GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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Junior watches in horror as Tristan starts carving into his soap.

*slice*

A bead of sweat rolls down Junior's forehead just as a bit of surfactant hits the floor.

*slice!*

Junior tenses and squirms, he looks nervously around for help.

*SLICE!*

Junior breaks and screams at the culstist, "Answer the question!" He asks more quietly, "Please?"

Intimidate, hero point: 1d20 + 3 + 8 ⇒ (15) + 3 + 8 = 26


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

I can't stop laughing!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo takes a while to remember he has soap in his backpack, but then the interrogation takes a very strange turn. He places his hand on Junior's shoulder, comforting him.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

LOL

Greta looks around, confused, as the bizarre interrogation unfolds.


Wrath of the Righteous | Iron Gods

lmao

The cultist begins to answer Tristan's question almost immediately, but flinches away from Junior before she can get a word out. After the expected violence never comes, she relaxes a bit but still tries to scoot away from him.

"Just me, unless you count Hosilla, but she's lost her marbles. Upstairs, you've got more mongrelmen, plus the dretches." She glances at her fallen comrades, before returning to Tristan. "Are you going to let me go?"


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan doesn't immediately respond. Instead the Inquisitor calmly--almost robotically--begins shaving slowly--turtle-like, with determined dedication, the runescarred soap.
He looks up with a hardness in his cold blue eyes.
You should probably guide us--safely-- to the surface.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Who is this Hosilla? Tell us more? Caliban interjects into the conversation.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann hears the phrase and wonders out loud, "Lost her marbles? Does something here cause insanity?"


Wrath of the Righteous | Iron Gods

Tristan's demand is met with earnest nodding from the cultist. "I'd be glad to, anything to get out of this craphole." The questions from Caliban and Selann draw her attention as well.

"Hosilla's our leader. Ever since she brought us down here, she's been getting more and more paranoid. I don't know if it's this place, or just one too many schemes for her tiny mind. We aren't supposed to just be sitting in a hole, guarding it from nobody, but that's all she trusts us to do anymore." She looks over at her fallen comrades again. "Lot of good that did us. I hope you kill her."


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann glances around at the others in the group. "I know we didn't commit to clearing the deserters out of this hole. But we can't just bypass an insane leader of these cultists knowing that Chief Sull and his men will be following. Who knows what sort of trap this Hosilla might be capable of if she's that crazy? Besides, she might have more information that the Crusade leaders will need."

He turns back to the cultist that had talked. "Can you tell us where she is, and any traps that she might have set up? We won't drag you along to confront her, and if you cooperate I assure you that you will live after we kill her."

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo can't resist the interrogation. Seeing the woman that beaten moves something inside of him and he asks with a serious voice "Are you ready to denounce your god?"


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

"I think she wants us to drag her along..." Greta volunteers quietly, "how else is she going to get out of this 'craphole'?" Turning her attention back to the prisoner she explains, "if we bring you to the surface, the crusaders are going to have some questions for you... and we won't be able to guarantee that they'll let you go afterwards, if they don't like your answers..."


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban mostly remains silent, but watches Selann with a newfound degree of respect, giving the halfling a smile and a nod, indicating agreement with his sentiments. He loosens the sword in its sheath and then resettles himself against the wall, awaiting more tactical information from the cultist, content to let the others worry about the soul and dedication of the heretic.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic sits impassively, watching the proceedings without interfering. His focus seems to be keeping their train of followers relatively comfortable and calm by setting a good example.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan takes the soap he has been absently carving, tosses it to Junior, and leaps to his feet.
Perhaps, just explain to us the layout of the place. Where the leader is held up. How many more of you will there be? And, any surprises we should be wary of?

Tristan then glances at Junior.
It was supposed to be a fishhead, but...

The Inquisitor then states,
Yes, let us be about clearing the way first.


Junior morosely gathers up the bar and shavings of his mutilated soap. He mutters, "It'll be alright." He casts mending on the bar magically fixing the damage done by Tristan's torturous carving.


Wrath of the Righteous | Iron Gods

"Yes, yes! Anything!" she says, continuing to nod frantically. "Hosilla is down below, with her demon-spawn pets. There's more pitlings down there, of course, but I doubt they'll give you any trouble! They don't have a leader anymore after all, not since Hosilla sacrificed him to Baphomet."

Her eyes drift toward the ladder she'd tried to escape up, and continues. "Up there, some more pitling guards, and the maze. That's where the dretches live."


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

”And which way leads to the surface?” Greta asks somewhat impatiently.


Wrath of the Righteous | Iron Gods

"Well, once you're through the maze, you come out into an old sewer tunnel. That takes you to the newer ones, and then you just have some ladder steps between you and the surface." She wrinkles her nose in disgust. "I assume they're sewer tunnels, at least. The smell is rank enough."


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic regards the woman with an expression of almost disbelief. "If you are so anxious to leave, how is it that you came to be here, fighting for these base and evil people? Serving this woman called Hosilla, and her dark god?" He grunts. "Why have you not resisted before now?"

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo takes in the woman's words. Should we face this Hosilla? It seems like the right thing to do, but it's not our mission. In his thoughts, he starts drifting away from the conversation and has a hard time considering their next move. He thinks that Greta is really brave and would want to take care of this crazed woman. He presses his temples, as if it would help him see things more clearly.

Eventually, he starts thinking more critically. In terms of strategy, if this cultist can be turned, others can too, and we can turn them back to the good side. Maybe their nature is to be traitors, and in the coming conflict we cannot afford to throw away potential allies. If we identify the traitors, turn them and put them in positions where they don't have the opportunity to betray the crusaders...

He wishes for something he can chew on to distract his overly stressed out mouth. Still, it would be distasteful to eat now. He reaches down for some pebbles so he can crush them in his hand.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann listens, a little frustrated. "We should secure her someplace safe and go take care of this Hosilla. She's given information and if it's true maybe she deserves a little trust. If it's false we can run her through when we come back up."

"But let's get going before anyone else comes along."


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta scrunches her face and looks around a bit conflicted. "It sounds like she should be dealt with... but it's literally the opposite direction as heading to the surface... are we sure we can't wait and deal with her when we come back?"


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Weighing the opinions of the group, Caliban thinks a moment, I agree with Selann, I suspect we should attempt to capture this Hosilla or at least subdue her to gather additional information. Also if we can remove this threat from the cultists, it will make Chief Sull's and his people's lives easier down here. I feel like it is the least we can do.

Responding to Greta, he nods, I wish as much as anyone to see the sun and stars again my friend, but I do believe we have a moral imperative to learn what we can. Obviously we have seen cultists masquerading as crusaders, an alliance between the cult of Baphomet and Deskari, and an obvious plan to catch the crusade while it was sleeping. The opportunity to capture a leader and perhaps gain her intelligence would be valuable to those above I suspect.

The elf crosses to the way they came, as if to place himself closer to where he feels like they should go.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta smiles weakly and answers, "And I suppose we don't want her, or her servants, coming up behind us while we're fighting something else... I guess it is the best option..."


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan looks like he is ready to confront the remaining cultist to clear the way...


"Soooooooo. Down?" Junior begins to walk towards the hole in the ground.


Wrath of the Righteous | Iron Gods

The woman looks up at Benedic, confusion plainly visible on her face. "Because I want to live, why else? Hosilla sacrificed the leader of these pitlings to make a point, she could certainly kill me without a thought if I defied her."

"Don't worry about this one," Lann says, as the party begins to head further into the lair. "What's one more lost soul for Anevia and I to look after?"


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Nodding to Anevia and Lann, Thank you both. If she attempts to run, you know what to do. Caliban follows Junior to the ladder down.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo scratches his neck before getting ready to go down. "Let us go.", he says stoically.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Did they have any backpacks? And did we sort out how we're transporting the masterwork arms and armor, or are we just leaving it there for now until we deal with the leader?

Greta takes a deep breath, readies her hammer, and heads for the hole with the others.


Wrath of the Righteous | Iron Gods

GM Screen:
Caliban: 1d20 + 3 ⇒ (4) + 3 = 7
Junior: 1d20 ⇒ 15
Greta: 1d20 + 5 ⇒ (12) + 5 = 17
Massielo: 1d20 ⇒ 4
Selann: 1d20 + 9 ⇒ (2) + 9 = 11
Tristan: 1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 13 ⇒ (3) + 13 = 16

Descending the rope ladder is a nerve-wracking exercise, but fortunately it is quite secured and you are able to descend safely. At the bottom, you find yourself in a cavern that smells of damp and mold. Water glistens on the walls, and collects in a stagnant pool along one wall. A few feet away lies the stone dropped in by Massielo, bathing the room in light.

Please arrange yourselves around the square with the white circle in the newly revealed area.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo comes down right after Junior, refreshes the light spell, waits for everyone to come down and throws it further into the room. He has his weapon and shield ready for anything. He keeps looking up as if something will come down on them.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban drops to the ground from the ladder, immediately drawing his sword and takes up position next to the pool of stagnant water, scanning the now illuminated chamber for threats.

Hunting heretics, here we are aren't we Junior? he says to the half-ork, taking up position next to him.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan stows his sword and shield, as he descends downward into the rock-lit darkness. The Inquisitor steps carefully off the ladder. He then turns to the crudely built obstructions with a shake of his head.
No discipline here, I see.

Readying his shield, the Inquisitor casts Detect Magic, prior to moving closer to the door.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Once Selann steps off of the ladder he summons his Dancing Lights to sweep the room.

"Stagnant water? Good way to grow all sorts of mold, but dangerous for anyone that lives here...."


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic descends, concentrating on the task so that he does not misstep in his heavy armor. He squints into the darkness, and mutters a quiet prayer. "Bring us light out of the darkness, O Iomedae," he says while crossing himself, before drawing and readying his sword and shield again.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I’m on my phone and can’t move my icon. But since I posted last someone can put me in whichever square is still open.


Wrath of the Righteous | Iron Gods

Initiative:

Benedic: 1d20 + 3 ⇒ (16) + 3 = 19
Caliban: 1d20 + 3 ⇒ (2) + 3 = 5
Junior: 1d20 + 1 ⇒ (6) + 1 = 7
Junior reroll: 1d20 + 1 ⇒ (3) + 1 = 4
Greta: 1d20 + 1 ⇒ (6) + 1 = 7
Massielo: 1d20 + 0 ⇒ (5) + 0 = 5
Selann: 1d20 + 8 ⇒ (12) + 8 = 20
Tristan: 1d20 + 5 ⇒ (6) + 5 = 11
Traitor Red: 1d20 + 1 ⇒ (14) + 1 = 15
Traitor Green: 1d20 + 1 ⇒ (17) + 1 = 18
Traitor Blue: 1d20 + 1 ⇒ (11) + 1 = 12

Greta, last down the ladder, is also the only one to spot the traitors before they pop up behind the barricades, crossbows aimed at the party's front line. Just before they fire, though, Selann's magical wards alert him to the incoming threat.

Surprise round:

Selann
Benedic
Green Traitor
Red Traitor
Blue Traitor
Tristan
Greta
Junior
Caliban
Massielo

Selann, you're acting just before the enemies in the surprise round. Greta will follow immediately after them.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

It's a trap!

Tristan winks.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

With a glimpse of the future warning him, Selann glances at the possibilities and speaks the required words to send a splash of acid at the first enemy to pop up. Green judging by initiative position.

Prescience: 1d20 ⇒ 13
Acid Splash to hit Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8 Prescience makes that a 17 to hit.
damage: 1d3 + 1d6 ⇒ (1) + (6) = 7


Wrath of the Righteous | Iron Gods

GM Screen:
Green crossbow vs Junior: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 ⇒ 8

Red crossbow vs Tristan: 1d20 + 3 ⇒ (20) + 3 = 23
Confirmation?: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d8 ⇒ (6, 1) = 7

Blue crossbow vs Caliban: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 7

Selann's supernaturally quick reflexes serve him well, as his glob of acid splashes and burns across his target's chest. They reflexively pull away from the pain and, in so doing, bump into their adjacent comrade. Both of their shots fly well clear of Junior and Caliban.

Tristan, however, is not so lucky, as the third bolt finds its way past his armor and embeds itself in his stomach. Critical Hit for 7 damage.

Greta, you may take your surprise round action now, and then we'll head into regular initiative with Benedic and Selann again.

Round 1:

Selann
Benedic

Green Traitor -7 HP
Red Traitor
Blue Traitor
Tristan
Greta
Junior
Caliban
Massielo


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta raises her hammer and swings at the nearest traitor.

longhammer: 1d20 + 6 ⇒ (7) + 6 = 13
for: 2d6 + 6 ⇒ (6, 5) + 6 = 17

I don’t see a map slide for down here? I’ll 5’ to attack if possible, otherwise I’ll use a partial charge (which would add +2 to the attack roll).


Wrath of the Righteous | Iron Gods

It's still on Slide 3, just a bit southeast of the rooms you've been clearing so far. You unfortunately have some allies between you and your enemies, so a 5' step/partial charge won't be able to get you close enough for a swing. Sorry. :(


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

I'll wait for Greta to move before I go, since we may both want to go to the same place.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

surprise round (take 2)
Greta moves forward and positions herself in reach of the crossbow wielding traitors, hoping one of them will be foolish enough leave an opening for her to strike.

I found the spot on the map and moved my token. I’ll roll now in the hopes that (at least) one of them will provoke.
AoO: 1d20 + 6 ⇒ (6) + 6 = 12
for: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

With the surprise over Selann knows he doesn't have much left to contribute. However, that doesn't stop him from trying. He targets the same enemy as before. Green

Acid Splash to hit: 1d20 + 4 ⇒ (13) + 4 = 17 Not sure of minuses for Caliban and the barrier. ??
damage if that hits: 1d3 ⇒ 2


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic leaps past Junior and draws his sword, swinging it at one of the enemies.

Longsword attack: 1d20 + 3 ⇒ (7) + 3 = 10
Slashing, cold iron: 1d8 + 2 ⇒ (3) + 2 = 5


Wrath of the Righteous | Iron Gods

GM Screen:
Green vs Benedic: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Damage: 1d8 ⇒ 6

Blue vs Greta: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 7

I don't think that multiple bits of cover stack, so it's still a +4 bonus to AC for them. Not even that helps them much against a touch attack roll of 17. Bear in mind that they don't provoke AoOs from anyone they have cover against.

Another glob of acid from Selann sails through the air and hits the traitor still sizzling from the last one, though most of it splashes against the barricade. Moving as quickly as they can, he and his comrade reload their crossbows and fire again, this time at Benedic and Greta.

The timing of Benedic's swing turns out to be quite fortuitous, for even as his target dodges away from the blade, Benedic accidentally knocks the bolt meant for his neck out of the air. It might be the spectacle of the cleric's dumb luck that distracts Greta for a split second, allowing a bolt through her defenses. 7 damage to Greta.

The third traitor throws his crossbow down, draws a club, and stands in a defensive stance, clearly waiting for Benedic or someone else to make the first move.

This will take us through the rest of round 1 and into the beginning of round 2. The entire party is up!

Round 1:

Green Traitor -9 HP
Red Traitor
Blue Traitor
Tristan
Greta
Junior
Caliban
Massielo
Selann
Technically Round 2 but this is easier to visually organize
Benedic


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta steps forward angrily and swings her hammer at the traitor she has a clear shot at.

longhammer vs red: 1d20 + 6 ⇒ (17) + 6 = 23
for: 2d6 + 6 ⇒ (2, 6) + 6 = 14

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