Quinn

Bocke Reed's page

197 posts. Organized Play character for Watery Soup.


Full Name

Bocke Reed

Race

NG Human Male

Classes/Levels

Inquisitor (Nethys) 1 [AC 18 (T 14, FF 14) | HP 10/10 | F +4, R +5, W +5 | Init +4, Perception +6]

Languages

Common, Ancient Osiriani

Strength 13
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Bocke Reed

Background Summary

Bocke Reed is a retired Osiriani tomb raider. He used to break into tombs to scribe the magic spells inscribed on the walls, but quit when he saw undead for the first time. He still wants to explore the world but wants company.

Personality:
Bocke loves to joke around, preferring to defuse tense situations with a joke. He tries to avoid combat.

Casting: Cas Anwar (Alex Kamal from The Expanse)

Theme Song: Edvard Grieg, "In the Hall of the Mountain King

Background Narrative:
Deep in the chaotic street markets of Solthis, a man known only as Bocke looked around nervously. When he was convinced that nobody was watching him, he ducked into a small, unmarked tent. A large warrior stood imposingly before him, wielding an oversized falchion.

"Bocke," he announced. "Issa llemi molana."

The warrior shimmered and then disappeared. In his place, an elderly gnome sat at a desk, studiously poring over a tome with ancient runes.

"What do you have for me?" the gnome asked, without looking up.
Bocke took three scrolls from his backpack and put them on the gnome's desk. He had risked his life for those scrolls in the Valley of the Pyramids. Sneaking into the tombs of the dead, he had transcribed the ancient runes onto papyrus. Usually the worst he had to fear were the pharoah's guards; this time, it was the undead left as eternal guards to the tomb.

"These are good," the gnome purred. "Fifty for the lot."

"One fifty," Bocke replied. That got the gnome to look up.

"It's my last job," Bock explained. "I'm retiring."

The gnome laughed. "Retiring? Retiring? People in our profession don't retire. You'll soon realize that nobody cares about you. I'm the closest thing you have to a friend in the world." He waved his hand and a chest appeared. Pulling out 150 gold pieces, he repeated, "I'm the closest thing you have to a friend in the world. This will count as an advance on your next two jobs." He tossed the gold to Bocke, waved his hand to vanish the chest, and then sat back down to his studies. Then, out of senility or for emphasis, he repeated, "I'm the closest thing you have to a friend in the world. Come back when you understand that."

Bocke exited the tent, noting with chagrin the two pharonic guards who watched him exit. He walked briskly down the street, sighing with relief when they went into the gnome's tent rather than follow him.

BOCKE REED

NG Male Human (medium humanoid) Inquisitor (Nethys) 1
Initiative +4, Perception +6
Speed 20 (medium, encumbered)

DEFENSE

AC 18 (T 14, FF 14) (+4 DEX, +4 armor)
HP 10
Fortitude +4, Reflex +5, Will +5
Special: Deflection Aura (1/day) (20', +2 AC, +2 CMD)

OFFENSE

Ranged: mwk composite longbow (+5 / 1d8+1 / x3) (100')
Melee : quarterstaff (+1 / 1d6+1 / x2)

STATISTICS

STR 13 DEX 18 CON 12 INT 10 WIS 14 CHA 10
BAB 0, CMB +1, CMD 15

Traits: Magic is Life (+2 save vs death, auto-stabilize if under spell effect), Self-Taught Scholar (+1 to decipher unfamiliar languages, +1 Spellcraft on scrolls)

Judgements: Destruction (+1 damage), Healing (fast healing 1), Justice (+1 attack), Protection (+1 AC), Purity (+1 saves), Resiliency (DR 1/magic), Resistance (ER 2), Smiting (magic weapon)

Feats: Point-Blank Shot, Precise Shot, Light Armor Proficiency, Medium Armor Proficiency, Shield Proficiency

Skills: Acrobatics +3, Appraise 0, Bluff 0, Climb +1, Diplomacy 0, Disguise 0, Escape Artist +3, Fly +3, Heal +6, Intimidate +1, Knowledge (arcana) +4, Linguistics +4, Perception +6, Profession (Scribe) +6, Ride +3, Sense Motive +7, Spellcraft +4, Stealth +3, Survival +2, Swim 0

Spells:
Level 0: Detect Magic, Guidance, Light, Read Magic
Level 1 (2/day): Divine Favor, Heightened Awareness (+2 Perception, +2 trained Knowledge, +4 initiative)

Languages: Common, Ancient Osiriani

Gear: mwkchain shirt, mwk composite longbow (+1), quarterstaff, arrows (43), cold weather outfit (2), cleats, flint and steel, acid flask (2), alchemist's fire (2), potion of cure light wounds (2), 232 gp.

Chronicles and Boons:
[ ] Quest: Ambush in Absalom (Sewer Sense): You gain a single-use +5 bonus on any Knowledge (local) or Survival check to learn about or navigate the sewers under the City at the Center of the World, applied before the roll is made.

[ ] [ ] 10-00 The Hao Jin Cataclysm (Savior of the Tapestry): You have averted the imminent collapse of the Hao Jin Tapestry, saving the lives of everyone who calls the demiplane home. One of these people has decided to join you on your adventures. These NPCs help you in three different ways. First, you may spend 2 Prestige Points to learn the listed language from that NPC. Second, you may check a box that precedes a reward as a standard action to consult that NPC for assistance with one of the listed skill checks. You may use that NPC’s bonus in place of your own when rolling the skill check. Finally, you may check a bonus that precedes a reward to receive the NPC’s special benefit. Unless otherwise stated, this is a standard action. The NPCs become stronger throughout their adventures with you. Their bonus on skill checks depends upon your character level (Level 1–2: +6, Level 3–4: +8, Level 5–6: +11, Level 7–8: +14, Level 9–10: +18, Level 11+: +22). Serene Kappa (Eternal Lake): Language: Aquan; Skills: Heal, Sense Motive; Special: The kappa casts water breathing (CL equal to your character level).

[ ] [ ] 10-00 The Hao Jin Cataclysm (Radiant Ruby Feathers): You can check a box that precedes this boon as a standard action to use one of the following spell-like abilities, gaining benefits based upon your level when you activate this boon. For any spell-like ability, use your character level as your caster level.
Levels 1+: You can use a spell-like ability from the following list: burning hands, cure moderate wounds, or lesser restoration.
Levels 5+: Add cure serious wounds, fireball, and scorching ray to the list of spell-like abilities you can use.
Levels 9+: Add cure critical wounds, restoration, and wall of fire to the list of spell-like abilities you can use. If you use restoration to remove a permanent negative level, check both boxes.
Levels 12+: Add heal and sirocco (Pathfinder RPG Advanced Player’s Guide 244) to the list of spell-like abilities you can use, though both of these spell-like abilities requires you to check both boxes.

[ ] 6-18 From Under Ice (Tapestry Traveler): You may activate this boon any time in the Hao Jin Tapestry, and its benefits apply for the rest of the scenario. You gain favored terrain +2 (Hao Jin Tapestry) as per the ranger ability of the same name.

[ ] 6-18 From Under Ice (Warm Friend in a Cold Land): Whenever you are in Irrisen, you can apply a +2 circumstance bonus to all Diplomacy checks. You may additionally bring Uliyara with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen.