| Edjarha Aivot |
Edjarha backs out of the roiling spiders, dropping into a stance and drawing out a flask of red liquid. "Someone take this, I'm no good with these things!"
◆Stride, ◆enter Dragon Stance, ◆Draw a lesser alchemist's fire and hold it out for someone to take (Edjarha is not proficient, so would be attacking with a +1).
| Aragelda Silvernail |
Aragelda smashes her shield down on the spiders, then moves out and Raises her Shield.
Shield and no hammer right now
sickened, enfeebled Shield Bash: 1d20 + 6 - 1 - 1 ⇒ (16) + 6 - 1 - 1 = 20
ouch!: 1d4 + 3 - 1 ⇒ (3) + 3 - 1 = 5 B
| Gideon Rumblebottom |
Gideon moves over takes the fire and throws it at the red swarm.
alchemist fire vs red: 1d20 + 3 ⇒ (9) + 3 = 12
Assuming 12 misses... 1 fire splash to red, purple, myself and
Ingraham
"That may not have been much better!"
Ingraham Dovetal
|
Apologies. Life got me the last two days.
The status shows Ingraham as unconscious, but I cannot find the post that knocked him out.
Fort Save VS Spiders: 1d20 + 5 ⇒ (3) + 5 = 8
Ingraham steps out of the way of the spiders, and starts swinging his club in the hopes to start backing them away.
Step, Draw, Attack.
Club Attack VS Red Spiders: 1d20 + 6 ⇒ (6) + 6 = 12
Club Damage VS Red Spiders: 1d6 + 3 ⇒ (6) + 3 = 9
Thanks, dice bot.
GM Silbeg
|
Ingraham is not unconscious.. I probably forgot to clear the line from when he wasn't in the initiative order. You should see yourself in the regular order with an action. Also no saved needed for Ingraham.
Aragelda smashes her hammer into the spiders, crushing a few, but not as many as she'd hoped.
Then Gideon does some damage with the alchemist's fire, which actually burns both of the swarms up!
Out of combat.
Aragelda needs to make DC14 Fortitude saves... up to 4 total rounds. If she saves, she is in the clear. If she fails, I will handle the results.
| Edjarha Aivot |
"Seemed pretty good to me, Gideon! I'm going to have to make a note to get some more of those, in case we come across more spiders." Noticing Aragelda scratching at her persistent reaction, Edjarha speaks up again. "If you're still feeling ill from those blasted dogs, maybe we should retreat back to camp--or even back to town--until that clears up. It seems like this place is going to throw new surprises at us with every turn, and we'll need our full strength."
| Davian Runegleam |
Davian's shade stays a ill shade of green. "Yea, I have been pretty sick since those dogs myself. Do you think it is rabies?" He asks with a bit of concern, eager at the chance to get back to the relative safety of town.
| Aragelda Silvernail |
"I think we're both allergic to the goblin dogs. I've never met a goblin dog before to know!"
| Gideon Rumblebottom |
| 1 person marked this as a favorite. |
Been around enough goblins and am trained in goblin lore going to assume I at least know a little.
Gideon tries to explain what he knows with quite a bit of pausing and umming "Not rabie... goblin pox, might technically be from their dander, may... think the goblins are immune too but maybe they are just immune to itching, not so sure... See I once wrote a play about the great goblin dog Pigchomper and when the longshanks tries to stop him Pigchomper spun around scratching its hindquarters and scaring them off..."
Ingraham Dovetal
|
"If ye feelin'the itch to get back te town, then mayhaps it be wisest." Ingraham agrees. "But, if ye feelin bold, I still got'a few more swings in me too."
Open for whichever option you guys feel is best.
| Aragelda Silvernail |
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If we want to do a few more rooms while we're already here, it's fine, but it would be nice to go back to town after we're done for the day.
| Davian Runegleam |
"I can go for a little while longer I think." Davain tries to show a bit more bravado and confidence in his youthfulness.
Keep heading north?
GM Silbeg
|
| 1 person marked this as a favorite. |
Arrange yourselves at the door you want to go through, and I will move things forward!
| Aragelda Silvernail |
Aragelda first spends a few minutes tending to her wounds, then gets ready to press on.
Medicine: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
healing: 2d8 ⇒ (2, 2) = 4
Aragelda in position.
| Davian Runegleam |
Davian moves into position behind the others as his heart nearly beats out of his chest, unsure what fresh horror lies behind this door.
GM Silbeg
|
As Aragelda heals up, the others dig around the kitchen. You find some herbs and oils that could be used to make two lesser antidotes (if you have the crafting and formula).
There are also a couple of vials that have some sort of powder from what appears to have been a medicine cabinet.
2 doses of arsenic
This large training chamber holds rows of moldering straw-filled dummies, many of them wielding wooden replicas of various martial weapons.
| Davian Runegleam |
Crafting: 1d20 + 4 ⇒ (15) + 4 = 19
Davian examines the vials and gently puts them back into the cabinet. "Arsenic" He rinses his hands off of any residue with water from his canteen before staring in awe at the training center. "Look at all of this!"
| Edjarha Aivot |
"Hm. I wonder if any of the goblins back in camp know how to make medicines? I'm certain that someone with more knowledge in such things could make something from these to help with that rash."
Was there by chance an alchemist or apothecary among the goblins?
GM Silbeg
|
Not that you know of. But Davian could probably point you at a couple of folks in town that could do it, assuming you all don't have the formula
| Gideon Rumblebottom |
Gideon looks to his companions "Good time to go back to town now, also I think better to take the poison to a reputable alchemist, I'm sure they can use it in rats traps or something. Probably even trade it to get help with the goblin pox itching."
"Or if people are dying to know what's behind another door..."
| Davian Runegleam |
"We might be able to take the arsenic over to Morta Valaskin. She runs the mortuary and may know how to deal with it." Davian thinks about it for a moment. "Otherwise basic apothecary needs you will probabl have to go to Crink. He runs the General Store."
GM Silbeg
|
As you are debating, you hear a muffled man's voice coming from the door to the west (up on the map). It sounds like he is annoyed by something. The training dummies in the room don't say much, and it looks like they have avoided being looted.
Ingraham Dovetal
|
Ingraham draws his club and shield, going for a slow approach. "Just incase. Ne'r know when it may be a trap." He slowly steps into the room with the training dummies.
GM Silbeg
|
The training dummies don’t move, but there are sounds of combat coming from the other room
| Aragelda Silvernail |
"Here we go again." Aragelda raises her shield in preparation for what's ahead. She keeps her hammer sheathed for now.
GM Silbeg
|
Its flagstones painted entirely black, this sprawling and irregularly shaped room contains a circular, sunken arena in its middle. The arena’s edges are painted deep crimson, and an ominous crimson pentagram fills the center.
In the center of the room, you see a handsome, dark-haired man in matte black armor wielding an heirloom greatsword, moving with confident and assured technique while engaged in combat against a snickering flying creature. As Davian swings the door fully open, the man drives his greatsword through the shrieking creature’s heart!
The man has a small religious symbol of Asmodeys imprinted onto the right shoulder of his armor.
As you walk in, you hear the hiss of several more of the little creatures coming down from the rafters. "Great. More bloody hell monkeys," the man says, as he gestures towards you to take positions as the battle ensues.
Aragelda: 1d20 + 6 ⇒ (16) + 6 = 22 3
Davian: 1d20 + 7 ⇒ (2) + 7 = 9 9
Edjarha: 1d20 + 4 ⇒ (13) + 4 = 17 7
Gideon: 1d20 + 5 ⇒ (16) + 5 = 21 4
Ingraham: 1d20 + 5 ⇒ (6) + 5 = 11 8
Hellknight: 1d20 + 7 ⇒ (19) + 7 = 26 1
Red Hell Monkey: 1d20 + 7 ⇒ (12) + 7 = 19 6
Green Hell Monkey: 1d20 + 7 ⇒ (13) + 7 = 20 5
Pink Hell Monkey: 1d20 + 7 ⇒ (16) + 7 = 23 2
The heavily armored Hellknight(?) draws a javelin, and chucks it at pinkie, but he misses. He then readies himself, with both hands on his greatsword.
Javelin: 1d20 + 7 ⇒ (6) + 7 = 13
Pink then turns invisible!
Aragendla, Gideon is/are up.
Universal Adjustments:
Universal Conditions:
- x Hellknight
- x Pink Hell Monkey
- Aragelda [Stage 3: Sickened 1]
- Gideon
- Green Hell Monkey
- Red Hell Monkey
- Edjarha
- Ingraham
- Davian [Stage 3: Sickened 1]
PC Conditions
Aragelda: 15/20 Enfeebled 1
Davian: 15/15 [Stage 3: SICKENED 1]
Edjarha: 17/17
Gideon: 16/18
Ingraham: 20/20
Enemy Conditions
Hellknight:
Red:
Pink:
Green:
Round to continue: 11 December 2020 @ 1700 CDT (UDT-6)
| Aragelda Silvernail |
Aragelda moves up to the door, Raises her Shield, and casts a spell at the red one.
Daze! 3 mental damage, DC 16 basic Will save. Also stunned 1 on a critical fail.
GM Silbeg
|
Hell Monkey save: 1d20 + 7 ⇒ (10) + 7 = 17
The little creature manages to avoid most of Aragelda's damage.
Gideon
| Gideon Rumblebottom |
Gideon takes a moment to look at the Hellknightish figure
perception: 1d20 + 6 ⇒ (2) + 6 = 8
before nearly panicking as he spouts off the first hell related verse he can think of.
A wonderful bird is the pelican,
His bill holds more than his belican.
He can take in his beak,
Enough food for a week,
But I'm damned if I see how the helican.
performance: 1d20 + 7 ⇒ (1) + 7 = 8
Does not linger
Gideon then also takes a shot with his shortbow at the red hellmonkey.
shortbow: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4
+1 Inspire Courage
GM Silbeg
|
The Hellknight raises an eyebrow at Gideon's performance, and his song seems to have the tonal quality of a goblin's drinking song. This throws off his aim.
Red disappears, but green flies down to engage the man with its stinger! It misses with the first strike, but stings him with its second! The stinger comes out, dripping a nasty looking venom!
stinger vs full plate: 1d20 + 9 ⇒ (8) + 9 = 17
stinger attack #2 vs full plate: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22 piercing: 1d4 - 1 ⇒ (1) - 1 = 0 Min 1 damage
fortitude save vs poison!: 1d20 + 9 ⇒ (20) + 9 = 29
Edjarha, Ingraham, Davian is/are up.
Universal Adjustments:
Universal Conditions:
- x Hellknight
- x Pink Hell Monkey
- x Aragelda [Stage 3: Sickened 1]
- x Gideon
- x Green Hell Monkey
- x Red Hell Monkey
- Edjarha
- Ingraham
- Davian [Stage 3: Sickened 1]
PC Conditions
Aragelda: 15/20 Enfeebled 1
Davian: 15/15 [Stage 3: SICKENED 1]
Edjarha: 17/17
Gideon: 16/18
Ingraham: 20/20
Enemy Conditions
Hellknight: -1
Red: -1
Pink:
Green:
Round to continue: 11 December 2020 @ 1700 CDT (UDT-6)
| Davian Runegleam |
"Hell monkey?" Davian tries to remember what he has heard of them.
Arcana / Society +3; If another skill Davian will use an action to cast Ancestral Memories for +3 modifier in the appropriate skill to ID.
Conditions: Sickened 1 (Stage 3 Goblin Dog)
HP 15/15
AC 15 (16 w/ shield)
Hero Points: 1/3
Focus Point 1/1
Spells (1st) 3/3
| Edjarha Aivot |
Edjarha strides into the room, casting a ray of frost-white energy at the creature above the hellknight's head. ◆Stride, ◆◆Cast ray of frost.
Spell attack, inspire courage: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Cold damage, inspire courage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
GM Silbeg
|
As far as you know, "hell monkey" is a fine description, as you cannot recall anything about these.
It did take a different skill.
Edjarha moves in, and casts his go-to spell, which strikes the infernal creature!
Waiting on Ingraham and Davian (2 actions)
| Davian Runegleam |
Davian's runes shield him as the magic pulses across the ley lines.
Shield
◆ Recall Knowledge
◆ Ancestral Memories Focus Spell
◆ Shield Spell
Conditions: Sickened 1 (Stage 3 Goblin Dog)
HP 15/15
AC 15 (16 w/ shield)
Hero Points: 1/3
Focus Point 0/1
Spells (1st) 3/3
GM Silbeg
|
| 1 person marked this as a favorite. |
Botting Ingraham
Ingraham moves into the room, next to the man fighting the "hell monkeys", and strikes the hell monkey he can see with his club.
club, IC: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 Bludgeoning, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
He smashes it hard, but its rubbery skin seems to resist his wooden weapon.
The Chelaxian warrior swings his blade at the creature, missing widely as the creature's aerobatics keep it away from his strike. His second blow lands, however, cutting the flying creature in half.
Greatsword: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Greatsword: 1d20 + 10 - 5 + 1 ⇒ (17) + 10 - 5 + 1 = 23 slashing: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Suddenly, the pink critter reappears, stabbing its tail at the Chelaxian! It misses, and it strikes again.
Tail barb: 1d20 + 9 ⇒ (6) + 9 = 15
Tail barb: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Missing a second time, it looks at Ingraham. "A boon of great luck I offer you! Accept and good fortune is yours!"
Aragelda, Ingraham is/are up.
Universal Adjustments:
Universal Conditions:
- x Hellknight
- x Pink Hell Monkey
- => Aragelda [Stage 3: Sickened 1]
- => Gideon
- x Green Hell Monkey
- x Red Hell Monkey
- x Edjarha
- x Ingraham
- x Davian [Stage 3: Sickened 1]
PC Conditions
Aragelda: 15/20 Enfeebled 1
Davian: 15/15 [Stage 3: SICKENED 1]
Edjarha: 17/17
Gideon: 16/18
Ingraham: 20/20
Enemy Conditions
Hellknight: -1
Red: -1
Pink:
Green: DEAD
Round to continue: 14 December 2020 @ 1700 CDT (UDT-6)
Ingraham Dovetal
|
"I dun'aven know what the hell'ye are!" Ingraham retorts, and goes up to strike at it.
Stride, Strike, Raise Shield.
Club VS Pink Creature: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Club Damage VS Pink Creature: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
GM Silbeg
|
My bad... Got a brain-fart error there... It is Gideon that is up, not Ingraham. But, if pink survives, we'll keep that action.
Aragelda, Gideon is/are up.
Universal Adjustments:
Universal Conditions:
- x Hellknight
- x Pink Hell Monkey
- => Aragelda [Stage 3: Sickened 1]
- => Gideon
- x Green Hell Monkey
- x Red Hell Monkey
- x Edjarha
- x Ingraham
- x Davian [Stage 3: Sickened 1]
PC Conditions
Aragelda: 15/20 Enfeebled 1
Davian: 15/15 [Stage 3: SICKENED 1]
Edjarha: 17/17
Gideon: 16/18
Ingraham: 20/20
Enemy Conditions
Hellknight: -1
Red: -1
Pink:
Green: DEAD
Round to continue: 14 December 2020 @ 1700 CDT (UDT-6)
| Aragelda Silvernail |
Aragelda Raises her Shield, makes her way in, then casts guidance on the Hellknight.
"May the gods assist you in your fight!"
| Gideon Rumblebottom |
Gideon goes for a classic and just hums a battle tune instead.
performance: 1d20 + 7 ⇒ (8) + 7 = 15
If our new hell knight buddy is level 1 or less that will linger.
Either way Gideon moves into the room for a better shot.
arrow: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
p damage: 1d6 + 1 ⇒ (3) + 1 = 4
+1 Inspire Courage
GM Silbeg
|
Aragelda moves in, casting her spell.
"Thank you, ma'am." replies the Chelaxian, as he continues to fight.
Gideon once more attempts to creating a lingering composition, but the difficulty of inspiring someone now seems to be overwhelming him. He then strikes the red hell monkey square in the face with this arrow!
tail stinger vs Edjarha FF AC 14!: 1d20 + 9 ⇒ (9) + 9 = 18 piercing: 1d4 - 1 ⇒ (1) - 1 = 0 1 damage
Edjarha poison save!: 1d20 + 6 ⇒ (20) + 6 = 26
tail stinger vs Edjarha AC 18!: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
"Ah,hells-balls!" exclaims the creature!
Ingraham then strikes the pink creature who says things better left un-stated!
Edharha,, Davian is/are up.
Universal Conditions: Inspire Courage
- x Hellknight
- x Pink Hell Monkey
- x Aragelda [Stage 3: Sickened 1]
- x Gideon
- x Red Hell Monkey
- => Edjarha
- x Ingraham
- => Davian [Stage 3: Sickened 1]
PC Conditions
Aragelda: 15/20 Enfeebled 1
Davian: 15/15 [Stage 3: SICKENED 1]
Edjarha: 16/17
Gideon: 16/18
Ingraham: 20/20
Enemy Conditions
Hellknight: -1
Red: -6
Pink: -8
Green: DEAD
Round to continue: 15 December 2020 @ 1700 CDT (UDT-6)
| Davian Runegleam |
Davain feels the pulls of the magic against his fingers. Stepping into the room he outstretches his arms to either end and sends a small snap of electricity into the hell monkeys.
Electric Arc Damage; Inspire: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
◆ Stride
◆◆ Cast Electric Arc DC 16 (Sickened) (Red and Purple)
Conditions: Sickened 1 (Stage 3 Goblin Dog)
HP 15/15
AC 15 (16 w/ shield)
Hero Points: 1/3
Focus Point 0/1
Spells (1st) 3/3
GM Silbeg
|
red reflex DC16: 1d20 + 9 ⇒ (20) + 9 = 29
pink reflex DC16: 1d20 + 9 ⇒ (15) + 9 = 24
The red hell monkey manages dodge all of the electricity, while the pink one still manages to take some of the damage!
Ingraham
| Edjarha Aivot |
Edjarha shrugs off the minor sting of the hell-monkey's attack, dropping into a familiar fighting stance and lashing out with a quick series of kicks.
Dragon tail attack (Flurry attack 1): 1d20 + 6 ⇒ (20) + 6 = 26
Bludgeoning damage: 1d10 + 3 ⇒ (10) + 3 = 13
Dragon tail attack (Flurry attack 2): 1d20 + 1 ⇒ (17) + 1 = 18 +1 if the first attack missed (backswing)
Bludgeoning damage: 1d10 + 3 ⇒ (10) + 3 = 13
He then casts a defensive cantrip.
◆Dragon stance, ◆Flurry of blows, ◆Cast shield. Will shield block if hit again.
GM Silbeg
|
Edjarha strikes the hell monkey so hard that he coats himself and Araqelda in foul black ichor!
The Chelaxian then swings a mighty blow at the final critter!
Power Attack, guidance: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 Power Attack!: 2d12 + 4 ⇒ (7, 12) + 4 = 23
His mighty swing cuts the creature in half, coating Ingraham in the filth.
"Ah, very good!" says the man, as he chops the head of the first of the creature to die. "One must always be sure these nasty things are finished off. IT seems my predecessors here perhaps lost sight of that."
With that, he pulls a length of black cloth from a pouch on his belt and wipes the gore from his sword. "I thank you for your assistance, by the way. I suspect you are not looters -- who are you then, if you please?"