Cayden Cailean

Davian Runegleam's page

361 posts. Alias of Tyranius.


Full Name

Davian Runegleam

Race

| HP 43/343 | AC:20 (21 w/shield) | F: +10 R: +10, W: +12 | Perception: +12 (E) Default Exploration: Detect Magic | Hero Points 1/3

Gender

NG Male (He/His) Human Sorcerer 5

About Davian Runegleam

Davian Runegleam
Male human sorcerer 5 (Advanced Player's Guide, Lost Omens Gods & Magic, Lost Omens World Guide)
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background local scion
Perception +12
Languages Common, Draconic, Varisian
Skills Arcana +10, Breachill Lore +8, Crafting +11 (+12 when crafting Artistry (Runestones and Talismans) items.), Intimidation +11, Occultism +8, Society +8, Stealth +12, Thassilon Lore +8
Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 19 (+4)
Items dagger, sling (20 sling bullets), of of magic missile of magic missile, artisan's tools, backpack, bandolier, basic crafter's book, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, formula book, hand of the mage, healer's tools, minor healing potion, rations (1 week)s (2), repair kit, rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (3 sp)
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AC 20; Fort +10; Ref +10; Will +12
HP 43
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Speed 25 feet
Melee [1] dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] sling +10 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Arcane Sorcerer Spellcasting DC 21, attack +11; 3rd (3 slots) elemental annihilation wave[SoM], haste, scorching ray[SoM] 2nd (4 slots) dispel magic, false life, longstrider, mirror image 1st (4 slots) horizon thunder sphere[SoM], mage armor, magic missile, shattering gem[LOGM] Cantrips (3rd) detect magic, electric arc, light, shield, sigil
Arcane Spell Runes DC 21, attack +11; 1st (1 slots) magic missile Cantrips (3rd) mage hand
Focus Spells 1 Focus Point, DC 21; 3rd Ancestral Memories
Ancestry Feats Clever Improviser, Natural Ambition
Class Feats Anoint Ally[APG], Dangerous Sorcery, Reach Spell
General Feats Canny Acumen, Untrained Improvisation
Skill Feats Arcane Sense, Magical Crafting, Specialty Crafting, Trick Magic Item
Other Abilities blood magic (imperial), bloodline, component substitution, imperial, signature spells, signature spells, sorcerer spellcasting

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Abilities:

  • Reach Spell - ◆ You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

  • Blood Magic (Imperial) - Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell’s initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.

    Imperial
    A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

  • Talisman and Runestone Formulas Known:

    Specialty Crafting Feat +1 to roll

  • All 0 Level formulas (Basic Crafter's Book)
  • Owl Bear Talisman (1st Level)
  • Crying Angel Pendant
  • Hunter's Bane
  • Runestone
  • Wondrous Figurine (Onyx Dog)