Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


501 to 550 of 3,241 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lets save that shaft up for last. Not looking forward to the climb.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

"Let's try the last tube."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus nods.


You all return to the upper chamber without incident and twist the stone arrow to point at indigo lantern's area. Another stone elevator rises out of the floor. As you approach, you all see that unlike the other elevator you rode in, the floor of this one is littered with mouldering clothes and what appears to be fragments of bone.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Hold up! Lucid stops people from advancing until they fully examine these 'remains'.

He waves his hand and his lights move forward to illuminate the area well and then he casts Detect Magic to further investigate the area. Can anyone tell what those bones come from?

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Marcus pokes at the remains with his polearm.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Survival: 1d20 + 5 ⇒ (1) + 5 = 6


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Gods Below! curses Ramos taking a step back. Lucid, are you sure you don't want to try the climb first? Grimly laughing to himself Ramos motions to the elevator with his mace. Want to check that for traps Pavo? I don't want whatever killed that poor bastard to do the same to one of us. And now that I think about it, do any of you find it strange that another group has already been here? When we get back to town we should look up the old parish records and see if anyone knows who the hell these guys were.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Can you confirm these bones were from a sentient? And Pavo, can you check this thing for traps?


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Approaching the tube, Pavo circles it once or twice, determining if there was some mechanism within the elevator itself that caused the remains to be in the state that they were in.

Perception (traps): 1d20 + 7 ⇒ (19) + 7 = 26


Pavo's close investigation of the elevator reveals it to be a cleverly constructed trap designed to crush anything that enters it.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Gulping Ramos nods his thanks to Pavo. Its a good thing one of us diden't try to use that. Ramos remarks, while fishing into his bag for his bundle of rope. Guess we climb after all.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Do we need to rest, lads? We're privateers, not heroes.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

That's not the worst idea I have heard Markus. Since we have been here we have had more fortune then I would have though possible. Turning in for the night to recoup and return sounds good. When we get to diamond lake we should be able well some of our finds as well for a pretty penny. What does everyone else think?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Good call. Lets find some place to defend and rest up. I'll study up on that Ray of Frost tomorrow and we can go take care of that brown mold and see what is beyond.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

"Sure, we can rest up...but I don't know if we want to head back to town just yet. Leave Diamond Lake and come back with treasures from a place people thought ta be looted. That is just asking for someone else to stick their nose an possibly find loot that could rightfully be ours." Pavo comments as he moves away from the 'elevator' and begins thinking about a good place to rest. "Better to rest here and explore more of this place before heading back to town."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Let's clean out the wolf den.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn nods and begins walking toward the wolf den.

Fine with resting or continuing, happy to just follow the group for now.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

We will need to move those carcasses from where we are going to sleep. But that sounds like a fine place to hole up.


Yup that works fine

Though a little pungent, the wolf den serves well as a place to hole up and recuperate. You are undisturbed during your rest.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

The next morning...

Khyrn opens his pack and retrieves his rope. Looking up at the chain hanging from the ceiling high above, then down at the deceased man who apparently fell from the chain, he turns to everyone else, "Who is our best climber?"

Khyrn has 50' of silk rope.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

After a mostly restful nights sleep Ramos joins the rest of the group as they make their preparations to explore the rest of the complex. You know Khyrn, let's go back to that room with the mold. Lucid said that he might have something to clear it up, now that he has new spells today.nAfter we know that area is clear we can go back and check the new area.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I agree. I have prepared my Ray of Frost spell today and believe it will take care of that brown mold.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

"Right. Are we also going to investigate under the water as well?"

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I have no spell to help with that, but if someone is brave enough to make the swim I will support it the best I can.


Can I get prepared spell spoilers from the casters please?.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Orisons: DC 14 Detect Magic, Read Magic, Light,
1st Level Spells: DC 15 Bless, Protection from Evil, Lesser Confusion

GM Fanguar, are we getting close to level 2 at all?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Spells Prepped:

Only changing that Acid Splash to Ray of Frost.

1 (2/day+School) Magic Missile, Mage Armor (DC 15), Grease (DC 15)
0 (at will) Ray of Frost, Detect Magic, Dancing Lights (DC 14)

Also have The bonded item and the Pearl of Power to recall a first level spell.


@Ramos: Yup, one more encounter aught to bump to the next level.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Fanguar: Oh good!


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Prepped Spells for Khyrn:
0th level: create water, guidance, stabilize
1st level: magic weapon (D), bless, remove fear


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Create water, nice... :)

Happy Thanksgiving, to any of you turkeys!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir stretches and wearily rubs his neck and hands before reaching for his flask...

"Morning lads..."

The dwur takes a deep swig of his spirit before continuing;

"...Ahhh. Better tae start the day with a dram than not nei?"

The barbaric miner wipes his beard with a smile and grabs his heavy pick

"So... Anyone fancy a Svim this mornin? Har!"

Apologies for the longer post GMF - trying to get back into it good and proper


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Let's leave the water for last.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Sounds good Markus. Lets go see if Lucid can do anything about that mold. Everyone ready? At the apparent nods of agreement Ramos hefts his pack onto his shoulders and makes his way back towards the mold ridden room.


Welcome back Sverrir, you haven't missed much.

You all go back down the elevator and, using his newly prepared spell, Lucid quickly clears a path through the mould, revealing another side chamber.

The ceiling of this large chamber glows with what looks like natural sunlight illuminating a series of worktables, vises, spinning wheels, and blocks of unfinished marble that identify the room as a sculptor's workshop. A huge unfinished statue of an imposing bare-chested warrior wielding a staff-like rod in its left hand dominates the north wall. The hair-less figure looks similar to the bas-relief on the sarcophagus upstairs, but is clearly meant to be a different person. A short red metal pedestal against the south wall displays what appears to be a jet-black stone egg the size of a small boulder. A gold glyph - an equilateral triangle with short hash marks through each leg - marks the face of the egg.

Knowledge(Planes) DC15:
The gold glyph is the personal symbol of Ogremoch, a legendary elemental prince of evil

Knowledge(Planes) DC20:
Ogremoch and a legion of lesser earth elementals were said t have fought on the side of the Queen of Chaos during the great final battle at Pesh that ended the primordial war between Law and Chaos.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Careful guys! I am no expert, but some glyphs can be magical in nature. Let me cast a spell first to check if there are any aura's in the room.

Cast: Detect Magic
Spellcraft 1d20 + 6 ⇒ (9) + 6 = 15
Perception 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sorry guys... I'm not much use here.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir leans against the ruined statue, pickaxe by his side as he watches those with a more magickal ken than him perform their rituals;

"Blak stein looks threatening... but valuable too heh... We dwur always err on the side of coin when it ist matched against danger..."


Ramos' survey of the room reveals:

- The room's light is magical in nature and due to a combination of Daylight and Permanency. There are no other auras in the room.

- The staff-like rod is of exquisite workmanship (treat as MWK quarterstaff) and easily removable from the statue. It's carved in such a way to suggest that it is made up of seven parts.

- The red metal pedestal is made of some material that none of you have ever seen before.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

There are several enchantments present in the room, but nothing harmful in nature. But I am not sure about that pedestal, I have never seen that material before. As for that staff, I think that it can be removed from the statue. Should sell well.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Putting his keen eye to work, Pavo looks over the strange metal and the black egg to guess the value of each item after looking them over for any hidden tricks.

Perception traps: 1d20 + 7 ⇒ (11) + 7 = 18
Appraise metal: 1d20 + 3 ⇒ (2) + 3 = 5
Appraise egg: 1d20 + 3 ⇒ (1) + 3 = 4


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn stares at the egg for several seconds, then softly curses under his breath.

"Something about this is familiar, but I just can't place it."

Knowledge (planes): 1d20 + 6 ⇒ (8) + 6 = 14


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir shields his eyes from the piercing magickal light

(Presume Daylight spell will mess with Sverrir's Minesight ability)

The dwur walks to the pedestal where Pavo is scrutinising. He kneels down beside it, running weathered hands over its surface;

Appraise: Metal? (not sure if I can appraise something I can't identify??): 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Hi all. I am back from my Thanksgiving travels and catching up.

Lucid also casts detect magic and looks around.

Permanent Daylight would be valuable and handy if we could take it with us.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Knowledge Planes: 1d20 + 8 ⇒ (10) + 8 = 18

Careful. I recognize that glyph. Its the personal symbol of Ogremoch, a legendary elemental prince of evil. Khyrn, maybe we can compare notes on it.

Can Khyrn assist my roll And is there any chance that any of us have heard of the Rod of 7 Parts?


@Pavo: No traps
@Sverrir: You're not really sure, but considering its unusual nature and size, you figure that it's worth a couple of hundred gp at least
@Lucid: Khyrn's roll can aid yours. A DC20 history check would recognize the staff as a depiction of the rod of 7 parts

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

It seem like I've seen that staff before somewhere, but I am not really sure where.

Knowledge History: 1d20 + 8 ⇒ (9) + 8 = 17

After discussing the history of the rune with Khyrn Lucid can confirm Yes. That is right. Ogremoch and a legion of lesser earth elementals were said to have fought on the side of the Queen of Chaos during the great final battle at Pesh that ended the primordial war between Law and Chaos. We should try to take this back with us.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I suppose Lucid, but it does look awfully heavy. But there's no magic coming from it, so I suppose its safe. Looking around the rest of the room Ramos returns to the group. That looks like everything, do you want to head down to that area that's flooded before we go for a climb?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Anyone else trained in Knowledge History?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir nods at Lucid's arcane counsel;

Presuming the halfling mage meant the egg?

"Aye... into the bag ye go stein egg..."

The dwur miner will attempt to lift the egg first...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

That red metal pedistal looks interesting too Sverrir. Anyone know what kind of metal is red? They both look heavy though. Maybe we should try to get them on the way out?

knowledge Local: 1d20 + 8 ⇒ (1) + 8 = 9 to know that metal?

Alchemy: 1d20 + 8 ⇒ (18) + 8 = 26 Craft Alchemy?

Lucid is not trained in Nature yet.

501 to 550 of 3,241 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Heralding the Coming of the Age of Worms (Alpha Team) All Messageboards

Want to post a reply? Sign in.