A new day, a new journey ...

Game Master Errtu


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Scarab Sages

Male Human Wizard 1

Duncan keeps on walking and answers back: F**K I'm so tired of these stupid kobolds. Hey, my hands are getting fu**ing cold. You guys need help with those fires? No one makes a good fire like me.
One of the men advances and says: Not sure of what you are up to but stop there and go back!
One of the other men close to the door talking to the men picking branches and scraps of wood says:That's enough, bring that to the mill!
All the other men move towards the mill.


What I want? A barril of bear and a pair of good t$@# - says Duncan with a grin calmly walking towarsds the man that spoke to him - but you win me if you'll just let me rest for an half hour or so without having to put up with stupid kobolds

My intention is to get closer to the guy and when I'm in range I'll cast a fireball at the guys closer to the doors

Scarab Sages

Male Human Wizard 1

Ducan moves forward towards the man that's talking to him, that man signals some of the others to come close and draws his sword and shield Get out of here unless you want trouble!
The man that was inside the mill moves further back outside of your view and 2 of the men move into the mill with all the branches they were carrying.


C'mon man! What the hell's wrong with you? - Says Duncan waiting for the approaching men to come closer to the guy he's speaking to.

When the men gets within range of the Firebreath

Seems like its gonna be the hard way... - Duncan thinks to himself before bursting into action

Fast draw Axe (12): 3d6 ⇒ (1, 5, 6) = 12

Firebreath Dam: 4d6 ⇒ (5, 5, 2, 5) = 17

Scarab Sages

Male Human Wizard 1

Dunca waits on the other 2 men to approach and then implodes into flames!
All men try to dodge the fire!

One of the men falls into the ground getting burned by your blast, another the other men jumps back, falls prone but is able to evade your attack.
The men you were talking to takes your blast and reacts by shouting Men we are under attack! and follows by casting a spell.
Duncan, you see a HUGE dragon-like image leaving his body and opening his mouth and all of those teeth going for your head. You feel a chill running down your spine!
Duncan roll 3d6 for a fright check I'll manage the penalizations and then 3d6 for the effect (just to speed up in case you fail)

The man that is close to the doors casts a spell but you cannot perceive any effect.

The man that was able to evade Duncan's attack stands up!

Initiatives: Duncan, men around Duncan, Akkramar, Seamus, Lukas.
Go Akkramar

Duncan you don't have a breath you can "implode" works like a fireball centered on yourself that doesn't hurt you.

Dices:

3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (1, 4, 3) = 8


From hiding behind a tree, Akkrammar fires a shot.

Targeting one of the closest to Duncan and without cover. Depending on the armor they may be wearing, I want to target (if unarmored) in order of priority Weapon Hand > Weapon Arm > Leg. If the whole guys are armored, I will not aim at any particular body part.

Bow (skill is 23): 3d6 ⇒ (2, 6, 3) = 11
Damage if it hits (Impaling): 2d6 + 6 ⇒ (1, 3) + 6 = 10

I am assuming we are at around 30 yards distance.


I know its not a breath but an explosion centered in me. I just got carried away :)

fright check: 3d6 ⇒ (6, 2, 4) = 12
effect: 3d6 ⇒ (6, 6, 4) = 16
iniciative: 3d6 ⇒ (2, 3, 5) = 10


On cue, Lukas creates an ice storm

ice storm: 2d6 ⇒ (5, 6) = 11

prepared spell - Blood Burst


Seamus does the rock-shooting-with-TK thing I've mentioned before.

Not sure how that goes in terms of rolls, sorry. Little help? :)

Scarab Sages

Male Human Wizard 1

Akkramar hits the hand of the closest opponent and watches him scream as he looks to his hand that now has an arrow across the hand.

Lukas hits the 3 humans with his ice storm.

Seamus throws a rock at the closest target
I'm assuming you want to do max damage, at this distance that means that you need a rock that weights +- 5Kg. you need to invest some points in throwing to properly throw, I'll assume you have at least skill = DX for this combat as you have several points available to spend.
Throwing rocks does 2d-1 Thrust damage

Duncan cannot stop looking at the dragon and you freeze in place in fear!
You are stunned, You may perform any active defense but your defense rolls are at -4 and you cannot retreat.

Initiatives: Duncan, Enemies, Akkramar, Seamus, Lukas.
It's the Enemies turn to act

Spoiler:

1d6 + 1 ⇒ (2) + 1 = 3
3d6 ⇒ (3, 6, 6) = 15
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (1, 1, 6) = 8
2d6 - 1 ⇒ (3, 5) - 1 = 7

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