Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


751 to 800 of 3,241 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

For the time being lets give Pavo the ring and let him scout the area. If he falls then he would be protected and if he encounters resistance or a trap he could jump off of the ledge and make it down here safely. What do you say Pavo?


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Gripping the pommel of the shortsword, Pavo looks to still be marveling at the unrusted nature of the blade. When he catches his name, he looks up and says, "Sure, I can climb up the chain if you all want and see what is up there. I picked up many skills working at the Emporium, but me main act there was that o' acrobat. Not the best at climbing yet as the act was more me flipping around on stage and balancing on objects than climbing tall things, but I know how ta take a fall when needed and as Ol' Jerem use to say, 'tha only way ya get better is by doin'." slipping the sword in his belt, he looks to the others for their final decision.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I'll climb and see if I can fasten ropes for the rest. Ring could come in handy... On the other hand, we could go "red" for now.


Lucid lights all the lanterns in their respective alcoves. The multi-coloured lights reflect off of the glass chips in the ceiling, causing a disorientating prismatic swirl of colours. When the last lantern is lit, the soft rasping of stone against stone can be heard somewhere above you.

(The lantern chain is pretty easy to climb, DC15)

Markus climb: 1d20 + 8 ⇒ (10) + 8 = 18

Marcus climbs up the shaft that the blue lantern's chain descends from. 40 feet up, he pops through a hole in the floor at the end of a thin passage that extends into the shadows to the northeast. Perhaps seventy feet away, the passage ends in what looks like an enormous stone human face, its mouth open in an angry scream. There is an open doorway in the mouth that leads to an area beyond.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

You hear that?Lucid says with the grind of stone. Something did open, but its up above. Lets go.

Lucid studies the chain. I'll never make it up all that way. he laments. Someone will have to hoist me. He gets out a rope and begins to secure it around his mid section.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Room to bring everyone up? Can he reduce the DC? Tie off...


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I still don't like this! Mutters Ramos. We have already found several traps including that one that spewed gas at us. Eyeing Pavo the priest of bad luck continues. Who knows what's up there. There could be a boulder just waiting to roll down and crush us, or poison darts. With that shaft the way it is, we would be trapped. Pavo, I say you go up there and check it out before we all head up.


@Markus:Plenty of room. You guys can aid another to bring each other up. Actually don't even bother rolling. With one at the top, it's not going to be challenge to get you all up there."

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I do agree with Ramos, that Pavo should be checking for traps for us up there. Pavo, would you mind?


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

While the group is trying to convince Pavo to head up, Khyrn steps forward and begins the climb.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Apologies guys - for some reason the game thread was no longer updating for me... bah!

Sverrir spits on his palms and slowly, methodically climbs up to where Markus waits.

As he pulls himself up, the dwur claps eyes on the screaming stone effigy;

"Huh... Wondr what he screams about?"


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Climbing the chain, Pavo steps onto the landing with the rest of the group, taking a look around, he will slowly approach the open 'doorway' as he seeks out any secrets.

Perception(Traps): 1d20 + 12 ⇒ (4) + 12 = 16


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

From the ground at the base of the rope Ramos continues to wait next to Lucid. Well Pavo! Hollers the priest up the shaft. Did you find anything?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

And can you tell what opened with the lighting of the lanterns?


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Yeah, a handsome looking devil... Librarian! You should come up and see!


Pavo does a sweep of the hallway, looking for traps. His search is successful when he steps on a cleverly hidden pressure plate, though nothing happens when he triggers the trap.

Peering through the gaping mouth at the end of the hallway is a long, dark room with no floor. A three-foot-wide beam of petrified wood spans the chasm, leading straight ahead into darkness. About ten feet below the beam, countless clay balls the size of oranges form an irregular floor, but it is impossible to tell if they represent a wholly solid surface. The walls to either side of the beam are covered in a honeycomb of geometric patterns and the feature less stone ceiling extends about 20' above the beam

Perception DC20:
You hear an occasional rattle as the clay balls shift below you.

Map posted in campaign tab.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

One of us can make it cross with a rope? I know it's not "daring do", but... better safe than sorry. Also, crawling might help. Dunno.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

The path is 3' wide? Its almost a road. who could fall of of that? the little halfling says.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus shrugs, This place has bred a little paranoia into me, Lucid. pavo, do me a big favor and take the end of a rope when you go...


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir eyes the plucky halfling;

"Tie yourself onto me little vun. Should you fall I'll reel you in like before har!"


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

"I'm with Markus, something doesn't seem right here. What say we toss something into those balls below, just to see if anything is down there?"

If possible, Khyrn would like to be standing about where the carved face is located.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Peering into the darkened room, Pavo mutters, "This place just gets weirder and weirder." Once he thinks it safe, Pavo takes a step out onto the walkway.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


The map is editable, so if you have access you can place you tokens wherever. Also, the drop from the from the beam is only ~10', but you could set some sort of rope work up, if you so choose.

Pavo takes a step out onto the walkway. It seems stable and strong enough to support all those who choose to cross. Opposite you at the other end of the walkway is and intricately sculpted steel door.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Not sure you should have trusted me with so much power - Editable Map. :) Took me a moment but I think I have figured out how to place myself on the map.

Lucid moves to the edge of the drop, casts Detect Magic, and looks around.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Why do I half expect a jet of flames to come out of that door...


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

His time as an acrobat having taught him the tricks of balancing form a hight point, Pavo stares at the door ahead as he says, "It could be. The only way we gonna find out is if we get across ta inspect it."

With that, Pavo begins to make his way across as he says out loud, "I wonder where the clay balls came from though."

I tried to place myself on the map, but my icon promptly disappeared when I did. Taking it nice and slow, Pavo would be about 15 feet out on the beam.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Happened to me too, the first time Pavo. Its under the map. Not sure why it does that. I had to slide the map over, grab it, and move it again. Maybe when I created a copy the new image was on top since it was newer?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Aside his comrades the dwur warrior smiles grimly;

"Worse could yet komm...

Sverrir watches Pavo's progress with interest


Map should be fixed.

Pavo progress is unimpeded, as he slowly inches his way out onto the walkway.

@Lucid: You detect 2 small magical auras (items) beneath the clay balls near the centre of the room.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Something down there that is magic under the balls. We will need to try to retrieve them. Might even be some kind of keys.

Can I tell how deep down they are? Willing to triangulate some


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Should we tie a rope around someone and lower them down to try to retrive them? What does everyone else think?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir nods toward Lucid;

"The little one? Ease him down and yank him back up... Should have been a fishermann than a miner har!"


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Are those balls of clay or... skulls?


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

"I still think we should throw something down there first."

He pulls a torch out of his pack and prepares to toss it down.

If people say "no" he won't do it, but if nobody stops him, he will toss it out into the room. Not trying to ignore the party, but he thinks lowering somebody into the fun ball room before tossing something down there isn't the best idea. :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Toss it, man...


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4
Khyrn Lossen wrote:


If people say "no" he won't do it, but if nobody stops him, he will toss it out into the room. Not trying to ignore the party, but he thinks lowering somebody into the fun ball room before tossing something down there isn't the best idea. :)

C'mon... what could possibly go wrong ;)

With a grim smile Sverrir bids Khyrn caution;

"Hold Khyrn! If something ignites it will toast Lucid when I lower him har!"

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Toss it. Lucid agrees, as he once again secures a rope around his waist to be lowered down. If nothing jumps at it I'll go down and play in the ball pit.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn lobs the torch into the balls.

Rolling an attack roll if necessary

Tossing Attack Roll: 1d20 ⇒ 17


Khyrn lobs a torch into the ball pit. Almost immediately, there is rustle and shudder as a hideous tentacled worm bursts from a nearby hiding spot beneath the spheres. It pounces on the torch tearing it to pieces. It hisses in frustration and seeing you above it, hisses again.

Dungeoneering DC13:
It's a grick. It has DR10/magic.

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (18) + 1 = 19
Khyrn: 1d20 + 4 ⇒ (20) + 4 = 24
Lucid: 1d20 + 7 ⇒ (17) + 7 = 24
Markus: 1d20 + 3 ⇒ (5) + 3 = 8
Ramos: 1d20 + 2 ⇒ (16) + 2 = 18
Pavo: 1d20 + 4 ⇒ (18) + 4 = 22
Monster: 1d20 + 2 ⇒ (11) + 2 = 13

Round 1
24 Lucid
24 Khyrn
22 Pavo
19 Sverrir
18 Ramos
13 Monster
8 Markus

Map updated. Remember that the creature is below you in the ball pit


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn gapes at the creature, "By the sword of Heironeous, what new devil is this?!"

Prepared Spells:
0th level: create water, guidance, stabilize
1st level: magic weapon (D), X-air bubble-X, bless

Okay, wasn't expecting that. :)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Knowledge Dungeoneering: 1d20 + 8 ⇒ (9) + 8 = 17

It is a Grick. Lucid calls out. You will need a magic weapon to be effective in hurting it.

Round 1:

Lucid watches it closely, ready to grease it should it start to climb up to where his group is.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Eyes widening as a pile of clay balls explode upward, Pavo's eyes widen as the creature lurges from below. When Lucid mentions the need for a magic weapon, he looks to the sword gripped in his hand and, giving a little gulp, shouts back, "I'm not going down their alone! One o' you fellas go down with me and I would be happy to take a stab at Sir Tentacles down there."

Holding action until Marcus or Sverrir move down to confront it.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Think the magic down there is weapons? Time to catalog this beastie under... extinct!


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn offers, "I can make a weapon magical for a short time, who wants it?"

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Pretty sure it will try to climb up here...


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Bring it... Khyrn!


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

On his action, Khyrn casts magic weapon on Marcus' fauchard.

Fauchard or whatever weapon Marcus holds out.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Seeing his polearm begin to pulse with divine power... Marcus weighs his options.


The ball pit counts as difficult terrain. It's a 10' jump down to the pit from the walkway. DC15 Acrobatics check to ignore the fall damage, if you fail, you take 1d6 ⇒ 5 points of damage and fall prone.

As you plan your attack, you hear a disembodied chuckle, "Oooo, that was scary. What will our intrepid explorers do now?"

751 to 800 of 3,241 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Heralding the Coming of the Age of Worms (Alpha Team) All Messageboards

Want to post a reply? Sign in.