DM Nex's Age of Ashes (Inactive)

Game Master NeoEvaX

Loot Sheet

Maps!

New Hero point every Month!

Hero Point Options:

Reroll (1 HP) - Reroll a d20 roll
Avoid Death (all HP) - When dying, you lose dying and stabilize at 0HP.
Extra Action (2 HPs) - You get an extra action where you can Stride, Strike, Step, Climb, Swim, Leap, or one action needed to High Jump or Long Jump
Fast Heating (1 HP) - Gain Fast healing = to half your level for a number of rounds equal to Con mod (min 1 round). Can't be used while 0 HP, Dying, or Unconscious.
Focus Power (2 HPs) - You can cast a single Focus Spell without using a Focus Point
Refill Reaction (1 HP) - You regain your reaction for the turn.

Exploration Activities:

Avoid Notice
Defend
Detect Magic
Follow the Expert
Hustle
Investigate
Repeat a Spell
Scout
Search
(Let me know if there is something you wish to be doing that doesn't fit these.)

Symbols: Action ◆ Free Action ◇ Reaction ↺


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”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

I hope you're feeling better soon!


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Mosquito is ready to continue. He now can cast Magic Missile. I considered Soothe, but it would be lagging behind quite a bit. I can still switch it; if we think it would can in handy?

Crunch:

Mosquito
Ancestry Goblin Heritage Tailed Goblin Background Dragon Scholar
Class Fighter 4 [Maestro Bard Dedication] Deity
Alignment CG Size S Traits
Perception [+7](E)
Languages goblin, common,
--------------------------------------------------------------------------- -----------------------------------------------------
AC 21(T),Fort [+10](E),Ref [+10](E),Will [+7](E)
Shield + Hardness Max HP BT Current HP
Resistances & Immunities
HP 58
Class DC 20(T)
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 25
Melee +1 War-flail(Traits Disarm, Sweep, Trip) +13(E), Damage 1d10+4
Ranged +1 shortbow +11(E) 1d6 (deadly d10) Range 60' Arrows 20/20; Dagger +10(E) 1d4+4 10'
--------------------------------------------------------------------------- -----------------------------------------------------
Str 18 Dex 14 Con 14 Int 10 Wis 8 Cha 14
Skills
Acrobatics +8(T), Athletics +12(E) (+2 to climb), Diplomacy +8(T), Intimidation +8(T), Lore: Dragons +6(T), Stealth +8(T), Occultism +6(T), Performance +8(T)
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats & Abilities
Hard Tail
Skill Feats
Combat Climber Feat 1
Intimidating Glare Feat 1
Quick Jump 1 Action Feat 2
Titan Wrestler Feat 4

General Feats
Toughness

Class Feats & Abilities
Sudden Charge Two Actions Feat 1
Power Attack Two Actions Feat 2
Bravery
Barreling Charge Two Actions Feat 4

Bard Feats
Bard Dedication
Basic Bard Spellcasting

--------------------------------------------------------------------------- -----------------------------------------------------
Magic Tradition
Occult
Spell Attack Roll +8
Spell DC 18(T)

Cantrips
Guidance
Shield

Spells
Magic Missile
--------------------------------------------------------------------------- -----------------------------------------------------


HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

Hm, Secrets of Magic is not on Nethys yet, is it?
I would love to take a look at the options before leveling to 4.
I'll see if I can find information somewhere.


It should show up in the next few days, since the release date is actually in September.

Let me know if there is something you are looking for. I can help (since I have the book and pdf)


HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

Well, nothing specific, just browse the options - figuring there could be some interesting things for a Sorcerer given the name - Bloodline, Feats, Spells, etc...
I'll simply wait a bit with levelling until the information is available online, not a hurry if it'll just be a couple of days or a week or two. But thanks for offering to help.


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Turns out I was not feeling as well as I thought I was. I am feeling much better now (for real this time), but getting caught up on 2 weeks of posts from all my games is a process.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Woohoo glad you're feeling better! I wasn't planning on magical crafting no, there's too much competition. Right now I'm choosing between assurance (crafting) for the all important guaranteed battle medicine and treat wounds checks, or treat condition because taking archetype feats with your skill feats is cool.

Sorry it's taking me so long, I'll have beryl updated soon; I'm also finding choosing the free formulae difficult at this level


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

I placed Magic Missile as his Bard spell, but, I am still considering Soothe; although, it would only be 1st?

EDIT: That image sells it! Mosquito does have an unique bedside manner!


HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

I do have Magic Missiles, as Signature Spell - right now, 1d4+1 x 3 does not seem very impressive, even if it's auto-hit force damage at 120 feet.
I think those qualities will get more respectable when Level 3 and Level 5 spells become available - 3.5*6 or 3.5*9 is still only 21 or 31.5 damage, respectively, but at that point a 'reliable' damage output against a wounded opponent can be quite valuable.

And while the Magic Missiles MAY be more in character, I think you would see more mileage from Soothe.(Plus I find it amusing to imagine Mosquito patting someone on the back and telling them it's all better as verbal/somatic components - and that having an effect-)


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Yes and even a level 1 soothe does an average of 9.5 HP which is not bad at all.

Beryl's up to date. It turns out I'd already taken Assurance (crafting) at level 3, it pays to check your character sheet from time to time!

I went with ghost charge and thunderstone as the new items in the formula book, mainly to round out the damage types she can deal just in case.

For her free archetype feat I went with Doctor's Visitation (basically gives a free stride in order to do medicine actions), and another medic feat with her skill feat: Treat Condition.

Because that's 3 medic feats she's got now I believe that frees her up to take another dedication with her actual class feat, so I've taken the ranger dedication. It doesn't give her much now but at level 6 she'll be able to use it to improve her crossbow stuff, and it seemed to fit my image for her more than any magic based archetype


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Cool.

This level I am taking Expert in Crafting and thereby Magical Crafting. That gives me 4 formulas for common magical items of level 2 or lower. Those items are: +1 potency runes, 1st level scrolls, potions of expeditious retreat, and effervescent ampoules.

For my class feat I'm taking Dread Striker. Any enemy that is currently frightened is also flat-footed to me, regardless of positioning. Good way for Mosquito to set me up for sneak attacks. :)

There's only one level 4 feat in my archetype, Contortionist, which gives me the Quick Squeeze feat and makes creatures that Grab me flat-footed if I Escape from them.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

I still need to look at what I can do...the free stuff on-line is sorely lacking.


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

As a Druid, you get a skill feat and a class feat, along with a third 2nd level spell slot. The free feat you get for the Mauler archetype lets you pick either the Knockdown or Power Attack fighter feats. Finally, you get 8+Con HP and all of your proficiency bonuses increase by 1.


Beryl and Enara sound good.

Bertrum I would rely on Archive of Nethys. You can also try using Pathbuilder (web version/android) or Wanderers guide. 2 Web apps that let you build pf2 characters.

Here is the list of things you get this level:
1. Druid Feat
2. Skill Feat
3. One more Mauler Feats

You can also prepare 1 more level 2 spell a day (now you can do 3).
Everything that you are trained in goes up by 1. (AC, to hit, Saves, DCs, etc)

Let me know if you have any questions.

Also: Everyone its the 2nd. So another Hero Point for everyone!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Fair enough!

Skill Feat: Forager (not many other choices that make sense here)

Class Feat: Form Control

2nd Level Spell slot: Animal Form

Mauler Archtype: Power Attack

+10 HP

I will try and finish my update ASAP tomorrow.

(Edit) @GM: I am confused on how Heightened spells work?

I have the Wild Shape Order (Focus) spell, but it gets a heightened ability at 2nd level (Animal Form) but I don't have spell slots for Focus spells. Normal spells aren't heightened unless you place lower level spells in higher level slots as I understand things....right?

Or do I need to spend more than one Focus point on it to Heighten it?


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

@ Bertrum Focus spells are automatically Heightened to the highest spell level that you can cast. So, at 4th, it would be Heightened to 2nd level.

Focus Spells Rules

Example: Wildshape Focus spell

So, now you have some Battle Forms to use from Animal Form in combat!
So, for 2 Actions, you can use Animal Form (using 1 Focus point) to change into a choice of Animals to battle.
The Stats override your own.
example: Your AC will be 20 when in Animal Form (no matter which you choose).

Wildshaping is a good way to keep your combat prowess on par with other melee classes.

Animal Form:

Animal Form
Spell 2
PolymorphTransmutation
Source Core Rulebook pg. 317 2.0
Traditions primal
Deities Angazhan, Cernunnos, Geryon, Kazutal, Lamashtu, Ravithra, Stag Mother of the Forest of Stones, Wadjet
Cast Two Actions somatic, verbal
Duration 1 minute
You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:
AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
5 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +9, unless your own modifier is higher.
You also gain specific abilities based on the type of animal you choose:
Ape Speed 25 feet, climb Speed 20 feet; Melee Single Action fist, Damage 2d6 bludgeoning.
Bear Speed 30 feet; Melee Single Action jaws, Damage 2d8 piercing; Melee Single Action claw (agile), Damage 1d8 slashing.
Bull Speed 30 feet; Melee Single Action horn, Damage 2d8 piercing.
Canine Speed 40 feet; Melee Single Action jaws, Damage 2d8 piercing.
Cat Speed 40 feet; Melee Single Action jaws, Damage 2d6 piercing; Melee Single Action claw (agile), Damage 1d10 slashing.
Deer Speed 50 feet; Melee Single Action antler, Damage 2d6 piercing.
Frog Speed 25 feet, swim Speed 25 feet; Melee Single Action jaws, Damage 2d6 bludgeoning; Melee Single Action tongue (reach 15 feet), Damage 2d4 bludgeoning.
Shark swim Speed 35 feet; Melee Single Action jaws, Damage 2d8 piercing; breathe underwater but not in air.
Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee Single Action fangs, Damage 2d4 piercing plus 1d6 poison.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

I get that, It just seems the rules for ‘Heightening’ spells seems very inconsistent.

“ Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can’t cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.”

So I need to be 8th level to get a 4th level Heighten? How does that make sense?


Yeah they are a bit weird, but I think it makes sense once it clicks.

Focus and cantrips auto heighten to the highest level spell you can cast. So all of your cantrips that have +1 on them will do that.

Focus spells use your focus points. I think you start with 1, and those recharge after a 10 min rest. So they could be a per combat ability if you rested for 10 min after a fight. You can have a max of 3, you usually get them from feats or class features.

And normal spells need to be placed into the level you wish. Spontanous casters have it a bit different with their signature spells.. but you don't need to worry about that. basically at the beginning of the day you prepare whatever spell in the slots you wish. Think of it as a free Metamagic Heighten from pf1.

So spells have various heigthen sections at the bottom. Examples:
+1 = You follow that to strengthen the spell every level higher they are. So Electric Arc, for example, starts off doing 1d4+Wis (for you). But now that you can cast level 2 spells it will always do 2d4+Wis. And when you can cast level 3 spells it will do 3d4+wis.. Each +1
+2 = Same as above but every other level. 1st, 3rd, 5th, etc.
2nd = Like wildshape, as soon as you can cast level 2 spells it now allows you use use it to transform into more animals.

The real rule is the auto-heighten is your level/2, but for most people its the heightest level spell they are capable of casting.

So you have a focus point to cast Wild Shape, but if you also prepare Animal Form, you can cast it again using your non recharable slot.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

The key word in that Rule is greater than your level.
At 4th, it would be 2nd, so not greater than 1/2 your level, which is 2.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Ok. I’m not big on doubling up on abilities so I will switch to a different spell later when I have time.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Ok. I’m not big on doubling up on abilities so I will switch to a different spell later when I have time.


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Yeah, shape shifting druids can be beastly (lol). I'm running a game that has 2 leshy druids, but one is Storm and the other is Wild and they play completely differently. The Wild order druid also took a Monk archetype with their free archetype and so even when they're not shifted they just beat the hell out of people.

Also, just as a point of clarification: because the maximum spell level of your cantrips and focus spells are half your level rounded up, you only need to be level 7 to have them at 4th level, not 8.


Yeah the half rounded up is the rule. Personally I like the "Highest level spell you can cast" as the way to know. But that only works for normal casters I guess.

Bertrum: Remember you are a prepared caster, so every day you can prepare different spells.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Yeah, but I'm not one to switch spells often unless a combination of spells just isn't working. I may ditch Acid Arrow too...its great if it hits. If it misses, it is just a waste.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 40/40 AC(T) 20/22, Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions

Before we explore further, can we take the time to heal?


There seems to be plenty of time to heal up. before exploring deeper


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Ok, this is what I've decided:
I think I will mostly stick with the 'Fire&Electricity' theme of my Dragon-curious Druid.

Switching all my 2nd level spells out to Summon Elemental, Ash Cloud, and Ignite Fireworks.

It sounds more fun in the end, the Summon spell is fairly versatile, and the other two spells are area of effect spells so I don't have to roll to hit with them. One with a Fortitude save and the other with a Reflex save.

I'm replacing Summon Animal at 1st level with Horizon Thunder Sphere instead. It just sounds cool.

Magic is now mostly for my ranged attacks, and my Wild Shape and my Halberd (both with Power Attack now) is for up close attacks now.

Updating today.


Sounds good!


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Done. Evidently I was not doing my AC properly either...my bad.

Using Treat Wounds on myself and Mosquito.

Medicine: Treat Wounds(Bertrum): 1d20 + 9 ⇒ (16) + 9 = 25
Medicine: HPs healed: 2d8 ⇒ (2, 7) = 9+Removes wounded condition

Medicine: Treat Wounds(Mosquito): 1d20 + 9 ⇒ (15) + 9 = 24
Medicine: HPs healed: 2d8 ⇒ (2, 7) = 9+Removes wounded condition


You crit the treat wounds on the one you did to yourself. So you can add another 2d8 to that HP healed.

@All - Sorry for the delay. Been a busy week


Wanted to mention to my various games. I have decided to spin up a Starfinder PbP game. This time I will be using Discord to handle the game. I have been enjoying how discord does things, and its nice to be able to play on mobile a bit easier.

I decided to do Live Free or Die AP. I am mentioning it here, if anyone is interested in submitting a character and stuff. The recruitment thread is here: Thread here

No worries either way. Just thought I would make sure to mention it. Open recruitment till Oct 1st.


The rogue is going to be dangerous! I will get the cave started with maps and stuff tomorrow. Thanks again all!


I will try to get things going later day. We keep having stuff come up at home. Will get it ready to go in soon. Will likely just roll straight into combat.


Sorry I thought I had another day, but we went to a beach house. Its been very hard finding time to do PbP stuff. I have not forgotten, just don't have a ton of time to get set up (new pics and stuff).

Thought I would be at my desk all day yesterday, but I was set to work till like 11pm last night.

Post will likely come Monday. Thanks for waiting, yall


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

I think we are good. No worries.


HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

You listed me in Init...just saying the Electric Arc was mine.
I think the Zombie is up.
Unless you want me to try and zap her again! :D


Oh yeah.. somehow lost track.. :)


First of the month! Which means Hero Point!


DM Nex wrote:
First of the month! Which means Hero Point!

I am reading your adventure. I think you were confused about what the alchemist wanted. When she requested liquid ice fornula. I thnk she wanted lesser frost vial formula. Which is included in the basic crafters book. Which only costs 1 sp.


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:
mj32202 wrote:
DM Nex wrote:
First of the month! Which means Hero Point!
I am reading your adventure. I think you were confused about what the alchemist wanted. When she requested liquid ice fornula. I thnk she wanted lesser frost vial formula. Which is included in the basic crafters book. Which only costs 1 sp.

That is very frustrating, I wish they mentioned that item in the alchemist class. "By the way, when we tell you how many formula you get, you would be really stupid to spend them on things that you can get all together for 1sp, and in fact comes in the alchemist kit!"

On the plus side have a few more formula than I thought I had, so thanks for pointing that out mj32202!


Wow live and learn I guess!

I remember the core book making a bigger deal about the kits. I think they are standard, but also just assume they are. It isn't really mentioned in the class. All the other kids are mostly just plain items. Its not like the Wizard has a free spell book either.

Well now you have more options!


Female Human Rogue 4 | HP 40/40 | AC 22 | F: +8, R: +12, W: +9 | Perc: +9, Stealth: +12, +2 to initiative rolls | Speed 25ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Nimble Dodge | Conditions: None

Bertrum, here are the ways to get an AoO:
1) Be a Fighter.
2) The Fighter archetype has the Opportunist feat at level 4, which gives you an AoO.
3) Barbarians, Champions, Magi, and Swashbucklers have a level 6 feat that gives them the AoO reaction. This also means that you can take it through their multiclass archetypes at level 12.
4) The Marshal archetype also gets the Attack of Opportunity feat at level 6.
5) Rangers have the Disrupt Prey feat at level 4, which gives them an AoO vs their marked prey. You can get access to this through the Ranger archetype starting at level 8.


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Its a ridiculous rule. Im not worried about it anymore. Thanks. Im content to be the meat sponge for now until I can change into bigger creatures. My goal is to eventually focus on turning into a dragon. Need to work on those feats first.


DM Nex wrote:

Wow live and learn I guess!

I remember the core book making a bigger deal about the kits. I think they are standard, but also just assume they are. It isn't really mentioned in the class. All the other kids are mostly just plain items. Its not like the Wizard has a free spell book either.

Well now you have more options!

Are you being sarcastic? If not wizards do get a free spellbook. It's listed as a feature of the class, rather than in the kit, though. Obviously, alchemist and wizard, were not written by the same people.


Sorry I worded that oddly.. Meaning the Alchemist kit is the one that is different. Wizard's get their book as a class feature, there isn't also a book of spells in a kit. Just makes Alchemist have an odd kit. Almost required, which makes me think it should just be built into the class. Not sarcastic, just poorly worded.

@Bertrum - Yeah there are a few big changes that take some getting used to. Pf2 makes AoO a rare thing. Something that requires training to really pull off. I did find it odd that even a sorcerer with a dagger could AoO in Pf1. Seems like something that would be tricky to pull off correctly.

That being said, I do enjoy that most monsters DONT have it. Some do, which is always a surprise. But from the other side of the GM screen, there are some really fun monster reactions I have seen. Again, mostly my personal opinion, but I feel like it makes it more of a dynamic game. More movement, and more surprises.

But I do love a good Pathfinder 1 game too. They are just slightly different beasts. I am excited for you to be able to transform more often. Also just so you are aware your Wild Shape Focus spell is now level 2. Which means you can transform into Ape, Bear, Bull, Cat, Deer, etc. All with some good damage and speed. When you hit level 5 it will become level 3 which means your attack modifier, while transformed will be +14 and damage will be +5. So you can already have some good transforms you can do almost every fight (with a 10 min rest between to recover the focus spell).


Was the soulbound doll different than the beastiary? If not, it's ac would be 18 flanked. He rolled 19 +10 =29. 11 more than ac, a crit.


mj32202 wrote:
Was the soulbound doll different than the beastiary? If not, it's ac would be 18 flanked. He rollrd 19 +10 =29. 11 more than ac, a crit.

Wow going back.. it was Elite.

Don't at all mind you reading through the story so far. Feels a bit weird to be scrutinized as you do it though. Especially old stuff.

Though I am still learning, so things like the alchemist book I appreciate. Just remember we are all still learning, and mistakes happen. Hope you enjoy the story thus far :)


DM Nex wrote:
mj32202 wrote:
Was the soulbound doll different than the beastiary? If not, it's ac would be 18 flanked. He rollrd 19 +10 =29. 11 more than ac, a crit.

Wow going back.. it was Elite.

Don't at all mind you reading through the story so far. Feels a bit weird to be scrutinized as you do it though. Especially old stuff.

Though I am still learning, so things like the alchemist book I appreciate. Just remember we are all still learning, and mistakes happen. Hope you enjoy the story thus far :)

Not intending to scrutinize. Learning myself, which is why I asked if it was different. I think we are all learning, including the designers. What with the many erratas.


Very true. This AP is the least balanced of the ones out there. Learning is a long process.

I am just glad they are willing to work with change over time. Erratas at all are better than release and done.


Bertrum Half-Wild wrote:

I was born in '72 and I'm 49 right now. I've been playing since the original 'Basic' D&D boxed set (with the orange plastic dice and a crayon to color in the numbers) came out.

God, I feel old now.

Got you beat. Born in '65, been playing since late 70's. Started with AD&D. I bought the basic set, before that. But never got to play it. Gaming groups were so hard to find then.

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