GM Silbeg's Age of Ashes AP (Inactive)

Game Master Silbeg

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Dark Archive

Fury's Toll | MotD

Alak nods at the party's respect, and waits for them to lead on!

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham starts creeping forward, remaining on Guard.
Towards the eastbound door we go?


NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

A small rune in the center of Davian's back faintly glows as it offers him protection. Mage Armor He follows Ingraham through the door.

Dark Archive

Fury's Toll | MotD

Go ahead and moves yourselves forward to where you want to go, within reason... say 1 Stride?

Dark Archive

Fury's Toll | MotD

Note that there are 2 paths you can take.


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon listens to the north door.


LN Male (he/his) Elf Dragon Scholar Monk 5 | HP 66/66 | Temp: | AC 21 (22 w/ protective ward or shield, 23 w/ both) | Fort +11; Ref +11; Will +10 | Perc: +10E | Speed 40ft | Hero Points 1/3 | Focus Points: 1/1 | Active conditions: | ◆◇↺

Edjarha moves down to the southern doorway, looking into the room for obvious trouble.


LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: ---

Aragelda stays with the group.

Dark Archive

Fury's Toll | MotD

Along the southern wall here is a large relief carving of a sunburst made of nails. Instead of typical flagstones, the floor is made up of headstones with names and dates. Curiously, six of the headstones seem to be pried open to reveal empty graves within.

As you move in, six skeletons stand up, two wearing partial hellknight plate. They form up quickly to attack!

init:

Gideon Rumblebottom, Search: 1d20 + 6 ⇒ (16) + 6 = 22 2
Aragelda Silvernail, Defend: 1d20 + 6 ⇒ (8) + 6 = 14 6
Edjarha Aivot, Scout: 1d20 + 4 ⇒ (5) + 4 = 9 7
Davian Runegleam, Detect Magic: 1d20 + 8 ⇒ (9) + 8 = 17 5
Ingraham Dovetal , Defend: 1d20 + 5 ⇒ (13) + 5 = 18 4
Alak Stagram, Scout: 1d20 + 7 ⇒ (19) + 7 = 26 1

brick: 1d20 + 7 ⇒ (2) + 7 = 9 8
orange: 1d20 + 7 ⇒ (15) + 7 = 22 3
yellow: 1d2 + 2 ⇒ (1) + 2 = 3 12
green: 1d2 + 2 ⇒ (2) + 2 = 49
blue: 1d2 + 2 ⇒ (2) + 2 = 4 10
pink: 1d2 + 2 ⇒ (1) + 2 = 3 11

Alak hesitates, not knowing what to do considering it is the bones of his ancestors that have risen up!

Hellknights rising!
Gideon is/are up.
Universal Adjustments:
Universal Conditions:

B13 Hall of Graves rd1:


  • D Alak
  • => Gideon
  • Orange
  • Ingraham
  • Davian
  • Aragelda
  • Edjarha
  • Brick
  • green
  • blue
  • pink
  • yellow

Conditions:
Aragelda: 43/43
Davian: 22/22
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Brick:
Orange:
Green:
Blue:
Yellow:
Pink


Round to continue: 6 Oct 2021 @ 1700 CDT (UDT-5)


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon gives his allies a rousing shout. including Alak "Stand strong Alak! Your ancestors have fallen to the curse of the undead but you have the strength to see us through!"

linngering perform DC 18: 1d20 + 11 ⇒ (5) + 11 = 16

Fail

Gideon then bludgeons the skeletons with their own loose headstones.

Animated Assault
bludgeoning damage: 2d10 + 1 ⇒ (5, 8) + 1 = 14
Basic Reflex DC 19

"Hem them in Alak!"

Courage +1


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

Alak looks apprehensive as he moves forward and draws his blade. "Stand down, noble warriors. Enjoy your peace."

The dead warriors make no aggressive moves towards Alak, and he holds his blade.

Dark Archive

Fury's Toll | MotD

reflex DC19 pink: 1d20 + 8 ⇒ (10) + 8 = 18
reflex DC19 blue: 1d20 + 8 ⇒ (5) + 8 = 13
reflex DC19 green: 1d20 + 8 ⇒ (13) + 8 = 21
reflex DC19 yellow: 1d20 + 8 ⇒ (11) + 8 = 19

All four are destroyed!

reflex DC19 orange: 1d20 + 8 ⇒ (11) + 8 = 19
reflex DC19 brick: 1d20 + 8 ⇒ (17) + 8 = 25

"Cum te non habemus iurgium, Orci eques!" rasps the orange fringed one.

Infernal:

We have no quarrel with you, Hellknight!

Hellknights rising!
Ingraham, Davian, Aragelda, Edjarha is/are up.
Universal Adjustments:
Universal Conditions:
B13 Hall of Graves rd1:


  • D Alak
  • x Gideon
  • D Orange
  • => Ingraham
  • => Davian
  • => Aragelda
  • => Edjarha
  • Brick

Conditions:
Aragelda: 43/43
Davian: 22/22
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Brick: 7
Orange: 7


Round to continue: 7 Oct 2021 @ 1700 CDT (UDT-5)


NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

"Uhm, Alak. These friends of you and your Hellknights?" Davian watches as the undead rise from the Hellknight Crypts. He holds back a moment not wanting to desecrate the area.

Delay.


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

"They are our honored dead. I seem to remember something about a now-out-of-vogue method Hellknights used in the early days to ward their crypts against necromancy. I assume the necromantic ward has been triggered."

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham waits and sees what happens with baited breath.
Delay.


LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: ---

"May the gods help you find peace!"

Aragelda glows for a moment, and a wave of positive energy washes over the creatures.

3 action heal spell to harm, 2nd level: 2d8 ⇒ (8, 6) = 14, DC 18 basic Fort save

Dark Archive

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Fury's Toll | MotD

Technically that heals AND harms in 2e! Of course, no one is hurt.

orange fort DC18: 1d20 + 9 ⇒ (8) + 9 = 17
brick fort DC18: 1d20 + 9 ⇒ (16) + 9 = 25

Hellknights rising!
Edjarha is/are up.
Universal Adjustments:
Universal Conditions:

B13 Hall of Graves rd1:


  • D Alak
  • x Gideon
  • D Orange
  • D Ingraham
  • D Davian
  • x Aragelda
  • => Edjarha
  • Brick

Conditions:
Aragelda: 43/43
Davian: 22/22
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Brick: 14
Orange: 21


Round to continue: 7 Oct 2021 @ 1700 CDT (UDT-5)


LN Male (he/his) Elf Dragon Scholar Monk 5 | HP 66/66 | Temp: | AC 21 (22 w/ protective ward or shield, 23 w/ both) | Fort +11; Ref +11; Will +10 | Perc: +10E | Speed 40ft | Hero Points 1/3 | Focus Points: 1/1 | Active conditions: | ◆◇↺

Edjarha decides to let the dead come to him, rather than put himself at risk. He casts a protective ward, before firing off an arc of electricity at the pair of undead. ◆Cast shield, ◆◆cast electric arc.

Electricity damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5 DC 18 basic Reflex

Dark Archive

Fury's Toll | MotD

brick save: 1d20 + 8 ⇒ (3) + 8 = 11
orange save: 1d20 + 8 ⇒ (11) + 8 = 19

The blood red hellknight moves forward and attacks Aragelda!
halberd vs AC20: 1d20 + 11 ⇒ (9) + 11 = 20 piercing: 1d10 + 4 ⇒ (3) + 4 = 7

Aragelda then experience the rites of mortification that Hellknights once went through, though she shrugs off the pain.
will: 1d20 + 1 ⇒ (20) + 1 = 21

the skeleton strikes again!
halberd vs AC20: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 piercing: 1d10 + 4 ⇒ (5) + 4 = 9


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

Alak then swings his blade in an aggressive, intimidating manner!

greatword: 1d20 + 10 ⇒ (19) + 10 = 29 Slashing (or P): 1d12 + 4 ⇒ (10) + 4 = 14
Intimidation: 1d20 + 4 ⇒ (2) + 4 = 6

The skeletal hellknight goes down!

He strikes once at the last knight.
greatword: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22 Slashing (or P): 1d12 + 4 ⇒ (11) + 4 = 15

And it goes down!

Dark Archive

Fury's Toll | MotD

It is clear that one of the knight's halberds is magical, and you are able to scavenge enough pieces of armor to make half-plate.


2 people marked this as a favorite.
NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

"Thanks Alak, I didn't want to begin messing around with your friends or family, or if you even knew them." Davian didn't know what to say exactly as he really just didn't want to piss off a Hellknight.


LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: ---

"I should patch this up before it gets infected."

Aragelda tends to her injury.

Medicine: 1d20 + 10 ⇒ (20) + 10 = 30

heal!: 4d8 ⇒ (3, 1, 5, 5) = 14

Aragelda works with efficiency to clean and bandage her wound.

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.
Davian Runegleam wrote:
"Thanks Alak, I didn't want to begin messing around with your friends or family, or if you even knew them." Davian didn't know what to say exactly as he really just didn't want to piss off a Hellknight.

Ingraham nods in agreement, then looks to Alak.

"Sorry lad, next time I'll join you in battle so ye stand not alone."


NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

As Aragelda heals Davian looks to Gideon as he stands at teh northern door. "What's in there?"


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

”It could be anything. A Hellknight lich risen to defend the tomb, dust, grave knights. I’ve never been here before, either ”


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon examine the balberd for historical significance, and magical power. Hoping to refocus while studying the weapon.

Occultism to ID: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Fury's Toll | MotD

While Aragelda heals herself, Gideon tries to determine anything about the halberd. All the he can tell is that it is a well made weapon, with Hellish iconography in it, as well as infernal runes powering it. just a +1 halberd.

Dark Archive

Fury's Toll | MotD

Where to (or what) next?

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Continue down the hallway we are in now?
Ingraham moves up to march forward.


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon nods and follows.


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LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: ---

"Shall we check this door first?" Aragelda lines up behind Gideon.


NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

Davian nods. "Any door really."

Dark Archive

Fury's Toll | MotD

You quickly realize this door leads back out to the main hallway.

1 or 2?


1 person marked this as a favorite.
NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

Random Roll: 1d2 ⇒ 2

Davian points to the second door. "That way, I have a good feeling."


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon notes to himself Scene where the goblin heroes are trapped in a maze as he nods to Davian's suggestion.

Dark Archive

Fury's Toll | MotD

Narrow stone walls filled with coffin-sized compartments stretch from the floor to the ceiling in this dark, claustrophobic chamber. Most of the compartments are occupied with shroud-covered bodies, though some of them are conspicuously empty.

Then, as you walk down the corridor, from the southern wall, five helmets each rise up from their compartments, and are begin to attack! A strange fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead inhabits the helmet it so proudly wore in life. Dangling from the helmet like a shroud is a shadow of the former Hellknight’s spine, adding to the creature’s terrifyingly gruesome appearance.

init:

Gideon Rumblebottom, Search: 1d20 + 6 ⇒ (16) + 6 = 22 3
Aragelda Silvernail, Defend: 1d20 + 6 ⇒ (5) + 6 = 11 10
Edjarha Aivot, Scout: 1d20 + 4 ⇒ (12) + 4 = 16 6
Davian Runegleam, Detect Magic: 1d20 + 8 ⇒ (4) + 8 = 12 9
Ingraham Dovetal , Defend: 1d20 + 5 ⇒ (4) + 5 = 9 11
Alak Stagram, Scout: 1d20 + 7 ⇒ (6) + 7 = 13 8

red: 1d20 + 10 ⇒ (18) + 10 = 28 1
blue: 1d20 + 10 ⇒ (11) + 10 = 21 4
yellow: 1d20 + 10 ⇒ (4) + 10 = 14 7
black: 1d20 + 10 ⇒ (17) + 10 = 27 2
white: 1d20 + 10 ⇒ (11) + 10 = 21 5

First, a spike shoots from the red helmet at Edjarha! And then another, as the first one goes flying, but that misses, too! It then flies into the corner and up to the ceiling.
nail vs AC18: 1d20 + 9 ⇒ (1) + 9 = 10
nail vs AC18: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17

Then black flies over the party to try its luck on Davian. Its second shot is on target.
nail vs AC17: 1d20 + 9 ⇒ (7) + 9 = 16
nail vs AC17: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 piercing: 1d4 + 2 ⇒ (4) + 2 = 6

Davian Fort: 1d20 + 6 ⇒ (18) + 6 = 24

The nail embeds itself deeply, but does not affect him in any other way.

Decapitated Hellknights?
Gideon is/are up.
Universal Adjustments:
Universal Conditions:

B14 Ossuary rd1:


  • x Red
  • x Black
  • => Gideon
  • Blue
  • White
  • Edjarha
  • Yellow
  • Alak
  • Davian
  • Aragelda
  • Ingraham

Conditions:
Aragelda: 43/43
Davian: 23/29
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Red:
Blue:
Yellow:
Black:
White:


Round to continue: 21 Oct 2021 @ 1700 CDT (UDT-5)


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

Gideon once again inspires courage.

lingering performance: 1d20 + 11 ⇒ (9) + 11 = 20

"Defend yourselves!" shouts Gideon.

Before firing an electric arc at red and black.

arc: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
Basic reflex 19

Courage +1!!!

Dark Archive

Fury's Toll | MotD

reflex red DC19: 1d20 + 6 ⇒ (15) + 6 = 21
reflex black DC19: 1d20 + 6 ⇒ (16) + 6 = 22

Both of the floating helmets dodge out of the way of some of the electricity!

Blue glares at Ingraham. "You have been judged, and I am the executioner!"

demoralize vs will DC19: 1d20 + 8 ⇒ (12) + 8 = 20 Frightened 1
It then fires a literal coffin nail at Edjarha, but it goes very wide.
nail vs AC17: 1d20 + 9 ⇒ (1) + 9 = 10
and it tries again
nail vs AC17: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20 piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Edjarha fort: 1d20 + 8 ⇒ (17) + 8 = 25

Then white yells at Davian, "Street rat! Time to die, pissing yourself in fear!"

demoralize vs will DC20: 1d20 + 8 ⇒ (9) + 8 = 17 not enough

It then fires its nail at the sorcerer!
nail vs AC17: 1d20 + 9 ⇒ (12) + 9 = 21 piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Davian fort: 1d20 + 6 ⇒ (2) + 6 = 8 fail!
The nail embeds itself in Davian, causing him to bleed.

nail vs AC17: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 crit piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Davian fort: 1d20 + 6 ⇒ (13) + 6 = 19

Order of the Nail, Indeed!
Edjarha is/are up.
Universal Adjustments:
Universal Conditions:

B14 Ossuary rd1:


  • x Red
  • x Black
  • x Gideon
  • x Blue
  • x White
  • Edjarha Frightened 1
  • Yellow
  • Alak
  • Davian [Bleed 1d4, Enfeebled 1]
  • Aragelda
  • Ingraham

Conditions:
Aragelda: 43/43
Davian: 10/29 Bleed 1d4, Enfeebled 1
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Red: -5
Blue:
Yellow:
Black: -5
White:


Round to continue: 23 Oct 2021 @ 1700 CDT (UDT-5)

Bleeding Nail wrote:
Enfeebled 1 for 1 minute and giving it 1 persistent bleed damage. The enfeebled will stack, and the bleed damage will go up with each strike and failed save. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.


LN Male (he/his) Elf Dragon Scholar Monk 5 | HP 66/66 | Temp: | AC 21 (22 w/ protective ward or shield, 23 w/ both) | Fort +11; Ref +11; Will +10 | Perc: +10E | Speed 40ft | Hero Points 1/3 | Focus Points: 1/1 | Active conditions: | ◆◇↺

"Ouch! That's quite enough from you!" Edjarha drops into his familiar stance, lashes out at the black helmet in front of him, then quickly weaves a protective enchantment. ◆Enter Dragon Stance, ◆Flurry, ◆Cast shield.

+1 dragon tail attack (Flurry attack 1), IC: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Bludgeoning damage, IC: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8

+1 dragon tail attack (Flurry attack 2), IC: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 +1 if the first attack missed (backswing)
Bludgeoning damage, IC: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Subtract one from those attacks if Edjarha was frightened. Your block said it was yelling at Ingraham, but the status block says Edjarha is frightened, so I wasn't sure. Current AC 19, will Shield Block if hit again.

Dark Archive

Fury's Toll | MotD

Yeah, I think I confused myself on names. Fixed one, but not the prose.

Edjarha strikes the black helmet hard! However, it is still up!

The yellow helmet moves around ceiling to floor catacombs, and launches a spike at Ingraham (definitely him and not Edjarha!)

nail vs AC20: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Ingraham Fort: 1d20 + 9 ⇒ (8) + 9 = 17 Save!

The nail does not stay in like the one in Davian.


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

Again Alak looks confused. Why are these undead not attacking him?

Alak delays

Dark Archive

Fury's Toll | MotD

Decapitated Hellknights?
Davian, Aragelda, Ingraham is/are up.
Universal Adjustments:
Universal Conditions:

B14 Ossuary rd1:


  • x Red
  • x Black
  • x Gideon
  • x Blue
  • x White
  • x Edjarha
  • x Yellow
  • D Alak
  • => Davian [Bleed 1d4, Enfeebled 1]
  • => Aragelda
  • => Ingraham

Conditions:
Aragelda: 43/43
Davian: 10/29 Bleed 1d4, Enfeebled 1
Edjarha: 39/39
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Red: -5
Blue:
Yellow:
Black: -13
White:


Round to continue: 26 Oct 2021 @ 1700 CDT (UDT-5)

Horizon Hunters

Druid 4 HP:50/50 | AC 21 (10 W/ Rage)| F +10 R +8 W +10 |Speed: 25ft | Perc +8 | Stealth +8Default Exp: Track Search Conditions: Drained 1 | Dwarf Reaction: No Escape [Trigger]: Foe within reach attempts to move away [Effect]: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed.

Ingraham decides that now is the best time, more than ever, to finally call upon some latent powers buried deep in himself.
"I won' go down without'a fight!"
The dwarf then proceeds to let loose a growl that sounds bestial, as he transforms into a mighty bear!

Wild Shape: Animal Form Bear:

You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell.

You gain the following statistics and abilities regardless of which battle form you choose:
AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
5 temporary Hit Points.
Low-light vision and imprecise scent 30 feet.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
Athletics modifier of +9, unless your own modifier is higher.
Source.

After completing his transformation, the bear-Ingraham goes into a rage!
Thats all 3 actions.
Current AC:18


LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: ---

"I've got you, Davian!

Aragelda uses a first level spell to help out Davian.

heal!: 1d8 + 8 ⇒ (8) + 8 = 16


NG Male (He/His) Human Sorcerer 5 | HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

Davian pulls out the nail and tosses it to the ground. "Ow, what the hell is that?" He backs away to safety and shields himself as a shimmering rune appears in front of him.

◆ Pull out Nail
◆ Shield
◆ Stride

Status:

HP 26/29
AC 17 (18 w/ shield)
Hero Points: 1/3
Focus Point 1/1
Spells (1st) 4/4; (2nd) 3/3

Dark Archive

Fury's Toll | MotD

Davian feels much better as Ingraham goes into a rage!

Red shoots a nail at Gideon!
nail vs AC19: 1d20 + 9 ⇒ (1) + 9 = 10

The nail lodges itself in the floor in front of Gideon.
nail vs AC19: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16

The next nail is much closer. It then yells at Gideon, "Stop that abyssal racket!"
demoralize: 1d20 + 8 ⇒ (9) + 8 = 17

That is more effective than the nails, as Gideon is indeed frightened!

Black shoots at Edjarha a couple of times. On the first shot, the nail deeply embeds itself into the elf!
nail vs AC19: 1d20 + 9 ⇒ (15) + 9 = 24

It then shoots again! This time it misses.
nail vs AC19: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5 piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Edjarha fort: 1d20 + 8 ⇒ (5) + 8 = 13

Finally, it gives a terrifying stare! All with spikes in the must save!
Edjarha: 1d20 + 8 ⇒ (5) + 8 = 13

Edjarha is frightened 1 by the prospect of being nailed up by these helms!

Decapitated Hellknights?
Gideon is/are up.
Universal Adjustments:
Universal Conditions:

B14 Ossuary rd1:


  • x Red
  • x Black
  • => Gideon
  • x Blue
  • x White
  • x Edjarha [Enfeebled 2, bleed 1d4, frightened 1]
  • x Yellow
  • D Alak
  • x Davian
  • x Aragelda
  • x Ingraham

Conditions:
Aragelda: 43/43
Davian: 23/29
Edjarha: 33/39[Enfeebled 2, bleed 1d4, frightened 1]
Gideon: 38/38
Ingraham: 40/40

Alak: 34/34

Enemy Conditions
Red: -5
Blue:
Yellow:
Black: -13
White:


Round to continue: 27 Oct 2021 @ 1700 CDT (UDT-5)


(He/Him) Gnome Bard 4 HP (42/52) | AC 20| F +10 R +11 W +8 | Perception +8 (Low light) (1/3)
Spells:
Focus 1/2 | L1: 0/3 L2: 0/3

While courage lingers Gideon fires a shot at red before using another electric arc.

bow vs red: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15
piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6

electric arc: 2d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10
Basic Reflex DC 19 18 (2 Closest targets, priority" red, black, blue white.)

Courage +1!!

Dark Archive

Fury's Toll | MotD

Davian's arrow deflects off of the helm! miss

red DC18: 1d20 + 6 ⇒ (12) + 6 = 18
black DC18: 1d20 + 6 ⇒ (7) + 6 = 13

With his spell, the black helm falls to the ground.

Then two of the helms attack.
First blue shoots his nail at Edjarha.


LN Male (he/his) human fighter 2 | HP 34/34 | AC 20| Fort +9; Ref +7; Will +5 | Perc: +7 | Speed 20ft| Hero Points 1/3 | Exploration Mode: Search | Active conditions:.

However, before he does, Alak takes his attack of opportunity!

greatword: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 Slashing (or P): 1d12 + 4 + 1 ⇒ (1) + 4 + 1 = 6

He lands a grazing hit.

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