GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Unless my math is wrong, Dolgrin at total defense plus Dart's aid another puts his AC at 20. Prone tank for the win!


The goblins start trying to push Dolgrin into the furnace. Dolgrin covers himself trying to not get hit and Dart gets ready to disturb any goblins trying to hurt the dwarf, but that is not what the goblins are doing. Instead, they start pushing the dwarf trying to get him into the burning furnace. Dolgrin feels its warmth and thinks it is a terrible idea to get in there.

At the same time, the other goblins find this extremely funny and come try to get on top of the table to attack Izumi. Izumi gets an AoO against either white or green. Dolgrin gets an AoO while lying down against Orange.

GM screen:

Brown aid another: 1d20 - 2 ⇒ (3) - 2 = 1
Red aid another: 1d20 ⇒ 5
Orange bull rush: 1d20 - 8 ⇒ (11) - 8 = 3

White climb: 1d20 ⇒ 13
Green climb: 1d20 ⇒ 3

Green vs Izumi: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 4

The goblins find it really hard to push Dolgrin into the furnace, especially since he isn't helpless.

Everyone can act again

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"Courage, friends!" Dart calls out, "find strength in your faith!"

Inspire courage renewed.

Again, Dart is going to use adoration if any Goblins come up to attack him (and he'd also possibly get an AoO on them since he has a reach weapon).


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

I said leave him alone!

Poppy yells as she tries to strike the goblin holding Dolgrin

hammer attack: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

AoO Green: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d8 + 3 ⇒ (7) + 3 = 10


You can still act Izumi.

Poppy's swing is stopped by the goblin's armor.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin has his shield and pick still in his hands and even on the floor defends himself properly.
AoO, prone: 1d20 + 2 + 1 - 4 ⇒ (2) + 2 + 1 - 4 = 1
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Then he swings again at the same goblin.
attack, prone: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15
damage: 1d6 + 2 ⇒ (6) + 2 = 8


Dolgrin's pick bounces off a wooden plate that the goblin is using as a shield.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

She swings again...

1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 + 3 ⇒ (7) + 3 = 10


Izumi misses her swing as she swings too high.

The goblins are having a lot of fun trying to push Dolgrin inside the furnace and try again.

GM screen:

Red aid another: 1d20 ⇒ 15
Orange aid another: 1d20 ⇒ 8
Brown bull rush: 1d20 - 8 ⇒ (8) - 8 = 0

@Dolgrin, you can roll AoO against brown again. Then act.

Meanwhile, Izumi starts to get surrounded by the other goblins.

GM screen:

Blue Climb: 1d20 ⇒ 13
Green Climb: 1d20 ⇒ 18
Blue Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 2
White Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 3
Green Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 1

One of the goblins miss Izumi entirely, while other hits her magical barrier. However, one of them manages to draw some blood from her leg. Izumi, take 1 damage

Izumi can roll AoO vs either green or blue. Then act.

Party's up again


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Little monsters, GET OFF ME!"
AoO, prone: 1d20 + 2 + 1 - 4 ⇒ (11) + 2 + 1 - 4 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Then he swings again at the same goblin.
attack, prone: 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Attacking from prone is hard.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

With the sound of Dart's encouragement still ringing in everyone's ears lingering performance, Dart tries to help the group by distracting a Goblin to give Izumi an opening to take it down.

Aid Another to Izumi's attack: 1d20 + 2 ⇒ (8) + 2 = 10

I'm not sure what color code my target it, but it's the one to the right of green. I think it's white, but the floor is obscuring it a bit.


White is correct


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

AoO green: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d8 + 3 ⇒ (1) + 3 = 4

sigh

Action... attack green.

green: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d8 + 3 ⇒ (1) + 3 = 4

Hello darkness my old friend....


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy continues her assault on one of the goblins on Dolgrin

hammer attack: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

If the goblin is grappling dolgrin doesn't he have a reduced AC?


@Poppy: He would, but he isn't grappling. They're attempting a Bull Rush on Dolgrin. But aside from the fact that they're terrible at it, they are also trying to fit a medium humanoid through a small sized hole. By the way, I'll just aim your swing at the most hurt goblin.

Izumi sees a glimpse of her own mortality from being cut by the goblin and misses her attacks. Poppy, however, hits the same goblin she hit before in the hip, and makes him scream in pain. Despite being dizzy, he tries to keep on fighting.

The goblins realize it's not really playtime as one of them is about to fall. They stop pushing Dolgrin and start attacking him instead. The goblins on the table continue their attacks on Izumi, however.

GM screen:

Red @Dolgrin: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 ⇒ 3
Orange @Dolgrin: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 ⇒ 4
Brown @Dolgrin: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 1

Blue @Izumi: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 3
White @Izumi: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 4
Green @Izumi: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 ⇒ 3

Both Izumi and Dolgrin take hits, bleeding some. Izumi, take 4, Dolgrin take 3 damage.

The goblins shriek and cackle as they feel victory in their grasps.

Party's up again.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin keeps on defending himself, feeling the pain from the goblins' attacks.
attack defensively, prone, wounded: 1d20 + 2 + 1 + 1 - 4 - 4 - 1 ⇒ (4) + 2 + 1 + 1 - 4 - 4 - 1 = -1

AC 20


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

1d20 + 3 ⇒ (12) + 3 = 15 for 1d8 + 3 ⇒ (1) + 3 = 4

Thats 3 dmg rolls in a row that's been 1

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

As the words of encouragement continue to linger, Dart sees two of his friends take hits from the Goblins. As it appears that Izumi has taken the worst damage, Dart moves to protect her, "Back away, beasites!" he calls, waving his longspear threateningly at them in hopes it throws them off and makes it harder for them to hit the priestess.

Aid Another to boost Izumi's AC: 1d20 + 2 ⇒ (1) + 2 = 3

Sorry, Izumi. I tried.


@Dolgrin: I believe with your shield of faith it would be 22, right? I mean, not counting the prone condition.

@Izumi: You forgot to add the inspire courage bonus. You hit when you add it. 5 total damage.

Izumi slices the goblin cleanly in the chest. Somehow, he manages to keep fighting, but he is having trouble focusing. Dart, distracted by the fluid motion of Izumi's sword protects her from some nearby pliers.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Those pliers did look very dangerous.


XD

Only Poppy to go


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

these appear to be super goblins... that have cursed the party with low rolls

Poppy continues her attack to free Dolgrin

hammer time: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 2 ⇒ (5) + 2 = 7

I am having trouble seeing the colors on the goblins but I think I am attacking the white one


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -
GM Anthorg - RotR wrote:
@Dolgrin: I believe with your shield of faith it would be 22, right? I mean, not counting the prone condition.

no, I have SoF included in my stats


@Poppy: You have been attacking the brown one, who is dropping unconscious about now. @Dolgrin: Please be clearer about that in the future.

The goblins continue trying to stab Dolgrin who is defending himself as best as he can. Meanwhile, on the worktable, the goblins continue trying to get through Izumi's defenses.

GM screen:

White @Izumi: 1d20 + 4 - 3 ⇒ (18) + 4 - 3 = 19
Damage: 1d4 ⇒ 2
Blue @Izumi: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 4
Green @Izumi: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 ⇒ 4

Red @Dolgrin: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Damage: 1d4 ⇒ 1
Orange @Dolgrin: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Damage: 1d4 ⇒ 3

The very dizzy White goblin manages a lucky swing after Izumi is hurt by another Green goblin. Izumi: Take 6 damage from both attacks.

Dolgrin takes a cut by one of the goblins Orange also. The other goblin's thrust goes in the direction of an exposed elbow, but the dwarf retreats his arm just in time. Dolgrin, take 3 damage

Party's up!

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"Pull together, everyone! Stay strong in the face of these vermin!" Dart calls out renewing inspire courage.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

currently -1hp. Will post later


@Izumi: Remember that under the wounds threshold rules, being at -1 doesn't necessarily make you unconscious.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:
@Izumi: Remember that under the wounds threshold rules, being at -1 doesn't necessarily make you unconscious.

yep. See my status


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

1d20 + 3 - 3 ⇒ (9) + 3 - 3 = 9 for 1d8 + 3 ⇒ (5) + 3 = 8

Weakened by blood loss she swings wildly...


Cool, but you still lose 1 HP from performing a standard action while disabled =(


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Check


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin keeps on defending himself, feeling even more pain from the goblins' attacks.
attack defensively, prone, wounded: 1d20 + 2 + 1 + 1 - 4 - 4 - 2 ⇒ (20) + 2 + 1 + 1 - 4 - 4 - 2 = 14
confirm: 1d20 + 2 + 1 + 1 - 4 - 4 - 2 ⇒ (11) + 2 + 1 + 1 - 4 - 4 - 2 = 5
1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
He manages to ram his pick heavily into a goblin, but it seems he missed any vital organs.

AC 18, includes buffs, defensive and wounded status


Dolgrin hits a clean swing from his prone position on one of the goblins attacking him. His pick goes deep into the goblin's flank. The goblin bends over in pain and nearly drops on the ground.

@Dolgrin: Thanks. Actually, I trust you to do the math, so if you just tell me that you'll keep the mini-stats updated every round, I'll trust you, or just add a comment saying that it's updated.

Goblins stats: Red, green and blue: Healthy. White and orange: Disabled.

Poppy, then gobos.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy moves to continue helping Dolgrin.

Just give up already, you can't win she says as she tries to whollop the red goblin.

hammer: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 2 ⇒ (5) + 2 = 7


Poppy's hammer crushes down the red goblin's skull. He tries swinging back at her, but the effort makes him faint. The goblin that Izumi slashed on the table also faints from trying to attack her.

GM screen:

Red @Poppy: 1d20 + 2 - 3 ⇒ (6) + 2 - 3 = 5
Damage: 1d4 ⇒ 1
White @Izumi: 1d20 + 4 - 3 ⇒ (9) + 4 - 3 = 10
Damage: 1d4 ⇒ 4

However, they are too dizzy to do anything effective. One goblin opens his eye wide suddenly and screams something in Goblin while dropping his weapon.

Goblin:

"Wait! It's those longshanks what stopped the raid! Run for your lives!"

Linguistics DC 12:

The goblin seemed to have identified you as the heroes from the Swallowtail festival.

All three goblins run away in a panic. Feel free to AoO if you would like to. @Izumi, you don't take damage from doing so.

GM screen:

Glass @Blue: 1d20 ⇒ 11
Glass @Green: 1d20 ⇒ 7
Glass @Orange: 1d20 ⇒ 3

One of the goblins (green) has a hurt foot from previously stepping on glass and limps behind the other goblins. He screams something to the others which sounds like he is asking for help.

After the dust settles...

The room is a gruesome sight. Scattered over the floor are severed members of people who, by their clothing, seem to have been workers. Some parts seem to have been poured with hot melting glass, in crude attempts to replicate the centerpiece. On a chair in the center of the room, sits the dead body of Linjiku Kaijitsu, perfectly encased in glass, in a mockery position of authority.

Scenes of their last encounter play through Izumi's mind, of his dishonorable excommunication.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Sense Motive to try to figure out why the Goblins were spooked: 1d20 + 4 ⇒ (1) + 4 = 5

AoO vs White: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (8) + 1 = 9


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

AoO prone, wounded: 1d20 + 2 + 1 + 1 - 4 - 2 ⇒ (17) + 2 + 1 + 1 - 4 - 2 = 15
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

from his lower position Dolgrin troes to catch a fleeing Goblin. "Where are you going? This fight is not over yet!


Dart thinks they were spooked because they saw a bat. Both him and Dolgrin miss their fleeting targets.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:
Scenes of their last encounter play through Izumi's mind, of his dishonorable excommunication.

I wonder if this is the Judgement of Heaven or the end result of poor choices, she can't help but wonder as she bleeds slowly on the floor before channeling energy once the goblins were clear.

1d6 ⇒ 3

The Goddess will do with him as she feels fit, as will Her divine Consort Tsukiyo. Would that he had humbled himself instead of arrogantly turning from Her precepts. I fear he will be bound by Fumeiyoshi, Lord of Envy and Dishonor.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

As Izumi notices Linjiku and says her words of belated prayer for his soul, Dart begins scanning the area for any survivors.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


The goblins escape through the northern door which they leave open. After the tension relaxes and the adrenaline pump fades, Dart scans the room to find it a gruesome view. It is hard to imagine someone doing this voluntarily. The workers have had their members chopped off and played with. There is no chance any of them survived.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy goes to Izumi, Are you alright? she asks looking her over to see that she has all of her parts.

I learned a bit of healing I can use that if you need it. Poppy looks worried that she might be hurt worse than she looks

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Sickened by the horrid scene, Dart takes a moment to collect himself, and then says, very quietly, "We weren't in time to save these people, but we need to stop those beasties before they perform such an atrocity again."

Dart has no healing spells and won't be able to channel until 3rd because of his archetype. He also can only spontaneously cast command, again, because of the archetype. I did spell choice and such a bit more as if he was the party wizard figuring that the rest of the group would have plenty of healing, just fyi.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Torag, heal us!" Dolgrin shouts without further waiting for anyone.
Channel: 1d6 ⇒ 2

"I agree, Master Dart. Let's stay on their heels and pray for these souls later." Dolgrin moves on towards the open door.


Dolgrin is the first to see the practical aspects of the situation and opens the door further to find a room with many shelves on its walls with many reagents for glass making. Given their varied colors, one would assume that the're used for coloring the glass. There is a safe on the floor and it hangs open, empty.

There are three doors beyond the double doors the dwarf used to get into the room. Another door to the southeast hangs open revealing a room used to prepare the primary agents for making glass. Another door to the southeast is still shut, next to it.

The final door is to the northwest and hangs half open, as if it was opened in a hurry.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart gestures to the partially open door with his spear and says, quietly, "The carelessness of not shutting a door behind you does seem like Goblin behavior, but I worry if dangers may lurk behind that door," as he indicates the southeast one, "that may sneak up from behind us." and he makes a shushing motion as he steps closer to that door and listens for any sound of movement or anything that might indicate if anyone is in the room beyond.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


After a few seconds listening into the room, Dart hears a distant sound of a door closing. However, it's far too distant for what would be possible, judging by the room's size.


A breeze flows through the semi-open door. Despite the heat outside, this breeze is somewhat chilly. Other than that, there is only silence. Only then, the group notices that this room has been well isolated from the sound outside. It would be a good place for teenagers to gather some friends and start a small orchestra, hoping they will be successful musicians and become famous.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Where did they go?" Dolgrin investigates the stonework in this room both with his hand and his pick, giving the impression of decades of experience in masonry or architecture.

I assume we're looking for some secret door?

Perception: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

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