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Jangafzaar Kargar, please go into the slides and add your information to the spreadsheet. You can get to the slides by clicking the Scions of the Sky Key link under my signature.
Also, did anyone go up in level and forget to update the sheet? Right now it looks like we're at 3.3333 for the APL, which means that we will be playing the high tier with the four player adjustment. I don't think it will matter unless a few people increased in level, but I want to make sure.

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My level did not change.

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Laafdahni will be a level 3 for the whole trilogy, assuming we get 1xp each.

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Thanks GM,
Filled out the slide.
Will you ask for day jobs later or should I roll now?

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You can roll dayjobs whenever you'd like. I just like having it on the slides so I don't have to hunt it down later.

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Dayjob (Craft): 1d20 + 10 ⇒ (15) + 10 = 25

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profession merchant day job : 1d20 + 13 ⇒ (13) + 13 = 26

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Perform Sing: 1d20 + 11 ⇒ (8) + 11 = 19

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Profession (fisherwoman): 1d20 + 5 ⇒ (8) + 5 = 13

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Is the sticky sap noticeable by anyone before the rest of the group climbs down? Shouting up 100’ would likely attract attention.

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Oh wow I feel like you could really pull some shenanigans with Feather Tokens (Tree)

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You should probably hold onto one of them then.
But yeah, I do love feather tokens.

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OK, so this next part uses modified chase rules. And when people say chases suck; well I think this scenario is one of two exceptions to that general rule. This chase scene is the whole reason why I really love this series.
OK, so these are modified chase rules. There are still going to be two checks to chose from for every obstacle. Instead of needing to succeed at a check to move along though; the party is working together. So whoever scores the highest on the obstacle leads and everyone else can potentially aid them. Each PC can choose either check to try, but its usually going to be better to have most players cooperate on the same check.
So for example on this first obstacle; if everyone except Bask chose to take the Acrobatics check and Jang happened to get the highest score on his check, you'd use his check and everyone else would aid. Bask would still get to make a CMB check; but since he's the only one trying to knock over Aspis agents, no one will be aiding him and he'll be less likely to succeed.
In addition to making a check, you can also use a spell, ability or item to overcome an obstacle. This is generally going to be an automatic aid, but depending on how powerful or creative the ability was that was expended, bonus could equate to a +2 to a maximum +4 bonus. Generally I'm not going to accept cantrips unless you do something really, REALLY creative with it; but throwing something like a grease spell down is a good way to guarantee you're at least contributing a +2 bonus to that obstacle's check. Obviously, how much of a bonus I grant is completely arbitrary, but anything that makes me laugh is sure to get you a +3 or +4.
Any questions?

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Any questions?
What are some of your favorite comedy skits/shows/movies?
On a more serious note, looking forward to the chase!

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Oh no! It is like the egg missions in Monster Hunter! Hope people took their Stamina Drinks.

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Bask would be more likely to try to help the aspis than knock them over!
Rules wise in this modified chase do we still take a -2 for a 20 foot move speed? If so can I cast a spell (longstrider) and still make a check?

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Well, that was a horrible set of rolls! Only one person rolled above a 10. Fortunately they broke the curve, rolling a natural 20.
I hope our rolls improve next round!

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Sinaryn did well enough for you to pass! I would have also given you at least a +3 bonus for your use of feather step but you didn't need it.
Just a couple of things. You can't do a check AND cast a spell. You got to pick one or the other. So if you have a really great bonus in something, you should probably just use your skill and hope you get a good result. For example, even though Guy happened to roll really bad, it would have made sense to just use Acrobatics since he has such a great bonus in that skill and at worst he would still provide an assist. If you want to save your spell slot for later, I'm fine with that, but from a narrative standpoint I liked how you used it.
There are no penalties for being slow or bonuses for being fast. I think that is on purpose for this scenario, as you are working together to get through these obstacles. Incidently, most chase scenes I've seen have been resolved by one character casting fly and just skipping to the end of the chase. If a PC did that in this scenario, you would actually be hurting the party's chance of succeeding, as they wouldn't be able to benefit from your actions during the chase. So to answer your question Bask, I will let you cast longstrider on yourself if you'd like, but it won't effect your rolls in regards to the chase.
In regards to my sense of humor, that's a good question. I'm pretty diverse in regards to what I like, but I think the stuff that really gets to me is when its absurd. For movies, one of my favorites is Stepbrothers. For shows, right now I really like Bob's Burgers, Letterkenny and It's Always Sunny. And I grew up on the Simpsons and Seinfeld. I'm also a big fan of Kids in the Hall, and I tend to like sketch comedy in general.

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I misunderstood. I thought you could cast one spell AND move. My mistake.
Oh well, now I know.

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Yes! I've watched that specific episode like 10 times. And I love how the show will continue to reference episodes like that in later seasons.

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Bask takes Salim's statue from his pocket and places on the ground before uttering the command word to bring his friend back. He gives Salim a quick hug before quickly telling him that their friends are in danger, and to "Follow!".
Nice description!

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Sore that my low level character cannot really contribute in combat. :-(

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Shield of Faith on someone going into combat is contributing.
You don't have Guidance, but if you did that would have made the difference on Guy's climb attempt.
Getting the ladder in place for others or throwing a rope with grapnel would also help.
Low level coming in on this sort of has to aim to provide help as opposed to doing the heavy lifting.

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You are playing up a tier also, so you are bound to feel a little overshadowed. This particular encounter also really rewards players who either have long ranged attacks or are highly mobile, neither of which are strengths for any low level cleric.
Summoning is also effective. It may not seem like it because he killed your first eagle right away, but you don't know what he might have done on his turn if he didn't have an eagle to deal with.

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Yes thanks for the suggestions!
I still have one command spell left that I did not convert. I could try to make one of them come down the ladder.

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Command can be so fun. I hope they roll low on their will save!

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So this Five Knives Kalim is one of my favorite villians in a Pathfinder Society scenario. He's not particularly dangerous, as there really isn't a way to make throwing daggers super dangerous but I think he has a lot of flavor and is genuinely pretty evil. I also believe he is the first Hunter to appear in a PFS scenario.

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I thought he made an interesting villain, although I have no idea what the mechanics were behind the build.
One thing I hope he had was Quick Draw. Anyone using knives should have that. I would be looking for ways to stack static bonuses on the damage. I haven't looked at Hunter class in a while and never played one, so I'm not sure the best way to do that.
On a slightly different topic, I am really pleased with the Arcane Strike additional damage on each of my shots. That was my 5th level feat and for this build it seems a good choice.

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I feel like its okay to spoil this as he only has 2 hp left and his tactics are to run away when his hit points are this low.
He does have Quick Draw, along with Deadly Aim, and of course Precise Shot, as Hunter's get that for free. On top of that, he also has TWF feats but if I had him stand in place out in the open so that he could full attack your party would have ground him into sausage with all your ranged attacks so he never had a chance to do that. He is probably built about as well as you could build a Hunter who uses this tactic. But obviously, this fight would be a lot harder if he was a decently made archer instead.
The worst part about how he is built (besides the fact that they could have tried to fit Farshot into the built to help compensate for his 10 ft. ranged increment with his daggers) is that he doesn't really synergize much with his pet. On the other hand, this might be intentional, which I hinted at in one of my posts.
Also, I think Arcane Strike is a hugely underrated feat for bards. I especially like that it works with both ranged and melee weapons, making it the most flexible damage boosting feat.

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So, is it time for Boon Rolls?

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Thanks for the great game!

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Yeah, everyone can roll a d20. If you get a 19 or a 20, then make another d3 roll. Just like this:
Boon Roll: 1d20 ⇒ 14
Darn, didn't get a boon!

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I am going to be out of town this weekend. I don't think I will be able to finish chronicle sheets until Sunday night, but I'll try to get them done tomorrow. Shortly after I can get those to everybody, we will be able to start Part III.
Off hand, is anyone going up in level after this session?

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Boon Roll: 1d20 ⇒ 16
Bocke will not be leveling up.
Is there any way you can post the amount of gold we'll be getting (you can just post the two different values if different people are getting different amounts)? Bocke will probably be looking to buy something, I forgot to shop between Parts 1 and 2 so I think Bocke's sitting on a grand or two.

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Boon: 1d20 ⇒ 4

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boon : 1d20 ⇒ 15

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Boon: 1d20 ⇒ 6
I think Bask is levelling to 5 after this one, I need to check his chronicles later today.

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Boon?: 1d20 ⇒ 11
I do not level up until we finish this series. The only thing I have to do is some shopping, including grappling arrows and silk rope.

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Jang levels to three.

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Boon?: 1d20 ⇒ 1
No level up for Laafdahni yet.

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Also not levelling up just yet.

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You're going to get either 1175 gp or 1842 gp, as we're playing high tier with the four player adjustment. I think Bask and Guy are the only ones getting the full amount.

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@GM Badblood: Would Laafdahni be able to buy a Cloak of Resistance from the gripplis, or will our characters travel to a settlement where she could before the start of the next scenario?

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As silly as it sometimes seems, it is assumed you got to a large settlement for purchases between any two scenarios.

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Yeah, there is an assumption that you'll be able to buy items between adventures. Perhaps you run into a trade caravan on the way back to Fort Bandu.

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Bask has indeed levelled up to 5. He's got a new spell (Burst of radiance), a new feat (weapon focus (scimitar), not very exciting but a pre-requisite for Sarenrae's advanced divine fighting technique), and swapped protection from energy for flame blade. He'll also pick up a new scroll of carry companion and get a scroll of lesser restoration with 5 castings using a boon "Gift From Arwyll Manor" from Daughter's of Fury Part 1.
Salim's energy resistance to acid, cold and electricity has gone up to 10, and he now has DR 5/evil which is pretty sweet. He also has power attack and some extra tricks (because I'd forgotten to give him his bonus tricks since level 1. Doh)