| HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2
Classes/Levels
|Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:
Gender
“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7
Size
Medium
Age
29
Deity
Sarenrae
Location
Thuvia
Strength
18
Dexterity
14
Constitution
14
Intelligence
8
Wisdom
15
Charisma
8
About Bask Rahid
A sandkin half-orc, Bask's gruff demeanour and imposing stature tends to put people on edge. The powerfully built desert lion who stalks at his side doesn't help either. Given the chance to get to know Bask however, they will find him and honourable and staunch ally, devoted to his companion lion Salim and a devout follower of Sarenrae. Bask lives for the light of the sun, to live up to whatever it is that inspires such devotion in Salim, and for the chance to earn his redemption.
Bask Rahid
Male half-orc hunter (divine hunter, scarab stalker) 7 (Pathfinder RPG Advanced Class Guide 26, 95, Ultimate Wilderness 55, 187)
NG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +12
Botting Instruction:
In combat Bask is most likely to command Salim to flank (as a free action) and attack his enemies (using non-lethal with no penalty where possible and effective). He auto-succeeds on the handle-animal check for Salim even when injured, and both typically use power attack. The values here assume that Bask has used one of his animal aspects to give himself and Salim a +2 enhancement bonus to strength (Bull), which is a swift action 7 times per day
[dice=+1 Keen Scimitar, power attack, outflank?]1d20+10-2+4[/dice]
[dice=Non-lethal slashing, power attack]1d6+8+3[/dice]
and for Salim who has pounce:
[dice=Bite, power attack, outflank?]:1d20 + 10 - 2 + 4[/dice]
[dice=P/B/S, PA]1d6 + 7 + 4[/dice]
Bask Rahid
Male half-orc hunter (divine hunter, scarab stalker) 7 (Pathfinder RPG Advanced Class Guide 26, 95, Ultimate Wilderness 55, 187)
NG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 22, touch 13, flat-footed 20 (+8 armor, +1 deflection, +2 Dex, +1 natural)
hp 66 (7d8+28)
Fort +14, Ref +11, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 keen scimitar +11 (1d6+7/15-20) or
. . cold iron dagger +9 (1d4+4/19-20)
Ranged darkwood composite longbow +8 (1d8+3/×3)
Domain Spell-Like Abilities (CL 7th; concentration +9)
. . 5/day—touch of glory (+5)
Hunter (Divine Hunter, Scarab Stalker) Spells Known (CL 7th; concentration +9)
. . 3rd (1/day)—daylight, life bubble[APG] (DC 15), summon nature's ally III
. . 2nd (4/day)—barkskin, bless weapon[D], burst of radiance (DC 14), flame blade, summon nature's ally II, versatile weapon[APG] (DC 14)
. . 1st (5/day)—cheetah's sprint, longstrider, magic fang, produce flame, resist energy, shield of faith[D], summon nature's ally I
. . 0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 12), read magic, stabilize
. . Domain Glory (Heroism[APG] subdomain)
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Statistics
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Str 18, Dex 14, Con 16, Int 8, Wis 15, Cha 8
Base Atk +5; CMB +9; CMD 22
Feats Divine Fighting Technique (sarenrae's Mercy), Great Fortitude, Outflank[APG], Power Attack, Weapon Focus (scimitar)
Traits fate's favored, reckless
Skills Acrobatics +5 (+1 to jump), Climb +9, Diplomacy -1 (+1 vs. geniekind), Handle Animal +7, Heal +12, Knowledge (nature) +4, Knowledge (religion) +4, Perception +12, Spellcraft +3, Stealth +3, Survival +14 (+16 to navigate Jungles of Mwangi Expanse), Swim +5; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc
SQ animal companion (celestial lion (daredevil) named Salim), animal focus (7 minutes/day), bonus trick (1), desert walker, domain (heroism[APG]), improved empathic link, nature training, orc blood, track +3, wild empathy +6
Combat Gear cold iron durable arrow (20), oil of magic weapon, potion of cure light wounds, scroll of , wand of cure light wounds, wayfinder, shining, alchemist's fire (2), antiplague[APG] (2), antitoxin (2), vermin repellent[UE] (2); Other Gear +2 agile breastplate[APG], +1 keen scimitar, cold iron dagger, darkwood composite longbow (+3 Str), belt of mighty constitution +2, cloak of resistance +2, cracked magenta prism ioun stone, lesser final warning, ring of protection +1, traveler's any-tool[UE], bedroll, belt pouch, flint and steel, hammock[UE], hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pathfinder chronicles, volume 1, pot, scroll of carry companion (worth 150 gp), spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 1,521 gp, 4 sp
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Special Abilities
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Animal Companion (animal companion (celestial lion (daredevil) named Salim)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (7 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Cat +4 (Su) When assuming this aspect, gain listed competence bonus to Acrobatics.
Cow +1 (Su) When assuming this aspect, gain listed competence bonus to Fortitude.
Crocodile +4 (Su) When assuming this aspect, gain listed competence bonus to Swim.
Darkvision (60 feet) You can see in the dark (black and white only).
Desert Walker (Ex) Move through desert terrain @ normal spd without penalty (unless terrain is enchanted/magical).
Divine Fighting Technique (Sarenrae's Mercy) No pen using scimitar to deal nonlethal. [fire], [good], or [light] spell can be cast as nonlethal. Advanced: 1/rd deal nonlethal heals self 1d6 (2d6 if scimitar).
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Hunter (Divine Hunter, Scarab Stalker) Domain (Heroism) Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Jackal +2 (Su) When assuming this aspect, gain listed competence bonus to Survival.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Scarab Beetle +1 (Su) When assuming this aspect, gain listed enhancement bonus to Natural AC.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Touch of Glory +5 (5/day) (Sp) Grant +5 to a CHA-based skill or ability check.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.