Sheriff Belor Hemolock

Seamus Swiftblade's page

88 posts. Alias of xurumanga.


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Seamus does the rock-shooting-with-TK thing I've mentioned before.

Not sure how that goes in terms of rolls, sorry. Little help? :)


Seamus readies himself to charge, but while he's waiting he picks up a few fist-sized stones to blast at the foes using TK.

When hell breaks loose, he throws the rocks and then charges.


Seamus wants to use TK to pick up large-ish boulders and drop them on the rats (he's not that strong).

Is this possible? Are there suitable boulders around?


Sorry to press the issue Governor Nighthill, but Akkramar's question about leading the refugees through the tunnel is relevant.

When we go in through the tunnel we will know if there are any guards along the path, will we not?
Compared to the alternative of leading them through a back door into open ground, the tunnel seems much better.

What am I missing Sir?

Erm I'm in, obviously. Let's get them outta there!


Farewell Cuth and Linan, kids... stay safe.

Can I tell where the command center is? Like the main tower, or the garrison headquarters, something like that?

If not, I ask a guard to point us to whoever's in charge of the city's defence.


The situation seems desperate indeed, the city is lost.

Seamus wonders what's the point in getting this one family to the keep when so many other families are probably being slaughtered right now...

If only we could strike at the root of this evil. The dragon? Probably not, he's likely just a weapon in the hands of a higher power.
The hooded men? Probably the same...

To hell with it. Seamus decides to keep focused on the task at hand, and hope they'll have some more information at the keep.

Let's go! Which way sir? I'll take point!


I think this is it https://app.roll20.net/campaigns/details/8488941/a-new-day-a-new-journey


Edit on the previous post:

Seamus tries to knock the creature to the ground using a well placed blow to the head, using telekinesis:

karate strike to head: 3d6 ⇒ (4, 2, 5) = 11 vs 13


Seamus moves towards the guy on the south side of the intersection.
If he can, he attacks but as I don't think he can he casts telekinesis to trip him.

I believe that's a sweep maneuver and I can roll karate, right?

Sweep: 3d6 ⇒ (5, 4, 4) = 13 vs 13

don't know if it does any damage though


Seamus also tries to dodge

Dodge: 3d6 ⇒ (5, 6, 5) = 16 vs 12


Seamus dodges the guy's attack
Dodge: 3d6 ⇒ (1, 3, 2) = 6 vs 12

and then goes for another strike
Attack: 3d6 ⇒ (2, 4, 1) = 7 vs 14
Damage: 4d6 ⇒ (5, 5, 6, 6) = 22


Seamus needs to defend against one hit, so he tries dodging:
Dodge: 3d6 ⇒ (5, 1, 6) = 12 vs 12

Then Seamus moves to attack the human, as there seem to be no other opponents close by...

Attack: 3d6 ⇒ (3, 3, 1) = 7 vs 14
Damage: 4d6 ⇒ (4, 1, 6, 2) = 13


Seamus casts Improved dodge and then dodges the incoming attack.

Dodge: 3d6 ⇒ (1, 6, 6) = 13 vs 12

Then he attacks the closest kobold (not sure the one he attacked previously is still up, if so that's the one)

Attack: 3d6 ⇒ (2, 1, 3) = 6 vs 14

Damage: 4d6 ⇒ (1, 3, 3, 4) = 11


Seamus tries dodging all 3 attacks

Dodge 1: 3d6 ⇒ (3, 4, 3) = 10
Dodge 2: 3d6 ⇒ (5, 2, 6) = 13
Dodge 3: 3d6 ⇒ (1, 2, 4) = 7

Then he attacks the closest kobold (the one right below)

Attack: 3d6 ⇒ (1, 4, 6) = 11 vs 14
Damage: 4d6 ⇒ (3, 3, 3, 6) = 15

Seamus is looking at the flying kobold closest to the family and Akkramar. He's looking for something above that kobold on the building he could topple on top of its head.
Or some other nearby projectile he could hurl at the thing.


Seamus attacks this kobold right here...

Attack: 3d6 ⇒ (2, 5, 4) = 11 vs 14

Damage: 4d6 ⇒ (5, 6, 2, 5) = 18


Seamus runs up to the closest of the two kobolds on the right side, while casting bull strength.

I don't think he's allowed to attack this round but I'll roll anyway.
The roll can count for the next round in that case.

Attack: 3d6 ⇒ (2, 2, 1) = 5 vs 14

Damage: 4d6 ⇒ (5, 5, 5, 2) = 17


Seamus sprints towards the group of kobolds, while casting penetrating weapon.

when he gets to the square he will see the kobolds on the side streets and go for the group on the left, so the target is the kobold immediately below the leftmost kobold in the ice sphere.

If Duncan turns that way too, Seamus goes to the right instead.


Yup Seamus carries the child, whatever it takes to get this done and move on.


So be it. Let's move!

Is the husband ok to walk? If not I can support/carry him for as long as Bull Strength holds up.


Seamus goes back to the group and reports on what he saw.

So, do we stick around and help fend off the kobolds, bite at the tail of the snake, or do we ignore this and go strike at the head?


Seamus wants to get close and check how everybody's doing, but since he's no healer he walks away and moves in the direction the kobolds were coming, to see if there's more.

He moves a bit, maybe 50' to 75' and keeps watch.


Just keep on runnin' until I get there, then start killin'...


Same intention, I move to stand between the family and the kobolds and cast Bull Strength.


When it's Seamus' turn he wants to get between the family and the kobold pack and stands his ground.

If he can still act, he casts Penetrating Weapon and braces for the onslaught.


That's it. And during travel setup a forward scouting thing, with one or two people. Akkramar seems right, and additionally I'd say myself or Lukas for backup


Let's be off then. To the town, and let's hope we get there in time!


Seamus is quite disgusted by this sort of thing, but he knows Akkramar is right. He nods slightly and walks away...


Akkramar wrote:
What about these? Any strong feelings on how they should be handled?

Don't know, I was thinking leave them loosely tied so they can get free after a while, but they'll just go to the mine and strengthen their guard so...

I don't know, anyone else? We could bring them with us to face justice I guess...


I think you guys are assuming way too much about the mines.

The only thing we know for sure is an attack on the town is imminent, if it hasn't started already. About the mines, we know they're guarded, that's all.

Even in the best case scenario where we go to the mine and find S there, what then? If the attack is starting, what can they do? What can we do? We're still a day away from town. Do you think they'll magically call off the attack? Anything other than that and we just wasted our time.

I don't like that, too many maybes and what ifs... The only thing I know for sure is an attack is about to happen and I can help fight it off.


Alright men, you got families you need to get back to, I won't keep you any longer.
If there's anything you can think of that might help us before you leave, come talk to us.

Having said this, Seamus nods to the two men and returns to the group.


Quote:
how many people were in the party, how many scouts we usually had, if we the town had plans to send more people

So they captured you before the attack?

Quote:
I found that odd because I wouldn't expect the town to pay any significant amount for us

We found some evidence in Fat's body revealing that someone is planning an attack on the town and were using Fat as a decoy. The gold you heard about was likely pay for that service.

Seamus stops to think...

Did they ever mention people they would meet or places where they would meet them?
Maybe a name starting with an S?


Seamus wants to talk with the original prisoners instead, the ones that were captured by Fat.

Hey John, Peter... I'm Seamus, I think I've seen you around camp but I believe we never met.
Can we talk for a bit?
Maybe over there, so we don't get mixed up in... that.
Seamus nods towards the hobgoblin prisoners and the group and then starts moving away a bit.

Can I ask you about your captivity?
Like, was Fat interrogating you or just keeping you around? What kind of questions did they ask you?

Did you overhear any conversations about their plans?

I'm posting a few questions at once to speed things up, but I'm asking them one at a time :)


I carry him back to the group as quickly as possible.


Seamus moves towards the goblin, and then strikes. Now at close range, he tries again to trip and subdue him.


He's probably calling out for help Seamus thinks...
Linguistics to confirm?: 3d6 ⇒ (4, 6, 6) = 16 vs 10

Seamus casts TK to trip him to the ground and then subdues him and ties him up with whatever's handy (the hobgoblin's belt rope will do in a pinch, but maybe he's carrying a proper rope).
TK attack (karate): 3d6 ⇒ (1, 6, 5) = 12 vs 13


Seamus speeds up, the thrill of the chase overtaking him.

However, he turns before the turn in the path, to cut a diagonal through the rougher terrain so he can take cover and see the goblin before he's seen.


Alright, that should do it! Seamus claims as he stands up and admires his knots...

If you have the Fat situation under control I'll go track down the other goblin, just in case.

He says this and gets moving along the track where he saw the hobgoblin run.
The idea is to move quickly but not so quick that I lose the trail.


Yeah, very diplomatic Lukas cof cof... he winks

But anyway what's done is done, let's just make sure Fat doesn't get away. I'd hate to lose our prize now that we have it...

Aaand does anyone want to stop the fleeing hobgoblin? I'm kinda tied up here hahahah Seamus rings out a forced chuckle


Seamus binds the hobgoblin that was just dropped by Akkramar's arrow.

If any of the other two approach to attack or get away through that passage (Y9), he stops the binding and attacks them instead.


Seamus attacks the red hobgoblin.

Attack: 3d6 ⇒ (5, 3, 1) = 9 vs 14

Damage: 4d6 ⇒ (4, 6, 5, 2) = 17


Seamus casts penetrating weapon and then attacks the hobgoblin to the right (yellow).

Attack: 3d6 ⇒ (2, 3, 1) = 6 vs 14

Dmg: 4d6 ⇒ (3, 3, 4, 2) = 12 (dividing DR)


Seamus casts bull strength and attacks the same hobgoblin again...

Sword attack: 3d6 ⇒ (1, 2, 3) = 6 vs 14

Damage if it hits: 4d6 ⇒ (1, 2, 4, 4) = 11


Dodge: 3d6 ⇒ (2, 4, 2) = 8 vs 12


Seamus casts Improved Dodge and attacks the hobgoblin right next to him

Fast Draw: 3d6 ⇒ (4, 3, 2) = 9 vs 13

Attack: 3d6 ⇒ (3, 4, 4) = 11 vs 14

Damage: 1d6 ⇒ 2


Pole #1: 3d6 ⇒ (4, 6, 6) = 16 vs 14

Pole #2: 3d6 ⇒ (2, 3, 4) = 9 vs 14


F*!%in... what?!

Surprised by the blast, Seamus quickly gathers his wits and with a shrug decides to just f~$%in improvise.

Using his telekinesis spell, he pulls both tents' front poles, to collapse them.

Do I need to roll something Mathallas?


Seamus whispers to Lukas, That's Fartsbag, or I'm a monkey's uncle

He then whispers to Duncan, One of us keeps the hobgoblins in the tent, the other cuts the main group from the prisoners? I call prisoners, fire man he says with a crooked smile.


Seamus moves up with Lukas, but before I set out I tell Duncan:

Duncan, about that fireball... Those tents look quite flammable if you know what I mean... wink wink

When I get a clear view of what's inside I'll signal you if it's ok to torch them just so you know, then it's your call.
Just thinking there may be someone inside we don't want to crisp.


I say both, and neither. Please hear me out.
We setup undetected in a position of strength, then reveal ourselves in ambush.

The good words come in.
If we're attacked we respond.

But we do not go in with arms blazing, and we do not negotiate from a position of weakness.


Duncan buddy, I'll chalk off that comment of yours to sunstroke or battle exertion so we don't need to have words about it.

I'll just remind you that Akkramar here is an Orc, and we were just attacked by an Orc army. Maybe you should fireball him as well?

Small pause for effect...

And if we, a group of humans and orcs ever - heaven forbid! - have to torture a bad guy for info, don't raise a hand against anyone who attacks us on sight, because they will be as right as you are now.