GM Losonti's Wrath of the Righteous (Inactive)

Game Master Losonti

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Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo runs to Junior and focuses healing magic on him and hurriedly says something in Celestial "עזבתי את סלאן".

Celestial:

"Selann, get out of there!"

CLW @ JUNIOR: 1d8 + 2 ⇒ (7) + 2 = 9


Wrath of the Righteous | Iron Gods

Seeing how surrounded his comrade is, the mongrelman immediately behind the first one steps forward, grabs him by the shoulder, and yanks him back into the room and away from the party. Essentially a drag maneuver on a willing ally.

Round 1:

Round 1
Caliban
Mongrelman Purple -8 HP
Massielo
Mongrelman Yellow
Selann
Mongrelman Red
Tristan
Junior
Greta
Mongrelman Green
Mongrelman Orange
Mongrelman Light Blue]/ooc]
[ooc]Benedic

Mongrelman Dark Blue
Mongrelman Pink

Selann is up!


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Prescience: 1d20 ⇒ 2

Seeing one of the enemy dragging his fellow backwards, Selann focuses on his ring (Bonded Object) for a moment and speaks the words to a spell. Pulling out a bit of colored sand from his pouch he blasts the doorway with multi-colored lights. Realizing the risk he uses his class power to glimpse the future and casts defensively....

Concentration: 1d20 + 3 ⇒ (20) + 3 = 23

Color Spray DR13 Will save


Wrath of the Righteous | Iron Gods

GM Screen:
Purple Will: 1d20 + 4 ⇒ (13) + 4 = 17
Yellow Will: 1d20 + 4 ⇒ (3) + 4 = 7 Unconscious, Blinded, Stunned: 2d4 ⇒ (2, 1) = 3 Blinded, Stunned: 1d4 ⇒ 2
Red Will: 1d20 + 4 ⇒ (8) + 4 = 12 Unconscious, Blinded, Stunned: 2d4 ⇒ (2, 2) = 4 Blinded, Stunned: 1d4 ⇒ 1
Dark Blue Will: 1d20 + 4 ⇒ (4) + 4 = 8 Unconscious, Blinded, Stunned: 2d4 ⇒ (3, 4) = 7 Blinded, Stunned: 1d4 ⇒ 3

The wounded mongrelman has just enough time to throw his arm up to shield his eyes from the blast, but his comrades are not so lucky. A wave of impossible colors and light sprays through the gate, knocking several of the traitors unconscious outright and clearing the way significantly.

Wow! Very nice!

Round 1:

Round 1
Caliban
Mongrelman Purple -8 HP
Massielo
Mongrelman Yellow Unconscious, 3 rounds
Selann
Mongrelman Red Unconscious, 3 rounds
Tristan
Junior
Greta

Mongrelman Green
Mongrelman Orange
Mongrelman Light Blue]/ooc]
[ooc]Benedic

Mongrelman Dark Blue Unconscious, 7 rounds
Mongrelman Pink

Tristan, Junior, and Greta are up!


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan smiles in appreciation at Selann's choice of spell. The Inquisitor then takes stock of this colorful development...Meaning on phone; be a moment.


Warhammer vs purple: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13 Purple has cover.

Bludgeoning: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

In the unlikely event purple goes down:
Junior says in celestial, "Tristan! Operation Real Andoran Hero!"


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

According to the Initiative tracker; Purple is down? Fun either way!

Tristan glances at Junior as he shouts in Celestial. The Inquisitor smiles wider.

If Purple is down:
Tristan raises his shield; leads with cold-iron longsword, and the Inquisitor rushes into the now open path to circle around Gold.
Gold gets AoO AC 21
Tristan then readies for a flanker!
Greta want to flank?
melee cold-iron longsword, divine favor, rage song, flank: 1d20 + 2 + 1 + 1 + 2 ⇒ (20) + 2 + 1 + 1 + 2 = 261d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4 crit?: 1d20 + 2 + 1 + 1 + 2 ⇒ (10) + 2 + 1 + 1 + 2 = 161d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

If Purple is not down:
He does the same thing; except he needs to Overrun Purple AoO Purple and Gold AC 21
Overun, divine favor, rage song: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22


Wrath of the Righteous | Iron Gods

Purple is crossed out since he's already had his turn this round, he's not out yet.

GM Screen:
Purple AoO: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Orange AoO: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Junior's warhammer clangs off of the gate near the traitor's head, doing no damage but causing the mongrelman to recoil away from the weapon. Just then, Tristan barrels through the opening, sending the would-be guardian sprawling on the floor. Both he and his comrade swing clumsily at Tristan as he passes by, but neither connect.

Greta is up!


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta raises her hammer, leans to her left to try to see past Selann to the other side of the door, then does her best to swing her oversized weapon at the mongrelman blocking the way forward.

attack vs purple: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
for: 2d6 + 6 ⇒ (5, 6) + 6 = 17

confirm?: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
for an additional: 4d6 + 12 ⇒ (5, 5, 4, 4) + 12 = 30

edit: lol- I'm going to assume purple is down now.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Classic Baldur's Gate meat rain


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I think you can move through me....


Selann Juris wrote:
I think you can move through me....

If you allow it they can. Otherwise they have to try to overrun you. Generally allies are assumed to allow movement through their square.


Wrath of the Righteous | Iron Gods

GM Screen:
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (2) + 4 = 6

In the wake of Greta's brutal swing, several of the remaining traitors move to surround Tristan, while another hauls an unconscious comrade away from the gate. The inquisitor makes a mockery of their attacks, parrying one outright while he blocks the other with his shield.

Round 1:

Round 1
Caliban
Massielo
Mongrelman Yellow Unconscious, 3 rounds
Selann
Mongrelman Red Unconscious, 3 rounds
Tristan
Junior
Greta
Mongrelman Green
Mongrelman Orange
Mongrelman Light Blue
Benedic
Mongrelman Dark Blue Unconscious, 7 rounds
Mongrelman Pink

Benedic is up!


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic charges forward to relieve some of the pressure from Tristan, unwilling to abandon him to the mass of enemies. He swings his sword at the mongrelman between Tristan and him.

Longsword attack, divine favor, bless, flanking vs orange: 1d20 + 3 + 2 + 1 + 2 ⇒ (6) + 3 + 2 + 1 + 2 = 14
Slashing damage, divine favor, cold iron: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Wrath of the Righteous | Iron Gods

GM Screen:
Pink club vs Benedic, flanking: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Benedic's strike nearly misses, but a well-timed feint from Tristan draws the mongrelman's attention away for just the instant that the cleric needs, scoring a nasty cut on his target's back.

The traitor who had been hanging back from the melee chooses now to join the fray, slipping up behind Benedic and trying to knock him down. The blow lands solidly, but Benedic's armor protects him from the worst of it. 7 damage

Round 2:

Round 2
Caliban
Massielo
Mongrelman Yellow Unconscious, 3 rounds
Selann
Mongrelman Red Unconscious, 3 rounds
Tristan
Junior
Greta
Mongrelman Green
Mongrelman Orange
Mongrelman Light Blue
Benedic
Mongrelman Dark Blue Unconscious, 6 rounds
Mongrelman Pink

Everyone but Benedic is up!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo sees that Benedic has been hurt and hurries to magically bring him back up.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Out of spells. Stop getting hit you guys


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Prescience: 1d20 ⇒ 1

Seeing the combat in front of him, Selann peeks into the future to avoid a mistake, then slips between the cleric and his enemy to allow the others in the group to aid the man.

Full move at half speed. Roll is against the CMD of the green one I think?

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26


Warhammer vs magenta, goldfish head, bless: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 Magenta has cover.

Bludgeoning: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Junior wonders why his warhammer doesn't work as advertised.

5ft, attack


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

gods, that's a lot of them... I'm surprised Junior hasn't started a song yet... I think maybe I better use my magic before it's too late...

Greta's hair begins to glow like molten gold as a pale white aura spreads around her hammer. Having had great success attacking through the doorway last time, she stays in the same position and attacks the mongrelman who's moved into the puddle that was her previous target.

bloodrage (bless): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
for: 2d6 + 9 ⇒ (2, 1) + 9 = 12

lol!
confirm?: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
for another: 4d6 + 18 ⇒ (5, 3, 3, 1) + 18 = 30


letting you use some of your rounds, xD. I'll get the next one.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban moves forward, clambering over the barricade and settling passing through the doorway, spinning to attempt to avoid the mongrelman's attack, he launches a low cut with both hands into his assailant,

Attack, Arcane Pool, Bless: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Confirm: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Attack either pink or orange, depending on which one Greta didn't splatter.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Sorry- I attacked orange. I kind of doubt that I confirmed though, so if it survived you might want to finish it off (one healthy enemy does less damage than two wounded ones).


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Wrath of the Righteous | Iron Gods

You did confirm, actually, so orange is quite dead. And Selann, your check is more than enough to get through without provoking.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Lol- lets see if anyone's brave enough to move to that spot again...


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Hoping Selann threatens for Flank?

Round 2

Tristan smiles as his comrades begin to turn the tide in their favor. He watches as Selann tumbles through the enemy to get into position. The Inquisitor gives the wizard a salute before turning his attentions to Red.

Undercommon:
I believe that you have been misled, sir. You can't win against the Good of Iomedae!

melee cold-iron longsword, divine favor, flank: 1d20 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 131d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Red is unconscious.... But I do count as flanking! I think Light blue is still up though.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Misses Blue then...lol.


Wrath of the Righteous | Iron Gods

GM Screen:
Pink AoO: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Light Blue Club: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Green Club: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Greta's righteous fury sends another of the traitors to his eternal reward, as the rest of the party fights on with mixed results. The remaining mongrelman near the gate throws a well aimed blow at Caliban, but finds his strike deflected by an invisible shield. He, however, has nothing to protect him from Caliban's riposte, which scores a deep gash on his upper thigh.

While Tristan's attack fails to connect, it still presses his opponent backwards, and they cover their retreat backwards with a feinting strike. Another, sensing a weaker target than the others killing his brethren, moves to attack Selann. Unfortunately for him, the wizard seems to anticipate this, moving out of the way before the mongrelman's club has even begun its arc.

Round 2:

Round 2
Caliban
Massielo
Mongrelman Yellow Unconscious, 2 rounds
Selann
Mongrelman Red Unconscious, 2 rounds
Tristan
Junior
Greta
Mongrelman Green
Mongrelman Light Blue
Benedic
Mongrelman Dark Blue Unconscious, 6 rounds
Mongrelman Pink -9 HP

Benedic is up!


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic whirls in the chaos of combat and swings instead at the opponent behind him, who came up to attack him.

Longsword attack, divine favor, bless vs pink: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13
Slashing damage, divine favor, cold iron: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

If that hits and fells pink, he will move, otherwise he stays where he is.


Wrath of the Righteous | Iron Gods

GM Screen:
Pink Club vs Caliban: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Though Benedic's swing connects, the traitor pulls away at the last instant, saving him from losing an arm. He sways unsteadily, blood pouring from his wounds, and tries to swing at Caliban. His arm betrays him, however, and his weapon barely moves.

Everyone else is up!


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban steps away from his previous assailant, instead focusing on the one attacking Selann. His blade, point down he advances to the opponent, bringing the sword in a massive arc around his head and attempting to connect with the mongrelman's neck.

Attack, Bless, Arcane Pool: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage, Two Hand, Arcane Pool: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Hang on Selann, get behind me! the elf calls out to the halfling.


Warhammer vs magenta, goldfish head, bless, flank: 1d20 + 5 + 1 + 1 + 2 ⇒ (16) + 5 + 1 + 1 + 2 = 25

Bludgeoning: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Junior runs past the nearby mongrelfolk while exclaiming, "Yo Ben!" He swings for the head.

20ft move, provking from magenta, attack

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

I imagine pink is down

Being slowed by his armor, Massielo can't get very far, so he moves up to the far away mongrelman.

Double move towards light blue


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta enters the room and does her best to quickly assess the situation.

the one Junior hit looks dead... those three look asleep... for now, that just leaves the one next to Selann and the one next to Massielo, and I can only reach one of them from here... Ragathiel, guide my swing...

Turning towards the only enemy that seems conscious and within her reach (light blue) the petite warrior brings her hammer around again.

bloodrage: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
for: 2d6 + 9 ⇒ (6, 3) + 9 = 18


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Assumming Greta totals Light Blue; even with soft cover...lol.

Round 2

Tristan watches as the bath of blood washes over him as Greta introduces herself to yet another demon-kisser! The Inquisitor grins.

Tristan yells to Junior.
You got room over on that side of the Demon-kisser wall for me?

The youth laughs. He attempts to Overrun Yellow.
I feel like this will be easy for some reason, divine favor, bless: 1d20 + 1 + 1 + 1 ⇒ (16) + 1 + 1 + 1 = 19
Provokes AC 21

The youth looks over at Caliban; giving a thumbs up!


Wrath of the Righteous | Iron Gods

Greta, Junior, and Caliban take a heavy toll on their enemies, with Caliban's opponent left as the only traitor standing. This battle is all but over.

Yellow is unconscious, so you can just step over him if you want.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Not as much fun...can I wake him first; stand him up; and have the go...lol.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann holds his dagger out, sizing up the last remaining, standing enemy. "No Caliban. Not while and enemy stands right in front of me. I've used much of my magic for today, but I still know which end of this blade goes in to the enemy." He lunges at the mongrel man as he finishes his sentence.

Stabbing with my little dagger: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d3 + 1d6 ⇒ (2) + (3) = 5

Or when the enemy is surrounded!


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Laughing at Selann's aggression Caliban relents, Well struck my friend, I was not questioning your bravery at all.


Sorry who are we waiting on? I hope its not me.


Wrath of the Righteous | Iron Gods

No, just me being slow.

Selann works a magic of a different sort, and the would-be assailant finds himself bleeding out on the floor, struck down by his target. While this room could never have been considered clean and tidy, the battle has made a complete mess of the place. Blood on the cave floor runs and pools together, flowing slowly toward the southeast corner of the room.

Combat over! Some of the traitors are still alive, but they are effectively defenseless for now. You'll want to decide what to do with them quickly, though. This whole fight, from when you first arrived at the gate, took about a minute.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan immediately steps to the side of the next door. He looks to his companions for their say to open it.....


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Greta’s hair fades and she begins taking slow, deep breaths to recover from the strain of using her magic. She holds up a hand to Tristan to signal him to wait a moment, then whispers, some of them are still breathing... do we have to kill them, or can we tie them up or something?”

Dropping bloodrage, ideally I’d like to wait 4 rounds before getting into combat again but if others don’t want to burn rounds off of bless or other buffs I’m fine with moving on as soon as we address the unconscious guys.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Selann moves to the closest unconscious body and puts his blade to it's throat. "Chief Sull indicated these are traitors, and allies to the demons. Unless anyone thinks we should drag prisoners around with us, possibly letting them aid our enemies.... Decide quick. The effect of my spell will end really soon. ??"

He glances at the others, but unless someone speaks (quickly) against it he slashes the throat of the enemy.

That still leaves two that are about to wake up.... Or perhaps three that could be dragged back to the city?


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan nods to Greta. The Inquisitor then unsheaths his cold-iron longsword. He performs the Rite of Death to traitors as he also sends them on the way to the Boneyard.
After all the evil foul traitors are dealt with; he calmly returns to his position by the next door.
4 Round ready...lol.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Massielo says "As gruesome as that is, we might end up having to make harder decisions than this. We might as well start hardening our hearts now. Still, we could benefit from some interrogation."

He offers Greta some support until she finishes breathing heavily as he says "On a more practical note, my blessing spell will end soon. How about someone scouts ahead? Also, I believe I have been a little overeager and have spent all my magical power for the day. Just don't get hurt a lot."


Junior frowns as the rest of the mongrels are murdered in their sleep. He tries to remind himself that they would do the same or worse to us if the situation were reversed. And that they were cruel evil people, who reportedly deserved it.

He says to Massey, "I can heal anyone who gets injured. Just let me know." Is anyone still injured?


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic calmly sees to the deaths of the unconscious enemies.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban watches the grim work Tristan doles out without comment, merely a tight lipped inscrutable expression on his face. The shimmering shield fades from around the magus, I suppose we should carry onward and make haste to rid this nest of demonic worshipers so we can return to the star-touched lands above.

The elf casually leans down and wipes his longsword on the tunic of a fallen mongrelman. While there he checks the belt of the very decesased individual for any clues, he'll also give a cursory glance for any holy symbols or other useful items in the area.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

As Caliban searches the bodies, Massielo helps trying to find any worthwhile documents on them.

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