| Phai Kareen |
That, the market is. Been hoping to buy for the last couple years, but I'll wait until it explodes the next time before comitting. *shrug*
In other news, I had ISP troubles but it seems my absence was conveniently timed, mostly :)
| Enara Etcheberry |
A set of bracers that gleam. They seem to be made of a rare metal. The metal is laid down in plates.
A small chunk of amber with a feather and an interesting looking 4 winged insect in it.
2 interesting rings. An intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring
Sorry, GM, I'm just still trying to identify these items. Hope things settle down for you soon!
| DM Nex |
No worries. I am not 100% yet I think haha.
Merry Christmas:
1. Bracers or Missile Deflection
2. Feather Step Stone
3. Doubling rings
| Enara Etcheberry |
Sweet! I don't currently have any runes, but are there any objections to me taking those doubling rings for when I do?
| Phai Kareen |
I am all fascinated by Magic Items.
As a squishy but surprisingly well-armored Caster, Bracers of Missile Deflection sound sweet. Considering the distribution of rolls, the +2 won't come up as relevant very often, but could make a good difference when they do.
So I am interested in them, but by all means others get first pick.
| DM Nex |
Poll: Maps
1. Google sheets works fine, don't change.
2. I prefer Roll20 for fog of war and better token control. Please go back.
3. Whatever, I would like to avoid voting.
There are 5 of you, so I would like all to vote and let me know what you prefer.
my 2 cents. Google sheets is actually more of a pain to set up, but it is pretty easy to make quick adjustments on any computer I am on (even a work computer). But I miss being able to block out sections of the map and having a bit more control of NPCs. Not having to fully log into Roll20 is nice though. Yall have been great about avoiding meta, so I think google sheets if ine. But wanted to get your take now that we have used it for a bit.
| Enara Etcheberry |
I'm firmly in the camp of "GMing is enough of a pain that I think you should do whatever makes your life easier."
| Phai Kareen |
Aye, I would also submit to your preference. You are GM and call the shots.
That said, I do prefer 1 - for simplicity and avoiding logging in.
Regarding NPC and blocking sections of the map: One GM made it so that he had one sheet with all his stuff(including black overlays, NPC'S etc, then would screenshot that and post it on a shared link, with our tokens on top.
So he would make adjustments on his version, then simply 'update' our static background. It's one extra step, but would allow for some of the functionality you'd prefer.
(That said, we are running an AP, so technically people may have played or may run it, or may have access to the AP as well, so I think avoiding meta is important regardless of the amount of information you provide directly.)
| Beryl Brighthammer |
My personal preference is 1 because it's possible (though somewhat challenging) to move a token on a phone, whereas it's much more difficult on roll20. I would defer to whichever the GM preferred though too of course.
One of the other games I'm in has an interesting approach to hero points; they reset on the first of the month just as if it were a new session at a face to face game. This works fairly well for that game, though for this one I think the pace is a bit slower so we might end up refreshing them too quickly if we did that, but it's something to consider anyway. No of course I don't bring this up just because I've been on 0 hero points for months and am scared of dying :)
| Phai Kareen |
This works fairly well for that game, though for this one I think the pace is a bit slower so we might end up refreshing them too quickly if we did that, but it's something to consider anyway. No of course I don't bring this up just because I've been on 0 hero points for months and am scared of dying :)
Fair point, but the top of the page reads
"New Hero point every Wednesday!" (at time of posting, anyway)I concur that that may be a bit too fast :)
But you shouldn't have been on 0 for months.
| DM Nex |
Yeah the original idea of one every Wednesday doesn't work too well, to be honest.
I have heard this AP can be somewhat brutal, but there are also 5 of you, and also you are rocking the archetype rules, so that shouldn't be a problem.
**GM does a brainstorm**
I have also been doing Hero Points wrong this whole time.. In person, they reset every session (no sitting on 3 for multiple sessions). Also its supposed to be about 1 point per hour, total. Ie, only 1 player gets one every hour.. Which goes counter to how I thought they were given out.
2 ideas. Let me know what yall think or if you have other suggestions.
1. Every month (on the first) I give everyone 1 point, and they are allowed to stack to 3 and stay there. (I will set a reminder on my todolist so It wont be forgotten for more than a few days after the 1st).
2. Any player can nominate another player for a point. Just post in discussion. If 2 other players (or myself) agree they get it. No more than one every week. With options for me to give out extra for fun. Maybe also a free one on level up too.
Thoughts?
| Enara Etcheberry |
Another PF2 game I'm in works sort of like that. They get reset each month (or as close as possible, if there's a fight happening at the time) and they periodically give stuff out. Giving one out every week would roughly map out to the same as a 4 hour session at a table.
| Phai Kareen |
With Hero Points, I feel flexible with whatever you decide - but I would advocate for not resetting them completely.
That "avoid death" - part of them doesn't come up often, but when it does, it's pretty relevant. It would suck to have one saved up for such an occasion, then mid-fight we roll into a new month, and it gets reset to 0 the moment you'd need it.
In other words, I'm fine with any other aspects of handling you come up with - including incentives to spend "extras" rather than sitting on them, but I'd prefer if our baseline was 1, and you'd only lose that last one by spending it, rather than by semi-random time interval.
| Mosquito. |
In my Agents game, I give them out periodically; and also when they do something cool. I remind them to do cool things quite often, actually.
I always make certain each player has 1 in the bank. If they spent one; and don't have one; I nudge them to do something for another. It helps with some roleplaying too.
| Enara Etcheberry |
You're supposed to start every table session with at least 1 hero point, so resetting should never leave you with 0.
| DM Nex |
Yeah I don't think resetting here makes sense, as there is no sessions.
I guess I am curious what people's preferences are.
1. Everyone gets one once a month
or
2. 1 player gets one every week.
I am leanding toward #1. Just set a reminder and everyone can get a point every month. Our game speed would likely work ok with that system. And if things start getting too easy I can just boost stuff up a bit more :)
| Phai Kareen |
Sudden bolt is uncommon. Its fine this time, just make sure to check with me before picking uncommon things going forward. I don't see any issue with Sudden Bolt being picked though. Also casting the spell makes you observed, so you would need to use an action to hide before sneaking again. Sniping with spells is tricky. I will count that stealth as a Hide. It does mean that you are now Hidden in the spot you are in. Stealth rules are a bit tricky, but I think make some good sense
Uhm, I did state during level up, here. Apologies, I was not aware of any restrictions - i figured with rare and unique spells also existing, it was simply a classification of how widespread it is. I suppose anything not common is off-limits, even if the magic is inherent(sorcerer) rather than learned in academic fashion?
Regarding sneak/hide: Aye, I misread, figured if I manage to break line of sight during sneaking around it works, but that "becoming undetected" is if you start hidden.But in that case it's kinda pointless, because I could sneak next turn, but then could not cast. And if I simply hide, he still knows my exact location if he's not a moron. So I may as well just try and move to some kind of cover with that action, like behind the tree trunk holding up the platform. Apologies, but I do my best to learn :)
| Enara Etcheberry |
Yeah, the rarity system is that anything other than Common is restricted. Some things can grant you access, like a deity or background or what have you, but it's generally up to the GM. APs tend to give uncommon spells out as scrolls that you can add to a spellbook, familiar, or repertoire using Learn a Spell. Even clerics and druids need to use Learn a Spell if they want to be able to prepare an uncommon or rarer spell.
| DM Nex |
No worries, at all Phai. We are all learning. I should have caught it, though I might have said it was ok at the time, because its fine now. I just wanted to mention it now while I am thinking about it. Its a good spell, which might be why its rare. Fine with me!
As for the stealth. Sure, he might know where you are, but you are now considdred "hidden" by anyone who you beat their perception DC. For anyone to target you they will have to attempt a DC 11 flat check to hit. Basically you have a miss chance on you now. You have to start out hidden to then stealth elsewhere. So you are given a bonus by hiding. Then next round, if you want, you can stealth move elsewhere. Also being hidden is enough for sneak attacks. Since when you next attack enemeies will be flat footed.
That being said, you don't currently have the feat to sneak attack with spells. Just good to know in the long run. You did not waste an action hiding in the brush (or cover, whichever you have).
Hopefully that helps.
https://www.youtube.com/watch?v=CFR-7N_nOS0
is a great video on how stealth works, with good examples. Worth watching for everyone. I am sure I am getting things wrong too :)
| Enara Etcheberry |
I will be traveling for a conference on Wednesday the 11th, and will not be home until the afternoon of Sunday the 15th.
| Enara Etcheberry |
I'll try and post but I'm okay with being botted. My plan for the immediate future is to stab the hell out of Green. As a reminder, the Quick Draw feat lets me draw and strike with the same action.
Once he's dead, I'll switch to the bow and probably just do a routine of shoot bad guy>take cover>hide. If I don't have cover from somebody shooting back I'll use Nimble Dodge on the first attack.
| DM Nex |
Mosquito I saw your post then posted this:
Green was frightened 2 on round 2. Lowered to 1 after he went on round 2 (since he was after you in init on round 2). Then lost the frightened condition on round 3 after it missed. So this round (4) was the first round it was not frightened at all. You can scroll up and see. You can double check my work, but I think I marked it correctly in my init tracker.
Then your post went away. Deleted mine from the main thread too.
| DM Nex |
Yeah the frightened would have kept the shove from happening.
No worries! Mosquito's ghost is trying to help :)
This fight is a rough one. A few things kinda mixed together. Its talked about for being difficult. I am trying to go smart, but I don't WANT to kill yall. Hopefully you don't mind that I am going a bit hard.
Also want to note that if deaths happen, we can work with it. I don't want to lose any of you as players, so we will work through it. The good news is you are in a town known for attracting adventurers so there is plenty of room to bring new people in.
That being said, I hope none of you fully die.
| Mosquito. |
I am really hoping that Enara can get him back up somehow. I really like Mosquito!
EDIT: I realize that he hasn't exactly been tactical, but I am playing his Wisdom.
He may have learn a lesson about not running off (maybe?) by himself in the future.....maybe...ok, probably not too much, because it makes for comedic opportunity.
| DM Nex |
Just want to mention, now that Secrets of Magic (and the Moangi expanse book) is coming out (I got the PDF today), my house rule kicks in. Any changes or things you WOULD have selected from that book or big changes are allowed to be made.
The bigger the change the more you need to explain why. ie. in order from "whatever"" to "please explain"
1. Change a spell known
2. Want to do a class Archetype (such as alternate casting)
3. Feat Change.
4. Ancestry Change
5. Class change (I WANT TO BE MAGUS NOW.. example)
| Enara Etcheberry |
Hey everyone. This last week I had multiple exposures to covid and, while my rapid test came back negative, I am definitely sick with something and have very little energy. I am waiting on a PCR test to let me know for sure what I do or don't have.
| Phai Kareen |
secrets of magic sounds enticing.
I will have to take a look, though, I'll get back to you on that after I had time to find some information.
Enara: Get well soon!
also, thanks for the bot, I was unexpectedly visiting family for longer than I expected and between the kids and in-laws had no time to post. I didn't give a heads-up because it was planned as a 2-day weekend trip.
| Enara Etcheberry |
Sorry for dropping off the face of the earth. I do indeed have covid, but am slowly getting back to feeling like a human being again. I'll try and get back up to speed again soon.