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About Zarine BrightbowSpecies: Wood Elf
=== Characteristics === 50 (+5) Weapon Skill [melee] (point buy 15 +30 elf +5 XP)
Wounds = 15 [3 Strength bonus +8 (2X Toughness bonus) +4 (Willpower bonus)
XP: Total Gained 915 / Total Spent 900 Remaining 15 --120 from character creation
125 --> Weapon Skill +5
=== Weapons === Dagger
Foil:
Attack=bonus of roll subtracted from Characteristic bonus Damage=Success Level + Str bonus +3 Reach: Medium Qualities: --Fast [A wielder of a Fast weapon can choose to attack with the Fast weapon outside of the normal Initiative sequence, either striking first, last, or somewhere in between as desired. Further, all Melee Tests to defend against Fast weapons suffer a penalty of –10 if your opponent is using a weapon without the Fast Quality; other Skills defend as normal.] --Impale [Impale weapons can kill with a single clean blow. Impale weapons cause a Critical Hit on any number divisible by 10 (i.e.: 10, 20, 30, etc.) as well as on doubles (i.e.: 11, 22, 33) rolled equal or under an appropriate Test in combat.] --Precise [+1 SL to any successful Test when attacking with this weapon.] --Undamaging [Some weapons are not very good at penetrating armour. All APs are doubled against Undamaging weapons. Further, you do not automatically inflict a minimum of 1 Wound on a successful hit in combat.] Rapier
=== Talents === Acute Sense (Vision) [One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM.]
Night Vision [You can see very well in natural darkness. Assuming you have at least a faint source of light you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.]
Skills:
=== Skills === [spoiler=Skills] Animal Care* XX | Int
@ = Skills from Species
Trappings:
Bracelet - white gold and platinum, given to her by her mother (worth 17 gold) Courtly Garb x2 [This is elven make of course, so muted and tasteful colors and lots of embroidery... clearly show her house colors and the fabrics and tailored cut indicate wealth and high status, but these would be unlikely to be recognized as such except by another elf, or someone intimately familiar with Eonir society.] Dagger Foil [Note: now that I have a rapier, this can be given to someone else if they are able to learn to wield it.] Pouch (tweezers, ear pick, comb) Rapier (found on island) Personal Servant Used to be her friend Zanessa, also a wood elf, but is now Hans, her bodyguard, hired from the party. She actually wants to add them all to her retinue at some point, but is biding her time, waiting for a good opportunity. Monetary Wealth: 2 gold crowns
(Need to buy a bow. Bow minimum 3 gold (shortbow), elven bow (best) is 10 gold which has damaging and precise, but a longbow would also be okay at 5 gold with damaging. Normal bow is 4 with no qualities or flaws, just a little better damage and significantly longer range.) Also need to get some high quality armor "fine" leather...
Party Loot:
22 gold 17 shillings (20 per gold) 397 brass pennies (12 per shilling) [updated 11/14/23 subtracting paying for unloading cargo] [updated 2/16/24 from selling goods (after lockpicks and commission)] (Additional past earning and distribution is in gameplay.) Stuff from the Island: 24 hand weapons and leather jacks, many of which are in poor condition.
You also find some food in the living quarters of the pirates. It seems that they largely lived off what they took, and they have no long term storage. It's enough to share with the Oberhauser farmstead & provision you while you are on the island as well as your journey back to Grunberg, if you find river passage. In the Links cabin
____ Behind the locked door: Firewood as well as a collection of the pirate gang's ill-gotten gains. There are twelve unmarked barrels filled with coal, 4 barrels containing rifle ammunition and powder that are marked for delivery to the Ubersreik State Army (care of the First Kemperbad Grain Exchange) and nine large bags of wheat that are marked & owned by the First Kemperbad Grain Exchange. A tenth sack of grain took on too much moisture and spoiled. You also locate a set of tools for carpentry, a storm lantern (filled with oil) and a finely made rapier. In the light of day, you can also explore the island more thoroughly. Aside from some scrub plants along with wild geese & goats, you find the docks the pirates must have tied their ship at the end of the path descending north of the settlement to the shore. A healthy length of rope remains on the dock, though it is severely frayed from the pirates' frantic escape. Behind the false wall:
===================================== DM's list... just pasting here for now until I have time to merge/resolve with the list I made A reference list for island loot:
People found on the island that are still alive:
A lot of this stuff needs to be evaluated. It's an advanced skill, so if anyone has advances, they can roll for each thing. I'll skip some of the things I think the party is just keeping & don't need to know the value of:
Backstory:
Zarine is the third child of the currently elected prefect (part of the triumvirate that rules the nation, which includes the Queen but also the elected prefect and the Festival Lord, and which in turn also cede some power to the vicars (vicarii) and the High Council). In elven society she would be recognized as the heir-apparent of her noble house, and likely to be at least a vicar in the future (ruling with the queen as her mother does would be based on being elected or competing to become the Festival Lord, so those positions are more questionable, but as the oldest daughter, it is likely that she will ascend at least to the rulership of her house)... but the elves are at least somewhat democratic, so it isn't a sure thing. Zarine needs to prove herself and show that she is worthy of that kind of leadership position, especially over her older brothers, who are good men, but not next in line unless she is incompetent. To do this, she needs to show the nation that she is responsible (which she traditionally has had somewhat of a problem with) and dedicated to their nation, and needs to know more of the wider world. Thus this position, where she can start learning to represent the Eonir and how to protect their place in the world. Zarine's childhood friend, Zanessa, another member of the house (but much lower in status) is along as her personal advisor, both because Zarine knows it will elevate her friend's position to come along, but also because her friend is training to be an envoy, and has a good head for these sorts of things, and she can use the advice.
10 Questions:
Where are you from? Laurelorn forest, cityborn. What is your family like? My family is extremely loving and fun at home, and I had a happy childhood, but we are all careful about how they act in public, since we have high status and we can't tease people or banter too much, lest we inadvertently offend someone or cause harm to their reputation by showing them disfavor. What was your childhood like? Happy, loving, friendly... unified. It was all good. There was minor teasing about me not being cut out for leadership, but it was all in fun. Everyone expects me to be my mother's heir in our house, but just privately I am a little worried about it since I like to laugh and joke around too much, and I'm always worried that I will slip in public and laugh at the wrong things. Why did you leave home? On the instructions of my mother, I was placed with an organization where I could travel outside and learn more of the world and what it is to represent and defend our people and forest. Who are your friends? I have many, but apart from my siblings Zanessa is probably my best friend. I can trust her, and she knows the public *and* private me. She gives good advice about how to behave in public, but is happy to relax in private. What is your greatest desire? To not fail... to really be the person that everyone is expecting me to be. I don't feel like I am that person yet... not a wise and loving leader who always says and does the right thing... but I hope to be. I want to be that. What are your best and worst memories? My best memories are of my family laughing and singing and enjoying time together. My worst memories are of disappointing or hurting them inadvertently. What are your religious beliefs? Traditional Eonir. We recognize the entire pantheon, practice spiritual meditation/prayer, and as Cityborn (Toriour), we bind deceased souls into gemstones. As Elves of Laurelorn, we regard the forest and its land as a living thing, something we should live in harmony with, and something that should be protected. To whom, or what, are you loyal? My family and my people (and the forests in which we all live). These other things should never be in conflict, but if it were to happen, I am also loyal to Eonir above other elves, to Laurelorn above other elven settlements, to my house above other houses, and to my ancestors above other genealogical lines. (Our settlements are organized by genealogy, and my family was a settler family.) Why are you adventuring? It is sort of an adventure, isn't it? I am outside of Laurelorn to do the work of our people. Sometimes it is necessary to ensure that Elven interests are taken into account in the larger world, so as to resolve arguments or conflicts of interest before they start, and so none of the repercussions from political decisions can disturb the forest. |