GM Netherpongo's Warhammer Fantasy

Game Master Nathan Goodrich


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Grand Lodge

All good


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Warhammer Game Notes & Maps

OK. Sorry for the slowness. Aubster/Ludger did need to drop out of the game unfortunately. I brought in the last player from our other game though. They'll be over here doing character creation soon.

The current party is a Physician, a Merchant & a Witch (who has not disclosed their witchery yet).

We running a somewhat less-than-legal party theme with an overall mission of treasure hunting. The current activity is a side adventure onto a published adventure to bum up some cash while you wait for the Greater Reik Trading Company (your partner in treasure hunting) to get their paperwork in order & figure out where to go next. There's also a river travel subtheme.

For attributes, I gave everyone 120 point buy rather than rolled characteristics.

You'll also get some starting xp, but I'm not sure of the number yet. It's probably best if the new character just matches with Hans, our other new character. Do we know how much post-character creation xp he has?


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Cool. Hoping we can get a fourth at some point. This has been a good game.


Warhammer Game Notes & Maps

This does bring us back up to four.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Hi everyone... I'm the newbie.

Rolling the Dice to get started:

Random Species Table: 1d100 ⇒ 100

Wow! I'm apparently a wood elf. Okay, crazy, but we'll go with it.

XP: 20

Random Class and Career Table: 1d100 ⇒ 31

Courtier, Noble. ... One that has apparently fallen on hard times to be hanging out with you lot. :)

XP: 50

The next part is point buy according to the DM, so:

Weapon Skill: Allocate 15 +30 (elf) = 45
Ballistic Skill: Allocate 10 +30 (elf) = 40
Strength: Allocate 15 +20 (elf) = 35
Toughness: Allocate 15 +20 (elf) = 35 [+5 from Very Resilient, so up to 40]
Initiative: Allocate 5 +40 (elf) = 45
Agility: Allocate 10 +30 (elf) = 40
Dexterity: Allocate 10 +30 (elf) = 40
Intelligence: Allocate 15 +30 (elf) = 45
Willpower: Allocate 10 +30 (elf) = 40
Fellowship: Allocate 15 +20 (elf) = 35

(But still get the XP to add to character creation though as I see from comments after Hans made his character.)

XP: 50

Species Skills:

Entertain (Sing) +3
Language (Eltharin) +3
Melee (Basic) +5
Perception +5
Ranged (Bow) +5
Stealth (Rural) +3

Species Talents:

Acute Sense (Vision) [One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM.]
Second Sight [You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world.]
Night Vision [You can see very well in natural darkness. Assuming you have at least a faint source of light you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.]
Rover [When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.]
Very Resilient (+5 Toughness)

Career Skills:

Bribery +1
Consume Alcohol +1
Gamble +5
Intimidate +3
Leadership +5
Lore (Heraldry) +5
Melee (Fencing) +10
Play (Lute) +10

Career Talent:

Read/Write

______________

Okay, not done, sorry, but need to do some things and get some sleep... I'll come back to it tomorrow (or sometime over the weekend) and make a profile for her (well, already did, but fill it out, you know).

General thoughts for background right now though... somewhat hotheaded young noble who is pretty good at dueling, not so good at gambling, and has lost a lot recently. Doesn't want to go back and face her family without earning some of it back and get laughed at, so she's downplaying her background and totally up for treasure hunting, singing at inns to make a little coin, etc.

The Second Sight thing is part of her family heritage... they are nobles that have some magical talent. Some have studied magic, some have been witch hunters since they are able to see the weaves of spells. She isn't either, but it does help her to know if someone is cheating when dueling or gambling. :)

The only language available to me is Eltharin... not sure how Warhammer handles that... does everyone know a common language already, or do I have to buy another language to talk to the party? :)


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Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

A wood elf! Wow!

I’d like to share this: The Eonir

Wood elves who live in the Empire. Kinda. “ Although almost all elven adventurers in the Empire hail from Laurelorn,[1b] they are not numerous enough to form their own quarters within the Empire's towns and cities, the Elves are most often encountered singly, as wandering entertainers or travellers out seeing the sights.[1c]”

The article is the most comprehensive I’ve seen on Wood Elves, their culture and society.


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Warhammer Game Notes & Maps

Wood Elf AND Noble. That's a rare combination.

As far as language goes, all characters are assumed to speak Reikspiel and don't need to take it as a skill. See page 36.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Thanks to you both. I will read up. :)


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Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

I need someone to teach me how to read and write AND give me someone I can start to confide in about magic.

A great combination that will work out.

Don't forget, you've got 120xp + what I believe party has earned to date, 260... that should give you a few stat or skill bumps.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Okay, another question...

One of my "trappings" is a personal servant.

Wondering how that works. Does it have to be like a bodyservant, or could it be someone I picked up from any background... like a thief that was caught trying to steal from my family and who I rescued from prison/execution by taking into my service... something like that?

Or maybe I need a bodyguard out in the wide world as a female...

Do I roll up a person for that, or do I choose, and is this an NPC under my control that participates with us, or just kind of a background person that hauls my stuff around and does the cooking and cleaning?

If it is up to me, I want it to be a wood elf that is older than me... he's been my servant for a very long time, and he feels affection and loyalty to me from our long association, looks at me as perhaps a daughter figure, but aside from that maybe is something dangerous, like spy/outlaw/wrecker, or mostly anything a wood elf can be in the warrior class. Perhaps a gift from my father who I saved from punishment/death by asking for him as a personal servant, and who has been charged with keeping me safe no matter what, but who is loyal to me, and not to him.

Happy to roll for it though, or have DM decide, or party decide what would be most beneficial to the party to have along.


Warhammer Game Notes & Maps

There basically aren't any rules about how the personal servants work. In the other campaign, Yvonne was Landolf's servant 'trapping'. We had her in the Servant career and she had half of all Landolf's earned XP (not character creation xp, which she got on her own). Landolf didn't have to pay her wages because this game's economy doesn't make sense like that. Yvonne didn't get any Fortune/Fate or Resolve/Resilience of her own and depended on Landolf for that. Something similar should work here.

Depending on exactly how we fold Zanbabe into the campaign, it might work better for the servant to show up later.

I'd personally prefer if your servant wasn't a combat beast. Zanbabe is already far above the other PCs in stabbiness ability with her Weapon Skill & rapier alone and imbalancing things further doesn't seem wise. An attendant for Zanbabe would make a lot of sense though.

Hold off on taking the xp amount Axel cited. I'm pretty sure I didn't award Hans that much and would like to check. You'll be getting something for sure though.

*

The big question for Zanbabe is why she is hanging out with the party. Your prior explanation for treasure hunting works fine and there are some pre-existing explanations to elaborate on that:

* You know a man named Hans Fermahn (not the Hans in the party). He is a peddlar that traveled around the area and was the starting impetus for the campaign. Knowing him (and helping him out in the opening scenario) led to the party starting the treasure hunt, as Hans Fermahn was the one that found a fancy compass that supposedly is going to lead the party to treasure eventually. Either being a friend of his or having him owe you would work fine. The starting party each got a share of Hans Fermahn's portion of the expected treasure.
* You are somehow related to the Greater Reik Trading Company. The Company is the majority stakeholder for the treasure-hunting expedition since they are footing all the bills. Hans the Player Character entered the campaign through this explanation.
* Your character was consulted about the compass and overall expedition and wants in on it in return for their help. Possibly it isn't Zanbabe's help that they needed but someone she knows and was able to get them in touch with. Having that someone be her servant wouldn't be crazy but would need a bit more elaboration.
* Random stuff: you somehow bump into the whole thing and decide to latch on.

One snag that our explanation for this might hit is that if Zanbabe's interest in the expedition is financial, it isn't clear that the amount of money the party is expecting to get would be enough to interest a noble all that much. For the Hans Fermahn-related stakeholders (Axel & Magda), the cited share they will get is 1/40. An estimate of the treasure they are after is 2000 crowns, so the eventual amount they would get if the salvage is that much would be fifty crowns. Fifty crowns isn't a small amount to a noble scion, but it isn't amazingly impressive either.

Hans the PC hasn't been promised any share of the treasure yet...he's hanging around because things went south for him and this is the best gig he can find at the moment. He's not actually even 'in' on the treasure hunt yet.

A non-financial interest for your character might work better. The treasure in question is the wreckage of the Earl of Harwich, a ship that was lost a few hundred years ago. The compass Hans Fermahn has is a lead on it. It's possible that a family heirloom of some sort went down with the ship or something of that nature.

If you want a financial interest specifically, the thing that would make the most sense is that Zanbabe would be joining the expedition through the Greater Reik Trading Company as a backer of the plan of some kind. The Company's current share of any salvage recovered is 70% so its hard to find anything major outside of that.

*

That's talking about the campaign overall though. It's even less clear what interest a Wood Elf Noble would have in joining the current expedition. The current job is 'go to a place & do some hard labor so you get paid'. The treasure hunt is on hold at the moment so the Greater Reik Trading Company can go through some information the party found & figure out where to go next (really an excuse to have a side adventure). A Scion would need to be very down on their luck to have a financial interest in the current situation.

Probably the best idea I have right now is that Zanbabe is evaluating the 'help' for the rest of the expedition. She would either be hiding her current Status or would be seriously creeping everyone on the ship out. This would make the most sense if Zanbabe's entry into the campaign overall was through the Greater Reik Trading Company or as a facilitator with a non-financial interest.

Alternately, she really is that hard up for cash, which would ease a lot of other concerns but would have knock on effects for her trappings.


Warhammer Game Notes & Maps

Separate post for Axel: I don't at all mind if Axel wants someone to teach him to Read/Write as a matter of roleplaying/flavor. As a mechanical matter, things get much harder.

Characteristics and Skills can always be bought by anyone, just at a higher rate than normal if you are purchasing them outside of your Career. Talents are not like that. Under normal circumstances, you can only purchase Talents in the current level of your current career. Previously held Career levels don't do anything here. So in a way, the Talents of a Career are really what make it be what it is & the rest gives it some amount of shape.

There is one exception to get an out-of-Career Talent, but I don't recommend it. It requires Downtime and the Unusual Learning Endeavour. I do intend to give the party some Downtime eventually so that part isn't hard. The Unusual Learning Endeavour is risky and brutal though. It forces expenditure of money and xp to have a chance of getting the Talent. You'd need something like an Intelligence -20 Test to pass & get the Talent, with a consolation prize of a lower difficulty if you want to try again later if you fail.

So mechanically, it's far easier to go into a Career with Read/Write on Tier 1, even if you bail on that Career right after with an xp penalty.


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

An idea. Zanbabe’s noble has a backer back in the forest, a much more powerful noble. Said noble is working with the Company for the return of elven artifacts and recognition of territorial rights. Said noble lord has, as part of their agreement, sent Zanbabe’s young elf to represent her house. She does work for the Company as part of this. If we ever have trouble saying “why is an elven noble interested in xyz” the answer is “politics higher than this local level.”

If anything, just having an elf on the payroll by itself increases their prestige.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard
GM Netherpongo wrote:

Separate post for Axel: I don't at all mind if Axel wants someone to teach him to Read/Write as a matter of roleplaying/flavor. As a mechanical matter, things get much harder.

Characteristics and Skills can always be bought by anyone, just at a higher rate than normal if you are purchasing them outside of your Career. Talents are not like that. Under normal circumstances, you can only purchase Talents in the current level of your current career. Previously held Career levels don't do anything here. So in a way, the Talents of a Career are really what make it be what it is & the rest gives it some amount of shape.

There is one exception to get an out-of-Career Talent, but I don't recommend it. It requires Downtime and the Unusual Learning Endeavour. I do intend to give the party some Downtime eventually so that part isn't hard. The Unusual Learning Endeavour is risky and brutal though. It forces expenditure of money and xp to have a chance of getting the Talent. You'd need something like an Intelligence -20 Test to pass & get the Talent, with a consolation prize of a lower difficulty if you want to try again later if you fail.

So mechanically, it's far easier to go into a Career with Read/Write on Tier 1, even if you bail on that Career right after with an xp penalty.

It is more RP atm. Hell, I'm barely using magic at all but I am serious about getting to Wizard. I am hoping that I can hand myself in around the same time the party goes into a decent downtime period and rejoin the party Gandalf the Killstealer style, with shiny new robes and literacy etc.

I'm wanting to start saving XP so I can make the career jump but also want to do so at an appropriate narrative juncture.

I'll approach you more about magic as I branch into using it more and prepare further to go wizard... assuming I don't explode in the interim.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Could our new companion bring us in on mini adventure arc that brings us back to the main arc as well as ties the unit together?


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Just a note: Character will be named Zarine. This is just my main profile. I'll switch over to that profile when I get it all built out... hopefully tomorrow.

I like Hans' idea about being sent to recover elven artifacts/protect elven interests. No need for a financial stake... just was an idea about why she would be slumming with the party and trying to fit in with their treasure-hunting ideals, but an official non-monetary reason could be better, and being official makes it much less likely that she would need a bodyguard in the first place.

Which leads into the personal servant issue. Totally fine with having a non-combat companion. It was more of a storyline idea, but I'll go with something else. Not the lady in waiting type though, plus wood elves can't have the servant career, so... thoughts:

--Maybe spy is too strong, so how about an Advisor? Then the background would work with the above... my character is young for an elf), and my family/house is worried about how my actions will reflect back on them. My companion would be female in that case... someone sent to serve me, but also keep me in line in a way, or at least ensure that I do not negotiate really horrible terms or treaties, but who actually is also a friend and someone I'm willing to listen to (who also gives great political advice, which my character likely needs in a foreign place where everything she does will influence how people think about elves as a whole).

The sharing Fortune/Fate and Resolve/Resilience is fine if that's how you want it, but it seems less doable here because your character as a human had at least 6 points to share. Wood Elves get 2. I think that is one of the balances for higher stats... much fewer rerolls. So sharing would likely just not happen... probably doesn't matter much, since she would be non-combat and just stay at home if we are going into something dangerous (at least if we know it is dangerous), but just my token protest. :)


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

<--This is my alias, and below are some other rolls.

Trappings (gold): 3d10 ⇒ (8, 2, 7) = 17 (total with class gold is 18)

Age: 30 + 10d10 ⇒ 30 + (6, 4, 3, 4, 3, 3, 3, 4, 7, 8) = 75
Height: 1d10 ⇒ 2 (so, 6'1")

Eye Color: 2d10 ⇒ (6, 5) = 11 (chestnut)
Hair Color: 2d10 ⇒ (2, 9) = 11 (brown)

Still need to do motivation (maybe something about elven rights and honor ... or maybe something simple like "win" ... she could be hyper competitive, but learning how to win in healthier ways, and allowing others to win at the same time... recognizing that to win in life no one else necessarily has to lose, unlike in a game. Not sure though. That goes along with the first background idea and I have to write out the other one to see how compatible it is.)

short-term and long-term ambitions ... not sure again, but initial thoughts, perhaps accomplish whatever specific mission this is for her current employers, and long term something like proving her worth so that she will be formally appointed her father's heir. :) Don't know yet. ... perhaps she can improve relations between the human and elven nations or something.

background... still planning to build off of Hans' suggestion.

Personal Servant... haven't created her yet, but another possibility would be an Envoy rather than an Advisor. Would play a similar role as my servant, but might be have more specialized knowledge for this mission.


Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

Holy shit... I don't think my character has ever seen gold!


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Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)
Axel Rotendorf wrote:
Holy s&$$... I don't think my character has ever seen gold!

I hear you. In the other campaign, my poor miner wanted to make money so badly. While the nobleman could afford to gamble with what the miner would have cherished. Such is the joy of WFRP. :)


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Yeah... my character in the other campaign started out as a flagellant, which really emphasizes the financial inequities in this game (that career is Brass 0 for their whole career run). Pretty big change. :)

I'm not exactly sure why this game does that, but there are a lot of weird inequitable things in that regard... guess it just adds more conflict and challenge to the story, and forces our creativity in figuring out how to work together as a group anyway.

As far as actual game inequity though, let's (out of character) just consider the money a group resource. This game goes through and regularly takes away your money anyway, right? So no need to save it for a rainy day... we should turn it into solid resources.


Warhammer Game Notes & Maps

As far as financial inequity is concerned, I don't think it is that big of a problem in practice. One hurdle that definitely does need to be overcome is a player agreement about how to handle things.

Mechanically though, the biggest monetary needs are for equipment and that stuff is expensive even for a Noble. Which means that equipment is usually found and/or purchased with treasure the group finds rather than money obtained via Career amounts. In the other game, Landolf's Gold 3 income really wasn't a significant factor compared to the amounts that were being earned and spent even if we ignore the shipping side business.

That might be somewhat different here since we are running more of a 'desperate ploy to get what you are after' game that runs in the lower social tiers rather than a 'this is how you come up in the world and save the Empire' story. But I don't think the basic dynamic will be all that different.

*

Zarine: first, the gold you rolled is for your character's jewelry, not liquid funds.

An Advisor or Envoy is fine for your personal servant. I'll acknowledge that Landolf had WAY more Fortune than your character will, but Yvonne barely used it if at all. Especially since both characters will be Wood Elves, the higher-stat balancing works equally well for this decision. Also, a lot of Landolf's Fortune came from the Luck talent, which Zarine could also buy.

The background elements seem to be coming together nicely. Do you want me to decide what Zarine's McGuffin is? I'm currently thinking that your superior wood elf is actually slated to pay the Greater Reik Trading Company some amount for the salvage of the thing, contingent on delivery. It works well with the idea that you are showing up to oversee things. For the current scenario it probably works best if your goal is to figure out whether the other party members are capable/trustworthy.

Does Zarine want to approach that part of the task publicly or would she rather be incognito (for a Wood Elf) on this trip?


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Ah, true... jewelry. Only one gold in liquid funds. Thanks. Important clarification indeed. :)

Yeah, I looked at Luck. It is a nice idea, but unless I take it right now for free (which I chose not to in order to take other things), it is 100 XP for the first point, 200 XP for the second, 300 XP for the third point, etc. I don't think I'll ever have enough XP to be lucky. But yeah, no worries. I'll just make the servant with no fate/fortune/resilience/resolve points.

I like the plotline idea. Totally works. She'll approach it publicly.


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Warhammer Game Notes & Maps

Let's roll you in at the next port rather than retcon Zarine onto the boat right now. It (very likely) won't be long.


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

To echo the gold “issue.” High gold careers come with high expectations. Nobles need to spend like nobles. First knights have men under them. Merchant lords run businesses. All of this takes gold (it takes money to make money). Even the trappings are expensive.

On the other hand, if a miner comes across plate armor from a dead enemy, well…he’s pretty set. Nobody expects him to wine and dine with the rich and powerful, to tip servants, own an estate, etc. Less gold, but less problems. Also, the career upgrades for lower classes tend to make the PC stronger and tougher than the upper class ones. I know that Valghaz was a beast even before he became a knight. If he was a noble he’d never have been a martial powerhouse. Just like how flagellants and slayers can end up being super-killy. From a pure martial power perspective, gold really isn’t that important.

One of my issues with Pathfinder is that there is no class distinctions. The son of a noble house will have the exact same WBL as a beggar. Everyone is an adventurer. I love how WFRP does away with that.


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Female Wood Elf Courtier Envoy (Herald) | Wounds 19/19 | AP 1 arms, body | Status: Silver 2 | WS 35 / BS 35 / Str 30 / T 40 / Ini 50 / Ag 45 / Dex 45 / Int 45 / Will 45 / Fel 35 | Movement 5

No problem on the delay in joining... that will give me more time to finish up the profiles/backstories. This is the personal servant alias.

wealth/silver: 2d10 ⇒ (8, 4) = 12
Age: 30 + 10d10 ⇒ 30 + (5, 1, 7, 8, 8, 6, 1, 2, 8, 2) = 78
Height: 1d10 ⇒ 8 (so, 6'7")

Eye Color: 2d10 ⇒ (8, 10) = 18 (tan)
Hair Color: 2d10 ⇒ (9, 3) = 12 (mahogany brown)

(totally not finished with this one either, so please don't point out discrepancies until I'm done)

____

As far as class distinctions, I prefer the Pathfinder way... seems to make everyone more equal, with more access to resources. So, at least if you are a PC, you don't feel trapped in a situation that you can't make it out of. Real life has enough of that, and it causes friction and resentment. I don't really like it in my fantasy as much... but hey, it's a game, and there is always a good story to be told, whether you are a flagellant, a noble, or a wickedly cool 10-foot tall Aasimar. :)


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Reiklander Male Fate 3 | Fortune 2 | Resilience 1 | Resolve 1 Wounds 19/(19) Rogue. Career: Witch/Hexer Moving to Apprentice Wizard

WHFRP is the long slow burn that's like Call of Cthulhu... you investigate, get nervous then realise the shit is waaaaay too deep, then you die.

I like both games. A lot.

The long slow burn Is a little frustrating at times for WHFRP but its tweak-able


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Welcome to the team!

I didn't knew Landolf was into cross dressing! ^^


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

As I said in the other game, would people be interested in even more Warhammer?

I could GM an adventure, if you want.

Maybe a campaign, if I find enough adventures to link together


Warhammer Game Notes & Maps

I'm interested, Magda.

I started this one with the idea of it being a one-shot. I don't know if it is really a full campaign, but mission creep sure took over.

I know there are 1-2 people that show up regularly in Discussion threads for WFRP 4e games as well.


Warhammer Game Notes & Maps

I think we're good to restart Gameplay now. No one has been willing to make a decision about the adrift patrol boat yet one way or the other. Do you guys want to investigate?


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Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

Good!
I'm finishing reading the adventure (it's the least I can do!) and then I'll post a recruitment


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

Magda, if you run a campaign I'll be there. :)


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

I would love to play with you anytime, but I also have plenty of games and don't want to take a spot from someone else. So, I'll be the guaranteed stand-by player. Just let me know if recruitment doesn't get you the party size you need, and I will tag in.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Hey, question... does Warhammer have white gold or platinum? I was thinking in general to a non-elf, that it would be hard to tell which of the two elves was the higher rank... both clearly courtier level, but that it would be subtle (to non elves) distinctions like the colors or weave of the clothing to indicate her noble house, and a platinum bracelet and/or a white gold ring that would be signs of her mother's favor (In reading up on it, it seems that the Eonir have a matrilineal tradition.) or her specific status.

Since the elves are not traditionally materialistic, it doesn't seem like they would play the same games as men with maintaining status amongst themselves, but something stunningly expensive like that would be recognizable to those who do play those games. Although by stunningly expensive in this case I only mean the 17 gold that my character has allotted for jewelry... I want it to be something subtle, but all in one or two items that she doesn't flaunt and perhaps would be mistaken as silver to less-observant eyes. Would that work?


Warhammer Adventures

if someone is interested


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Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)
Zarine Brightbow wrote:

Hey, question... does Warhammer have white gold or platinum? I was thinking in general to a non-elf, that it would be hard to tell which of the two elves was the higher rank... both clearly courtier level, but that it would be subtle (to non elves) distinctions like the colors or weave of the clothing to indicate her noble house, and a platinum bracelet and/or a white gold ring that would be signs of her mother's favor (In reading up on it, it seems that the Eonir have a matrilineal tradition.) or her specific status.

Since the elves are not traditionally materialistic, it doesn't seem like they would play the same games as men with maintaining status amongst themselves, but something stunningly expensive like that would be recognizable to those who do play those games. Although by stunningly expensive in this case I only mean the 17 gold that my character has allotted for jewelry... I want it to be something subtle, but all in one item that she doesn't flaunt and perhaps would be mistaken as silver to less-observant eyes. Would that work?

https://warhammerfantasy.fandom.com/wiki/Currency#Elf_Coins

Like other people in the Old World, Elves use coins to facilitate trade with their Human neighbors; although among their own people, they prefer to barter or trade in services rather than partake in the impersonal exchange of metals. As with all things in Elven communities, the medium presents an opportunity for their artisans to show a proud understanding of the world, to create something of unsurpassed beauty. However, given their general disdain for violence and warfare, they never glorify battle in their art. Thus, one never finds an Elven gold sovereign decorated with a pair of swords or a scene commemorating an ancient battle. Instead, they feature beautiful objects they find in nature. Wood Elves stamp their coins with leaves, using oak leaves for gold, maple for silver, and leaves from other trees like birch, pecan, or fruit trees to depict bronze or copper coins. High Elves, on the other hand, reflect their architecture in their coinage, depicting castles, spires, and temples, occasionally glorifying Dragons, Pegasi, and other wondrous creatures.[1c][1d] Sovereign (Sometimes called Gold Dragons)[2a] - Gold

* As a note, that's really general.

-----------

Besides for that, I'm sure white gold and platinum exists. Did a quick look through my copy of Stone and Steel and only saw reference to "gems" "ore" with the only things named being gold, silver and some warhammer specific ones. Can't see any reason why the above wouldn't be in use.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

<--Okay, I added some goals, backstory, and the 10 questions. I think that my profile is ready for review. Tell me what I missed, or what you think I should tweak to fit the world or the story better.

Note: I have not used any XP yet, because I think it was still in question how much I am supposed to get.

Also... I will finish the servant profile later. She's cool, but just a trapping to the main character, so I feel like we can move on without that if needed. The sketched-in basics are there, but I haven't developed her much, or officially filled in her skill list (currently it is just a copy of Zarine's), but she can be a background character without that, and hopefully I will get that done before she ever needs to be more than that.

Grand Lodge

Hans Schäfer wrote:
Magda, if you run a campaign I'll be there. :)

Ditto


Warhammer Game Notes & Maps

I think I need to understand the plan you are coming up with. I'm taking it as a given that you want to get the salvage reward from taking the Goshawk to the river patrol terminal. Let me know if I'm wrong about that, but I'm taking it as a given.

How exactly are you planning to go about doing so? What, if anything, are you telling the crew of the Trandafir? My assumption is that you need to negotiate somehow if you want to maintain your position with your current job. A few posts made it sound like you were considering just running off.

Grand Lodge

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Well you did throw a lovely great military grade barge in front of us...

But this is a useful return to earth for me.

It's probably better that we just stick with the current boat and crew and turn in the barge for a minor reward, than try to just quit and grab it with no supplies, no charts, maps, or skills in navigation on the hope we MIGHT get a bigger share.

I'll ground myself back in reality :)


Warhammer Game Notes & Maps

As long as I'm in corrections mode, the Goshawk isn't a barge. It is a patrol boat & not meant for hauling cargo. Smaller than the Trandafir & probably falling under the Cog skill for Sail, though those with Sail (Barge) could still operate it as a basic skill.

If we're looking at the vehicle price list, this is worth more than a rowboat but less than a barge.


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Warhammer Game Notes & Maps

Zarine, we'll plan to have you join at the docks in Ubersreik. The way things are going, that means the party will need to sail the Goshawk into the patrol terminal first and then join up with the Trandafir at the docks. Shouldn't be too long.


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Sounds good. :)


Warhammer Game Notes & Maps

For Magda: sorry I never got into your game beyond rolling that thief. I haven't been able to get the energy together for another character...not sure why.

I'm glad you got plenty of players, including some new ones. Let me know if I can help out.


Female Halfling (Warhammer) Physician Wds 10/10 FATE 2/2 Fort 0/2 WS 20 BS 35 STR 20 TOU 35 INI 32 Agi 40 DEX 45 INT 40 WIL 47 FEL 40 Move 3

No problem, I got my team completed!


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)

Still waiting on how much XP I get, just as a reminder since it looks like I am entering the scene. :)


Warhammer Game Notes & Maps

I did forget about that. Hans, how much xp did I start you with?


Hans WS (35) BS (27) Str (35) T (40) Init (30) Ag (30) Dex (25) Int (40) WP (40) Fel (40) Wounds (19/19) Fate (3) Fortune (3/3) Head, Legs (1) Body, Arms (3) Shield (1)

120pt buy
110xp starting

Grand Lodge

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Zarine Brightbow wrote:

The elven woman talks with Ruprecht for a moment, then turns to look at your group. She motions you over.

If you comply, she says, somewhat peremptorily

Greetings. I am Zarine. I am here representing Elven interests, to oversee our investment and make sure the right people are dedicated to this task. Thus, I will need to travel with you for a time, if you are amenable.

You get the feeling that she is asking you to agree out of politeness, not because you really have a choice.

Ruprecht here has told me your names. Axel, Hans, and Magda I take it?

Not planning on being Bossy Miss Bosserson for the whole game, but this is her first foray out of the forest, and she doesn't really know how to deal with non-elves really, so let's start out this way and see how we can soften her up as we go.

It's all good... besides I can use more magic now and then just blame it on you if the witch hunters show up


Female Wood Elf Courtier Noble (Scion) | Wounds 15/15 | Fate 1/1 | Fortune 1/1 | Resilience 2/2 | Resolve 1/1 | Status: Gold 1 | WS 50 / BS 40 / Str 35 / T 40 / Ini 50 / Ag 40 / Dex 45 / Int 45 / Will 40 / Fel 40 | Movement 5 | Corruption = 0 | Night Vision / Second Sight / Acute Senses (Vision)
Helaman wrote:
It's all good... besides I can use more magic now and then just blame it on you if the witch hunters show up

Sounds fair. :)

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