GM Badblood's Scions of the Sky Key - Part III - The Golden Guardian (Inactive)

Game Master Lance K

This thread will be used for the Scions of the Sky Key series, which is a 1st Edition Pathfinder scenario series which consists of three parts that are meant to be played in order. This will be a Pathfinder Society game, which means that the players need to follow PFS rules regarding character building and will receive a chronicle sheet after completing each part.


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Sovereign Court

The Dragon's Demand

Chronicles for Part 2 are down below:

Scions of the Sky Key: Part 2

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

My Chronicle didn't have my information filled in. Is it okay if I do it myself, or do you want to do it?

Sovereign Court

The Dragon's Demand

I'm fine with people filling the information in themselves. During live games its pretty uncommon for the GM to fill these out and its one less thing that I might mess up.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

My chronicle looks good. I should be ready to go tomorrow. Thanks!

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

All right! Laafdahni has picked up a wand of Infernal Healing, a spring-loaded wrist sheath, and a cloak of resistance +1, the bulk of which she's going to tie up into a roll at her shoulders because it's hot out here, guys!

Sovereign Court

The Dragon's Demand

Alright, so I've updated the slides. Make sure your level is correct and feel free to roll day jobs and add them in if you'd like. I BELIEVE that we are now high enough to be fully in the upper tier for this one.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Taking 10 on Knowledge (Local) to hit the DC of 18 for my Faction Card.

Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.

Sinaryn spends some time away from the group whispering in the ears of disgruntled miners.

"Don't be taken advantage of. You are the backbone of your industry and you should be taken care of...lest you become labor slaves to those above you. Also stay away from the Aspis!" she whispers as she walks through the masses.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Laafdahni's been looking forward to this fishing trip for sooo long! Dropping her chain belt on the bank, she dives into the cool, deep water and begins searching for a fish. Finally, she's not sweating anymore!

Profession (fisherwoman): 1d20 + 5 ⇒ (1) + 5 = 6

That's about all she gets out of it, though. Still worth it.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Sorry, tonight I’m trying to get caught up on other stuff. I will post tomorrow.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

@GM Badblood: With my purchase of a Belt of Incredible Dexterity +2, my Initiative value has gone up. Wanted to note it here so you can update anything you need to.

Done with my shopping. Could just barely afford the +2 Dex belt, my character is down to under 100gp available.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Bocke bought a ring of protection so his AC has gone up. (In case you've got an AC spreadsheet somewhere.)

No other major changes.

Sovereign Court

The Dragon's Demand

I pull the initiatives off the spreadsheet in the slides, so make sure you update any changes on there. Ill try to keep track of any temporary bonuses you may have and apply those. And if you use heightened awareness, let me know when you cast it of you want to apply it to the initiative check.

Sovereign Court

The Dragon's Demand

Sorry, it's been a rough week, and I'm kind of slow on posting. This one's a dungeon crawler and I'll move us there in the next post, so make sure you make any final preparations before you go.

Dungeon crawlers can go slow in PbP. I would say, let me know who wants to be ahead checking traps. You guys are heading into a kobold dungeon, so you know to expect traps. I don't want a million Perception checks, soI will do the Perception rolls. If you're a trapspotter let me know if you'd prefer taking 10 or having me roll. We'll just do the checks for the people in front, because if they miss a trap its probably going to be too late for someone else to catch it before they walk into it.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Well, in that case, Laafdahni will stick to her normal position: at the back.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sorry, I am working on checking my purchases. My cellphone died so I have to get one shipped from the US (because I hate forced camera shutter noises and its nearly impossible to get a cheap Samsung here).

So the last few days have been super busy as I learned how reliant I am on Google Maps, haha. Got some work due tonight I have to get done but should be good tomorrow onward.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

So, it looks like Bask (+10), Bocke (+8) and Guy (+8) are the best at Perception. If they don’t mind, I recommend Bask and Bocke do the searching.

I think Guy is the only one trained in Disable Device (+15), hopefully there will not be any magical traps since I have no way of dealing with those.

As GM Badblood said, we should come up with a marching order and door procedure. When playing a rogue, my general procedure has been to do three checks on a door, take 10 once and two rolls. That gives a fair chance of finding any traps.

That also means our characters are moving very slowly through here.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask is happy to take the lead; he's decently perceptive and as he's level 5 he's less likely to get squished by a trap. He's not done much dungeon crawling and will be guided by the others how cautious to be, but my preference would be to do a single check by rolling.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

In my experience, the best way to keep things moving is to define a procedure and have the GM roll anything required. In the PbP it would look like:

Door procedure:

Bask search: 1d20 + 10 ⇒ (10) + 10 = 20

Bocke search: 10 + 8 = 18
Bocke search: 1d20 + 8 ⇒ (11) + 8 = 19
Bocke search: 1d20 + 8 ⇒ (12) + 8 = 20

Guy does Detect Magic.

If magically trapped, stop here.

If trapped or locked:
Guy Disable: 10 + 15 = 25
Guy Disable: 1d20 + 15 ⇒ (5) + 15 = 20
Guy Disable: 1d20 + 15 ⇒ (19) + 15 = 34

If was both trapped and locked:
Guy Disable: 10 + 15 = 25
Guy Disable: 1d20 + 15 ⇒ (15) + 15 = 30
Guy Disable: 1d20 + 15 ⇒ (10) + 15 = 25

You go through the western door and find....

——

Having a defined procedure allows the GM to potentially resolve multiple thinks quickly without having to wait for (in our case) three different people to make their rolls while the rest of the group isn’t doing much.


No idea why but I did not see any updates in this thread. Will post asap!

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Guys, I hope you do not mind that I switch characters to Jang's brother Toral for this scenario?

He is level 5 so in tier.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

I don’t object.

Good thing we finished Library of the Lion in a timely manner!

Sovereign Court

The Dragon's Demand

Normally I would want a bit more of a heads up before you change characters, as we have already started. I will allow it this time as its still early in the scenario. Just make sure you adjust your information on the spreadsheet.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Super sorry. I actually had drafted my first post as Jang I was not feeling the character really and especially in PbP that can be a problem as roleplay is so important.

Thanks again for allowing me change.

Sorry again for any inconvenience caused!!! I adjusted the information in the slide!

Sovereign Court

The Dragon's Demand

Hey, I received a race boon for the last game day that lets me create a triaxus, lashunta or android character. I do have a silly idea for a Transformer themed android barbarian but at the end of the day I already have more characters than I'm ever going to play and I'd have to buy a book or two to make the concept work.

Is there anyone here who would be interested in this boon? I'd be willing to trade it away to someone who thinks they could get more use out of it.

Sovereign Court

The Dragon's Demand

Hey, I'd normally be botting Bocke by now, but I've also had a family emergency come up. I will move things along either much later tonight or tomorrow morning.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

RL always first! Take all the time you need!

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Ruh roh, my bad.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

So sorry to hear that! Yes, take care of your family first! We understand.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Oops, I missed the portcullis.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Is it possible to avert gaze as we explore new rooms?

Sovereign Court

The Dragon's Demand

What would your character do to avert their eyes vs something that they haven't seen yet? Most methods I can think of would be effectively the same as exploring with their eyes shut or blindfolded.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Bestiary says:

—-

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

—-

Unfortunately it appears I never bought a mirror on this character. There is still the option of scanning for the body — trying to avoid the neck and head — and potentially other things.

If it weren’t for being an archer, I would ask if a silver mace is reflective enough to work.

Just trying to come up with ways to improve my chances since we know what sort of monster we are going to be dealing with.

Sovereign Court

The Dragon's Demand

Yeah, that applies if you know where the creature is. I don't think it would be a viable tactic while exploring though, because you don't know where the danger is going to come from, so you don't know where to avert your eyes to. I suppose your character could just stare at their feet as they walk around, but this would basically be the same mechanical affect as being blind.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

So does the group want to kill it?

If so, we should still put a sack or something more sturdy over its head first so we don't have to immediately make a bunch of saving throws when it wakes.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sinaryn isn't opposed but we cold just leave the ball and some food trailking away in front of it and keep going. Might keep it busy.

Sovereign Court

The Dragon's Demand

Just as a sidebar, but when it comes to Knowledge checks, I don't let the players choose what they want to know about a creature. I know the standard way of handling this has been to have players request a "category" of abilities they would know, but I really hate this. And a good example of why is the basilisk from earlier.

Basically the basilisk has one unique, very well known thing about it that any knowledge check should tell them. But if you let the players choose what they know, a player could roll a good knowledge check and somehow not learn about this creature's iconic main power. I've seen this happen quite a lot, especially because players forget to ask about things like Special Qualities, Movement, or Spell like abilities.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Sorry, I forgot that when doing the knowledge check. I am so used to choosing in PF1, it has become a habit.

Sovereign Court

The Dragon's Demand

Yeah I originally thought that's HOW it had to be done, because it's so ubiquitous. I even printed off an elaborate chart detailing all the specific categories of knowledge players had to select from.

One thing I'll do is if it's a monster with a well known type, such as a demon, I give ALL the common resistances as the first bit of knowledge that players get. I've seen GMs go the other way, and only disclose 1 element that monster is immune to for a check. So I can see why some players might like the control that the questions approach offers.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none
GM Badblood wrote:
Mother Bogwyne's exact words wrote:
"The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely.”

Yeah, but Laafdahni is scared and desperate to avoid failure. She's not thinking clearly.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Fortunately not everyone in the group is in a near panic.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Sorry, I have been in the middle of the move and it has been a true terror. Still waiting on my actual PC to be delivered to my new place.

The Concordance

Female N Undine Elemental Sorcerer 4 | HP 18/18 | AC 11, touch 11, flat-footed 10 | CMB 0, CMD 11 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +2, Sense Motive +1 | Spells/day: 1st 7/7; 2nd 4/4| Cold Ray/day: 8/8 Speed 30ft | Swim Speed 30ft| Active conditions: none

Yikes! Moving stinks like unwashed socks. Good luck with everything.

Sovereign Court

The Dragon's Demand

No problem! Its completely understandable. I did bot you just to keep things moving along.

Liberty's Edge

CG Undine Wizard 1/Magus 2 | HP: 20/20 | AC: 18 T: 13 FF: 15 | CMB: +1, CMD: 14 | F: +5 R: +4 W: +6 | Init: +5 | Perception: +0 (Darkvision) | Speed: 30ft (30ft Swim) | Active conditions:
Resources:
| Arcane Pool: 1/5 | Chill Touch (SLA): 1/1 | Magus Spells (1st): 1/2 | Wizard Spells (1st): 1/2

Yeah, no worries there. Reading through all my threads to get caught up.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

@GM Bad Blood,

It really feels like we are getting into trouble because we aren't understanding the rule mechanics being used. There is also some problems with content, but it feels like it is mostly rules.

What rules are being used for this skill challenge?

Is it a single person makes the check and others can aid? Is it each person makes the check and number of successes is used? Is it everyone rolls and highest is used and others are considered Aid Another Attempts?

I have seen all of the above and more mechanics used in this sort of situation. Although what we say is likely to be somewhat the same, what we do in terms of dice rolls would be considerably different.

Sovereign Court

The Dragon's Demand

Okay, I will lay out the mechanics of this more explicitly.

The scenario says that if the party answers their questions apologetically, they can use Diplomacy. If they are evasive they must use Bluff. And the party can use Intimidate if they are responding defiantly. It may be possible to use other skills also. The example that the scenario offers is using Handle Animal to explain how the party used Stinkeye's toy to lure the basilisk back to it's cell. Obviously, that would be not be an option for you guys, but there might be chance to try other skills out.

In regards to aiding, the scenario actually says that they ask a single person to answer their question. And if one person tries to answer more than three questions, they will interrupt them and ask someone else to answer. This implies that aiding would NOT be allowed, but I was going to try to be a bit more lenient of an interpretation and allow players to aid (or speak) up to three times during this encounter. The mechanics are very similar to some other scenarios where the party ends up "in court" having to explain themselves.

So the reason why I'm counting that as a failure is that Toral never actually answered their question, acknowledge what Sharrowsmith did (which was causing a cave in that killed at least 3 members of their tribe) and tried to blame Sharrowsmith's actions on the Aspis Consortium instead. So instead of using Diplomacy, Toral used his Bluff bonus, which was not high enough to succeed at that round of questioning.

It's a little bet more behind the curtain than I was hoping to do. I actually think the bigger problem isn't the players not understanding the rules but more having forgotten some elements of the story so far. I do think people are forgetting that Sharrowsmith, acting as a Pathfinder, aggravated this kobold tribe. The Aspis are completely innocent of any wrongdoing against the kobolds, at least up to this point.

Sovereign Court

The Dragon's Demand

So how about this? I don't want to do any retconning (time traveling), but recognizing his mistake Total (or possibly someone else) may still have a chance to correction the misunderstanding here and possibly salvage that roll. And then someone else can address that next question regarding Stinkeye.

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Some of it is also we don't know who is responsible for what. We don't have the whole story of what Sharrowsmith was or was not responsible for.

I'll put some more stuff in gameplay now, but even with your explanation I'm not sure where we stand.

I think what you said is:

1. We failed the first check because you ruled a player was using a different skill than they thought.

2. We need to watch who answers what and make sure we answer the questions.

3. Each person only has three times they can lead this.

---

So far only one skill check in response to the questions, Toral failed.

Guy is now going to lead on a different check.

Sovereign Court

The Dragon's Demand

So you know from the first scenario that Sharrowsmith did *something* to make the kobolds angry enough to start attacking any outsiders.

You have also found some clues that Sharrowsmith has been here. You have found a bag with some excerpts from his journal. The party has also found a sword marked with the glyph of the open road and engraved with his initials. The party also saw that someone caused a cave-in in two different places. You don't know for sure that Sharrowsmith was the one who caused those cave-ins, but the kobolds seem to believe that that he did and you have found some evidence supporting their claim.

So, the first check was actually Bocke, who failed because the result of his roll was below the DC.

Toral's was the second check. The scenario states that the PC being addressed can use Diplomacy if their response is apologetic. To be clear, what they want addressed is whether the party is allied with Sharrowsmith, who they are alleging caused a cave-in that killed many of their people. That hasn't been addressed by the party, but I would still allow Toral to say something that make it a Diplomacy check instead of a Bluff.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

To be clear to the group, I didn't realize tbere would be a check involved, which is why Bocke, Mr. Zero Diplomacy, spoke up. I kind of assumed the scenario was over and we were wrapping up.

It kind of sucks that it ended up using up one of our failures (if I had known there would be a check I would have at least used Intimidate so I had a positive modifier), but I feel like these things happen.

Bocke probably will take the social cue and be quiet unless he has something specific to add.

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