[PFS(2), Outpost IV] GM Blake's PFS(2) 2-01: Citadel of Corruption (Inactive)

Game Master Blake's Tiger

2-01 Slides
Research Rules & Progress


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Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic
Faerinaa wrote:
Hm, with Vixnax and Panarug in melee, it probably doesn't make sense to try and get out. Stabbing time!

Think you meant Klank, not Panarug? 'cos last thing Panarug will ever do is get into melee... :)

Envoy's Alliance

F Half Elf Rogue 3 [Thief] | 32/32 HP | AC 20 | F: +5 R: +11 W: +9 | Perception: +9 | Avoid Notice | Character Sheet

Nope! I'm pretty sure it has reach, so I think you're in melee with it right now, assuming the map position is accurate. We might be finding out later in the round depending on what it does.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Ah yes, unfortunately, I'm in melee range with it. :P Hopefully, it doesn't see me as a target. But then again, better me than the melee fighters!

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank whispers a Dwarven prayer to the small animal as it takes one for the team. He wastes no time in quickly standing, drawing out his backup shield and moving out of melee for the time being. "I gotta heal up a second and I'll be back!"

Stand, Draw Shield #2, Stride

Horizon Hunters

LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

Olyse moves, then draws the chill from the air and channels it into a beam, that streaks from her fingertips toward the overlarge undead!

Ray of Frost: 1d20 + 8 ⇒ (9) + 8 = 17 Damage (C): 1d4 + 4 ⇒ (3) + 4 = 7


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GM Screen:

Greataxe: 1d20 + 14 ⇒ (1) + 14 = 15
Greataxe: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
S: 1d12 + 7 ⇒ (11) + 7 = 18

Olyse's beam of freezing air glances off of a plate of ancient armor.

The cyclops steps forward off of the puddle of grease and swings his axe at Panarug to remove him from his path. However, his axe catches on the upper edge of the massive doorway, sparking again and allowing the half-orc to easily move out of the way.

The undead giant swings his axe back toward Farinaa. She raises her translucent, magical shield into the blade's path. The force of the blow shatters the magic and carries the blade into the half-elf.

Encounter! Round 4/5. Bold may act.

Valgamorus the Intelligent Undead Cyclops (-59 hp)
Travis
Panarug
> Fharan (0/10 hp; dying 2; prone; hands empty)
Olyse
Faerinaa (13/32 hp)
--5--
Vixnax (12/17 hp; wounded 1)
Klank (13/23 hp; wounded 1) (+2 vs. mental 8/10 rounds)

Horizon Hunters

LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

Olyse tries another shot with her frosty ray at the cyclops.

Ray of Frost: 1d20 + 8 ⇒ (20) + 8 = 28 Damage (C): 1d4 + 4 ⇒ (1) + 4 = 5
Crit! Target takes double damage (a total of 10 cold damage), and a -10ft status penalty to its speed for 1 round


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GM Screen:

AOO: 1d20 + 14 ⇒ (20) + 14 = 34
S: 2d12 + 14 ⇒ (3, 5) + 14 = 22

Presumably misjudging the distance from the ancient cyclops, Olyse begins an incantation accompanied by complex gestures. The cyclops takes this opportunity to swing his axe at her. This time, his blade is not caught on the ceiling. This time the blade cuts deep into his victim and disrupts Olyse's attempts to cast her magic (critical hit).

Encounter! Round 4/5. Bold may act.

Valgamorus the Intelligent Undead Cyclops (-59 hp)
Travis
Panarug
> Fharan (0/10 hp; dying 2; prone; hands empty)
Olyse (2/24 hp)
Faerinaa (13/32 hp)
--5--
Vixnax (12/17 hp; wounded 1)
Klank (13/23 hp; wounded 1) (+2 vs. mental 8/10 rounds)

Envoy's Alliance

LN | Dragonscaled kobold | Dragon Disciple Monk 2. They/them HP 28/28 | AC 18 (Raise shield: 19) | F +7 R +8 W +6 | Perc +4 | Stealth +2 | Speed 25'| Hero 1/3 | Active Conditions: ---

Vixnax, quite angry at this point, resumes kicking the living hell out of the cyclops. With each kick he gets angrier, until finally unleashing a ravaging growl that gives way to a line of acid breath.

Attack 1: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d10 + 4 ⇒ (3) + 4 = 7

Attack 2: 1d20 + 2 ⇒ (19) + 2 = 21 +1 if the first attack fails
damage: 1d10 + 4 ⇒ (8) + 4 = 12

Kobold breath (acid vs DC 17 (basic reflex): 1d4 ⇒ 1
Kobold breath cooldown: 1d4 ⇒ 3 rounds

Flurry of blows, kobold breath

Horizon Hunters

LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

Dang it. That's what I get for not actually taking the time to look at the map.


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The kobold who was bleeding his life onto the floor only a few seconds ago, lands two more solid kicks on the mummified giant, shaking loose dried skin and rib bones from within the ancient, corroded and piecemeal armor. Vixnox spits a caustic bit of phlegm onto the horror for good measure. Where things looked grim before, you think that one solid strike ought to put a stop to the cyclops.

Encounter! Round 4/5. Bold may act.

Valgamorus the Intelligent Undead Cyclops (-79 hp)
Travis
Panarug
> Fharan (0/10 hp; dying 2; prone; hands empty)
Olyse (2/24 hp)
Faerinaa (13/32 hp)
--5--
Vixnax (12/17 hp; wounded 1)
Klank (13/23 hp; wounded 1) (+2 vs. mental 8/10 rounds)

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

Travis, being out of heal spells, moves back to stay out of reach, and then casts disrupt undead on the mummy.

Positive Damage: 1d6 + 4 ⇒ (2) + 4 = 6


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GM Screen:

Will: 1d20 + 12 ⇒ (18) + 12 = 30

The cyclops turns its single eye toward Travis as the cleric finishes invoking positive energy to disrupt the monstrosity. The ancient creature blinks and overwhelms Travis' will with its own (critical success).

Encounter! Round 4/5. Bold may act.

Valgamorus the Intelligent Undead Cyclops (-79 hp)
Travis
Panarug
> Fharan (0/10 hp; dying 2; prone; hands empty)
Olyse (2/24 hp)
Faerinaa (13/32 hp)
--5--
Vixnax (12/17 hp; wounded 1)
Klank (13/23 hp; wounded 1) (+2 vs. mental 8/10 rounds)

@ Travis: I noticed, while searching for your Spell DC, that your profile lists your DC as 14 and Spell Attack as -1. Based on a Wisdom of 18 at level 1, your Divine DC is 17 and Spell Attack is +7.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Just one more strike you say?

Panarug ducks as the massive cyclops swings his axe overhead, slicing deep into Olyse before he has the chance to shout a warning.

Taking advantage of the opening though, Panarug strides past the undead to flank it together with Faerinaa, even as he summons his spirits to fling a piece of rubble at it.

telekinetic projective: 1d20 + 8 ⇒ (7) + 8 = 15 bludgeoning dmg: 1d6 + 4 ⇒ (6) + 4 = 10

Faerinaa, you’ve got flanking now for your sneak attack. Looks like Panarug is a miss.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Forgot about Fharan's dying role...

Fharan dying check: 1d20 ⇒ 7

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank draws out and flings his smithing hammer at the giant, not wanting to temp fate, and that oversized axe by moving in close again. Then he draws out a small healing potion. "How about a bit of Torag's finest to the face!"

Ranged Light Hammer: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

F Half Elf Rogue 3 [Thief] | 32/32 HP | AC 20 | F: +5 R: +11 W: +9 | Perception: +9 | Avoid Notice | Character Sheet

Faerinaa whips a dagger out, stabbing forward to slash at the Cyclops with a pair of precise cutting motions.

Attack vs. Flat Foot AC: 1d20 + 9 ⇒ (14) + 9 = 23
Damamage, Slashing: 1d4 + 1d6 + 4 ⇒ (4) + (2) + 4 = 10

Attack vs. Flat Foot AC, MAP: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damamage, Slashing: 1d4 + 1d6 + 4 ⇒ (2) + (3) + 4 = 9

Draw Dagger, Strike, Strike


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Faerinaa slashes at the cyclops back, cutting into desiccated muscles that hold him upright, though not doing as much damage as she hoped (Resist Slashing 5). Klank throws his hammer as the mummified cyclops begins to topple forward, smashing its face. The giant body lands with a crash, and the eye shrivels and disintegrates to dust.

Combat Over!

However, Panarug's noble familiar lies on the ground, its life swiftly fading (Dying 3, as long as someone is able and willing to cast Stabilize or some other guaranteed healing, it will survive).

Status

Travis
Panarug
> Fharan (0/10 hp; dying 3)
Olyse (2/24 hp)
Faerinaa (13/32 hp)
Vixnax (12/17 hp; wounded 1)
Klank (13/23 hp; wounded 1)

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

Travis reaches down to see what he can do for the poor animal. With his healer's tools, he spends 10 minutes trying to do the best he can.

Treat Wounds, Medicine: 1d20 + 7 ⇒ (11) + 7 = 18
Heal: 2d8 ⇒ (7, 8) = 15

Then he proceeds to treat the others wounds.

Treat Wounds, Olyse: 1d20 + 7 ⇒ (7) + 7 = 14
Heal: 2d8 ⇒ (1, 4) = 5

Treat Wounds, Faerinaa: 1d20 + 7 ⇒ (6) + 7 = 13
Heal: 2d8 ⇒ (4, 8) = 12

Treat Wounds, Vixnax: 1d20 + 7 ⇒ (15) + 7 = 22
Heal: 2d8 ⇒ (5, 5) = 10

Treat Wounds, Klank: 1d20 + 7 ⇒ (16) + 7 = 23
Heal: 2d8 ⇒ (5, 8) = 13

Almost an hour later, Travis sits and lights a pipe.


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You would technically want the 2-action Administer First Aid action on a Dying target or else you'd be too late.

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Olyse can cast stabilize, that is the safest way barring magical healing to keep someone from dying. First aid attempts can fail or even worse, crit fail.

Klank watches the attacks strike home and the towering brute fall to the stone floor lifeless. He quickly stows the potion, rushing ahead to help free the dying stoat (I forget what animal it was!) from the rubble of the corpse. "Do what you can to save him before its too late."

Afterwards Klank retrieves his dropped shield and thrown hammer. He checks them both over for damage before sitting down to rest. "This day is getting long, even for a Dwarf." He sighs.

Horizon Hunters

LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

Olyse casts Stabilize to keep Fharan on this side of the Boneyard. "I'm so sorry, little one! I was so scared that I just couldn't take in all of what was happening on the battlefield!"

Once the companion is stable, Olyse casts a spell to create a goodberry, then pops the magically imbued morsel into her mouth.

Goodberry: 1d6 + 4 ⇒ (1) + 4 = 5

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Finally having a chance to let his guard down and his adrenaline calm down, Klank moves about the room and shakes everyone's hand in a firm grip "Well done team. I don't believe we'd have taken that insane oversized zombie out and made it out of here alive without all your contributions." He happily asks for a couple tokes off Travis's pipe.


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By the time Travis finishes treating everyone's wounds, you are all quite tired (fatigued). There is still much to be learned from the ancient library, but you are also quite depleted in your resources should something else unexpected find you.

The now truly dead cyclops' body and clothing are fragile and splinter apart wherever touched. All that it leaves behind of enduring material is the giant greataxe with your blood upon it and a silver and obsidian torc.

Research Rules & Progress Reminder

Unless I've missed it, you can't get worse than Fatigued if you remain awake longer.

Status

Travis (fatigued)
Panarug (fatigued)
> Fharan (fatigued)
Olyse (7/24 hp; fatigued)
Faerinaa (13/32 hp; fatigued)
Vixnax (17/17 hp; fatigued)
Klank (23/23 hp; fatigued)

Olyse has time for 5 Refocusings, if she wants to make more berries.

Envoy's Alliance

LN | Dragonscaled kobold | Dragon Disciple Monk 2. They/them HP 28/28 | AC 18 (Raise shield: 19) | F +7 R +8 W +6 | Perc +4 | Stealth +2 | Speed 25'| Hero 1/3 | Active Conditions: ---

"Ugh, can we just sleep now??? Vixnax lies close to the dead cyclops, sitting with his legs stretched and rubbing his tired eyes.

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank looks towards the others at the mention of sleep. He knows there is work to be done, but he wasn't very useful in decoding the mural and tablets.

aka: Klank isn't a quitter but he's not the one with the useful skills so its up to them. Also, if/when we do quit, do we camp here or make the trek back to town?

Horizon Hunters

LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

Since she's not much help with the research the others are doing on the mural, Olyse spends the remainder of her time communing with Maizy and creating more goodberries to help heal both her own and Faerinaa's wounds.

Per GM's suggestion, i'm going to spend time refocusing 5 more times to create goodberries to help heal up a bit more. I'll take the first 2 and Faerinaa can have the rest.

Goodberry Olyse: 1d6 + 4 ⇒ (2) + 4 = 6
Goodberry Olyse: 1d6 + 4 ⇒ (6) + 4 = 10 Olyse is now up to 23/24 hp
Goodberry Faerinaa: 1d6 + 4 ⇒ (1) + 4 = 5
Goodberry Faerinaa: 1d6 + 4 ⇒ (5) + 4 = 9
Goodberry Faerinaa: 1d6 + 4 ⇒ (6) + 4 = 10 Faerinaa is now up to full hp!

"Phew, good work, Maizy! I feel just about back to normal, and it looks like everyone else is doing alright. Oh...wow am I tired though. Makes ya feel good to put in a long day's work, doesn't it Travis? I think I could use a hot meal and a comfortable bed tonight. Let's head back to camp!"

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

Travis is ready for a break. "Agreed. Let's head back to camp and get some food and a bit of rest. If anyone of you want to continue, we can come back to relieve you, but I want some grub and shut eye."

Envoy's Alliance

F Half Elf Rogue 3 [Thief] | 32/32 HP | AC 20 | F: +5 R: +11 W: +9 | Perception: +9 | Avoid Notice | Character Sheet

"Wow, thanks Olyse! These are delicious." Faerinaa pops each goodberry in her mouth as they're produced, savoring the taste as her wounds heal. "That was some creature. I wonder what ritual it was talking about? Maybe the mural has some more clues?"

After the short break to get her wounds treated, Faerinaa leverages herself back to her feet with a big yawn. "As much as I would like to sleep after a long day of nearly dying, see the fading on the mural?" She points a finger in its general direction. "Its been getting progressively worse since we opened this up. I think maybe we should camp here, and anyone who has the right skills takes a crack at trying to get what we can from this before its too damaged to read."

Faerinaa will go up to 4 hours or until the damage is sufficient she can't read more, assuming at least a few other people are willing to stay to help or keep watch.

Occultism: 1d20 + 7 ⇒ (13) + 7 = 20
Occultism: 1d20 + 7 ⇒ (11) + 7 = 18
Occultism: 1d20 + 7 ⇒ (16) + 7 = 23
Occultism: 1d20 + 7 ⇒ (19) + 7 = 26

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Panarug hugs Fharan close to his chest, relieved not only that its heroic act was not in vain, and that in the end, it was not sacrificed. Still, he knows that if the situation should recur, he is hard hearted enough to do it again. He frowns briefly at that reflection, then let’s it go.

”I’m thinking we could continue in shifts? If Vixnax doesn’t mind, I would like to continue working on the tablets. The next shift could then return with a translator.”

Assuming agreement...
occultism: 1d20 + 8 ⇒ (6) + 8 = 14
occultism: 1d20 + 8 ⇒ (1) + 8 = 9 Gah, and I’m out of Hero Points. Unless GM happens to reward one from that previous combat? :)
occultism: 1d20 + 8 ⇒ (10) + 8 = 18
occultism: 1d20 + 8 ⇒ (10) + 8 = 18

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

"I think whatever we decide we need to stay together. Half of us staying here and half trekking back through the countryside to the camp isn't a safe option." Klank offers to shuttle around tablets if there is a need, otherwise he gets some rest or takes watch while others rest.

Athletics if needed:

Athletics to Assist Tablets, Fatigue: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Athletics to Assist Tablets, Fatigue: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Athletics to Assist Tablets, Fatigue: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Athletics to Assist Tablets, Fatigue: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7


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In PbP, I usually take the first 2 agreed upon directions. Since I have the advantage of knowing what happens with each path and it's not as burdensome as going two directions in a dungeon, I'll roll with the split party.

With nobody studying the stone tablets, Vixnax likely travels back for a good--or, at least, better--meal and sleep while Panargu and Faerinaa continue to study the tablet until the witching hour. They make some progress and then break for the night. When they awaken, the mural has degraded too far to gain any more insight from it.

However, they did learn that cyclopes’ core understanding of their ability to see the future centered on the importance of their single eye. A cyclops seer lived in the present and the future simultaneously and could see events centuries before they occurred, though this ability was rare and in decline near the end of Koloran’s history.

Travis, Olyse, and Vixnax make use of their travel to the camp to bring translators back with them.

All that remains to be studied are the stone tablets.

Stone Tablets: Abyss Lore, Academia Lore, Library Lore, Occultism, Arcana, Religion

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

Feeling refreshed, Travis again starts trying to apply his knowledge of religion to studying the tablets.

Religion: 1d20 + 7 ⇒ (20) + 7 = 27

Looks like that translator helped!

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank wakes up from his bedroll in time for the others to return, he works to get his armor on.

"Translators? Good work." He does what he can now that he knows what the tablets say.

Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

After the rest, Panarug returns to camp to bring back a translator of his own.


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GM Screen:

Speed Bot: 10d20 ⇒ (3, 18, 4, 1, 9, 15, 20, 7, 9, 19) = 105
Speed Bot: 10d20 ⇒ (5, 12, 4, 17, 13, 1, 7, 16, 1, 17) = 93
Speed Bot: 10d20 ⇒ (3, 2, 8, 18, 15, 14, 13, 2, 10, 1) = 86

Spoiler:
Since there was nothing at stake except time and frustration with dozens of dice rolls, I botted you through the Stone Tablets.

It takes the rest of you another eight hours to understand the secrets within the stone tablets and their multitude of obscure languages, but in the end, you have a better understanding of the Koloran cyclops' history.

As prophecies began to fail them, even the Koloran cyclopes began to seek powerful beings from outside the planes to inform their prophecies. Unfortunately, this knowledge came at a price.

Valgomorus, a cyclops seer, had uncovered a ritual that he believed could bring back the lost power of prophecy. The ritual required a great sacrifice to an extraplanar being.

Satisfied with your research (secondary success achieved), you make your way back through the corrupted halls beneath the ziggurat. Backs stiff and eyes blinking in the afternoon light, you bid goodbye to your translators and look over the remains of the ruins to be explored.

You have A4, A5, A6, A8, and A9 left.

Envoy's Alliance

F Half Elf Rogue 3 [Thief] | 32/32 HP | AC 20 | F: +5 R: +11 W: +9 | Perception: +9 | Avoid Notice | Character Sheet

"Well now, this was quite the find! Great work everyone. Where to tomorrow? I think maybe we should work our way through the stuff outside the gate. Might be a little less dangerous going through some of the open ground than plumbing the depths of the ruins."

I vote A5-> A4 -> A6 next.

Envoy's Alliance

LN | Dragonscaled kobold | Dragon Disciple Monk 2. They/them HP 28/28 | AC 18 (Raise shield: 19) | F +7 R +8 W +6 | Perc +4 | Stealth +2 | Speed 25'| Hero 1/3 | Active Conditions: ---

I have no preference, and will follow the groups decision :)

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic
Faerinaa wrote:
"Well now, this was quite the find! Great work everyone. Where to tomorrow? I think maybe we should work our way through the stuff outside the gate. Might be a little less dangerous going through some of the open ground than plumbing the depths of the ruins."

And she had to jinx it, didn't she...

Panarug simply shrugs, not particularly concerned where to go next. He assumes that the worst is over. Unless Faerinaa really jinxed it, of course.

I'm good with the suggestion.

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

[b]"That sounds like a good plan.[/ooc]

If anyone else is in need of healing, Travis will get to work with both medical skills and 2 heal spells before turning in for the evening.

Do I need to roll, or will this be sufficient to bring everyone back to full?

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

"A night in a real-ish bed would be great. And a hot meal." Adds in Klank after the long two days exploring the temple.

-----

Once they're back at it he follows the others suggestions, taking point "Sooner we get to it, the sooner we're successful."

Horizon Hunters

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LG Female Halfling Druid 5 | HP: 51/51 | AC: 23(25) | F: +10, R: +12, W: +13 | Perc: +13 (Keen Eyes/Watchful)| Hero Points: 1 | Speed: 25 ft. | Active Conditions: N/A

"Great! I'd love to get some fresh air again!"

Agree to the plan to work on the stuff outside the gate.
Also, just a quick note that I've changed up my spells and alchemical items loadout for the day now that we've run into some combat and such. One big thing to highlight is that I grabbed Magic Fang, so Vixnax, if you wanna pump those kicks up to the next level, stand close!
I'm also going to note here that Olyse will grab a few bit of rubble to use as stones for her Magic Stone spell in case it comes up in a fight.


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You make your way back to what was once a broad paved roadway leading from the archway to the great temple in the distance. The edges of the plaza are defined by decorative stone pillars and fragments of statuary. The road surface itself is covered with grass and a thick layer of soil, requiring some digging to expose the original paving stones.

Occultism OR Society

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank pulls out the spade and pick axe as he takes a good look at the work ahead of them "Who wants the shovel? I'll start breaking up the sod so we can get down and see just what we're doing here." He cracks his knuckles and gets to work.

"Easier on the hands than mining through solid rock I'll tell you. I'm lucky, I learned from my family how to run a smithy. Forge steel, shape it, and sharpen it." He makes some small talk as he works. From the look of his crowbar though you are sure he's still working on the 'shape it' part of the job.

About all Klank can contribute to those checks I'm afraid.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

"Thank you," Panarug grunts at he watches the dwarf clear away the grass and soil, as he crouches down to study the stones.

occultism: 1d20 + 8 ⇒ (4) + 8 = 12

Envoy's Alliance

F Half Elf Rogue 3 [Thief] | 32/32 HP | AC 20 | F: +5 R: +11 W: +9 | Perception: +9 | Avoid Notice | Character Sheet

"Yup, thanks Klank." Faerinaa peers down at the stones as they're uncovered, examining them for interesting features. [b]"Interesting layout. Hm...."

Occultism: 1d20 + 7 ⇒ (17) + 7 = 24


| Extinction | url= |

While many of the statues are so eroded that they are featureless, Faerinaa is able to determine that the statues are not humanoid in basic design.

Once you finish documenting your findings of the road, you move on to the amphitheater surrounded by thick brush and red bruorsivi pines. A thick layer of fallen pine needles and other organic matter has coated the stonework. This was once an open-air theatre with stone bench seating in the round.

Perception or Survival

Radiant Oath

Male Halfling Neutral Good halfling cleric 1

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

"What a nice day to watch a play... too bad no one is performing."

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

perception: 1d20 + 7 ⇒ (3) + 7 = 10

The thick vegetation fills Panarug with unease, worried about what surprises might lurk within.

Envoy's Alliance

Dwarven Male Fighter 5 | HP: 80/80 | AC: 24(26) | F: +13, R: +9, W: +12 | Perc: +12 | Hero Points: 1 | | Speed: 25 ft. | Sturdy Shield: 64/64hp, 32BT, Hardness 8 | Active Conditions:

Klank nods at the other's wariness, drawing out his favorite shield as he looks around, just in case. "Best to be ready for anything team." Oh look, a pretty rock!

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

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