Guido "Guy" Falkes's page

149 posts. Organized Play character for BretI.


| 4/13 bardic performance available | 42/50 CLW wand | 50/50 Comp Lang’s wand | Spells: 3/4 1st 1/2 2nd


| Init +3 | Perception +7 | Condition: Lucky Number 15, 4 Mirror Images


M Kitsune Bard (Flame Dancer) 4 | HP 19/27 | AC 18 Tch 13 FF 15 | F +3 R +7 W +4 +4 vs. Sonic, Language Dependent, Bardic

About Guido "Guy" Falkes

Guido Falkes
Male kitsune bard (flame dancer) 4 (Pathfinder RPG Advanced Class Guide 81, Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +7
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 27 (4d8+4)
Fort +3, Ref +7, Will +4; +4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee cold iron dagger +4 (1d4+1/19-20) or
. . silver light mace +4 (1d6+1) or
. . bite +4 (1d4+1)
. . MW ci rapier +5 (1d6+1)
Ranged +1 darkwood composite shortbow +7 (1d6+2/×3)
Special Attacks bardic performance 13 rounds/day (distraction, fascinate [DC 15], countersong, inspire courage +1)
Spell-Like Abilities (CL 4th; concentration +7)
. . 3/day—dancing lights
Bard (Flame Dancer) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—glitterdust (DC 15), heroism
. . 1st (4/day)—feather fall, feather step[APG] (DC 14), grease, timely inspiration[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, mending, message, prestidigitation, read magic
Str 12, Dex 17, Con 13, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +4; CMD 17
Feats Point-Blank Shot, Precise Shot
Traits criminal, isgeri orphan
Skills Acrobatics +12, Climb +5, Diplomacy +10, Disable Device +13, Disguise +8, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +10, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +5, Perception +7, Perform (sing) +10, Sleight of Hand +7, Spellcraft +5, Stealth +7, Use Magic Device +7; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Infernal, Sylvan
SQ bardic knowledge +2, change shape, kitsune magic, versatile performance (sing)
Combat Gear blunt arrows[APG] (50), cold iron arrows (50), oil of daylight, potion of fly, wand of comprehend languages (50 charges), wand of cure light wounds, acid, alchemist's fire, antiplague[APG], antitoxin, smelling salts[APG]; Other Gear +1 mithral chain shirt, +1 darkwood composite shortbow (+1 Str), cold iron dagger, silver light mace, efficient quiver, handy haversack, wayfinder[ISWG], bedroll, belt pouch, courtier's outfit, hot weather outfit[APG], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, jewelry for courtier’s outfit in silver and rubies (worth 50 gp), taldan sheet music for various rebellious songs (worth 10 gp), 710 gp, 1 sp, 9 cp
Special Abilities
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Bardic Performance: Fascinate Two targets within 90 feet, DC 15 will to negate.
Bardic Performance: Fire Dance Allies within 30’ can use Perform (Dance or Sing) in place of own saves vs Fire, extreme heat, catch on fire.
Bardic Performance: Inspire Courage +1 Allies get +1 morale saves vs fear and charm, +1 competence on weapon attack and damage.
Bardic Performance: Song of the Fiery Gaze Allies within 30’ can see through fire, fog and smoke without penalty.
Change Shape (Su) Assume a single human form.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Born in Isger, or Is-Grrr!! as he pronounces it.


The special is called a Siege, so I expect it will last a long time without rest. As such, save Inspire Courage for when we are outnumbered badly or having trouble fighting an opponent.

Use Timely Inspiration to confirm crits or when it is a near miss and the enemy is almost dead. Try not to use my last 1st level spell slot.

Feel free to have him use his bow all the time. Normally will shoot Cold Iron arrows.

Since he is always in Kitsune form, he is always threatening with his Bite.

Range Combat
[dice=+1 darkwood composite shortbow]d20 +7[/dice]
[dice=Cold Iron arrow, Piercing damage] 1d6+2[/dice]

[dice=Blunt arrow, Blunt damage]1d6+2[/dice]

[dice=+1 darkwood composite shortbow, Inspire Courage]d20 +7+1[/dice]
[dice=Cold Iron arrow, Piercing damage, Inspire Courage] 1d6+2+1[/dice]

[dice=+1 darkwood composite shortbow, Point Blank]d20 +7+1[/dice]
[dice=Cold Iron arrow, Piercing damage] 1d6+2+1[/dice]

[dice=+1 darkwood composite shortbow, Inspire Courage, Point Blank]d20 +7+1+1[/dice]
[dice=Cold Iron arrow, Piercing damage, Inspire Courage,Point Blank] 1d6+2+1+1[/dice]

Melee Combat

[dice=masterwork Cold Iron rapier]d20+5[/dice]
[dice=Piercing damage]d6+1[/dice]

[dice=silver light mace]d20 +4[/dice]
[dice=Blunt damage] 1d6+1[/dice]

[dice=bite]d20 +4[/dice]
[dice=Bite damage] 1d4+1[/dice]

[dice=cold iron dagger]d20 +4[/dice] Crit 19-20
[dice=Piercing or Slashing damage] 1d4+1[/dice]

Picked up during the scenario:
Masterwork Cold Iron Rapier
Scroll Glitterdust
Scroll Invisibility
Scroll Mirror Image
Scroll Mirror Image