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Hi guys,
If GM Elberion does not return until August 22 then I could GM the game to the end so that we can conclude this adventure.
Would that work for you guys?
Best,
noral/GM Nowruz

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Yes, I would be okay with that. Is Aug 22 your date, or something mentioned by GM Elberion? I couldn't find anything from them announcing any kind of absence, so I would be okay with you taking over sooner; we're well past the courtesy of 2 weeks for unannounced absences.

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No complaints here, though we’d miss half our frontline. I bought this module already (planning to run with another group), and Robyyn is more than capable of handling witchy duties if we think that would be a better party balance.
Alternatively, we can ask on Flaxseed if someone would be willing to fill in for our missing GM. That would have the benefit of keeping all the players playing, but also the addition of another uncertainty factor as a risk.
Any of the three ways is fine by me at the end of the day.

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I have the module as well although the frontline topic is important.
With Castinus, Mist and Ischell we are fine at the front but are you guys still here?
Maybe a life sign? :-)
Otherwise I am totally fine with Reginald's suggestion!

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We also haven't seen Castinus for a really long time either (he has basically followed along and been written out of the story)

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I sent Mist and Castinus a pm.
Let’s see if they respond.
I printed the module before going on vacation and we only have 6 1/2 pages till the end. :-)

GM Nowruz |

Summary of what happened so far so that you are up to speed:
You rescued a fisherman caught in the claws of a strange sea creature and then investigated his wild claims of horrific monstrosities descending on the nearby village of Blackcove.
Exploring the seemingly lifeless town, you found evidence of recent attacks from the sea. A few nervous survivors told you about regular kidnappings, and you learned about an offshore island where the raiders live.
After a high-tide attack on the village lighthouse by a tentacled horror, you journeyed across the Hellmouth Gulf to the dangerous island ruins of Nal-Kashel.
Exploring what remained of this once-proud ancient Azlanti center of learning, you discovered an enormous excavation to free something, but before you could rescue the enslaved villagers and stop them from releasing this “something”, you had to reactivate an Azlanti orrery which broke the mental domination of those currently excavating.
Meanwhile, the island’s reality-warping technology has physically altered you all and it’s continuing to affect you severely!!
You all learned of the unnatural heritage of the scions of Blackcove and a man named Gerlach, and to put things right, you must delve beneath the island’s ruins in search of the alchemical cure Gerlach wanted to complete!

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Yeah, that sounds like a plan. I’d usually recommend a cleric, but we’ve got folks who can use wands of cure light wounds so we should be good on that front. Maybe someone who hits things, to give Ischell a hand?

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Thats fine by me. Amari?

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I had forgotten about the blood rager- he is not a bad build.

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"Not it!"
I have no problems with any of the above choices, but I'm not a fan of running two characters; someone else will have to run the pregen. I'm fine with whichever pregen that person chooses.

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Sorry, just been a bit busy lately. Which does translate to not really wanting to run a second character unfortunately. XD

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FYI, I'm leaving this afternoon for a camping trip that extends into the Labor Day holiday. I won't be returning home until late Monday evening; I likely won't be able to post again until Tuesday morning.

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Sorry guys. I am keeping (barely) up with my games as it is. I don't think I have the margin to run a second character in addition to Ischell.

GM Nowruz |

Summary of what happened so far so that you are up to speed:
You rescued a fisherman caught in the claws of a strange sea creature and then investigated his wild claims of horrific monstrosities descending on the nearby village of Blackcove.
Exploring the seemingly lifeless town, you found evidence of recent attacks from the sea. A few nervous survivors told you about regular kidnappings, and you learned about an offshore island where the raiders live.
After a high-tide attack on the village lighthouse by a tentacled horror, you journeyed across the Hellmouth Gulf to the dangerous island ruins of Nal-Kashel.
Exploring what remained of this once-proud ancient Azlanti center of learning, you discovered an enormous excavation to free something, but before you could rescue the enslaved villagers and stop them from releasing this “something”, you had to reactivate an Azlanti orrery which broke the mental domination of those currently excavating.
Meanwhile, the island’s reality-warping technology has physically altered you all and it’s continuing to affect you severely!!
You all learned of the unnatural heritage of the scions of Blackcove and a man named Gerlach, and to put things right, you must delve beneath the island’s ruins in search of the alchemical cure Gerlach wanted to complete!
Above my summary again.

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Oh, didn't we use the levitate potions to get down to the bottom of the well already? Apologies for any confusion.

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Thats what I thought. Ischell drank the potion and floated down the well.

GM Nowruz |

Okay guys. One thing that I would like to suggest as I think that PbP initiative made this situation worse.
Based on the initiative order Crowe is before Ischell.
So if we go back to this round then actually Crowe should have attacked Gerlach first and would obviously have killed him (if we take the rolls against Ischell).
Let’s assume that then the dominate came in.
Then it would have been Ischell’s turn to act.
Would it be ok if we retcon that Ischell did not attack Gerlach but Crowe did and that now the only thing we would resolve this round is Ischell’s turn before the Aboleth acts?

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From my stance, it is just part of the game. As long as Ischell gets to go before Crowe next round, then he will figure out what to do. His focus will have to be on Crowe, not the new creature.
Probably trip/disarm crowe, in addition to healing another 17ish HP.

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I am not super familiar with dispel magic- if it failed against Dominate, would it have downstream applied to mirror image?

GM Nowruz |

From my stance, it is just part of the game. As long as Ischell gets to go before Crowe next round, then he will figure out what to do. His focus will have to be on Crowe, not the new creature.
Probably trip/disarm crowe, in addition to healing another 17ish HP.
Well, Robyyn is in favor of the slight retcon and if Reginald is not opposed that I would retcon that slightly.

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I am not super familiar with dispel magic- if it failed against Dominate, would it have downstream applied to mirror image?
There are two ways you can use dispel magic in a circumstance like this, you can target a single spell, or you can target the creature the spell affects. If you target the creature, it will dispel the highest level spell that it can. If you target the spell specifically, it either dispels that spell specifically or not, with no other effects. Given that Robyyn's goal is to dispel the dominate specifically, I had to use the latter version; unfortunately that means it doesn't cascade down to any lower-level spells.
Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.
For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.
You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.
The bolded option is the option I used.
It would be nice if that option was designed to target the named spell first, but still then cascade if that failed; unfortunately, that's not how they wrote it.

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Just FYI, I'm leaving for a week-long vacation out of country during which I won't be able to post. I'll be gone from Friday to Friday, 3-10 Dec. I should have time tonight to give my games one last look tonight before bed, but I'll be incommunicado after. Please feel free to bot me after that as needed!

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The retcon itself makes sense based on initiative, turns to act. If we made the retcon, what options would Ischell have to act?

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No complaints here. Always a terrible time when your highest-level martially-oriented party member is dominated. XD

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Odd, I thought I’d included this thought in my last post. Oh well. @GM, would Crowe attacking his ally be “an act against his nature” and prompt another saving throw (with a +2 bonus)? Asking for a friend. Who is named Ischel. XD

GM Nowruz |

Odd, I thought I’d included this thought in my last post. Oh well. @GM, would Crowe attacking his ally be “an act against his nature” and prompt another saving throw (with a +2 bonus)? Asking for a friend. Who is named Ischel. XD
Totally makes sense!! ;-)
With the +2 bonus. Will roll now!

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Hi all, I'm back and catching up. Post-vacay recovery took longer than expected; my ear is still plugged from the flight for some reason, so my whole being is a little bit off. I haven't popped into Gameplay yet, just here to let you know that that will happen at some point today. Thanks for your patience!

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I left a complicated set of instructions.
Goal #1 = trip crowe
Goal #2 = Disarm Crowe
Goal #3 = Attack Aboleth
Once I have accomplished a goal, he will flip to the next one

GM Nowruz |

Sorry guys, just a question:
1. Crowe tries to pick up his weapon and provokes an AoO which Ischell uses to successfully trip Crowe.
AoO Crowe, Trip: 1d20 + 20 ⇒ (16) + 20 = 36
Am I correct that this successful AoO does not prevent Crowe from picking up his weapon?
2. Crowe then stands up which again provokes and Ischell tries to disarm Crowe which is not successful. So Crowe is standing after he has used his two move actions and has his weapon in hand.
Disarm or Trip!: 1d20 + 20 ⇒ (3) + 20 = 23
3. Ischell then successfully trips Crowe with his flurry.
Flurry Disarm or Trip!: 1d20 + 20 ⇒ (19) + 20 = 39
4. Ischell disarms Crowe with his iterative attack!
Iterative Disarm or Trip!: 1d20 + 15 ⇒ (14) + 15 = 29
-> Crowe is prone and disarmed.
--
That means that Ischell still has his primary attack which he can use on the Aboleth or as he sees fit.

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So mind maze is a bit of a doozy - the target can’t attack or cast spells, and they have to use at least one move action to move in a random direction at full speed. It’ll only last for 5 rounds, but that gives us some time to debuff/grapple/tie up our poor dominated friend.