GM Yogadragon's Outpost III Reaver's Roar (Inactive)

Game Master yogadragon


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Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe watches the group perform their analysis.

He waits for any trouble.


Reaver's Roar

Shonne is able to describe the ritual to the group. If performed well, it performing the ritual should be enough to release the helmet, though if no one is skilled enough to do that, even a poorly performed ritual will cause the vines to relax enough that someone might be able to slip the helmet out.

I need two knowledge religion checks to attempt to perform the ritual - if you fail those, then someone can make two disable device checks to attempt to get the helmet out despite the mistakes in the ritual.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Are aids allowed?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Shonne & Hamish have better Religion checks than I...I can do the two Disable Device checks, unless it has to be done by different PCs...

Depending upon the results of the ritual, Ingrge will see if he can pry the helmet from the vines...

Disable Device: 1d20 + 19 ⇒ (13) + 19 = 32
Disable Device: 1d20 + 19 ⇒ (6) + 19 = 25

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

With Shonne knowing the ritual in detail, Hamish simply attempts to help her along when she tries it.

Knowledge: Religion Aid: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge: Religion Aid: 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

If the ritual fails and the helmet doesn't come out of its own completely, Skivven gets ready to slip out the helmet with his quick, deft paws...

Disable Device, Heroism: 1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 32
Disable Device, Heroism: 1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Shonne speaks the magical incantation over the helm.

knowledge (religion): 1d20 + 8 ⇒ (8) + 8 = 16 +2 if it relates specifically to humes humans.
knowledge (religion): 1d20 + 8 ⇒ (10) + 8 = 18 +2 if it relates specifically to humes humans.


Reaver's Roar

While the ritual doesn't go exactly right, it is good enough that Ingrge and Skivven can work together to pry the loosened vines off of the helmet without damaging the font or the helmet, and remove it from the pool of water. As it leaves the pool of water, you hear a loud, mournful roar from the reaver stalking around the Bastion - removing the helmet seems to have had some effect on the beast. You have completed your main objective, but there are still some rooms to explore. You've spent about an hour in here, and while the reaver continues to prod the fortifications, you think you still have a fair bit of time before he is able to find his way in.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe is becoming restless.

”I feel so useless! Is there nothing that I can attack here?!“ he says.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven passes the helmet to Shonne, and says. "To the other rooms, quickly!" Skivven urges upon hearing the roar of the Reaver... He leads the way quietly, looking for traps and dangers everywhere.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30
Trapfinding: 1d20 + 27 ⇒ (17) + 27 = 44
Stealth: 1d20 + 27 ⇒ (5) + 27 = 32

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Shonne shoves the helmet into her other-dimensional haversack.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice, ever softly spoken and quite used to norther barbarian bombasticness, responds to Crowe's complaint.

"Not yet, Crowe. I think that as we locate its sources of power we weaken it. Eventually, though, it will be able to get to us and then you will be able to fight."

...

"Wit respect," she adds, not noticing how ironic it is for her to suggest this, "You may want to invest some time into non-combat oriented skills though."

Solstice also tags along and helps Skivven look for things and stuff.

perception aid: 1d20 + 2 ⇒ (20) + 2 = 22

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish does a quick magical scan of the helmet, not expecting much to show up from a divine artifact though. He then follows after the rest.

Detect Magic and Spellcraft to ID magical item?: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

detect magic and Spellcraft (ID): 1d20 + 12 ⇒ (3) + 12 = 15 Likewise.... bad.


Reaver's Roar

Scattered among the remains in this room, you can find a magical scimitar with a pearl in the hilt, and a magic suit of full plate, though you are unsure what exactly either do.

The font the helm was in radiates some sort of powerful conjuration effect, though you're not sure what exactly. Some sort of healing seems likely given the history and location of the font.

Moving on, the group passes through one empty, dirty room. The following room has a large pictorial mosaic shrine to Sarenrae. It is carved in the shape of a large ankh, with a hollow in each extremity and another in the center.

Perception DC 18:
You find several small figurines scattered throughout the room - a gold hound, an amber wheel of sunlight, a platinum four armed angel, and a silver armor-clad soldier. In addition, it looks like this room has been looted recently - though they obviously did not do a good job, as they missed these statues

You may all make a Kn Religion check - DC 15. If you succeed you can identify one object of your choice, and another for every 2 you beat the DC by.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Using Detect Magic

Spellcraft Magical Scimitar: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft Magical Full Plate: 1d20 + 5 ⇒ (2) + 5 = 7

Once the next room has been declared safe, Hamish tries to figure out the shrine and items.

Knowledge: Religion: 1d20 + 8 ⇒ (18) + 8 = 26

ID all four figurines and the shrine please, assuming Skivven points the items out and that was what we were identifying with the K: Religion check.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Perception: 1d20 + 23 ⇒ (19) + 23 = 42

Knowledge (Religion): 1d20 + 4 ⇒ (15) + 4 = 19

"Hmmm...there are several figurines here...they appear to be religious items..."

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

"I wonder if you are supposed to put something in those hollowed out areas of that holy symbol. Is that the symbol for Sarenrae? Sometimes I get these things confused. I mean, why not have a symbol that makes more sense. Like a honkin' battle axe for a god of war, or some bandages for a goddess of healing? Why all these weird shapes?"

Solstice finds a spot to perch and watch the others do their thing, casting mage hand and then trying to juggle some rubble with her three hands.

"Hey, Crowe. I've always wanted to learn how to juggle. Seein' as we have to sit here and wait while the others figure this stuff out, how about you join me?"

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe seems to be wary of the suggestion to juggle.

”Hmm .. I can juggle. A Varisian circus once needed a bodyguard. Chelish idiots wanted papers. I showed them an earth breaker instead. The clown showed me some tricks then!“ he says with some comfort that this is a trusted environment.

He looks at Solstice for a moment and thinks.

”Well, let me show you... “

acrobatics : 1d20 + 10 ⇒ (20) + 10 = 30

Crowe picks up two stones from the ground. He starts to move forward and suddenly is upside down and balancing his body on one arm. He has the two stones in the other hand and starts juggling with those.

Suddenly his facial expression changes and he seems to be almost ashamed of his performance.

”Arghh!! Look what this inaction is making me do Solstice!!“ he says clenching his teeth.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

perception: 1d20 + 12 ⇒ (10) + 12 = 22
knowledge (religion): 1d20 + 8 ⇒ (11) + 8 = 19

Crowe - Iconic Character wrote:

Crowe seems to be wary of the suggestion to juggle.

”Hmm .. I can juggle. A Varisian circus once needed a bodyguard. Chelish idiots wanted papers. I showed them an earth breaker instead. The clown showed me some tricks then!“ he says with some comfort that this is a trusted environment.

He looks at Solstice for a moment and thinks.

”Well, let me show you... “

Crowe picks up two stones from the ground. He starts to move forward and suddenly is upside down and balancing his body on one arm. He has the two stones in the other hand and starts juggling with those.

Suddenly his facial expression changes and he seems to be almost ashamed of his performance.

”Arghh!! Look what this inaction is making me do Solstice!!“ he says clenching his teeth.

....

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

"Why Crowe! You have a hidden talent there."

acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

Solstices efforts look pretty pathetic compared to his. The added mage hand does make things a little interesting, but the objects don't stay airborn for long. It's obvious that she has never done this before. But she sticks to it and the parties efforts are accompanied by the sounds of pieces of furniture clattering to the ground.

"Show me how it's done, will you? Except for that whole upside down thing. I'd be just happy with keeping three balls in the air for more than 2 seconds without using a spell."

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe grins.

"You are good company Solstice! Maybe we do this after we have survived the inevitable fight!"


Reaver's Roar

The figures are as follows:

The Golden dog is Charlabu. The golden-haired hound archon Charlabu often masquerades as a mortal dog, seeking ways to look after those in need without betraying his disguise. Small acts such as these are the foundation upon from which redemption arises.

The amber wheel is Bryla. She is the burning wheel. Bryla of Sacred Fire has thrice answered our prayers, manifesting as a glowing halo to illuminate the way forward and burn away evil.

The four armed angel is Sunlord Thalachos. The mighty herald of Sarenrae is her bodyguard and companion. Just as he appears at auspicious births, so too does Sunlord Thalachos welcome the sun as it is born anew each day.

The silver soldier is Aeabos. Sheathed in the scales of a thousand stars, Aeabos travels the nighttime sky to distant worlds, sharing the healing light of Sarenrae’s grace.

In addition to those four, Flynn remembers you found some similar figures in the packs of the orcs you slew previously.

A copper sword, Mystmorning. Mystmorning is simultaneously the shining blade and the crowned steed. Her rose-gold fur reflects the last rays of our goddess before night, reminding us that the Dawnflower’s light shall return to conquer darkness once more.

Izorai, the Alabaster Lioness. Where shadows pool, evil oft arises. The huntress Izorai sniffs out villainy, yet the same jaws that kill can gingerly recover the abused and carry them to safety.

The golden holy symbol, Sarenrae. She is the Dawnflower, the heart of light, hope, and redemption.

The idea that some of the items need to be put in the holes as suggested by Solstice seems correct to Hamish and Flyn. Now it just remains what goes where?

You can try to just brute force it, but that will take a few hours without any additional information. There are clues in the descriptions - see if you can discern where some of the pieces go and that drastically reduces the amount of time to brute force it. Of if you are very clever, you might figure out where they all go on your own. Just to be clear - 7 items, 4 slots. Left, Top, Right, and Center slots.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

"Sure. OUCH!"

At which point Solstice drops a miniature plow she picked up after its pointy part pricks her palm.

"I'm getting the feeling this might take a while."

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe thinks for a moment.

“I learned that in the circus, too. Listen: So seven items with four slots and the order is important. That means 7!/(7-4)! is equal to 840 possibilities to place them. I would suggest brute force by the way!“ he says and flexes his muscles!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge ponders. "Hmmm...first, let's try the most obvious. I would assume the golden holy symbol, Sarenrae goes in the center, as she is the heart..."

He places it there and awaits for a moment to see if anything happens...


Reaver's Roar

Aplogies - there are 5 slots - there is one at the bottom of the Ankh as well.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

I may have ninja'ed you GM as I posted at about the same time...does anything happen when I put the holy symbol Sarenrae in the middle? Or is this one where we won't know till we have all 5 in place?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

While Ingrge awaits to see if anything happens when placing Sarenrae in the middle, he talks things out with his companions...

"While I'm fairly certain that the holy symbol (Sarenrae) would go in the middle, I only have guesses for some of the others. The four armed angel (Sunlord Thalachos) is mentioned as her bodyguard and companion, so I'd guess placing him to the right, a position of honor...and then perhaps the dog (Charlabu) at the bottom, at her feet. The amber wheel (Bryla) is mentioned as a halo, perhaps that would go on top so as to be above her head..."

He then frowns. "To the left, I dunno...the sword maybe? Or the soldier? Or perhaps the lioness? Any ideas?"

The Exchange

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Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven joins the conversation, intrigued, "Hmm... if the Sunlord welcomes the sun in the morning, that would be to the east, so to the right of the compass, and if Mystmorning reflects the last rays before night, that would be to the west, to the left of the compass. The name Mystmorning does not help untangling this confusion here. I have no idea what would fit above or below the goddess, assuming Ingrge's assumption that she's at the center is correct..."

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods. "Had not thought of that with the Mystmorning, Skivven...let's try this then..."

With Saranrae (holy symbol) in the middle, Ingrge will put Bryla (amber wheel) in the top, Thalachos (4-armed angel) to the right, Charlabu (dog) at the bottom, and Mystmorning (sword) to the left...and then step back and await to see if anything happens...

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice is mystified by her compatriots explanations. She would have just kept trying combinations at random. Hopefully they were on to something.


Reaver's Roar

With an educated guess as to the position of a few figures, the group puts the Holy Symbol in the middle slot, and Mystmorning and the Sunlord in their logical places, then proceeds about trying combinations of the other pieces. It takes only a few minutes before it becomes apparent that the position of the first three is correct, as when Bryla is placed up top and Charlabu is placed below, each extremity begins to glow with a golden light, which pours into the holy symbol in the center, which now radiates a soft golden light.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe starts clapping.

"You are sharp!"

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish agrees, "Well done, I'm crap at puzzles. Let us hope that will weaken the creature. If not, at least it is one step closer to restoring this shrine."

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods. "Whew...that's taken care of. Is there any other room we need to search? If so, let's do so quickly...if not, let's let's talk about how we might defend ourselves against this Reaver, to include luring the beast into that muzzle trap..."


Reaver's Roar

The three rooms in the red oval are unexplored.

The party leaves the room, leaving the now glowing, magical holy symbol where it lays to check out the last rooms. Exploring them, you find nothing of note - rotted books and robes, office supplies. And after exploring those, you believe you have thoroughly searched the Bastion of Light!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish returns to the glowing holy symbol statue, "I'll check this thing out since we didn't hear any screams of pain from the creature when we activated it. Maybe it is something we need to actively use against the monster."

Detect Magic and Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

As they discuss the upcoming battle he gives his thoughts, "Someone fast can open the front door and run, if no one else wants to do it I can. Have Crowe standing on the other side of the trap challenging it to come at him. Everyone else find a spot to hide for an ambush once the critter is trapped. Then we unload."

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

"Whoever's going to hit it hard should perhaps carry the glowing symbol of the Dawnflower, just sayin'... maybe SHE will look down on us favorably for trying to reclaim one of her sacred places? Crowe? Shonne? Hamish? not me... for sure... I... do not plan to go toe-to-toe with this beast and will aim to support you all from... a distance..."

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice privately wonders about the purpose of the assembled artifact but it is not her way to question things unless she has a strong opinion so, as usual, she just tags along behind the others, casting her cantrips and looking for anything unusual and/or magical.

Did we look at the area up the stairs?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Can we still hear the creature from outside?


Reaver's Roar

When Hamish grabs the holy symbol, you hear another low, mournful howl from the Reaver outside. Examining the holy symbol, Hamish detects some sort moderate conjuration magic on it, but exactly what he couldn't say.

The group takes a quick look upstairs, but with a few sections of the roof collapsed, everything that might have been interesting rotted away long ago.

@Shonne, in addition to its cries as you took the two artifacts, you still hear it shuffling, grunting, and roaring occasionally outside.

Go ahead and do any buffing you want to do and place yourselves on the map. Also, let me know how you want to open the doors. If you open them yourselves, someone will have to be by the doors to remove the various barricades you put in place. If you decide to just wait for the Reaver to break in, you can but it introduces some uncertainty as to when the fight will start, making buff timing harder.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

"I am ready to fight! Tell me when I have to open the door!"

Crowe will prepare everything to be able to open the door. He will cast mirror image, shield and enlarge person on himself.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods to his companions. "Got an idea on how to get the Reaver to take the bait on the muzzle trap...

"We could drag one of the Orcs we slew into the entry chamber and either prop him up or sit him in a chair with a weapon drawn just on the other side of the trigger plate. My guess is that the Reaver will be so frustrated when he finally gets in, he'll run straight to the first person he sees and fiercely attack...if so, he'd step onto the plate and set off the muzzle trap...what do you think?"

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

With the barbarian volunteering to open the door, Hamish groups up with the rest and waits for combat to begin.

"Crowe, don't forget to draw it inside into the trap."

GM: Is there any speed or other advantage to having two players tearing down the barriers?

The half-elf shrugs at Ingrge then looks to the rest of the group, "Not a bad thought, what does everyone else think?"

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

“But if I open the door then it will surely see me and attack me before it can reach the trip! If you can make me invisible then this could work out! I am willing to be at the front!“ the Shoanti says.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

I assume that, like most entry doors, they open in...

Ingrge nods. "The doors open in, Crowe...if you open the door, just stay behind it as you open it...if the rest of us stayed out of sight as well, the first creature he'd see would probably be the Orc..."

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

”What if it smells me? Those beasts have good noses I assume?! Ha ha ... “ and he starts laughing.

He practices hiding behind the door.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge shrugs. "Even I can smell you, Crowe...hasn't made me want to kill you yet. However, I think the Orc smell will overpower yours..."

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

"Still, it is worth a shot to make him invisible if for no other reason than it will make him harder to hit while it lasts. So here goes..."

Solstice walks up to the barbarian and says, "I always did cheat at hide and seek."

Besides that she also casts invisibility on herself, elemental body, protection from energy (cold), and haste (one round before the door is opened).

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