Tanuki

Guido "Guy" Falkes's page

438 posts. Organized Play character for BretI.


Race

| 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3

Classes/Levels

| Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Gender

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic

About Guido "Guy" Falkes

Guido Falkes
Male kitsune bard (flame dancer) 5 (Pathfinder RPG Advanced Class Guide 81, Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 33 (5d8+5)
Fort +4, Ref +9, Will +5; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee cold iron dagger +4 (1d4+1/19-20) or
. . silver light mace +4 (1d6+1) or
. . bite +4 (1d4+1)
Ranged +1 darkwood composite shortbow +8 (1d6+2/×3)
Special Attacks bardic performance 15 rounds/day (distraction, fascinate [DC 15], countersong, inspire courage +2)
Spell-Like Abilities (CL 5th; concentration +8)
. . 3/day—dancing lights
Bard (Flame Dancer) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—glitterdust (DC 15), heroism, tongues
. . 1st (5/day)—feather fall, feather step[APG] (DC 14), grease, timely inspiration[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, mending, message, prestidigitation, read magic
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Statistics
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Str 12, Dex 19, Con 13, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 18
Feats Arcane Strike, Point-Blank Shot, Precise Shot
Traits criminal, isgeri orphan
Skills Acrobatics +14, Climb +5, Diplomacy +11, Disable Device +15, Disguise +8, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +11, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +5, Perception +8, Perform (percussion instruments) +8, Perform (sing) +11, Sleight of Hand +8, Spellcraft +5, Stealth +8, Use Magic Device +7; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Infernal, Sylvan
SQ bardic knowledge +2, change shape, kitsune magic, lore master 1/day, versatile performance (sing)
Combat Gear blunt arrows[APG] (46), cold iron arrows (20), mwk silver durable arrow (50), oil of daylight, potion of fly, wand of comprehend languages (50 charges), wand of cure light wounds, wand of lucky number (50 charges), acid, alchemist's fire, antiplague[APG], antitoxin (2), smelling salts[APG], twitch tonic[UE] (2), vermin repellent[UE] (4); Other Gear +1 mithral chain shirt, +1 darkwood composite shortbow (+1 Str), cold iron dagger, silver light mace, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, handy haversack, wayfinder[ISWG], bedroll, belt pouch, courtier's outfit, grappling arrow[UE] (4), hot weather outfit[APG], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], silk rope (100 ft.), soap, spell component pouch, trail rations (19), waterskin, jewelry for courtier’s outfit in silver and rubies (worth 50 gp), taldan sheet music for various rebellious songs (worth 10 gp), 43 gp, 1 sp, 9 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Change Shape (Su) Assume a single human form.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +11 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Born in Isger, or Is-Grrr!! as he pronounces it.

Botting:

Timely Inspiration does not stack with Inspire Courage. Use it when there is no Inspire Courage up yet.

Feel free to have him use his bow all the time. Normally will shoot Cold Iron arrows.

Since he is always in Kitsune form, he is always threatening with his Bite.

Range Combat

[dice=+1 darkwood composite shortbow, Inspire Courage, Point Blank]d20 +8+2+1[/dice]
[dice=Cold Iron arrow, Piercing damage, Inspire Courage,Point Blank, Arcane Strike] 1d6+2+2+1+2[/dice]

[dice=+1 darkwood composite shortbow]d20 +8[/dice]
[dice=Cold Iron arrow, Piercing damage] 1d6+2[/dice]

[dice=Blunt arrow, Blunt damage]1d6+2[/dice]

[dice=Silver arrow, piercing damage]1d6+1[/dice]

[dice=+1 darkwood composite shortbow, Inspire Courage]d20 +8+2[/dice]
[dice=Cold Iron arrow, Piercing damage, Inspire Courage] 1d6+2+2[/dice]

[dice=+1 darkwood composite shortbow, Point Blank]d20 +8+1[/dice]
[dice=Cold Iron arrow, Piercing damage] 1d6+2+1[/dice]

Melee Combat

[dice=silver light mace]d20 +4[/dice]
[dice=Blunt damage] 1d6+1[/dice]

[dice=bite]d20 +4[/dice]
[dice=Bite damage] 1d4+1[/dice]

[dice=cold iron dagger]d20 +4[/dice] Crit 19-20
[dice=Piercing or Slashing damage] 1d4+1[/dice]

Ammo:
Cold Iron Arrows 17
Blunt Arrows 46
Durable Silver Arrows 50

Picked up during the scenario:

On the shopping list: masterwork zipline hook