GM Anthorg's Rise of the Runelords - everyone's a cleric! - Table 2

Game Master Anthorg

This is the second table of Rise of the Runelords campaign where all players can only pick cleric levels.

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Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

”we’ve got four of those rat dogs, you ready?” Brand asks of the others.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

Sandpoint:
"I'm not looking to kill them," Thakus responds with a small smile. "I'm looking to help them. East, you said? Well it's a start. Thanks."

Thakus sets out eastward, putting Sandpoint behind him barely hours after he arrived. He isn't sure what his god's will is supposed to be or how to work it here in the world, but to him battling a local goblin tribe is a good start.


Azadi:

Azadi manages to make the goblin feint, unconscious. The other two continue swarming him.

Goblin @Azadi: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Goblin @Azadi: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Take 9 damage

Shalelu continues shooting arrows.

Attack 1: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Attack 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Shalelu manages to kill another goblin. Only one is left and he doesn't seem phased by his dead companions.

Thakus:

Thakus quickly figures out there are three land exits from Sandpoint. The southern one from where he entered, an eastern one and a northern one. Exiting by the east, the road quickly turns southeast. On the other hand, he can see from the distance that the northern exit turns east and continues that way.

He doubles back a little annoyed and sets out east. After about 10 minutes walk, he sees a man and an elf holding a bow recovering from a fight. They seem to have won as there are seven dead goblins with arrows sticking out of them. The man, however, seems hurt.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On the Road:
"Looks like I missed some action," he calls out to the human and elf. Wary of armed and clearly dangerous strangers, he decides to keep a safe distance until he can be (relatively) sure they won't attack. "I can help with that," he adds, indicating the human's injuries, "if you want me to. I know some healing magic."


Tiefling Fighter/Investigator 1

I think we just gained an extra goblin? We were down to 3 and then Shalelu hit 2 of them, killing one but not the other (so, down to 2). I just dropped the wounded one, so I think there’s only one left to hurt me this round, and then Shalelu killed it after it did?


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Elan nods to Brand and says "I have one more burning hands or I could hit them with sound burst. What do you think?"


Azadi and Thakus:

I might have counted wrong. I'll believe you. So, you only take the first damage, that is, 4.

As Azadi and Shalelu finish killing the goblins, the elf says "Well, that was interesting. Are you all right?"

Before Azadi can reply, a half-orc in armor and a two-handed sword approaches from the west. he says "Looks like I missed some action." He stands a little far and continues speaking "I can help with that.", pointing to Azadi's injuries, then "If you want me to, I know some healing magic." Shalelu quickly takes a low stance, but doesn't take an arrow yet.


Tiefling Fighter/Investigator 1

On the Road (GM and Thakus):
Azadi scrutinizes the half-orc with his trident still in hand. The symbol of Gorum that hangs around the stranger’s neck doesn’t do much to assure him, but the half-orc seems to be earnest, so he lowers his weapon. Taking a few steps towards the new arrival, to ensure that Shalelu is at a safe shooting distance if anything goes wrong, he answers, ”I would be grateful for some healing, thank you.”

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

"Save it for something more dangerous. If this goes poorly, I will defer to blasting before bashing next time." Brand says and then with a grim smile he pushes open the door to let the puppies come to him.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

GM & Azadi:
Thakus touches the sword-and-mountain symbol on his chest, a trick the tribe's priest had taught him. "Anyone can learn the words of a spell," the wizened orc had said. "Only a god's chosen can do this." Healing light surrounds the three of them simultaneously.

Channel positive energy: 2d6 ⇒ (6, 3) = 9

"Those the goblins who attacked the town back there? Sandridge?"


Tiefling Fighter/Investigator 1

On the Road:
Azadi’s tense posture relaxes as the healing energy washes over him. ”It’s Sandpoint,” he corrects as he straightens himself up a bit, ”and, thank you for that. As for the goblin, I can’t rightly say… Shalelu?”


Switched Mashaka and Ribitta as it makes more sense for Mashaka to be in the front.

Brand opens the double door and the rat looking dogs are about to come very aggressively towards him and Mashaka.

Init:

Doggies: 1d20 + 2 ⇒ (14) + 2 = 16
Brand: 1d20 + 1 ⇒ (6) + 1 = 7
Elan: 1d20 + 1 ⇒ (4) + 1 = 5
Mashaka: 1d20 + 2 ⇒ (18) + 2 = 20
Ribitta: 1d20 + 1 ⇒ (17) + 1 = 18

Mashaka and Ribitta both ready their weapons for when the dogs arrive. As they come, both of them attack the closest green dog.

Ribitta attack: 1d20 ⇒ 9
Mashaka attack: 1d20 ⇒ 19
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8

Mashaka manages to hurt the dog deeply. The dogs, on the other hand bark and attack the dwarf and the changeling.

GM screen:

Blue @Brand: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Green @Mashaka: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Yellow @Mashaka with cover: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

None of the dogs come close to hurting the changeling. Mashaka and Ribitta attack the dog again to no avail.

Ribitta attack: 1d20 ⇒ 6
Mashaka attack: 1d20 ⇒ 7

Elan and Brand to go.

Azadi and Thakus:

Shalelu relaxes some after the half-orc non-aggressively heals Azadi. She says "Who are you then?" before answering about the goblins. However, she just says "These are licktoad goblins, probably going to Thistletop. I think they are amassing there and fear they may be planning a larger raid on Sandpoint. I have no idea why they are doing this, but some things indicate there are more than goblins involved."


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Elan aims at the wounded dog and tries to put it out of it's misery.

Light Crossbow: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage: 1d8 ⇒ 7


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

GM & Azadi:
"My name's Thakus. Apprentice priest of Gorum. And if it's a fight they want, then they just found it. Though this group here probably wanted less of one... I hear these goblins have drawn the ire of a few more priests in the area. Have you seen any?"

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand swings mightily at the dog in front of him (blue) intent on crushing the thing.

Warhammer: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (5) + 2 = 7


Tiefling Fighter/Investigator 1

GM and Thakus:
Azadi's brow furrows as Shalelu offers her thoughts on the goblins and he seems lost in thought for a moment. After Thakus speaks he turns to the half-orc and replies, "well met, Thakus. I am Azadi Freeman, a priest of Gozreh from Sandpoint, and these goblins have indeed drawn my ire, though I expect you're talking about the others. I've heard that there was a group of people who intervened at the recent festival and have since been working to stop whatever's going on. Shalelu was about to tell me about what they're up to when the goblins attacked."


Elan does indeed manage to put the dog out of its misery. Brand, on the other hand, is rewarded with a loud crack for his swing. The dog whines but continues fighting. The other dogs continue pushing forward.

GM screen:

Blue vs Brand: 1d20 + 2 - 3 ⇒ (8) + 2 - 3 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Red vs Mashaka: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Yellow vs Mashaka with cover: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

None of the dogs manage to connect their attacks. Mashaka and Betty, on the other hand, attack the newcoming dog.

Betty: 1d20 ⇒ 1
Mashaka: 1d20 ⇒ 3

All attacks fail comically.

Brand and Elan to go

Azadi and Thakus:

Shalelu says "Yes, there is another group of priests that went to Thistletop. I'm sure help will be appreciated, but I will stay in the road to continue cutting off reinforcements. Still, I can show you the way."

She heads off east and after about a 40 minutes hike, she points to a small forest to the north. After leading the two clerics inside, she takes it a bit slower in the woods. Still, she finds an almost invisible small trail. It is clearly made for small creatures. She notes "This trail will eventually lead you to the fort. Be careful."

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand continues to strike the beast, letting the hammer fall. With a wet crack he turns his attention to the nearest enemy.

1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (8) + 2 = 10


Brand's hammer shatters the dog's skull into a barely recognizable goop.


Tiefling Fighter/Investigator 1

In the Woods:
"Thank you, Shalelu," Azadi answers earnestly. "We'll do our best to help, and we'll see you next time we're all in Sandport."

Turning to Thakus he asks, "you look a bit more ready for a fight than I am, would you care to take the lead?"

Do we need any rolls for the journey? I don't have any ranks in perception or survival, but I have a decent Wis if we need to try.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
"We will. You too." He watches the elf until she's out of sight, just to be sure. "I'm always ready. Let's go." I just hope I don't embarrass myself in battle. They pass a little of the way in silence before the half-orc speaks again. "Have you met the others?"

I don't have Survival but I do have Knowledge (geography), if that would help.


Tiefling Fighter/Investigator 1

In the Woods:
Azadi chuckles and shakes his head before answering, "I'm not sure... I've lived most of my life in Sandpoint, so if they're locals I'm sure I have, but I never actually got a list of who they were or anything, so I don't know? I didn't even know they were priests too until you and Shalelu mentioned it..."

"I guess maybe I should have looked into things a bit more, but I was away from town when the goblins attacked and when I got back and heard what happened I was so upset I felt like I had to do something, so I just rushed off to get involved."

"What about you?" he asks in return, "what brought you to Sandpoint, and now out to Thistletop?"

I have knowledge [geography] too, with the same impressive bonus you have... so if we have to roll at least one of us can offer an assist, lol


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Elan shoots the dog that is waiting to engage Brand.

Light Crossbow Melee: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 ⇒ 2


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
"I was the weakest member of my tribe. Being chosen by the god of war doesn't make people like you when most of them can knock your face to the dirt in single combat... even our shaman said it would be better to leave. Makes sense really. We were a violent lot, but you won't find any great wars among the orc tribes. So I was hoping to find one.

"Not that fending off some goblin raiders is anything better, you know, but this is the most action I've found in over a month. And who knows, finding more priests might help somehow too. Even if you serve pu-- other gods." He stops himself from calling the human's god "punier." It certainly wouldn't help to insult his new ally.


Azadi and Thakus:

I've actually had Shalelu do all the Survival checks for you. No reason to make you go through what the party already has. I'll let you finish your RP as you walk through the woods. It's a very thick forest in fact, hard to walk, especially with a big sword.

Elan manages to hurt the dog slightly, but it continues going for the dwarf.

GM screen:

Yellow @Brand: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Red @Mashaka: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Both dogs hit only armor.

Mashaka attack: 1d20 ⇒ 11
Betty attack: 1d20 ⇒ 17
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

Betty manages to kill another one.

Elan and Brand can act.

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand takes a mighty swing at the nearest dog but smashes dirt instead.

Atk: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (8) + 2 = 10


Tiefling Fighter/Investigator 1

On the Trail:
Azadi feels just a slight pang of disappointment when the half-orc answers his question without asking any of his own. He contemplates, for a moment, sharing more about himself despite the lack of prompting but ultimately decides the silence that's fallen between them as they walk may be a tactical decision. Not wanting to be the one responsible for giving away their position, he quietly follows the other priest toward Thistletop.


Sorry for the delay, it's been a crazy week. Still waiting on Elan's action.

Azadi and Thakus:

The two continue the small trail for a while in silence. Then they come to what seems to be a wall of plants and vines.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
Thakus draws his two-handed sword. "I don't suppose you know any plant spells, do you? It could take a while to cut through all of this."


I'll wait til tomorrow before botting Elan and Azadi.


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Elan again reloads and fires at the dog.

Light Crossbow: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 ⇒ 1


Tiefling Fighter/Investigator 1

Sorry for my lengthy delay. I did get the internet hooked up at my new place today (finally) but was immediately swamped with work things I was behind on.

on the trail:
Azadi frowns and answers, ”I don’t, no… I guess we better start hacking through it, or else try to get around it?”


Brand and Elan cannot hurt the dog and they continue attacking.

GM screen:

Yellow @Brand: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Red @Mashaka: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Mashaka and Betty continue flailing at the dogs.

Mashaka: 1d20 ⇒ 3
Betty: 1d20 ⇒ 19
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

GM screen:

Crit confirm: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

One of the dogs manages to bite hard into Mashaka, but Betty cuts it down.

Brand and Elan can go

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand swings hard to try and bring down the remaining nuisance of a dog.

Atk: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 2 ⇒ (6) + 2 = 8


Brand kills the last dog. A few dog carcasses are heaped by this room's entrance.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
"Me neither. Well, stand back, I'll need the space." Tightening his grip, Thakus brings his sword down on the wall of vines in an overhand chop.

Greatsword vs AC 5, Power Attack: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
Damage: 2d6 + 4 + 3 ⇒ (3, 4) + 4 + 3 = 14

More rolls if needed:
Greatsword vs AC 5, Power Attack: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Damage: 2d6 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18
Greatsword vs AC 5, Power Attack: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
Damage: 2d6 + 4 + 3 ⇒ (5, 5) + 4 + 3 = 17
Greatsword vs AC 5, Power Attack: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17
Damage: 2d6 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13


On the trail:

Subtle...

Thakus violently starts slashing the vines and briars. It is not as smooth as he would like given the limited space to swing the sword and the hardness of the vines. However after two slashes he manages to break a good chunk of the vines, and a corridor is revealed beyond.

@Thakus: Roll 2 Reflex saves DC 15. Take 1 damage for each failed save from the scratching of the motion of swinging.

Take a look at the map on the link on the top of the page. It's the map on page 2. It's completely revealed. Call it divine intervention.


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

Embarrassingly, Thakus' first swing doesn't cut through all the way and it takes a second. He ignores the scratches to his hands. "Those are, um, thicker than they look," he says awkwardly. "Can you fit through here?" He squeezes through the new hole, determined not to need a third strike.

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand scoots the carcasses out of his way and moves into the room looking for the exits. He notes the southern door and goes to open it once the others have caught up with him. "Stand ready," he says and then opens the door.


Tiefling Fighter/Investigator 1

On the Trail:
Azadi nods approvingly at the half-orc's work. "I can fit, yes, thank you," he answers as he steps through the opening, "and, thick or not, it would've taken me a whole lot longer to get through that with my trident."

Once Thakus has passed through as well, he readies himself and resumes following the deadly Gorumite.


The trail:

After walking through the thistle door, Azadi and Thakus realize that they could have just lifted the door.

Well, from the map there are a few options available to you. I'll place your icons.

So apparently I didn't add the outside map. Sorry. Just did and added your icons.

Brand comes in and after studying the room there are two dead goblins next to a door to the west. There is also a door to the north.

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

I thought there was a door on the southside leading into that dark area. Oh well.

Brand walks over and checks out the dead goblins.


Yeah, I'm still experimenting putting a grid and all. This one seems to have been a little too thick. The door to that dark area is in the corridor south of it.

Brand realizes that the goblins are pretty dead.

You'll need a Heal check to determine a cause of death.

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

Brand looks back to Elan, "Will you look these two over, see if you can tell what killed them?" Then he walks over to the western door and tries to peer in through any cracks and listens to try and determine if there is anything behind the door.

Per: 1d20 + 7 ⇒ (4) + 7 = 11


Brand manages to make out a snort coming from this door. There seems to be an animal here who seems to be uncomfortable.

You'll need Knowledge nature to identify it without opening the door.


Tiefling Fighter/Investigator 1

In the Labyrinth:
Azadi looks at the options before them and offers, "well... you were taking the lead... pick a path and I'll try to make sure nothing sneaks up behind us."


Male Half-orc Cleric 3 | AC: 18/11/17 | HP: -18/27 (20/13/6) | CMB: +5, CMD: 16 | Fort +6, Ref +4, Will +7 | Perc +2 | Init +1

On The Trail:
Thakus grunts his agreement. "We're looking for some kind of fort, right? We need to pick up the trail again."

I guess not being trained in Survival means you can only follow tracks if the DC is 10 or lower, so I can easily take 10 and get that but I don't know if it will help us.


Azadi and Thakus:

That makes sense.

Thakus studies the floor for a few seconds and concludes that a group has recently walked through here. As for direction, it is hard to tell. It seems they have been every which way.


Male Samsarian Ecclesitheurge Cleric 3| AC 11 T 11 FF 11 | HP 18/18 | F +3 R +2 W +5 | Init +1 | Perc +9

Elan shurugs at Brand and says "I'm better with locks than bodies, but I'll take a look. After looking at the bodies he says "We should probably try that southern door."

Heal: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

HP 14/14 | AC16 T11 FF15 | F+5 R+1 W+0 | CMD 16 | Init +3 Percep +4 | Current effects: none
Skills:
Acrobatics +1 Climb +4, Handle Animal +4, Intimidate +6, Perception +4, Ride +5, Survival +4, Swim +4

I took the GM's comment earlier to mean there was not supposed to be a door on the south side of this room. We would have to go back around and check it out.

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