GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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Combat maps

Level up post


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I'll assume there is a consensus on the yellow door

Jeff kneels next to the door and starts poking. He tries several tools. He manages to open it after about twenty minutes work. "Hah! There! I knew I could do it!" He stands with his chest puffed in pride.

Sense Motive DC 12:

Jeff doesn't really know what he did right to get the doors to open.

The door opens up into a corridor which isn't well illuminated, given the drawn curtains. To the northeast of the now open back door there is a double door from which the noise they heard earlier can be heard. To the southeast, the corridor extends to a diagonal wall with a door on it, and then continues northeast. The southern wall has two windows. A torch is next to the entrance door, but it is not lit. From inside the building, a loud rumble coming from the furnace to the northeast can be clearly heard.

Perception DC 12, once inside the building, DC 12:

From the door to the northeast, high-pitched giggles, shrieks and glass breaking can be heard.

Please arrange yourselves in marching order


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dolgrin moved in first leading the way. But after a few steps he raises his hand signaling the others to halt.
"I can hear giggles and shrieks. Someone is in here. Potentially goblins."
He steps a few meters back and as silently as possible gives prayer to Torag. "Torag will protect me."
casting Shield of Faith

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

"Excellent work, Jeff," Dart tells the man, "you truly have a gift. We'll take things from here, but if we ever have need of a master locksmith again, we know who to ask," and he claps the man on the arm and then heads inside.

Once inside, Dart says quietly to the group, "Pure dumb luck. He had no idea what he was doing. Shelyn must have blessed our progress."

As Dolgrin gives his warning about the Goblins, Dart wonders aloud, "If Ameiko's brother the outcast specifically wanted to meet here where there are Goblins...it's just suspicious. Do we know if the old priest had ever offended him in some way? Maybe he was the robed figure who defiled the tomb?" he then waves away the speculation, "Bah, there are Goblins present. Time for theories later," and he adjusts his grip on his longspear and prepares to confront the beasties.


@Everyone: I'll only start counting buff timers just before you enter the room, so you can say which spells you are casting and I'll start the counters just before entering. If you are casting more than one spell, please state the order as well.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

I don't hear anything but I'll be mindful... goblins get in every where!


As the tensions rise, the shrieks, giggling and glass breaking in the room continue. Outside, the chilly morning begins to disperse, giving way to the warm sun.


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Poppy tries to discern if the sounds are in fact goblins.

why would there be goblins in here? I am really not liking this.

she readies her hammer and shield ready for anything. a small electrical charge begins to form around her hammer.


Poppy and Izumi can't really narrow the sounds down, as it's really mixed with the loud rumbling from the furnace. The door remains closed, however.

A small spider enjoys lunch: a large mosquito that clumsily flew into her web. The mosquito has been enveloped in her web for a few hours now and she is feeding off of it. Little does she know, a baby gecko watches the spider from afar. He will wait for her to finish lunch and go back to her corner. The gecko doesn't like spider webs, so he'll wait until the time is right.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

We continue to explore.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart trusts the Dwarf's instincts about the sounds being Goblins, but is leery of any other threats that may be about and takes a moment to try to quietly focus in.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Dart identifies the noise coming from that door.

Izumi opens the door to find a very long room, which seems to be the main glassworking room. A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, which look like the main working chamber. There are wooden tables cluttered with various tools close to the marble tables.

The furnace rumbles loudly which explains why the ruckus was so hard to hear. Various goblins laugh and shriek at a gruesome sight. A dead man is sitting in a chair in the middle of the room in a humiliating position. His identity is hard to recognize form this distance, since he is completely encased in glass. The goblins throw pieces of glass at the man and laugh loudly when they manage to hit him.

Spread around the room are severed limbs of various people. From their clothes, it seems they are glass workers.

Some pieces of broken glass litter the floor. Stepping on them will probably hurt. Glass can be identified by the yellow spots on the map

The goblins are so entertained that they fail to notice anyone coming inside, but it is clear that staying in the room will quickly correct that.

Goblin colors for reference: White, purple, black, brown, red, green, blue, orange


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Casts shield of faith and moves into the room...

Not sure of distance...


The goblins are about 70ft from the door


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

goblins. I knew it! They're like fleas, they never go away. Ya gotta get the eggs. If goblins lay eggs that is.

Poppy tries to be a little quiet so not to alert the goblins to her presence.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart quietly follows Izumi into the room.

Stealth: 1d20 + 0 ⇒ (7) + 0 = 7

At least he tries to. Sure hope the machinery is super really loud!


GM screen:

Red perception: 1d20 - 5 ⇒ (2) - 5 = -3
White perception: 1d20 - 5 ⇒ (8) - 5 = 3
Brown perception: 1d20 - 5 ⇒ (18) - 5 = 13
Black perception: 1d20 - 5 ⇒ (17) - 5 = 12
Blue perception: 1d20 - 5 ⇒ (3) - 5 = -2
Purple perception: 1d20 - 5 ⇒ (1) - 5 = -4
Orange perception: 1d20 - 5 ⇒ (18) - 5 = 13

Three goblins notice the incoming heroes. They scream and get ready to attack.

GM screen:

Initiative
Goblin: 1d20 + 6 ⇒ (7) + 6 = 13
Dart: 1d20 ⇒ 2
Dolgrin: 1d20 + 1 ⇒ (6) + 1 = 7
Izumi: 1d20 + 3 ⇒ (1) + 3 = 4
Poppy: 1d20 + 1 ⇒ (11) + 1 = 12

Glass vs Brown: 1d20 ⇒ 2
Glass vs Black: 1d20 ⇒ 7
Glass vs Orange: 1d20 ⇒ 12

Brown climb: 1d20 ⇒ 4

The three goblins that spotted the group moves towards them, drawing their weirdly shaped weapons. One of them tries to climb on top of the table but fails. The other goblins begin to notice the group and yell at each other.

Party's up!

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"Let us show this feeble smattering of Goblins the divine might we wield!" Dart calls out, realizing the group never did settle on a name.

Inspire Courage: +1 to attacks and damage


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Moves slightly to the left and attacks the goblin on the end, swinging with both hands.

1d20 + 3 ⇒ (4) + 3 = 7 for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

Poppy looks for an opening and when she sees a goblin within range...
a twirl of her hammer and a bolt of lightning shoots forth

ranged touch: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
electrical damage: 1d6 + 1 ⇒ (5) + 1 = 6

of course a nat 1 would never expect anything better for me :(


Poppy Pomegranate wrote:
of course a nat 1 would never expect anything better for me :(

Poppy is just out of practice. It's been a while since there was a fight here.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:
Poppy Pomegranate wrote:
of course a nat 1 would never expect anything better for me :(
Poppy is just out of practice. It's been a while since there was a fight here.

Im not too much better...


Izumi Shinano wrote:
Im not too much better...

Let your warrior spirit kick in, Izumi! Your training was better than that!


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin moves next to Izumi. "Haha, another day, another goblin fight"
attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
damage: 1d6 + 2 ⇒ (5) + 2 = 7
But he's as clumsy as the others with his first swing.


Izumi climb: 1d20 - 2 ⇒ (16) - 2 = 14

@Izumi: You are standing on the table and you have a high ground advantage (+1 to melee attacks) against goblins on the ground.

Two of the goblins (black and brown) near Izumi try to get on the table to face her. The (orange) goblin next to Dolgrin tries attacking him.

@Izumi: You get an AoO vs black and brown. Choose which one you want to attack and roll, please

GM screen:

Orange @Dolgrin: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 4

The other goblins rush forward to join the fray.

GM screen:

Glass vs green: 1d20 ⇒ 18
Glass vs red: 1d20 ⇒ 5
Glass vs white: 1d20 ⇒ 20

Black climb: 1d20 ⇒ 5
Brown climb: 1d20 ⇒ 1

Purple @Dolgrin: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 2

Black @Izumi: 1d20 - 2 ⇒ (19) - 2 = 17
Damage: 1d4 ⇒ 1

One of the goblins fail to climb on the table.

Two of the goblins (green and white) hurt their feet on the glass while running toward the group and start limping.

Curiously, two of the goblins (black and white) do not draw their weapons and seem to be coming forward with molten glass in their hands.

Both attacks on Dolgrin fail, one of them almost getting him, but stopping from his protective spell.

The goblin with molten glass puts it against Izumi's skin which burns hot. Izumi, take 1 fire damage

Party's up again.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart stops calling out his encouraging words, though they somehow seem to be lingering as in lingering performance, so still a +1 to attack and damage for 2 more rounds and Dart scans across the group of Goblins, locks eyes with one of them black and says, "Get him!" pointing to one of the Goblin's allies.

Dart is casting murderous command. If the Goblin fails a DC 15 will save, they attack their nearest ally this turn.

Also, if any Goblins get close enough to attack Dart, he will use an immediate action to activate his domain ability, adoration, meaning that the Goblin must succeed at a DC 14 will save or be unable to attack him (it's like sanctuary, but as an immediate action).


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

AoO Black

1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 - two handed 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Black is killed immediately by Izumi, with her sword coming out of his torso on the other side.

@Izumi: You can still act for the next round.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Izumi's AoO would have come before Dart cast his spell, so I'll change his target to green since black is no longer alive.


@Dart: Fair enough. I'll roll his save when I update the goblin's actions


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:

Black is killed immediately by Izumi, with her sword coming out of his torso on the other side.

@Izumi: You can still act for the next round.

Izumi attacks the other attacker...

1d20 + 3 ⇒ (10) + 3 = 13 for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Izumi's swing is stopped by the goblin's leathery armor and it shows its teeth menacingly.

Dolgrin and Poppy can go


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin's swjngs are slow, but constant. From left tk right and from right to left his pick flys.
attack: 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Dolgrin's pick chips off a piece of the furnace's worn masonry, making it go flying up.

Poppy to go, then gobos again, then everyone again.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

(Forgot to add +1 for high ground... does 14 hit?)


Still no, sorry :-(


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

With her hammer in hand Poppy moves up to help form a front line against the advancing goblins.

Standing beside her dwarven comrade she make a somewhat might swing with her hammer. keeping Darts sounds of inspiration in her mind. motivating her to be better.

hammer time: 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Poppy's blow is unfortunately stopped by the goblin's armor.

The goblins decide to team up on Dolgrin. They all jump on the dwarves legs, trying to bring him to the ground.

Dolgrin can roll an AoO on Purple, Orange, Brown or Red. Poppy and Izumi can roll on one of all of these except Purple (unless you have Combat Reflexes, which I don't think you do).

GM screen:

Orange aid another: 1d20 ⇒ 16
Brown aid another: 1d20 ⇒ 5
Red aid another: 1d20 ⇒ 10
Purple trip: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

The goblins manage to bring the dwarf down on the floor and they start dragging him towards the open furnace.

Meanwhile the other goblins start picking up broken glass from the ground and throw it at Izumi, who stands mighty on the table.

GM screen:

White vs Izumi AC 19: 1d20 - 1 ⇒ (8) - 1 = 7
Damage: 1d3 ⇒ 1
Green vs Izumi AC 19: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d3 ⇒ 1
Blue vs Izumi AC 19: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d3 ⇒ 3

Two of them don't even hit her frame, but one of them actually hits her armor, but it protects her from the shards.

Party's up again.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Did green make the will save against Dart's murderous command?
Just didn't see anything about it in the narrative, so thought I'd double check.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Yes, come here, you sneaky bastards!" Dolgrin awaits the goblins and swings at the one who eventually tries to trip him.
aoo: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Green save: 1d20 - 1 ⇒ (11) - 1 = 10

@Dart: I completely forgot. I'm so sorry! Won't happen again. He fails his save

Attack @White: 1d20 + 2 ⇒ (7) + 2 = 9

The goblin looks very aggressively to the goblin next to it and attacks it. Despite missing, there seems to be a new feud between the two.

Dolgrin hits the goblin and hurts it deep. But it still finds the strength to bring the dwarf down.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Yes! I was hoping that murderous command, if applied to Goblins, might distract them for at least a bit and make the fight more manageable for us :=)

With the words of encouragement still lingering, Dart steps forward.
"Back away, beasties!" Dart calls as he pokes at some of the Goblins threatening Dolgrin.

Aid Another to Boost Dolgrin's AC: 1d20 + 2 ⇒ (16) + 2 = 18

Woot! +2 to Dolgrin's AC for the next round, and once again, Dart will use adoration as an immediate action if any of the Goblins try to attack him. Will save DC 14, failure means they are unable to attack me.


@Dart: Make sure you update your inspire counter.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,
GM Anthorg - RotR wrote:
@Dart: Make sure you update your inspire counter.

It's accurate. I used it the first round and then stopped, so it lingered in the second round while I cast murderous command and is lingering again this round. The next round is when I need to use another round of it. Thanks for checking, though, as I do sometimes forget the counters :=)


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

AoO white: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18 For Dmg: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8


@Dart: That's a cool feat! @Izumi: You can act for this round too.

Izumi cuts the goblin's arm off and it falls on the ground unconscious.

Still Izumi and Poppy to go


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

She moves off the table and to engage the purple one...

att: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 for 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


The purple goblin dies to Izumi's blade.

Poppy's up!


Female Gnome Cleric 3 - HP: 18/18 - AC: 19/ T: 12/ FF: 18- Fort: +3, Ref: +2, Will: +5- CMB: +2, CMD: 13- Speed: 15, Perception: +4- Init: +1

You leave my friend alone, you green freak Poppy yells as she moves to smack the goblin dragging Dolgrin.

hammer attack: 1d20 + 2 + 1 + 1 ⇒ (13) + 2 + 1 + 1 = 17
damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Poppy hits the goblin's arm, and it yelps in pain, but continues its joint team work.

I forgot: Dolgrin can still act, he only rolled his AoO. @Dolgrin: you are prone on the ground with goblins swarming on top of you, they seem to want to try pushing you into the furnace.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin goes on full defense trying to fend off the goblin hands.

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