysteries You draw upon the divine mystery of the Dark Tapestry to grant your spells and powers.
Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet.
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Tongues In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand two selected languages. This does not interfere with spellcasting, but it does apply to spells that are language dependent.
Tongues ~ Aklo You gain Aklo as a bonus language.
Tongues ~ Celestial You gain Celestial as a bonus language.
I'm not to experienced with ABP so please let me know if I need to change anything?
Still working on the background but I see her as a girl from a a comfortably wealthy family who lost her father in the great war and went looking for answers in old books and strange places. This left her open to the dark Tapestry and now she seeks Crossroads and the knowledge of those more used to the occult.
Ellioti |
4d6 ⇒ (1, 5, 4, 4) = 14 13
4d6 ⇒ (2, 3, 6, 2) = 13 11
4d6 ⇒ (1, 2, 4, 5) = 12 11
4d6 ⇒ (1, 6, 1, 4) = 12 11
4d6 ⇒ (4, 6, 2, 6) = 18 16
4d6 ⇒ (5, 6, 3, 5) = 19 16
A lot of elevens here, maybe the dice tell me to play someone of elven heritage?
I’ll also be using Auto Bonus Progression, Background skills, guns everywhere, and feat tax rules. Finally, I’ll be using a scaling armor bonus system to reflect the increased prevalence of firearms.
I love this.
Would you be open to switch the spellslinger's (in this setting) useless class feature Gunsmith out for something else?
In Guns Everywhere, the Gunslinger class gets a similar treatment.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Alright, so I'm working up a character, using the monster rules. Hero Lab seems to think that for a monster that is CR 4, and thus gets only 1 PC class, should not then get any Automatic Bonus progression stuff.
This will have the effect of a 5th level character having no magic armor or weapons.
Am I interpreting the rules correctly? OR is Hero Lab interpreting them correctly is probably the better question.
Steffanio |
I'm thinking either a earthling bard who wandered into crossroads, or some kind of monstrous brawler (or both). Either way, here are stats:
Stat #1: 4d6 ⇒ (2, 3, 5, 2) = 12 = 10
Stat #2: 4d6 ⇒ (5, 4, 2, 1) = 12 = 11
Stat #3: 4d6 ⇒ (6, 1, 6, 6) = 19 = 18
Stat #4: 4d6 ⇒ (5, 1, 1, 2) = 9 = 8
Stat #5: 4d6 ⇒ (6, 2, 6, 2) = 16 = 14
Stat #6: 4d6 ⇒ (3, 1, 1, 1) = 6 = 5
Well, that's around a 13 point buy, so I guess 20 point buy it is.
Ouachitonian |
Alright, so I'm working up a character, using the monster rules. Hero Lab seems to think that for a monster that is CR 4, and thus gets only 1 PC class, should not then get any Automatic Bonus progression stuff.
This will have the effect of a 5th level character having no magic armor or weapons.
Am I interpreting the rules correctly? OR is Hero Lab interpreting them correctly is probably the better question.
I think that’s an error in HeroLab. But also note: CR and class levels aren’t quite the same. A 5th-level character in one of the normal PC races is CR 4, so a CR 4 creature shouldn’t get any class levels, unless I’m mistaken.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Zahir ibn Mahmoud ibn Jothan wrote:I think that’s an error in HeroLab. But also note: CR and class levels aren’t quite the same. A 5th-level character in one of the normal PC races is CR 4, so a CR 4 creature shouldn’t get any class levels, unless I’m mistaken.Alright, so I'm working up a character, using the monster rules. Hero Lab seems to think that for a monster that is CR 4, and thus gets only 1 PC class, should not then get any Automatic Bonus progression stuff.
This will have the effect of a 5th level character having no magic armor or weapons.
Am I interpreting the rules correctly? OR is Hero Lab interpreting them correctly is probably the better question.
You're mistaken. The Monsters as PCs rules would have a CR 4 monster take 1 level to be a level 5 PC.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Alright, so I'm working up a character, using the monster rules. Hero Lab seems to think that for a monster that is CR 4, and thus gets only 1 PC class, should not then get any Automatic Bonus progression stuff.
This will have the effect of a 5th level character having no magic armor or weapons.
Am I interpreting the rules correctly? OR is Hero Lab interpreting them correctly is probably the better question.
Upon further review, it looks like Hero Lab DOES say I get them, maybe something clicked in the programming in the last 24 hours.
Kolaiah |
A large minotaur with a hideously sharp greataxe slung across his back enters. His mane of hair is slicked back and parted right down the middle. A pocket watch dangles from the breast pocket of his tailored pin stripe suit. "Hey, the boss said I was needed here." He stands nonchalantly waiting for a response.
I don't know what your vision is for the world. Over the last several versions of D&D/PF, minotaurs have moved well away from the original Greek ideal of simply a massively powerful human body, topped with a bull's head to become more of simply a bipedal bull, complete with hooves. Is there any chance that we can go back to the minotaur of legend, just as Theseus faced?
GM Coyote |
Thematically, I'd say that minotaurs are still fairly ancient Greek in flavor, though with some Italian influence as a result of their envolvement with the mafia.
Physically, this is some of my favorite minotaur art (minotart?) that Paizo has done, so something like the more bull-like is my idea for them.
mighty_avenger |
All right, I'll hold off on making an alias until I'm (hopefully) selected. This is a summary of Jace Rayne, Occult Investigator extraordinaire!
Since Mere up and vanished, I'd been building me the skills and knowledge to find her in Crossroads. I only inherited a spattering of my family's magic and use it to find those things that other PIs scoff at. You saw a wolfman take your baby boy? I'll look for it. Found a mysterious rune painted on your door? I know who wrote that and what you need to do to keep your family safe. Regular PIs don't do "the bizarre," but that's on my business card.
I'm not too insecure to admit my weaknesses, I have three: red wine, dark coffee, and running away from literally anything that can take more than one bullet or a mystic bolt. I'm a detective, not a hitman, not a soldier. I ain't fighting anything that I can't beat.
I've only been in Crossroads about a fortnight, but I'm still peeved that I haven't located my mere yet. This town is a serious meat grinder, with the vampires and werewolves and evil dwarves. I suppose it's not so different from where I came from. People round here seem to only accept a "no" if it's backed up with force, and a "please" if it's backed up with a pile of money. I don't know if she's here, but even if she's not, it's a place where I don't have to hide my magic, but it's still been useful for me to hide it when I have a contract with the Concerned Citizens. I used to hate them and their paranoia, but they make useful clients.
The Lobster |
Okay so I had an awful idea for the other character I'm working on and I am very excited by the possibility of it, but it goes off of two 3rd party products that I would need your approval for:
The concept is just the Hulk. Smart tweedy human that gets big and dumb and terrifying when mad. I know I could just play an alchemist and flavor it different but, to me, this is better.
This works by using the 3rd party barbarian archetype Jotunkin. In a "jotunrage" the barbarian grows to Large, which then qualifies them for classic 3.5 prestige class War Hulk (which was 1st party, but was not OGL so has not been converted over to Pathfinder).
War Hulk's level one ability reduces all their skill ranks in INT, WIS, or CHA skills to 0 (except Intimidate), making the smart human become dumb as rocks. Also, every level of War Hulk they gain 2 STR instead of any increase to BAB, but since this growth is a class feature, when their Jotunrage ends, they no longer qualify for the prestige class, giving them their skill ranks back and reducing their STR dramatically.
Because of the War Hulk hit die, they would always be durable and hard to kill, but out of rage, their combat effectiveness is greatly hampered by the 0 BAB of the War Hulk (but that's the point).
I'd be willing to build and propose a conversion on individual features or the PRC as a whole if you needed me to (but ideally, after the character is chosen. Since we're starting at level 5, we'd have a whole level to iron out the details, :))
Silas Hawkwinter |
I was thinking of a soldier who was wounded in the trenches of Flanders in WW1, a crack shot naturally. While convalescing he visited family in America when great aunt Agatha disappeared. The sheriffs were stumped, private detectives where hired and turned up nothing but bills. So with his trusty service revolver in tow he set out to retrace her steps and promptly got stuck in Crossroads. Some years passed and the campaign began...
Possibly a savage technologist, fighting with a revolver and a kuckri knife.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
I was thinking of a soldier who was wounded in the trenches of Flanders in WW1, a crack shot naturally. While convalescing he visited family in America when great aunt Agatha disappeared. The sheriffs were stumped, private detectives where hired and turned up nothing but bills. So with his trusty service revolver in tow he set out to retrace her steps and promptly got stuck in Crossroads. Some years passed and the campaign began...
Possibly a savage technologist, fighting with a revolver and a kuckri knife.
In Flanders fields the poppies blow
Between the crosses, row on row,That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.
We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved and were loved, and now we lie,
In Flanders fields.
Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.
- John McCrae
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
I was thinking of a soldier who was wounded in the trenches of Flanders in WW1, a crack shot naturally. While convalescing he visited family in America when great aunt Agatha disappeared. The sheriffs were stumped, private detectives where hired and turned up nothing but bills. So with his trusty service revolver in tow he set out to retrace her steps and promptly got stuck in Crossroads. Some years passed and the campaign began...
Possibly a savage technologist, fighting with a revolver and a kuckri knife.
My first thought about this was a Gurkha (because of the kukri)! Tough to get a Gurkha to Kansas in the 20s to visit family though.
There were Americans that fought in Flanders, but mostly it was British and French that did the hard fighting there. Americans (~40,000) only came to Flanders in the middle, and late summer of 1918 (July-October), and the war ended in November.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Oblivion's Scion |
Okay, I am tossing around the idea of a halfling gunslinger/bard whose family runs a distillery in Southfields, doing business with many of the bars and taverns, and thus mafia, in town. Perhaps their whiskey/moonshine is so good, the mafia even exports it out of Crossroads back to Earth. He's the fourth son of the family, not in line to inherit the family business, and thus has a bit of a wild streak, but is still loyal to his kin.
Anyway, I stumbled onto a spell and had an idea - could the spell Abundant Ammunition be cast on the magazine of a pistol?