
GM Elberion |

Hmm, that's an interesting title, maybe this is a desert adventure?

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Hi everyone.
Mist is a stalker vigilante/ninja. Decent melee striker. Reasonable skills and an utterly broken disguise trick.
(@GM Elberion. I’m assuming you are okay with this?Ill understand if you think it’s too much trouble. Transforming into the BBEG or a plot critical NPC has caused shenanigans in the past. Fun and often hilarious but definitely can challenging for you.)

GM Elberion |

I think it could make for some fun elements of the whole thing.
As long as it doesn't become The Mist Show then I'm cool with it.
If anything, I'm more concerned that confidence in your disguise might get you killed.

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...its come close more than once... By the hands of a party member once too...

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Hello, Dana is a Psychic 6 now and is good with knowledges but little else to be honest.
Seems like a water adventure so I will check for spells which might help us.

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Poo - I hate to rain on Robbyn's parade, but I don't have another character available in tier. Zin, did you mention that you might have other character options? Worst case, I can always withdraw and let someone else with a more front-line character play.
If we do decide to bring Reginald, he's rather knowledgeable (as a wizard should be), quick-witted (as a wizard should be), and full of magical power (as a wizard definitely should be). He's also quite squishy, as most wizards tend to be.

GM Elberion |

I'm hoping that Zin and RxGus are, between them, able to bring the front-line you need.
Mist - Vigilante/Ninja
Dana - Psychic
Reginald - Witch (wizard)
Castinus - Swashbuckler/Investigator/Occultist
Does anyone have any healing, protection or effects-removal?

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RxGus here: This is who I am going to be bringing to the table.
Ischell is a reach paladin monk- he most effectively plays as a "second mele" type, but he can suffice as a true frontliner when needed. I haven't used him in a while, so let me make sure everything on the page is up to snuff and he will hop in.

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Since it sounds like what we really need is frontline melee, I'll bring Brady. I just can't seem to find a game for Robyyn's first outing as a gravewalker, but I'll keep looking!
Just keep in mind that Brady is level 5, which is in-tier for the chronicle, but still low side for the module. Let's make sure that Ischell is ready to lay on hands or channel in emergencies. Brady has a wand of clw that Ischell can use on him, as well.

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Ischell is built to absorb damage and LOH during combat to keep himself up. He really (really) benefits from someone being willing to cast ablative barrier on him (though he has a few potions that are much less effective), along with someone to use his wand of Mage Armor and/or shield on him.
He is light on HP, but the LOH + ablative barrier functionally doubles his in combat HP. His AC is respectable as long as he has mage armor, and is "very good" when he can buff with his wand of shield.
He routinely threatens 15 feet (lunge), and can threaten 25 feet when needed (lung + enlarge).

GM Elberion |

Elberion, I'd already dotted in with Robyyn; can you delete him from the game please?
Will do!

GM Elberion |

Mist - Vigilante/Ninja
Dana - Psychic
Reginald - Witch (wizard)
Castinus - Swashbuckler/Investigator/Occultist
Ischell - Monk/Paladin
Brady - Brawler
Looks good.

GM Elberion |

Well, if you bring your melee build then Zin can bring their gravewalker after all.
Zin?

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"Well met, all: let me introduce myself: Castinus Fulvio, lately of Tian Xia and recently returned to old haunts. A man of modest talents; part-time alchemist and occultist; an investigator with panache. I would be delighted were you willing to welcome me into your troupe, for whatever excitements await us on the road ahead."
Castinus has a curious mix of capabilities - as you'd expect from a investigator 2 / Swashbuckler 1 / Occultist 1. He's also a level down. Let's hope that is not a foolhardy move for his sake...
Skills and knowledge: check. Acrobatics, flanking setups, check. Limited healing capabilities: check. Frontline endurance, not so much...

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Well, if you bring your melee build then Zin can bring their gravewalker after all.
Zin?
That makes total sense GM!
Zin, is that okay for you?
This is his profile. I just need to level to 6.

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100% okay with that. And don't worry, Reginald, Robyyn is completely certain that he's *not* a wizard. He won't be stepping on your toes.
(Thought, it occurs to me that Ischell may have some concerns the first time Robyyn uses his new abilities....)

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Ischell won’t care, and is likely dumb enough to not notice.
The real question is- will you cast mage armor on me (and do you have ablative barrier...)

GM Elberion |

Ischell won’t care, and is likely dumb enough to not notice.
The real question is- will you cast mage armor on me (and do you have ablative barrier...)
It’s on one of Castinus’ class spell lists. If you have the wand, he can reliably activate it.

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Great!
Ischell has a wand of mage armor with 42 charges remaining, so there should be plenty left to keep it active on him.
If no one has ablative barrier, I'll probably end up buying 2 scrolls (CL 7 @ 350gp). I think ablative barrier is among the most underrated spells in pathfinder. It's a little overpriced at Wizard/Sorcerer level 3, but REALLY valuable as an alchemist level 2.
Since it shifts damage to NL, you get two nice benefits. #1 if you "go down", you are just unconscious (and not dead/dying). #2 when you heal, you get "double healing". This is really useful for someone like Ischell, who is built around swift action self-healing during combat.

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What race is Ischell?

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What race is Ischell?
Human with the trait “fey foundling”. I probably should have included that!

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Hello GM,
a couple of points on Aaftaab and his Animal Companion.
I am using the Inquisitor (Sacred Huntsmaster) ability to share Aaftaab's teamwork feats with the Roc animal companion.
Especially, Pack Flanking which allows to ALWAYS flank and Precise Strike which allows to then ALWAYS add +d6 precision damage per hit. And Outflank that allows to increase flank bonus to +4 together with Paired Opportunist to get two AoO vs. an enemy every time Aaftaab or Parvaaz confirm a crit.
Please note that the Int / Combat Expertise requirements are fulfilled due to the Kinetic Knight Kineticist Archetype.
PACK FLANKING (Combat, Teamwork): Prerequisites : Int 13, Combat Expertise, ability to acquire an animal companion. Benefit : When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning.
Precise Strike (Combat, Teamwork): Prerequisites: Dex 13, base attack bonus +1. Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.
PAIRED OPPORTUNIST (Combat, Teamwork): Benefit : Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
OUTFLANK (Combat, Teamwork): Prerequisites : Base attack bonus +4. Benefit : Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
*
GM, also important is that Aaftaab as a Kineticist (Kinetic Knight) has the VOID Kinetic blade that hits TOUCH AC and does NEGATIVE ENERGY DAMAGE for the FIRST attack.
So Aaftaab cannot use this void blade for AoOs etc and has a Adamantine Kukri +1 for AoO attacks in his left hand and he also has two-weapon fighting.
So as Aaftaab has the teamwork feats mentioned above, when he is with his Roc animal companion he is ALWAYS FLANKING.
*
So due to his Rogue levels he has +2d6 sneak attack and with precise strike that is another +1d6 total.
Two weapon fighting with kukri slashing attack and void blade negative energy TOUCH attack:
- Void Kinetic blade with outflanking & two-weapon fight +13, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat
- Adamantine Kukri +1 with outflanking & two-weapon fight +13, slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat

Parvaaz |

Hi, my Roc Animal Companion is ready as well!
The Roc AC has the Bodyguard archetype with the following important ability.
Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level. This replaces evasion.
Additionally, the Roc has a feat to intercept blows which Aaftaab only uses in emergencies.
Feat: Intercept Blow
The animal willingly throws itself in harm’s way to defend its master. Prerequisites: Base attack bonus +1, animal companion.
Benefit: Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companion can expend an attack of opportunity as a free action, even if it isn’t its turn, to attempt to intercept the attack. The animal companion makes an attack roll at its highest attack bonus with one of its natural attacks, as if it were making an attack of opportunity, with a –2 penalty for each size category the attacking creature is larger than the animal companion. If the result of this attack roll is greater than the attacking creature’s attack roll result, the animal companion’s master takes only half damage from the attack, and the other half of the damage is dealt to the animal companion. Effects that trigger on every successful hit (such as bleed or the trip special ability) affect both the animal companion and the master, as if both were hit by the attack; however, if matters (such as for a touch spell that expires after a single hit), treat the animal companion as if it had been hit first. If the animal companion knows the defend trick, the animal companion can use Intercept Blow and any feat that lists it as a prerequisite to protect any ally that it is adjacent to and defending (as per the defend trick).

GM Elberion |

A nice simple build... Thank you for the warning.
I don't have the occult books so you will have to help me with this. Can you provide me with some relevant AONPRD links for this:
"GM, also important is that Aaftaab as a Kineticist (Kinetic Knight) has the VOID Kinetic blade that hits TOUCH AC and does NEGATIVE ENERGY DAMAGE for the FIRST attack."
Also, it doesn't look like you are 'always' flanking. You are flanking if you ride the roc, or fight side-by-side, which is a lot of the time but not 'always'.

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Yes of course you are correct. Only flanking when the conditions you stated are met.
Here are the links:
Elemental Blade (Su): At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can’t use her kinetic blast without the kinetic blade form infusion or an infusion that lists kinetic blade as a prerequisite.
-
Source Occult Origins pg. 6
Like aether, void forms where elemental energy meets another material, in this case the substance of the Negative Energy Plane. Chaokineticists command this strange force in a way that in some respects resembles the manipulation of aether.

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I guess I should probably give you a heads up with Ischell too (though he is a lot more straight forward).
He gets an additional +2/dice of healing (Fey Foundling), so his LOH to himself is actually 3d6+6.
Despite the Paladin levels, he plays mostly as a Monk (Cha swapped for Wisdom) with a monk reach weapon, unarmored, flurry of blows, etc.
He manipulates distance with lunge (5ft reach) and Pushing Assault (give up damage to move the creature 5 feet away). First attack that hits from 10ft will be Pushing Assault (move them to 15ft) and then using lunge to finish the attack cycle (and prevent a 5 ft move back to adjacent). The dice rolls for that get at little complicated, but I will do my best to use OOC text to clarify the possible scenarios.
Most of his AoO will be trip attacks to stop approaching enemies advancing, and I will try my best to roll all of my AoO as a spoiler in my posts to avoid you needed to do a ton of retcon all the time.
He also has Energy Resistance to all 5 energy categories. 4 fire/cold, 3 electricity/sonic/acid

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Reginald is much more straightforward. Point at something, make a bad joke, laugh a lot. Maybe cast a spell.
Oh, he did just learn a fun new trick actually! Reginald can wiggle his eyebrows to make them grow up to 10 ft long and attack enemies. Let's hope he's never close enough to the front line to even think about using that ability though. Literature suggest that he could deliver touch spells with it though...

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In combat Mist is essentially a TWF ninja with complications. Vigilante is a messy, messy class. So when you add multi-classing to that it doesn't take long for things end up tangled.
I have more than a few precision damage dice and so I really like a flank :)
With a flank I'm getting an extra 2d4 AND 2d6 on every hit.

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Updated. Sorry GM

GM Elberion |

No worries.
Now, at last, I can crush your puny PCs!

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I've updated the slides but I've also found out my shopping post has been eaten...
Sponge Potion of "touch of the sea" 2 x 50
Sponge Potion of "Air Bubble" 2 x50
Sponge Potion of CLW 2x50
Scroll of Water Breathing x 375

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Robyyn will purchase a scroll of ride the waves for 2 pp
I forgot that Robyyn needed to purchase a variety of onyx gems for no good reason at all; nothing to see here. Can I retcon the following purchases?
onyx gem, 25 gp x4 (100 gp)
onyx gem, 50 gp x2 (100 gp)
onyx gem, 75 gp x2 (150 gp)
onyx gem, 100 gp x2 (200 gp)
onyx gem, 125 gp x1 (125 gp)
onyx gem, 150 gp x1 (125 gp)

GM Elberion |

Noral, how does Parvaaz wear a chain shirt barding without spending a feat on armor proficiency? Have you calculated this: "A character who is wearing armor with which he is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving."?

Parvaaz |

Oops, sorry that is still an error in my char sheet as in my inventory tracking sheet I bought a mithral chain shirt +1 to prevent any armor check penalties.
Will correct that now.
Thanks!!

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Just checking, is this a mind-affecting thing?
No, Misfortune is not. Evil Eye is, but Reginald thought they might indeed be mindless so he jumped straight to Misfortune.

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Hi! This is a heads up that I'm going camping this weekend. I'm leaving tonight (Thurs) and won't be returning until Sunday. Please bot me as needed!

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Yep. It’s definitely a bad decision. But you try telling the Paladin (and a dumb one at that) not to go do the “good” thing. I just feel bad that I am dragging Mist into my poor decisions.