Elsewhere in the Shackles (Inactive)

Game Master Giant Halfling

In the proverbial shadow of the Siren's rise to renown, another lesser known vessel prowls the Shackles with a no less colorful crew...
Plunder Rules
Infamy Rules


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Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

"Heya, Aerin? I been tinkin, didju ask me te git oudda 'ere? Witchu righ?"


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy will try and find a place to stack out the room, giving it a listen every once in a while.


"Well I can't get any info out of anyone here. I heard that man there," and she points, turning Paddy in the proper direction to make sure he knows who she is talking about, "mention Felnas but I wasn't able to get anything else from him. You can try but if it's a bust then I think we should try elsewhere."


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Paddy sneers as Aerin points out the man in question, and he says "Leave it t'me luv, I'll 'ave 'im singin in no time."

Paddy staggers over to the man and looks him dead in the eye since he's sitting. "Oy bub. I's godda bone te pick wid Knife-Ears, an ye'll tell me all ye know bout 'im. Where'se now and where'se goin? Tell me afore I deck yer teef in an sell em te a doctor." He raises his fist menacingly.
Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Sorry for the delay, Fridays and Saturdays have been hectic lately. Plus, you know, 11 months of pandemic upheaval are eroding my mental health.

*Brothel*
Hedy looks around and quickly discovers that, although there are plenty of places to sit with a view of that door, there is no conceivable way to eavesdrop on any of the rooms off the balcony, short of magic. The balcony is only about five feet deep and peppered with other potential companions. An invisible person could stand outside the door and listen, or a spell like clairaudience could be used, but short of that, the only way to listen in would be to climb up the outside of the building and listen at the window.

*Buffet*
Paddy stumbles over to the man Aerin indicated. The dwarf is too far into his cups to realize its the same man who already told him about Felnas' arrival in the rowboat (especially since all beardless humans look alike). The drunken threats, however, seem to jog his memory and he stammers, "no, no, wait... I, I do remember something else... one of his,uh, crew, didn't leave with him. An orc. He stayed here when the rest left rest. He, he's been working for Wide Olga..."


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

"Wide Olga!" Paddy exclaims, with his eyes nearly rolling into his skull. "Thanks b'y. Godsbye."
Stumbling past Aerin and heading out the door, Paddy says "I gots it. We gonna find an Orc! I feels like I'm takin me lost 'omelands already. Lesgo! Aerin!"

Once he's out the door, he realizes he forgot to ask where Wide Olga lives.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy sighs, then goes to find their mage at the buffet "Can you make someone invisible by any chance?"


Aerin follows Paddy, assuming he knows where he is going. After all, she tells herself, if anyone knows where to find an Orc named Wide Olga it would be Paddy. "Damn! For a short guy he sure can move fast when he wants to." She says outloud as she hurries to keep up.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Lol.

As Aerin heads out into the street she spots Hedy striding towards her and Paddy slowly turning in a circle--as if confused about where he's headed--not far from the entrance.

Since we've got 2/5 PCs sitting this RP out, is there anything I can do to expedite further information gathering attempts/hijinks?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy would like to talk to the elf captain, give us a shot at convincing him to come with them instead. Or we could just move on to attacking them on the open water.


Aerin stinks as gathering information so if Paddy is done she will guide him back to the ship to tell Heddy about what he has learned.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Paddy wants to meet Wide Olga, and then suckerpunch some information out of the Orc crewmate about Knife-Ears.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Sorry I've been a bit incommunicado; being cooped up together has really taken a toll on my family, and it's kind of been a drain.

Aersten patrols the deck, doing his best to keep those on watch prepared. "Just be ready, folks. I don't know exactly what the Captain's plans will end up being, but there's a good chance we could find ourselves very busy very fast, okay?" He peers around, his enhanced vision helping to cut through the shadows to some small extent, but the chatter among the crew making it hard to focus.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Hedy:
Disappointed at Aerin's inability to make you invisible, you return to the brothel to give good ole patience a try. Finding a table with your back to the wall and a clear line of sight to Arnot's door on the balcony, you sit and slowly nurse what (barely) passes for a decent glass of wine in this place. After a couple hours you are rewarded when an elf matching Murillo's description emerges from the room and struts down to the bar. He seems not to have a care in the world as orders himself a glass of elvish brandy.

Feel free to RP, please, but if you'd like to steal him over to your ship I'll need to know what you're offering him and a diplomacy (or other appropriate skill) check.

Paddy and Aerin
It doesn't take more than one or two questions of people on their way in and out of the buffet for Paddy to discover that Wide Olga is probably on her ship--the Beckoning Nereid--which is docked in the harbor. When the man who volunteered that information realizes that the dwarf might not be thinking straight, he informs Aerin, "she's one of the two free captains fighting for control of the town... I'd steer clear of that ship unless you're ready to join her side..."

Aersten:
Perched on the ship you watch the people coming and going in the harbor. You don't spot anything especially interesting, but you do notice that two ships seem to have a lot more people coming and going from them than all the rest: the two furthest out from the main road. The harbor cuts eastward into the mainland and has docks along both it's north and south side (with the main road continuing east). The two extra-active ships are the farthest west on the north side and the farthest west on the south side; in the failing light you can't make out names for either.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Does there seem to be enough activity on those piers that I could casually stroll by and take a look-see? Possibly under some pretext (if pressed, I'll go with "got sloshed and headed to the wrong pier").


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

How good is your bluff? There's a fair amount of people going on and off those two ships but not a lot of loitering. You could give it a try but if people are on the lookout for anything unusual someone might notice that you were there for no apparent reason?


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Not great, just the base +1 from my Cha. It's the one Cha skill I have no investment in. OK, let me think of another plan...


The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

His canvassing of townsfolk complete, Murillo returns to the Talon and finds the bosun.

"Anything to report, Vidsun?"

I believe Murillo conveniently has a high enough Bluff for both of them :)


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

As Aersten stands there peering at the far piers, Murillo comes aboard and calls to him. The young Ulfen's head snaps around to report. "Evenin' sir. Nothing to report as such. We're all quiet, but I'm awfully curious what's goin' on over there," Aersten points out the two ships at the west end of the harbor. "I had half a mind to try'n get a closer look, but that could be the kinda nosy that gets a guy into beaucoup trouble. Trying to figure a pretext for goin' wandering," he finishes with a smirk.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy walks up to the elf with a "Felnas, is that you?"

To move us on, what she is will be trying to do is start a conversation. And then steer to the rumors from Port Peril, and hope to instill the worry he might be killed after he gets them to the treasure.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:
Master of the Seas and Storms wrote:
... realizes that the dwarf might not be thinking straight,...

So far we've only established that one thing about Paddy is straight, and it's not his thinking. And honestly, I'm not even certain about that part.

Paddy staggers his way over to the Beckoning Nereid and starts looking around for an Orc.
Aerin, you've got a chance to talk him out of this if you'd like.


Once Aerin hears who Wide Olga is she turns to Paddy with concern. "Paddy, are you sure this is a good idea? If we're seen trying to get on her boat one of two things will happen; either everyone will assume that we've thrown our support behind her or she'll figure we've been sent to remove her from the competition. Either one involves our entire ship. I don't see this as a good move without talking to Hedy first." She won't physically restrain him but she will definitely try to steer him away from The Beckoning Nereid and back to their own ship.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

"Well.. erm. Ye make a good point, lass." Paddy says as he stumbles in the direction of the Talon, but then he swirls back around. "But it'd not 'urt te take a looksee, eh? Don't need te stand on de ship te find an'Orc."


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

*Hedy*
"Yes," the elf answers as he turns to see how is addressing him. A look of confusion passes across his face and he asks, "I'm sorry, do I know you?"

If you're trying to scare him out of his current arrangement I'll need an intimidate check. If that's just a part of a larger plan to convince him that coming with you is a better option you can skip right to diplomacy if you prefer. At some point I will need to know what terms you actually offer him though.

*Aersten and Murillo* (and kind of Paddy and Aerin)
As the two officers stand on the deck of the Night Talon discussing a potential pretext for checking out one of the two active ships, they spot Paddy and Aerin. The sorceress appears to be following the dwarf and when they first arrive they head towards the docks on the northern side on the harbor (despite the ship being docked on the south side). Then they quickly turn and head back towards the fork, only to stop again there for some manner of conversation. (They're too far away to make out what they're saying.)


The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

"Those could be Grudd and Olga's boats. Getting an idea of what they're up to would be good - it might help to figure out why they're bothering to fight over this town." Murillo frowns as he notices Paddy and Aerin's back-and-forth across the docks.

"Let's go have a look, bosun. For now, our "pretext" will be collecting errant members of our crew."

Murillo will head towards Paddy / Aerin / the 2 ships with Aersten, assuming he's still game.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

"Sounds good, sir." And with that, buoyed by the Chaplain's confidence, Aersten follows the man down the pier to engage in a little discreet snooping.


"Perhaps we can go with a 'Pardon us we are drunk and confused' defense if we are caught snooping. " She says, more to herself, as if trying to convince herself to do something that she knows is dangerous but could be helpful.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

I can't remember what was a good offer is. I know you posted the terms he was given and why that means he'd be killed, and what a normal offer would have been.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Hedy, that was here.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

way to go Aersten!!!


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

She's not trying to intimidate him as much as explaining why he should be scared of another, diplomacy

diplomacy: 1d20 + 15 ⇒ (13) + 15 = 28 +2 is he is denizen of port peril

She lays out the terms she would at one quarter, and the promise of his life, from woman who gave him the respect as another captain by not disturbing his activities.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Here is a (very) crude map of the habor to help everyone get their bearings.

*Hedy*
Felnas seems to believe you about the danger he may be in and appreciative of the respect you've shown, but he remains reticent about your offer. "A safer arrangement would be preferable," he agrees, "but that's a third of what Quince offered... a quarter isn't enough to get me going again. Halves. Go half and half with me and I'll head back to your ship with right now."

DC 21 sense motive:
You get the sense that there's something he's not saying... he's concerned about the threat of Quince betraying him, but not as concerned as you might have expected.

*Everyone Else*
Murillo and Aersten arrive at the harbor's inner end while Paddy and Aerin are still discussing their strategy for snooping. Unfortunately, this journey did not take them past either of the two ships that the first mate suspects belong to Grudd and Olga. Please see the crappy map for more details about where the boats are.


Aerin, grateful that someone with more authority has shown up, tells Aersten and Murillo what they know about the situation. Which isn't much, Orc named Wide Olga, on her ship The Breaking Nereid, wants to take over the town, opposed to Felnas. Yes, it is info they all know but since everyone has gotten it separately she doesn't know what they know.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

sense motive: 1d20 + 7 ⇒ (19) + 7 = 26

"The majority of the danger is on my ship and my people, as well as to seeing those people get shares of their own." Hedy takes a moment to consider, especially given this man's lack of appropriate fear. "A third I could do, as well as additional funds as an Investment, to be paid back of course. The Talon and the Soon-to-be-named would pair up until that debt was satisfied. Two wolves among the sheep."


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

"Nono, wide Olga ain't de Orc. De Orc used te be on Knife-Ear's ship, but jumped fer Olga." Paddy says. "I need ye's te 'elp me talk te de Orc."


The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

"Does this orc have a name?"


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

*Hedy*
Felnas' eyes narrow and he examines you with some incredulity. "So... you're offering one-third off the top, and then you'll loan me enough funds beyond that third to get a ship and crew together, and--in return--I pay back just the sum beyond my third and align my ship with yours?"

It's clear that he's giving the offer some real consideration as he asks, "what would the rate be on the loan, and what type of alliance are we talking about here?"

*Everyone Else*
The orcish survivor from Felnas' crew does (presumably) have a name but the man Paddy learned about him from either didn't know it or didn't share it.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy will negotiate a deal, but I got no idea. If anyone wants to suggest interest terms, I am happy to relate them into Hedy's brain.

"We hunt together, two ships can take on bigger prey. Once gutted, we split the bounty, with a percentage taken out to pay your loan off. Over and again, until all is settled." Hedy sips her watered-down wine "Simple and beneficial."


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

"Midunno, but 'ow many orcs can dere be?" Paddy answers. He's slowly starting to sober... slowly.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

A legitimate business partner might charge anywhere from 5 to 25% interest depending on the size and risk of a loan; borrowing from Sczarni or other disreputable sources could easily be as high as 50 or 100%. So, I guess it depends on how unsavory you want to be?

”An equal partnership?” Felnas asks with a hint of skepticism, “That sounds messy... what happens when we disagree?”


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

"I didn't say equal, good sir. Until you would pay off your loan, you would be in my debt." Hedy smiled like a cat who is rather enjoying herself. "Meaning if we disagree, and we can't come to a reasonable compromise, well then you'd need to pay me back at that moment or we'd have a deep and rather painful discussion."

25% then, just on the edge of unsavory.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

”Ah, I see,” the elf answers, clearly not enjoying the conversation as much as Hedy. “Allow me to make a counter offer... I take a third plus the loan at 25%, as you said, but once I get my new ship sailing you sail with me—follow my lead—until the debt is paid, then I’ll sponsor you for recognition as a free captain. Afterwards we can part ways amicably and remain allies from afar?”


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy shakes her head with the same smile "No, not interested in following anyone's lead. Not even an esteemed captain such as yourself.
Just as you don't want to follow mine. We'll muddle through with the Mess as you put it. Or we won't.
" Hedy sighs and stands. "It's been a long night, one irritatingly unfulfilling as I waited for our talk in a lovely den of pleasure like this. So make your choice, with me or take your chances."


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None
Padrym "Paddy" the Dwarf wrote:
"Midunno, but 'ow many orcs can dere be?"

"Ask Koldukar," Aersten quips. "So this guy, we think he might be on one of those two ships. We feeling lucky on which?" He gestures to the closer one that's on their side of the harbor.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Felnas frowns as he stares off contemplatively. "Do any of your crew have the means to breath underwater, or to allow others to breath underwater? My ship did sink and we won't have much luck hauling its cargo up if you don't have crew that can go down and get it..."

Anyone other than Hedy...

DC 11 Int check (-2 if drunk):
There are a handful of dockhands and watchman on duty; you could probably just ask one of them which of the two ships is the Beckoning Nereid without arousing any more suspicion than wandering around the docks trying to look inconspicuous.


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Int: 1d20 - 2 ⇒ (11) - 2 = 9
"Who's Kolduckar?"


Aerin looks around at the various ships at the dock and suggests a very piratey idea. "What if we set a ship on thefar side on fire? Then we can sneak aboard when everyone is distracted. "
Int Check: 1d20 + 1 ⇒ (1) + 1 = 2
Oh Ye Gods! Well better here than in combat!


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Int: 1d20 ⇒ 13

Aersten dismisses Paddy's addled response, too horrified at Aerin's idea of them lighting the whole dock on fire. "Uhh, Aerin, even for a pirate town, that's a bit much. The watch would..." Aersten's eyes go wide a moment. "Hold that thought. No lighting anything on fire while I'm gone." Then, he heads over to the most bored-looking city watchman he can find. "Hey, which one of these is the Beckoning Nereid?"


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

"We have a cleric of the great goddess of piracy herself who is quite capable of doing so... plus I have these." Hedy pulls back her glossy hair to show a set of gills, then settles for one more moment to see if the elven captain has an answer.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Just a friendly reminder (Hedy)- Murillo is an inquisitor, not a cleric, and I don’t think he can cast 3rd level spells yet. If you’re bluffing that’s fine but I’ll need a check; if you forgot feel free to redo that last post.

The bored watchman barely even acknowledges Aersten, but grunts and gestures towards the ship at the far end of the northern dock.

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