| Lukas Ardheim |
Dont's laugh, I forgot the ice strom - Lukas mumbles while pressing the attack with his mistical powers
My DR absorbs the Ice storm damage
The sword attacks the red guy. If he dies I'll fire at the yellow, if not, I'll fire on him too
Ice storm: 2d6 ⇒ (1, 4) = 5
sword(12): 3d6 ⇒ (3, 2, 4) = 93d6 + 5 ⇒ (6, 4, 5) + 5 = 20
Mana blast(14): 3d6 ⇒ (1, 1, 1) = 33d6 ⇒ (1, 2, 4) = 7(double knockback)
Mathallas
|
Lukas takes the hit of his Ice storm perfectly aware that he's protected against it ... :)
Lukas's sword attacks the hobgoblin that makes a half attempt to block but his mental state makes his movement too slow taking the final hit that sends him to the floor bleeding!
Lukas presses on attacking the second hobgoblin he to stunned and unable to defend himself properly finding his doom on Luka's mana blast!!!
Z'orto presses against his foe but fails his attack, his opponent aim is good but Z'orto blocks the attack.
His opponent seems to be unsecure after so many of his allies have fallen so fast! (and moves 1 hex back after the attack)
The hobgoblin attacking Duncan seems a bit unaware of his surroundings and presses the attack with 1 possible hit.
Fartsbag with a perfect vision over the battlefield changes tactics and runs (or better hops, as it's now clear that 1 of his legs is badly injured) towards the cliff while he screams something in hobgoblin and the shouts My work is done and I said no one would catch me alive!! then he jumps/walks down the cliff ...
The last hobgoblin leaves the tent, but seeing the battlefield he keeps on running ...
L
3d6 ⇒ (3, 2, 6) = 11
3d6 ⇒ (2, 5, 4) = 11
Z
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (6, 3, 3) = 12
3d6 ⇒ (6, 3, 1) = 10
D
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (4, 5, 3) = 12
Mathallas
|
Duncan ignores the hobgoblin that's fighting him and approaches the edge of the cliff.
You see that Fartsbag has jumped and for a few moments he seems to be able to control the descend in the middle of all the snow and rocks ... but quickly he starts rolling down the hill and hitting several rocks on the way down ...
You hear some AAAhhhh and what seems like the sounds of some broken bones...
| Akkramar |
Akkramar again shifts his position, and fires an arrow at the closest hobgoblin leg, as he chuckles at Fat Fartsbag's antics.
Firing at the leg of the red dotted one.
Leg arrow Shot (skill is 20): 3d6 ⇒ (4, 1, 5) = 10
Damage if it hits: 2d6 + 6 ⇒ (1, 4) + 6 = 11
"Keep one alive!" - he shouts at his companions.
| Lukas Ardheim |
Well, this is what I call some good negotiating! - Lukas laughs to the group
He then moves to the ledge, looking down Uau, his climbing skills are amazing! Do you see how fast he moves! - He grins looking at Fat's descent - I'll go and pick him up when he stops, no hurry
He casually looks at where the last enemy fled - Anyone wants to go pick the other one up? or put him down?
Mathallas
|
Z'orto approaches the edge and together with Duncan and Lukas sees Fat's rolling down the mountain and everyone sees the last standing hobgoblin hopping down the path.
Seamus is tying up the hobgoblin.
as I stands we are getting out of turn based, everyone can say what you want to do
| Akkramar |
Akkramar hops down from his perch - "Good job brothers" - he congratulates the others as he moves towards the edge - "I knew Lukas would turn out to be a great negotiator" - the half-orc chuckled.
When he got to the edge, he pulled his bowstring and shot at Fat's leg again.
Bow (skill is 20): 3d6 ⇒ (2, 6, 6) = 14
Damage if it hits: 2d6 + 6 ⇒ (3, 2) + 6 = 11
| Seamus Swiftblade |
Alright, that should do it! Seamus claims as he stands up and admires his knots...
If you have the Fat situation under control I'll go track down the other goblin, just in case.
He says this and gets moving along the track where he saw the hobgoblin run.
The idea is to move quickly but not so quick that I lose the trail.
Mathallas
|
Lukas descends down to Fat's body, he checks for a pulse but he seems to be dead.
After Seamus finishes tying up the hobgoblin he starts tracking the one that ran away.
He got to the intersection and turned in the direction you were following (towards the beacon). Looking up the path you see that he saw you and he kept on walking, the path makes a turn you stop seeing him.
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (6, 4, 3) = 13
Mathallas
|
By moving away from the main path, you have to half walk half climb, (double movement cost) nevertheless your purpose is achieved, you manage to see him as he walks up the path.
He seems to be unaware of you as he keeps looking down the path.
During your chase, from time to time he screams something in hobgoblin Xusp!
3d6 ⇒ (6, 3, 6) = 15
| Seamus Swiftblade |
He's probably calling out for help Seamus thinks...
Linguistics to confirm?: 3d6 ⇒ (4, 6, 6) = 16 vs 10
Seamus casts TK to trip him to the ground and then subdues him and ties him up with whatever's handy (the hobgoblin's belt rope will do in a pinch, but maybe he's carrying a proper rope).
TK attack (karate): 3d6 ⇒ (1, 6, 5) = 12 vs 13
Mathallas
|
After Akkramar ungags the prisoners and you start to talk with them you realize that they were part of your party. Fat's group captured them unconscious and brought them here.
Akkramar, I'm John and this is Peter we have met some of you during the path until the ambush. Thank you for saving us. We thought we were the last ones alive and that sooner or later they would kill us.
They are badly hurt, the wounds are easy to see.
Lukas, you don't find anything magical.
You see that he wears a Steel Corselet with Plate Arms and Legs, Heavy Gauntlets and Sollerets.
He also had a broadsword e medium shield.
Clearly, he was very well armored
You know you could probably sell the loot for more than 2.000 gold.
Apart from the equipment, he has a pouch with 200 gold and you find a couple of messages in a pocket.
Seamus, manages to approach without being noticed, and tries to sweep the hobgoblin but fails (given the technic and distance you fail)
Seamus, let me know what you want to do next. You are 5 feet away from him with difficult terrain (move costs double). You are close to the next turn on the path.
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (3, 1, 2) = 6
| Duncan Freespirit |
Well mmet guys! We thought we were the only ones alive also. I'm glad we find you in time. says Duncan while he gave them his waterskin You look like you need a couple of beers but for now you'll have to do with some fresh water (smile)
Before thinking of selling, if the armour/weapons is better then ours, then we better divide it between ourselfs.