It Came from Hollow Mountain

Game Master DEREK LANE 127

Magnimar Stuff | Roll20 Map


7,701 to 7,750 of 7,762 << first < prev | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | next > last >>
Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Ayita yells a Shoanti word and attacks the undead that she's flanking with Yazhi, who does the same.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Ayita yells a Shoanti word and attacks the undead that she's flanking with Yazhi, who does the same. Outflanking, sneak attack, and precise strike, Yazhi shaken, magic fang.

Ayita attack: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20
Ayita flanking precise damage: 4d6 + 5 ⇒ (5, 6, 3, 4) + 5 = 23

Yazhi attack: 1d20 + 10 - 2 + 4 ⇒ (19) + 10 - 2 + 4 = 31
Yazhi precise damage: 2d6 + 8 - 2 ⇒ (5, 5) + 8 - 2 = 16

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

• Life Link: Ayita heals 5; Hatfield takes 5

• Free Action: Seeing the combined attacks, Hatfield muses silently: "I sure am glad they're on our side!"

• Standard Action: Healers Way on Ezranadir: 3d6 + 1 ⇒ (4, 1, 3) + 1 = 9 (Reward of Life heals 4 on Hatfield)


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:

Ayita yells a Shoanti word and attacks the undead that she's flanking with Yazhi, who does the same. Outflanking, sneak attack, and precise strike, Yazhi shaken, magic fang.

[dice=Ayita attack]1d20+8+4
[dice=Ayita flanking precise damage]4d6+5

[dice=Yazhi attack]1d20+10-2+4
[dice=Yazhi precise damage]2d6+8-2

HITS! But Ayita notices that, despite her PERFECTLY placed hit with Social Control, it doesn't seem to be as damaged as she would expect.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TWO
—------------------------------------------------
Yazhi: readied attack; hit!
UNDEAD SCRIBE 1: 5ft; attacks Ayita, crits
Ezranadir: magic missiles undead
Nasir: readied attack goes off, misses
UNDEAD SCRIBE 2: moves; fills Ezranadir's lungs with gravedust
Ayita: swings, hits!
Doc Hatfield: heals Ezranadir; lifelink Ayita
Frantino: full attack, hit x1

FINAL

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (25/58hp) || -2-11-13+5-17+5 = -33hp ** Poisoned: -1 dex penalty ** Shaken **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (54/61hp) || -5-5+4-5+4 = -7hp** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics

The undead thing, its ectoplasmic form tattered from Ayita and Yazhi's attacks, reaches out at Ayita again!

@AYITA Incorporeal Touch: 1d20 + 9 ⇒ (5) + 9 = 14 Negative Energy Damage: 2d6 ⇒ (3, 1) = 4 HIT
@AYITA Incorporeal Touch: 1d20 + 9 ⇒ (16) + 9 = 25 Negative Energy Damage: 2d6 ⇒ (4, 4) = 8 HIT

It then sinks into the ground, gone.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND THREE
—------------------------------------------------
Yazhi: attacks; hits!
UNDEAD SCRIBE 1: full attacks Ayita, hits; 5ft move into floor
Ezranadir:
Nasir:

UNDEAD SCRIBE 2:
Ayita:
Doc Hatfield:
Frantino:

BOLD may go!

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (13/58hp) || -2-11-13+5-17+5-12 = -45hp ** Poisoned: -1 dex penalty ** Shaken **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (54/61hp) || -5-5+4-5+4 = -7hp** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics
Gregory C. Hatfield wrote:

• Life Link: Ayita heals 5; Hatfield takes 5

• Free Action: Seeing the combined attacks, Hatfield muses silently: "I sure am glad they're on our side!"

• Standard Action: [dice=Healers Way on Ezranadir]3d6+1 (Reward of Life heals 4 on Hatfield)

You were not adjacent to Ezranadir. I moved you adjacent so you could use Healer's Way on him.

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir's eyes go wide after he starts suffocating again. He tries to call out for help but is unable to and tries to hack up a lung that is stuffed with the gravedust.

Fort Save vs DC: 16: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15

Man, a Bless could have been useful at this moment! Lol!


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

@GM Derek - Did you apply my Readied Action to the ghost that attacked Ezrandir? It is definitely in melee range. If you didn't, please add +1 to the attack from the Legendary bonus and the attack would also be ghost touch as the readied attack happened after the boost from Frantino.

Nasir unleashes a full attack on the ghost on Ezranadir!

Scimitar - 2-weapon, shaken, legendary, flanking: 1d20 + 13 - 2 - 2 + 1 + 2 ⇒ (4) + 13 - 2 - 2 + 1 + 2 = 16
Legendary Ghost touch slashing Dmg: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Shield Bash - 2-weapon, shaken, legendary, flanking: 1d20 + 13 - 2 - 2 + 1 + 2 ⇒ (3) + 13 - 2 - 2 + 1 + 2 = 15
Dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Scimitar - 2nd attack, 2-weapon, shaken, legendary, flanking: 1d20 + 13 - 5 - 2 - 2 + 1 + 2 ⇒ (20) + 13 - 5 - 2 - 2 + 1 + 2 = 27 CRIT Threat!
Scimitar Crit Confirm? - 2nd attack, 2-weapon, shaken, legendary, flanking: 1d20 + 13 - 5 - 2 - 2 + 1 + 2 ⇒ (19) + 13 - 5 - 2 - 2 + 1 + 2 = 26
Legendary Ghost touch slashing Dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Legendary Ghost touch slashing CRIT Dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:
[ooc]@GM Derek - Did you apply my Readied Action to the ghost that attacked Ezrandir?

I did take it into account. You readied in One. It went off before your turn in Two. Here.


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:
Nasir unleashes a full attack on the ghost on Ezranadir!

The undead scribe is currently in gravedust form, INSIDE EZRANADIR'S LUNGS. Wanna consider that a Ready? You'd only be able to Ready a single attack. And you aren't currently flanking.

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed
GM Derek wrote:


The undead scribe is currently in gravedust form, INSIDE EZRANADIR'S LUNGS. Wanna consider that a Ready? You'd only be able to Ready a single attack. And you aren't currently flanking.

EWWWWW!!!!


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

I will switch it to a ready then. Would the creature be flanked when it exits Ezranadir's body as it will be in the same space? I'll just 5ft step Nasir to the northwest to confirm the flank.

Readied Attack:
Scimitar - shaken, legendary, flanking: 1d20 + 13 - 2 + 1 + 2 ⇒ (18) + 13 - 2 + 1 + 2 = 32 CRIT THREAT!
Scimitar Crit Confirm - shaken, legendary, flanking: 1d20 + 13 - 2 + 1 + 2 ⇒ (13) + 13 - 2 + 1 + 2 = 27
Legendary Ghost touch slashing damage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Legendary Ghost touch slashing CRIT damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND THREE
—------------------------------------------------
Yazhi: attacks; hits!
UNDEAD SCRIBE 1: full attacks Ayita, hits; 5ft move into floor
Ezranadir: attempts to cough; fails
Nasir: 5ft step; readies attack
UNDEAD SCRIBE 2: DELAY
Ayita:
Doc Hatfield:
Frantino:

BOLD may go!

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (13/58hp) || -2-11-13+5-17+5-12 = -45hp ** Poisoned: -1 dex penalty ** Shaken **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (54/61hp) || -5-5+4-5+4 = -7hp** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

• Life Link: Ayita heals 5; Hatfield takes 5

• Standard Action: Hatfield pats Ezranadir's back trying to help him cough up the gravedust. (cast guidance on Ezranadir)

• Swift Action: Healers Way on self: 3d6 + 1 ⇒ (5, 1, 6) + 1 = 13


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Unable to assist Ezranadir, Frantino will spend another point of transmutation focus to give Fury ghost touch and another +1.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND THREE
—------------------------------------------------
Yazhi: attacks; hits!
UNDEAD SCRIBE 1: full attacks Ayita, hits; 5ft move into floor
Ezranadir: attempts to cough; fails
Nasir: 5ft step; readies attack
UNDEAD SCRIBE 2: DELAY
Ayita:
Doc Hatfield: lifelink Ayita; guidance on Ezranadir; heals self
Frantino: buffs Fury

BOLD may go!

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (18/58hp) || -2-11-13+5-17+5-12+5 = -40hp ** Poisoned: -1 dex penalty ** Shaken **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13 = FULL** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Yazhi's last hit was at the same time as Ayita, I think, in round 2; she attacked in round 1 also after Ayita cast mf. Below should be round 3 for both.

Ayita attack: 1d20 + 8 + 4 - 2 ⇒ (7) + 8 + 4 - 2 = 17
Ayita flanking precise damage: 4d6 + 5 - 2 ⇒ (2, 4, 6, 4) + 5 - 2 = 19

Yazhi attack: 1d20 + 10 + 4 - 2 ⇒ (11) + 10 + 4 - 2 = 23
Yazhi precise damage: 2d6 + 8 - 2 ⇒ (1, 4) + 8 - 2 = 11

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

FYI Ayita, I don't think there is anything to attack. The one on you had moved into the floor and the one on Ezranadir is inside him. You would probably have to ready to move and attack for both Ayita & Yazhi.


Hollow Mountain Roll20 |Magnimar Pics
Ayita of the Hawk Clan wrote:
Yazhi's last hit was at the same time as Ayita, I think, in round 2; she attacked in round 1 also after Ayita cast mf. Below should be round 3 for both.

You commanded Yazhi to ready an attack in this post. Her ready went off after your turn. After a readied action goes off, the player's place in the initiative order resets to just before whatever triggered the ready. That's why Yazhi is now top of order.

And Ezranadir's post is correct. The ghost that attacked you is currently gone, inside the floor. The other one is gravedust inside Ezranadir.

I'm going to retcon your attacks to be "readied attacks for whenever a ghost appears in melee range."


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND THREE
—------------------------------------------------
Yazhi: attacks; hits!
UNDEAD SCRIBE 1: full attacks Ayita, hits; 5ft move into floor
Ezranadir: attempts to cough; fails
Nasir: 5ft step; readies attack
UNDEAD SCRIBE 2: DELAY
Ayita: commands Yazhi to ready an attack; readies her own attack
Doc Hatfield: lifelink Ayita; guidance on Ezranadir; heals self
Frantino: buffs Fury

FINAL

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (18/58hp) || -2-11-13+5-17+5-12+5 = -40hp ** Poisoned: -1 dex penalty ** Shaken **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13 = FULL** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics

Wily in its undeath, the ghostly scribe is wary of the wolfdog and Ayita's pincer attack. It moves beneath the floor away from Yazhi and arises behind Ayita!

Ayita, ready for it to appear, strikes! But her swing with Social Control misses! Readied attack goes off

It reaches its arm out and caresses Ayita's face.

@AYITA incorporeal touch + desperation: 1d20 + 9 ⇒ (17) + 9 = 26 Negative Energy Damage: 2d6 ⇒ (5, 5) = 10

The touch of the ghostly scribe sears her face with the icy cold of undeath. Her face burns, like she's been on the Storval Plateau in winter without a scarf-wrap.

@AYITA Will DC17 vs. Desperation: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Ayita throws off the desperate fear generated by THIS one and is no longer Shaken. She is now immune to both scribes' auras.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND FOUR
—------------------------------------------------
Yazhi: readies an attack
Ayita: readied attack goes off, misses; init order shifted
UNDEAD SCRIBE 1: moves out of flank; attacks Ayita, hits
Ezranadir:
Nasir:

UNDEAD SCRIBE 2:
Doc Hatfield:
Frantino:

FINAL

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (8/58hp) || -2-11-13+5-17+5-12+5-10 = -50hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13 = FULL** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir again tries to cough out the gravedust in his lungs.

Fort Save w/Guidance: 1d20 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5

Looks like he doesn't get it up and chokes it down again.

I think he can hold his breath for twice his Con but reduced by one if taking standard actions. So he should be able to hold his breath for 23 rounds? After that he needs to make Con checks at DC:10 which increases every round by 1.
Is this correct or do they have a special ability which makes this worse?


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Ezranadir again tries to cough out the gravedust in his lungs.

[dice=Fort Save w/Guidance]1d20+4+1-2

Looks like he doesn't get it up and chokes it down again.

I think he can hold his breath for twice his Con but reduced by one if taking standard actions. So he should be able to hold his breath for 23 rounds? After that he needs to make Con checks at DC:10 which increases every round by 1.
Is this correct or do they have a special ability which makes this worse?

This is correct. It kinda makes suffocation not a thing. 23 rounds! 2.3 minutes!


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4
Ezranadir wrote:
Looks like he doesn't get it up and chokes it down again.

Just a reminder to everyone that we get one reroll per section of each book, but presumably not this round if you ended your turn.

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';
Frantino wrote:
Just a reminder to everyone that we get one reroll per section of each book, but presumably not this round if you ended your turn.

I did not know that since I was not here for the first section. Thank for reminding us.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND FOUR
—------------------------------------------------
Yazhi: readies an attack
Ayita: readied attack goes off, misses; init order shifted
UNDEAD SCRIBE 1: moves out of flank; attacks Ayita, hits
Ezranadir: fails save to expel gravedust
Nasir:
UNDEAD SCRIBE 2: DELAY
Doc Hatfield:
Frantino:

BOLD may go!

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (8/58hp) || -2-11-13+5-17+5-12+5-10 = -50hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13 = FULL** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino will put up another mind barrier as a swift action, then use acrobatics to try to get to the far side of Ayita without provoking. This will leave a spot for Yazhi or Nasir to easily move to.

Acrobatics: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8

Ah well, I guess he'll draw the AOO so Ayita can safely pull back and heal herself. That works, too.

+3 ghost touch halberd w/ PA: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22, damage: 1d10 + 16 ⇒ (5) + 16 = 21


Male Qadiran Human Fighter 7 | HP 60/60 | AC 26 Temp 26| FF 24 Temp 24| Tch/Temp 12|CMD 22| Init+3 | Perc+2 | F+8 R+5 W+4| Speed 20 [dice=Scimitar]1d20+13[/dice] [dice=Dmg]1d6+7[/dice] [dice=Shield Bash]1d20+13[/dice] [dice=Dmg]1d6+6[/dice] Two Weapon Att -2 to hit

Nasir moves past Ezrandir, heads straight for the visible ghost, and attacks it!

Scimitar - shaken, legendary: 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27
Legendary Ghost touch slashing damage: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Man! I wasted 2 good crits chasing these guys...

AoO:
Scimitar - shaken, legendary: 1d20 + 13 - 2 + 1 ⇒ (13) + 13 - 2 + 1 = 25
Legendary Ghost touch slashing damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12


Hollow Mountain Roll20 |Magnimar Pics
Nasir al-Rafik Kamal wrote:

Nasir moves past Ezrandir, heads straight for the visible ghost, and attacks it!

[dice=Scimitar - shaken, legendary]1d20+13-2+1
[dice=Legendary Ghost touch slashing damage]1d6+7+1

Man! I wasted 2 good crits chasing these guys...

The Keleshite's enhanced scimitar slashes through the figure of the ancient Thassilonian scribe! Its body dissipates, bits of ghostly ectoplasm blowing away on a non-existent wind.

DESTROYED!


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino will put up another mind barrier as a swift action, then use acrobatics to try to get to the far side of Ayita without provoking. This will leave a spot for Yazhi or Nasir to easily move to.

[dice=Acrobatics]1d20 + 5 - 2

Ah well, I guess he'll draw the AOO so Ayita can safely pull back and heal herself. That works, too.

[dice=+3 ghost touch halberd w/ PA]1d20 + 13 - 2, [dice=damage]1d10 + 16

@FRANTINO please restate your action, as Nasir's attack destroyed the second scribe.


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino takes a step and casts guidance on Ezranadir, hoping he can finally breath again soon.

"Doc, go heal Ayita, she's pretty hurt. I'm sure Nasir will be right back to give me a hand."

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

• Life Link: Ayita heals 5; Hatfield takes 5

• Move Action: Move to Ayita, drawing metamagic rod along the way

• Just for fun: Just beyond Hatfield's consciousness, he recalls a time when Ayita's wounds were not present and tries to will that state of reality into being.

• Standard Action: CSW on Ayita: 3d8 + 7 + 1 ⇒ (7, 8, 5) + 7 + 1 = 28 (With metamagic, that's 42 HP of healing.)

• Free Action: Whilst still in a fugue state, Hatfield mumbles: "What is the answer to the ultimate question of life, the universe, and everything?"

• Free Action: Coming out of his fugue state, Hatfield nods approvingly. "Looks better."

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Thanks, Doc!!!

Silver Crusade

Oracle/7 | HP 64 | AC 15 Tch 10 FF 15 CMD 13 | F +5 R +3 W +9 | Init +2 | Perc +1

Hatfield assesses the wound. "Ye might have some bruising fer a bit, but it shouldn't scar."


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino looks around. He had thought of attacking the one on Ayita but changed his mind when Nasir got to it first, so instead he cast a spell to help Ezranadir. He wonders if performing the Heimlich maneuver will help expel the gaseous creature from Ezranadir's lungs...

GM, just to be clear, after Nasir's attack was posted I restated Frantino's actions like you said I could...


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND FOUR
—------------------------------------------------
Yazhi: readies an attack
Ayita: readied attack goes off, misses; init order shifted
UNDEAD SCRIBE 1: moves out of flank; attacks Ayita, hits
Ezranadir: fails save to expel gravedust
Nasir: destroy's undead scribe 1
UNDEAD SCRIBE 2: DELAY
Doc Hatfield: lifelink; move; CSW on Ayita
Frantino: guidance on Ezranadir

FINAL

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND FIVE
—------------------------------------------------
Yazhi:
Ayita:
Ezranadir:
need Fort DC16
UNDEAD SCRIBE 2: will come out of DELAY if Ezranadir saves
Nasir:
Doc Hatfield:
Frantino:

BOLD may go!

STATUS
-----------------------
Ezranadir (40/42hp) || -19+8+9 = -2hp ** Shaken **
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir again tries to cough out the gravedust in his lungs.

Fort Save w/Guidance vs DC:16: 1d20 + 4 + 1 - 2 ⇒ (12) + 4 + 1 - 2 = 15

This may take a while. It looks like the dice roller is not cooperating. Should Ezranadir just roll multiple times until he succeeds or starts to suffocate? Let everyone get around him with readied actions?


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Ezranadir again tries to cough out the gravedust in his lungs.

[dice=Fort Save w/Guidance vs DC:16]1d20+4+1-2

This may take a while. It looks like the dice roller is not cooperating. Should Ezranadir just roll multiple times until he succeeds or starts to suffocate? Let everyone get around him with readied actions?

At this point, yes. Now that the other one is gone, there's no reason not to roll until you die or expel it.

Dark Archive

Male Elf Wizard-Evoker 7th
Stats:
HP: 31/42 | Init +9 | AC: 18(22); FF: 15(19); T: 18(22); CMD: 15 | F: +4, R: +6, W: +6; Speed: 30';

Ezranadir continues to try to cough out the gravedust in his lungs.

Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Fort save vs DC:16: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19

And finally does!


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino would have recommended that Doc keep casting guidance to help Ezranadir while the rest of us surround him and stand ready to attack the creature when it appears. That would have saved... well, one whole round! /sigh

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Ayita and Yazhi reposition and ready attacks - though they might have to move first - for when Ezranadir expels the undead. I'm assuming it takes a regular square and might end up in an open spot.


Hollow Mountain Roll20 |Magnimar Pics
Ezranadir wrote:

Ezranadir continues to try to cough out the gravedust in his lungs.

Omit five coughs

And finally does!

The ghostly scribe spews forth from Ezranadir's mouth, reforming between it and Ayita.

@AYITA take your readied attack; @YAZHI is not in position to melee attack the undead; @FRANTINO assume you are set up for a readied attack, yes?

The thing immediately reaches back out to attack Ezranadir!

incorporeal touch: 1d20 + 9 ⇒ (14) + 9 = 23 Negative Energy: 2d6 ⇒ (2, 1) = 3
incorporeal touch: 1d20 + 9 ⇒ (18) + 9 = 27 Negative Energy: 2d6 ⇒ (4, 2) = 6

@EZRANADIR - looking back several turns ago, y ou saved vs. THIS one's desperation aura. Nobody else has saved vs it. So... only you are unShaken. Your previous saves would not have changed, except for that 15.


Hollow Mountain Roll20 |Magnimar Pics

UNDEAD SCRIBES

ROUND TEN
—------------------------------------------------
Yazhi:
Ezranadir: saves, finally!
Ayita:
Frantino:

UNDEAD SCRIBE 2: reforms and attacks Ezranadir, hits x2
Nasir:
Doc Hatfield:

BOLD may go!

STATUS
-----------------------
Ezranadir (31/42hp) || -19+8+9-9 = -11hp
Ayita (55/58hp) || -2-11-13+5-17+5-12+5-10+5+42 = -3hp ** Poisoned: -1 dex penalty **
Yazhi (42/51hp) || -9hp ** Shaken **
Doc (61/61hp) || -5-5+4-5+4-5+13-5 = -5hp ** Shaken **
Frantino (59/59hp) || ** Shaken **
Nasir (59/60hp) || -6+5 = -1hp ** Poisoned: -1 dex penalty ** Shaken **


M Half-elf Occultist 6/Investigator 1 | HP 55/59 | AC 20 temp 20 | T 11 FF 19 | CMD 20 | F+10, R+8, W+10 | Init +2 | Speed 30 | Perc +16 darkvision | Sen Mot +10 | 14 Mental focus: 4/6 abjuration, 2/2 divination, 4/6 transmutation | Inspiration 3/3 | +2 Halberd +12/+5, 1d10 + 15 / x3 | [dice=+2 halberd w/ PA]1d20 + 12[/dice], [dice=damage]1d10 + 15[/dice] | Spells remaining: 1st 5/5 2nd 3/4

Frantino strikes out as soon as Ezranadir coughs out the ghostly creature.

+3 ghost touch halberd w/ PA: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28, damage: 1d10 + 16 ⇒ (4) + 16 = 20

Silver Crusade

F Shoanti | Hawk | Wolfdog Hunter 6/Rogue 1|HP 58/58|AC 17 CMD 20 | FF 14 |T 13|Init+2|F+8 R+10 W+5 (+1 v fear) | Spd 30 | Perc(+17)+2(alert)+1(trps)+3(bright) | +1Earthbkr +8(2d6+5) | Yazhi |HP 51/51| AC 25(ma) |FF,T 14,17| F+7 R+8 W+3 | Bite (bull foc) +9(d6+7) bleed

Ayita attack: 1d20 + 8 ⇒ (4) + 8 = 12 plus 2 if Ezranadir threatens
Ayita damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Ayita sneak attack damage if applicable: 1d6 ⇒ 2


Hollow Mountain Roll20 |Magnimar Pics
Frantino Kaddren wrote:

Frantino strikes out as soon as Ezranadir coughs out the ghostly creature.

[dice=+3 ghost touch halberd w/ PA]1d20 + 13 - 2, [dice=damage]1d10 + 16

Didn't you retcon the ghost touch into a guidance? Recall that you ghost touched but then Nasir killed the other one and you retconned your move to a guidance cast, instead.

Don't get me wrong. It hits no matter what. The question is 1/2 dmg or full dmg.

7,701 to 7,750 of 7,762 << first < prev | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Secrets of Roderic's Cove All Messageboards

Want to post a reply? Sign in.