About MathallasBase Stats:
Init +8 (+2 Dex +4 Familiar +2 Trait)
AC 12, touch 12, flat-footed 10
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Speed 30 ft.
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Base Atk +0; CMB +0; CMD 12 _____________________________________
- Eyes and Ears of the City (religion)
- Reactionary (combat)
Feats:
- Alertness: +2 bonus on Perception and Sense Motive checks (Familiar) - Spell Focus (Conjuration): +1 bonus on save DCs for one school (Wizard) - Spell Specialization (Summon Monster I): +2 CL (Human) - Augment Summoning: Summoned creatures gain +4 Str and Con) (Lvl 1) Skills:
8 (2 WIZ + 1 Human + 5 INT) - Spellcraft 9 (1 ranks +3 CC +5 INT)
Wizard:
Weapon Proficiency: club, dagger, heavy crossbow, light crossbow and quarterstaff Not proficient with any type of armor or shield. Arcane Bond( Familiar ): Pterosaur, Rhamphorhynchus (+2 Ini) Arcane School( Conjuration - Teleportation; Oposed: Necro, Enchantment )
- Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability 8 (3+Int) times per day. - Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. Familiar (Scorpion, Greensting):
Scorpion, Greensting N Tiny vermin
Skills Climb +7, Perception +4, Stealth +15;
Skills:
- Spellcraft +2 (1 ranks +3 CC -2 INT)
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Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Spells LVL 0 (3/day +1/day conjuration):
Abjuration - Resistance: Subject gains +1 on saving throws. Conjuration (specialization)
Divination
Enchantment (opposed school: I don't know this spells)
Evocation
Illusion
Necromancy (opposed school: I don't know this spells)
Transmutation
Universal
Spells LVL 1 (3/day +1/day conjuration):
Spells Known 8 (3+5) Abjuration
Conjuration
Enchantment (opposed school) Divination Illusion
Necromancy (opposed school) Transmutation
Equipment:
Avg: 70gp - Backpack (2gp, 2lb) - Bedroll (1sp, 5lb) - Belt pouch (1gp, 0.5lb) - Flint and steel (1gp, --lb) - Ink (8gp, --lb) - Inkpen (1sp, --lb) - Iron Pot ??? (8sp, 2lb) ??? - Mess Kit (2sp, 1lb) - Soap (1cp, 0.5lb) - Spell component pouch (5gp, 2lb) - Trail Rations x4 (5sp, 1lb)x4 - Waterskin (1gp, 4lb) - Chalk (1cp, --lb)
- Spellbook (15gp, 3lb) (free) - Caltrops x2 (1gp, 2lb) x2 GP:25 SP:2 CP: 2 24lb / 26lb Memorized Spells:
LVL 0 (3 + 1 conjuration) - Acid Splash (conj.) - Detect Magic - Dancing Lights - Prestidigitation LVL 1 (3 + 1 conjuration)
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