Griffon

Parvaaz's page

69 posts. Alias of noral.


Full Name

Animal companion of AAFTAAB

Race

HP 39/39 | AC 30 T 13 FF 26 | CMB +11/+15 grapple, CMD 25 | F: +7, R: +9, W: +3/+7 vs. enchantment | Init: +4 | Perc: +7

Classes/Levels

Speed 20 ft., Fly 80 ft. | Active conditions: None

Gender

Male N Large Roc | Animal Companion 7 (Bodyguard Archetype) |

About Parvaaz

Animal companion of AAFTAAB

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Roc Animal Companion 7 (Bodyguard Archetype)

N Large Animal

Init +4; Senses Low-Light Vision; Perception +6

Speed 20 ft. Fly 80 ft.

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Defense
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AC 30, touch 14, flat-footed 27 (+4 Dex, +4 natural armor animal comp., +8 natural armor Roc, +5 Chain Shirt +1, Size -1)

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hp 39* - HD 6 (4.5 + 2 Con per HD)
*see Tenacious Guardian ability below which allows Animal Companion to stay in the fight until -21 hp below zero.

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Fort +7 (Animal Comp. +5, Con +2)
Ref +9 (Animal Comp. +5, Dex +4)
Will +3 (Animal Comp. +2, Wis +1) *+4 morale bonus on Will saves against enchantment spells and effects.

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Offense
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As Parvaaz can use all the TEAMWORK FEATS of AAFTAAB he can use PACK FLANKING, OUTFLANK, PAIRED OPPORTUNIST & also PRECISE STRIKE.

To hit with power attack and outflank +12: Amulet of Mighty Fist +1, BAB +4, Str +6, Outflank +4, -2 power attack, Size -1
Damage with power attack +11+d6: Str +6, Power Attack +4, Amulet of Mighty Fist +1, +d6 Precise Strike

Talon +12 (1d6+11+d6) plus grab +19 grapple with outflank
Talon +12 (1d6+11+d6) plus grab + 19 grapple with outflank
Bite +12 (1d8+11+d6)

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Statistics
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Str 22 (20 + 2 increase) , Dex 19 (17+2 increase) , Con 14 (13+ 1 Lvl 4 attribute) , Int 2, Wis 13, Cha 11

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Base Atk +4

CMB +11 / +15 grapple* (BAB +4, Str +6, Size +1) * Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

CMD 25 (BAB +4, Str +6, Dex +4, Size +1)

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Feats:

- Combat Reflexes
- Intercept Blow ( The animal willingly throws itself in harm’s way to defend its master. Prerequisites: Base attack bonus +1, animal companion. Benefit: Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companion can expend an attack of opportunity as a free action, even if it isn’t its turn, to attempt to intercept the attack. The animal companion makes an attack roll at its highest attack bonus with one of its natural attacks, as if it were making an attack of opportunity, with a –2 penalty for each size category the attacking creature is larger than the animal companion. If the result of this attack roll is greater than the attacking creature’s attack roll result, the animal companion’s master takes only half damage from the attack, and the other half of the damage is dealt to the animal companion. Effects that trigger on every successful hit (such as bleed or the trip special ability) affect both the animal companion and the master, as if both were hit by the attack; however, if it matters (such as for a touch spell that expires after a single hit), treat the animal companion as if it had been hit first. If the animal companion knows the defend trick, the animal companion can use Intercept Blow and any feat that lists it as a prerequisite to protect any ally that it is adjacent to and defending (as per the defend trick).)
- Power Attack

As Parvaaz can use all the TEAMWORK FEATS of AAFTAAB he can use PACK FLANKING, OUTFLANK, PAIRED OPPORTUNIST & also PRECISE STRIKE.

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Skills:
- Acrobatics +8 (Rank 1, Class +3, Dex +4)
- Fly +9 (Rank 2, Class +3, Dex +4)
- Perception +7 (Rank 1, Class +3, Wis +1, Alertness +2)
- Stealth +4 (Rank 1, Class +3, Dex +4, size -4)
- Swim +10 (Rank 1, Class +3, Str +6)

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Tricks: Combat Training: attack, attack anything, Rescue, defend, Sneak, guard, and Subdue

Items: Amulet of Mighty Fist +1, Mithral Chain Shirt +1 (10 lbs.), saddle bags, saddle exotic riding 30 lbs.

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Special Abilities
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Animal Feats (Bodyguard Archetype): In addition to the standard feats available to animal companions, a bodyguard can select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm’s Way.

Shared Vigilance (Ex): Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent. This replaces share spells.

Link: A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level. This replaces evasion.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Grab (Ex) with two talons: If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.